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Futa-SMP: Preconfigured XML/Mesh/Texture pack - now with Bodyslide!


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This is a futa-themed HDT-SMP "modder's resource". Copy what you want, paste, and play.

 

KEY FEATURES:

  • "Full" collision of everything on everything, tweaked to jiggle like some anime nonsense. For example, full (psuedo)realistic collision between two pairs of breasts, or unrealistic giant schlong penetration with appropriate vaginal stretching animation and belly bulging.
  • Complete Bodyslide 2 support via the new SexySMP body.  No more tedious collision object editing!  You can even use any UUNP slider presets you might have already created.  It also has built in support for popular conversation sliders such as UUNP -> 7B or Manga body, giving you a classic look with up to date features.  Need your PE armor to work on this new body?  Check out this 10 minutes or less guide to making that happen.
  • Ready to use, highly customized meshes with features you won't find sliders for:
  1. Two highly athletic but very female hard body versions: massively erect nipples, or more rounded ones, with harder and lighter texture options
  2. One soft body with naturally busty features with a widened inner pelvic region to help take the giant schlong in this kit
  3. Three schlong mesh/two texture choices: one Penzor edited to specifically fit the hard body's defined pelvic region, another that is wearable by most UUNP bodies but has textures made specifically for the soft body, and an SMP conversion of Evilreflex's polycount/weighting upgrade to B3lisario's UNP for females.
  • HDT-SMP xmls that work without further XML editing.
  • HDT-PE partial compatibility: High heels, hairs and Floppy SOS. My SMP XMLs only act on my bodies, body parts and SMP-enabled armors.
  • A total* conversion of Nisetanaka's The Amazing World of Bikini Armor for the hard body type only, hundreds of .nifs hastily hand-edited and badly weight painted to support a wide range of bouncing and swaying motions in the breasts, belly, front/rear thighs and butt. Bikini tops will disable most hardware taxing SMP collisions while keeping full jiggling effects so you can actually expect to adventure and fight at decent framerates with my package installed. Also quite possibly the first and only conversion of this extensive armor library to support massive tits and ass without looking like stretched bodyslided dogshit. Mostly. *I didn't bother with the cyborg set. Please request this if it's a big deal to you.
  • A set of 13 Futa-specific SOS and Floppy SOS enabled cock socks, each matching elements of one of TAWoBA's armor sets. They even scale with your character's cock size when changed in racemenu! Just quick texture work for now - fancy details like straps and plates to come later, as well as male versions & SMP physics. All are craftable with 3 leather strips. No book required. To spawn a chest containing 10 of each, ~ open console, type "help cock", note ID # of the Cocksock Chest, and enter "player.placeatme ID#goeshere".
  • A beta version of CT77's remodeled armor and clothes for the hard and soft bodies.

 


COMING SOON TO THIS FILE:

  • (In progress) SMP-enabled penz0r schlong & cocksock set that works for males and werewolves, because my fetish isn't always yours
  • SMP schlong and scrotum physics intended to replace FloppySOS on SMP setups, with realistic collision such as balls->thigh.
  • Bodyslide support for TAWoBA, CT77's remodeled armor, and possibly the book of UUNP.
  • Bodyslide versions of the schlongs in this package


-HARD REQUIREMENTS TO USE THIS PACKAGE-
The most recent possible versions of:


RECOMMENDED MODS:

  • Racemenu to get proportions as seen in the screenshots.
  • SoS Racemenu plugin - included in SoS full.
  • HDT PE (with my blank hdtPhysicsExtensionsDefaultBBP.xml overwriting the normal one)
  • Floppy SOS
  • Sexlab (duh),
  • Sexlab Animation Loader To have 100's of animations to choose from
  • Sexlab Tools to have a way of selecting them
  • Whatever pregnancy/inflation mod you prefer, as these bodies are painted for stomach deformation (I still use the ancient Fill Her Up 1.0)
  • PS Universal Body Changer - a sort of easy way to change meshes and textures of you, your followers or innocent bystanders on demand in game. Use this to enjoy multiple body types in your adventures.
  • The Amazing World of Bikini Armor - required if you plan to install my comprehensive replacer package. You probably just need the main file. I can provide a version of the .esp jailbroken from its Dawnguard requirement upon request.


INSTRUCTIONS:
This kit is intended for experienced modders, particularly people already familiar with HDT-PE and want to see what SMP can do. It contains only contains ready-to-use meshes, textures and xmls.

  1. Get all the shit above set up and working before even opening my .7z archives.  Test it and make sure SMP is working.  I'm serious.  Do not install this pack without testing your SMP install first.  I can't/won't help you if you don't do this.
  2. Copy paste the desired contents of the archive over the contents of the folders clearly marked by the folder structure in the kit. Be sure to backup anything you want to hold on to, such as hdtPhysicsExtensionsDefaultBBP.xml if you're using HDT-PE alongside my SMP setup.


FAQ's:

 

Can I use my HDT-PE armors with this file, even though your HDT-PE dummy .xml kills all PE physics on bodies and body armors?

You sure can.  It's an easy thing to do.  https://www.loverslab.com/topic/89576-10-minutes-or-less-guide-to-making-your-entire-hdt-pe-armor-library-jiggle-with-smp/

 

Nothing jiggles at all.  There's no physics, and I'm completely sure installed things correctly.

Are you in the EU?  Some countries have operating system versions that require "," instead of "." in XMLs (except file names!).

Try the alternate localization XML patch if you think this might apply to you.

 

My various jiggly bits are spazzing out.
SMP is quite hardware sensitive. You may experience jittery movement, especially during collisions, if your hardware is significantly inferior (or superior) to mine, and you're somehow running this above 64 FPS. If this occurs...

 


You may have to do some xml editing after all. I guess I lied to you. Sorry. Do not fear, I will tell you what to tweak.

 

Open Skyrim\Data\SKSE\Plugins\hdtSkinnedMeshConfigs\cbbe-hdt-vag.xml using Notepad++ (super easy and good) or your XML editor of choice.
Look for the bone declaration that appears to be named after the part of the body that is being jittery, such as:

 

<bone name="NPC L Breast">
<mass>4.00000</mass>
<inertia x="400" y="400" z="400"/>
<centerOfMassTransform>
<basis x="0" y="0" z="0" w="1"/>
<origin x="0" y="0" z="-3"/>
</centerOfMassTransform>
<linearDamping>0.5</linearDamping>
<angularDamping>0.99</angularDamping>
<friction>1</friction>
<rollingFriction>1</rollingFriction>
<restitution>1</restitution>
</bone>

 

Then, try values for mass from 1.0-15.0, inertia from 100-1000, and linearDamping from 0.1 to 1.0. IMPORTANT: Be sure you're changing these properties in a bone name declaration, and not a generic constraint or shape declaration... Unless you know what you're doing.

 

You do not need to reload skyrim after saving your changes, but you will need to force HDT-SMP to re-load your body mesh for the changes to activate. Easiest way of doing this is equipping and de-equipping a vanilla armor.

 

I started an animation and it looks like crap and everything is a mess.
Very few animations are made to support the proportions and deformations this package is designed to showcase, particularly when it comes to the angle of penetration. It is highly recommended to familiarize yourself with the various animation packages available on this forum and the tools I have linked to make use of them, as truly good looking sex animations for this package are worth remembering.

 

Hard limitations on the mesh these bodies are derived from prevents decent stomach deformation on/directly above the crotch and vaginal stretching animation on more than one axis. This isn't perfect.

 

The animated vagina opens wider than what my schlong should be causing:
Try the xml set for smaller penis sizes.  The default is for massive sizes as shown in the preview pictures.  You can also set the max opening width easily:

 

Open cbbe-hdt-vag.xml, and scroll down until you see these two entries:

 

    <generic-constraint bodyA="NPC L Pussy02" bodyB="NPC L Pussy01">
        <frameInB>
            <basis x="0" y="0" z="0" w="1"/>
            <origin x="0" y="0" z="0"/>
        </frameInB>
        <useLinearReferenceFrameA>false</useLinearReferenceFrameA>
        <linearLowerLimit x="0" y="0" z="-1"/>
        <linearUpperLimit x="25" y="0" z="1"/>
        <angularLowerLimit x="0" y="0" z="0"/>
        <angularUpperLimit x="0" y="0" z="0"/>
        <linearStiffness x="10" y="0.1" z="10"/>            
        <angularStiffness x="100" y="100" z="100"/>        
        <linearDamping x="1" y="1" z="1"/>
        <angularDamping x="0" y="0" z="0"/>
        <linearEquilibrium x="0" y="0" z="0"/>
        <angularEquilibrium x="0" y="0" z="0"/>
    </generic-constraint>

 

    <generic-constraint bodyA="NPC R Pussy02" bodyB="NPC R Pussy01">
        <frameInB>
            <basis x="0" y="0" z="0" w="1"/>
            <origin x="0" y="0" z="0"/>
        </frameInB>
        <useLinearReferenceFrameA>false</useLinearReferenceFrameA>
        <linearLowerLimit x="-25" y="0" z="-1"/>
        <linearUpperLimit x="0" y="0" z="1"/>
        <angularLowerLimit x="0" y="0" z="0"/>
        <angularUpperLimit x="0" y="0" z="0"/>
        <linearStiffness x="10" y="0.1" z="10"/>            
        <angularStiffness x="100" y="100" z="100"/>        
        <linearDamping x="1" y="1" z="1"/>
        <angularDamping x="0" y="0" z="0"/>
        <linearEquilibrium x="0" y="0" z="0"/>
        <angularEquilibrium x="0" y="0" z="0"/>
    </generic-constraint>


See the 25's? The closer these values get to zero, the less wide the vagina opens. Remember to preserve the - by the value for R Pussy. It's supposed to be negative. I can't recommend increasing the values, it looks like crap beyond this point.

 

To make the belly less reactive to collision with the schlong, open MaleGenitals.xml, and look for NPC Genitals 01-06, like so:

 

    <bone name="NPC Genitals06 [Gen06]">
        <mass>0</mass>
        <inertia x="75" y="75" z="75"/>
        <centerOfMassTransform>
            <basis x="0" y="0" z="0" w="1"/>
            <origin x="0" y="0" z="0"/>
        </centerOfMassTransform>
        <linearDamping>0</linearDamping>
        <angularDamping>0</angularDamping>
        <friction>0</friction>
        <rollingFriction>0</rollingFriction>
        <restitution>0</restitution>
    </bone>

 

Genitals06 is the tip of the penis, Genitals01 is towards the base.  Lower the inertia rating equally x,y,z to reduce the energy the schlong applies during a collision.  Values below 1 may be necessary.  Always make sure Genitals06 is higher than 05, 05 higher than 04, and so on.  Inertia values under 0.5 may have difficulty opening/closing the vagina during penetration without changing properties of the pussy bones, such as stiffness and mass.  The smaller schlong physics XML set already does this.

 

Why is my FPS sometimes dropping to 10 during sex scenes??
Sudden and violent FPS drops during a sex scene are generally caused by constant collision that the reacting mesh cannot escape from: for example, a hand inside a breast. I have taken great pains to give boobs a wide range of motion to slide and compress with, but this can still occur. Try moving your actors away from each other and back together, or switching to a different stage or pose and back again.

 

Why is my FPS always terrible while outside?
This happens to me too. Being outside + full collision SMP with multiple actors = your computer colliding with the performance wall.
You have three options: Spend $2,000+ USD to get a monster rig, equip some armor that doesn't support SMP collisions, such as a Bikini top from my TAWoBA replacer package (keeps the jiggle for bouncy adventuring with half the FPS loss!), or disable collision entirely by doing the following:

 

Open Skyrim\Data\SKSE\Plugins\hdtSkinnedMeshConfigs\cbbe-hdt-vag.xml (make a copy first!!!, obviously)

 

Then scroll to the bottom and delete the following:

 

<per-triangle-shape name="BaseShape">
<margin>0</margin>
<penetration>1</penetration>
<tag>body</tag>
<no-collide-with-tag>body</no-collide-with-tag>
<no-collide-with-tag>Lbreast</no-collide-with-tag>
<no-collide-with-tag>Rbreast</no-collide-with-tag>
<no-collide-with-tag>Belly</no-collide-with-tag>
<no-collide-with-tag>armscoll</no-collide-with-tag>
<no-collide-with-tag>collisionThigh</no-collide-with-tag>
<weight-threshold bone="NPC L Butt">0.25</weight-threshold>
<weight-threshold bone="NPC R Butt">0.25</weight-threshold>
<weight-threshold bone="NPC Belly">0.5</weight-threshold>
<weight-threshold bone="NPC L Pussy02">0.01</weight-threshold>
<weight-threshold bone="NPC R Pussy02">0.01</weight-threshold>
<weight-threshold bone="NPC L Breast">0.5</weight-threshold>
<weight-threshold bone="NPC R Breast">0.5</weight-threshold>
<weight-threshold bone="NPC L Breast01">0.5</weight-threshold>
<weight-threshold bone="NPC R Breast01">0.5</weight-threshold>
<weight-threshold bone="NPC R FrontThigh">0.6</weight-threshold>
<weight-threshold bone="NPC L FrontThigh">0.6</weight-threshold>
<weight-threshold bone="NPC R RearThigh">0.6</weight-threshold>
<weight-threshold bone="NPC L RearThigh">0.6</weight-threshold>
</per-triangle-shape>

 

<per-triangle-shape name="LbreastS">
<margin>0</margin>
<prenetration>4</prenetration>
<tag>Lbreast</tag>
<no-collide-with-tag>Belly</no-collide-with-tag>
<no-collide-with-tag>body</no-collide-with-tag>
</per-triangle-shape>

 

<per-triangle-shape name="RbreastS">
<margin>0</margin>
<prenetration>4</prenetration>
<tag>Rbreast</tag>
<no-collide-with-tag>Belly</no-collide-with-tag>
<no-collide-with-tag>body</no-collide-with-tag>
</per-triangle-shape>

 

<per-triangle-shape name="CollisionBelly">
<margin>0</margin>
<penetration>0.25</penetration>
<tag>Belly</tag>
<no-collide-with-tag>body</no-collide-with-tag>
<no-collide-with-tag>Belly</no-collide-with-tag>
<no-collide-with-tag>Hands</no-collide-with-tag>
<no-collide-with-tag>collisionThigh</no-collide-with-tag>
</per-triangle-shape>

 

<per-triangle-shape name="armscollision">
<margin>0</margin>
<penetration>1</penetration>
<tag>armscoll</tag>
<no-collide-with-tag>armscoll</no-collide-with-tag>
<no-collide-with-tag>body</no-collide-with-tag>
<no-collide-with-tag>Hands</no-collide-with-tag>
</per-triangle-shape>

 

<per-triangle-shape name="collisionThigh">
<margin>0</margin>
<penetration>1</penetration>
<tag>collisionThigh</tag>
<no-collide-with-tag>collisionThigh</no-collide-with-tag>
<no-collide-with-tag>Belly</no-collide-with-tag>
<no-collide-with-tag>Genitals</no-collide-with-tag>
</per-triangle-shape>

 

You can force SMP to re-load the xml while in game by equipping unsupported, fully covering armor on yourself and any npcs loaded in the cell, and then unequipping it. When you want collision back, simply replace the original XML or paste this back where it came from.


I use a pregnancy or inflation mod and it now looks unreasonable and bad.
Users of anything that scales belly node be aware: I heavily repainted/intensified the weights on the belly node to allow schlong-internal belly collision. You will probably need to tone down your scaling settings to avoid giant, horrible stomach proportions.

 

There's more than one set of .dll's for HDT-SMP floating around. Which ones should I use?
I have been using the 2016-8-14 binaries when making my xmls. These can be found in the SMP+MemPatch Binary Archive.rar found on prZ's All-in-One downloads page. Your performance will vary if you use later versions. It may actually be substantially better and more smooth and fleshlike - it seemed that way when I tested it, but I suffered from extreme frame rate loss. My computer isn't terribly powerful, so you might have a great experience with it!

 

KNOWN ISSUES:

  • While walking and running with Floppy SOS enabled, some settings will cause the shaft of the schlong to clip behind the balls. Try stiff base as a short term fix until I can replace Floppy SOS with an SMP-based solution.
  • Especially well endowed Futa characters can on rare occasion display self collision between schlong and belly, or with the schlong of another futa character, specifically in a few sex animations.  Pressing Sexlab's rotate actors hotkey ("U" default) will reset and usually resolve these collisions.
  • Stomach bulge physics sometimes looks exaggerated during sex with smaller penises.
  • Animations that place hands completely inside the butt or breasts and hold them there can cause them to jiggle uncontrollably.
  • Especially large breasts may sometimes look ridiculous when trying to escape from tight confinement with multiple collidable objects
  • The CT77 beta conversion has significant clipping issues. Rather than fix these manually I have chosen to spend the time on producing a complete bodyslide solution to be released for prZ's upcoming collision-ready SMP bodyslide project.
  • The current TAWoBA .esp seems to contain errors which causes four of the low weight meshes to instead load high weight versions. Or I fucked things up somehow. The affected armors are: Blades Thighs 1, Dwarven bikini 7 ,Falmer heavy thong 1 and Falmer bikini 1

 


PERMISSIONS & THANKS:
Hydrogen for HDT
prZ for introducing me to SMP
Nisetanaka for the insanely good Bikini Armor
Tigersan for the musclemap I based mine off of
HeroedeLeyenda for the animated vagina
Evilreflex, Azazells and B3lisario for the schlong technology
Demoniac for the skin textures
Probably like 80 other people. Complain if you belong on this list.

 

I claim no ownership over the contents of this kit - you're free to do with it as you will, as far as I'm concerned.

 

GETTING SUPPORT:

Post your problems in this thread.  I don't do support in PMs.

Be as descriptive as possible.  "it don't work" is useless.  Describe what doesn't work, when, and what you think it should be doing.  Screenshots or, when dealing with weird physics glitches, videos are useful.


  • Submitter
  • Submitted
    10/12/2017
  • Category
  • Requires
  • Special Edition Compatible
    No

 

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if i use CBBE body,i can install this?

 

No.  There is no compatibility with other body types at the moment.  SMP is a complicated affair and for it to really perform really well requires XMLs to be written specifically for individual bodies.

 

I might conceivably produce a bodyslide package at some point in the far future (I have to learn this from scratch), but it would be UUNP-based.

 

If you do manage to install all the requirements successfully, installing this over your current body it would replace it entirely.

 

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Is it a big problem to have a lower CPU and GPU? 

 

the physics work fine as long as you cap your fps to 64 and get them. On collisions, nah, just try it. if you drop to 25 on a triangle->vertex collision then you know your hardware doesnt make it :D

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Is it a big problem to have a lower CPU and GPU? 

 

the physics work fine as long as you cap your fps to 64 and get them. On collisions, nah, just try it. if you drop to 25 on a triangle->vertex collision then you know your hardware doesnt make it :D

 

I'll check it out, thx.

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Is it a big problem to have a lower CPU and GPU if I want only big belly colision? 

 

Killing specific collisions in these models is about 30 seconds of work, so let me know if you need an xml for that.

 

Without collisions, SMP isn't much worse on you hardware than PE, so removing things until your computer can take it is very viable.

 

Also, I'm uploading a beta version of Nisetanaka's Bikini armor replacers for the amazonian futa mesh.  Expect clipping and reference body problems that disable physics, but it'll be sort of playable until I complete the bikini replacer pack.  I'm set on getting this done because it really adds to the playability of these bodies.

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Hmm..I am generally very satisfied with my Hdt-Smp setup, however there are two things that I would like to add to my setup. Does anyone know how to achieve this?

 

1. Collision with breasts and ground (for when lying on ground).

   - Create an invisible ground layer, or is it possible to define collision with the ground itself?

 2. Collision  with mouth/head and breasts when using Racemenu (quess one can't use the femalehead.nif )

   - Tried with the default femalehead.nif - instant ctd, tried with the mouthhuman.nif - instant ctd

 

Anyone knows how to solve this?

 

 

Link to comment

Hmm..I am generally very satisfied with my Hdt-Smp setup, however there are two things that I would like to add to my setup. Does anyone know how to achieve this?

 

1. Collision with breasts and ground (for when lying on ground).

   - Create an invisible ground layer, or is it possible to define collision with the ground itself?

 2. Collision  with mouth/head and breasts when using Racemenu (quess one can't use the femalehead.nif )

   - Tried with the default femalehead.nif - instant ctd, tried with the mouthhuman.nif - instant ctd

 

Anyone knows how to solve this?

 

as for as i know capes and stuff collide to virtualground which was used in older binarys.

newer doesnt need it anymore in the mesh.

 

so, did you try to just create a flat proxie object at the hight of the feet ??

like this:

post-1044726-0-74867000-1507837766_thumb.png

 

maybe even the virtual ground itself?? older xmls just declare it as collision object

 

here the old binarys and a mesh with it..

SMP+MemPatch Binary Archive.rar

virtualground.nif

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Hmm..I am generally very satisfied with my Hdt-Smp setup, however there are two things that I would like to add to my setup. Does anyone know how to achieve this?

 

1. Collision with breasts and ground (for when lying on ground).

   - Create an invisible ground layer, or is it possible to define collision with the ground itself?

 2. Collision  with mouth/head and breasts when using Racemenu (quess one can't use the femalehead.nif )

   - Tried with the default femalehead.nif - instant ctd, tried with the mouthhuman.nif - instant ctd

 

Anyone knows how to solve this?

 

as for as i know capes and stuff collide to virtualground which was used in older binarys.

newer doesnt need it anymore in the mesh.

 

so, did you try to just create a flat proxie object at the hight of the feet ??

like this:

attachicon.gifUnbenannt.png

 

maybe even the virtual ground itself?? older xmls just declare it as collision object

 

here the old binarys and a mesh with it..

 

Thanks for the tip! I will give it a try

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Can we get a gif or vid of this? Want to see what it looks like in animations before I go through teh hassle of swapping from hdt to smp.

Good idea.  I'll look into that after I finish my total conversion of Nisetanaka's Amazing World of Bikini Armor for the amazonian/futa mesh.  My hardware is just about good enough to run this setup, though, so with fraps or something on top of that, I can't guarantee I can produce decent footage.

 

If anyone can get some decent video of this, I might consider doing an couple outfit conversions for them if they want to use a certain set of clothes on this body, jiggling included.

 

Will be this mod for CBBE?

Nope.  The focus of this is narrow by design.  I'd have to write a completely different set of XMLs for CBBE, make new collison proxy meshes, and so on.  I don't have time for or interest in this.

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Great!  I'm eager for constructive feedback.  Prisoner, you familiar at all with sizing meshes in outfit studio?  I've been thinking about ways to broaden body support in this package and while it absolutely will still have a hard requirement of using the UUNP body found in http://www.loverslab.com/topic/68009-all-in-one-hdtskinnedmeshphysics-setup-20b-fomod/

at the very least I've become confident that my XMLs would support almost anything someone makes using the bodyslide option available in the above link...

 

... IF only the collision objects scaled to more-or-less correctly to fit the body produced.  They don't.  They come out of bodyslide looking like this:

bodyslide_result_before.jpg

 

But to work well, they need to look more like this:

bodyslide_result_after.jpg

 

The gray blobs are the collision objects that almost all SMP users use to help control collisions to and from those parts.  It is absolutely essential that they conform to the body as closely as possible.  If you use bodyslide to make a body from the package prZ maintains (specifically Sassa's labiafix 1.0a), and reshape the collision objects as shown in the above pictures, you could use your own bodyslide creation with my xmls.

 

Within certain limits, of course.  Smaller and more reasonable boobs should work pretty well, but go much bigger than the futa character shown in this package's screenshots and you'll have collision problems.  But those are ridiculously sized, so the limits defined in the XML should be more than enough for most people.

 

All that obviously requires the user to know outfit studio.  I'm going to write a tutorial on how to do this at some point... But what our SMP scene really needs is bodyslide to size them for us.  I'll look into that at the very least.

 

 

Anyway, I'm almost finished with the bikini mod conversion.  It was a larger undertaking than I expected, when I came to realize just how many armors would need case-specific reweighting of specific parts of the meshes to not clip when SMP breasts or back thighs our butt throws them around in exciting new directions.  Just steel, wolf and nordplate left to go.

 

After that I might do C77's revealing armor.  That's not nearly as complicated,

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INSTRUCTIONS:

This kit is intended for experienced modders, particularly people already familiar with HDT-PE and want to see what SMP can do. It contains only contains ready-to-use meshes, textures and xmls.

 

 

 

it would be better to explain on the mod page better, as for example only for moders.
 
in short anyway I pass my turn, people make mods and then here are the answers  :exclamation:

 

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