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Floppy-style balls without the use of FloppySoS?


Kathonica

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Is there a way to achieve that - even if just for the player? FloppySoS itself is just too taxing on my system with mods that also add large-scale NPC events - but I've not had much luck trying to attach XMLs to the SoS meshes, either - in that they don't seem to have any effect when linked.

 

Edit: I should add that I'm using HDT-PE. SMP is too problematic with my older CPU to use for everything, and trying to use it just for the SoS meshes results in either crashes or similar non-function.

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Is there a way to achieve that - even if just for the player? FloppySoS itself is just too taxing on my system with mods that also add large-scale NPC events - but I've not had much luck trying to attach XMLs to the SoS meshes, either - in that they don't seem to have any effect when linked.

 

Edit: I should add that I'm using HDT-PE. SMP is too problematic with my older CPU to use for everything, and trying to use it just for the SoS meshes results in either crashes or similar non-function.

 

This should do it: http://www.loverslab.com/files/file/2431-naturalistic-hdt-357-beast-hdt-051/

 

Also for a floppysos like effect get this mod: https://www.nexusmods.com/skyrim/mods/68582/?

Choose one of the .xmls from the options, I use the xmls from this mod cause it has legs collision(also good mod on it's own).

If you set Sexlab to unequip it on animation start that ring works pretty well.

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Is there a way to achieve that - even if just for the player? FloppySoS itself is just too taxing on my system with mods that also add large-scale NPC events - but I've not had much luck trying to attach XMLs to the SoS meshes, either - in that they don't seem to have any effect when linked.

 

Edit: I should add that I'm using HDT-PE. SMP is too problematic with my older CPU to use for everything, and trying to use it just for the SoS meshes results in either crashes or similar non-function.

 

This should do it: http://www.loverslab.com/files/file/2431-naturalistic-hdt-357-beast-hdt-051/

 

Also for a floppysos like effect get this mod: https://www.nexusmods.com/skyrim/mods/68582/?

Choose one of the .xmls from the options, I use the xmls from this mod cause it has legs collision(also good mod on it's own).

If you set Sexlab to unequip it on animation start that ring works pretty well.

 

 

I'm already using Bazinga's fantastic XMLs; though they don't seem to have any bearing on the schlong. Could be something I'm doing incorrectly in attaching them manually to a custom SoS nif? I'll give the ring a go, though!

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Is there a way to achieve that - even if just for the player? FloppySoS itself is just too taxing on my system with mods that also add large-scale NPC events - but I've not had much luck trying to attach XMLs to the SoS meshes, either - in that they don't seem to have any effect when linked.

 

Edit: I should add that I'm using HDT-PE. SMP is too problematic with my older CPU to use for everything, and trying to use it just for the SoS meshes results in either crashes or similar non-function.

 

This should do it: http://www.loverslab.com/files/file/2431-naturalistic-hdt-357-beast-hdt-051/

 

Also for a floppysos like effect get this mod: https://www.nexusmods.com/skyrim/mods/68582/?

Choose one of the .xmls from the options, I use the xmls from this mod cause it has legs collision(also good mod on it's own).

If you set Sexlab to unequip it on animation start that ring works pretty well.

 

 

I'm already using Bazinga's fantastic XMLs; though they don't seem to have any bearing on the schlong. Could be something I'm doing incorrectly in attaching them manually to a custom SoS nif? I'll give the ring a go, though!

 

 

If you installed bazingas newest version it should come with SOS meshes with xmls already attached. If you installed previously the FloppySOS compatible version you need to install the regular one cause the FloppySOS version specifically has the xmls removed friom the schlong mesh.

 

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Is there a way to achieve that - even if just for the player? FloppySoS itself is just too taxing on my system with mods that also add large-scale NPC events - but I've not had much luck trying to attach XMLs to the SoS meshes, either - in that they don't seem to have any effect when linked.

 

Edit: I should add that I'm using HDT-PE. SMP is too problematic with my older CPU to use for everything, and trying to use it just for the SoS meshes results in either crashes or similar non-function.

 

This should do it: http://www.loverslab.com/files/file/2431-naturalistic-hdt-357-beast-hdt-051/

 

Also for a floppysos like effect get this mod: https://www.nexusmods.com/skyrim/mods/68582/?

Choose one of the .xmls from the options, I use the xmls from this mod cause it has legs collision(also good mod on it's own).

If you set Sexlab to unequip it on animation start that ring works pretty well.

 

 

I'm already using Bazinga's fantastic XMLs; though they don't seem to have any bearing on the schlong. Could be something I'm doing incorrectly in attaching them manually to a custom SoS nif? I'll give the ring a go, though!

 

 

If you installed bazingas newest version it should come with SOS meshes with xmls already attached. If you installed previously the FloppySOS compatible version you need to install the regular one cause the FloppySOS version specifically has the xmls removed friom the schlong mesh.

 

 

 

I'm using a custom SoS mesh that I would just attach the xmls from Bazinga's meshes to - but, progress! I thought I'd note the process in case anyone runs into similar troubles:

 

1) Downloaded the Floppy ring linked above and attached the included xml for the balls to the schlong mesh. No dice - as expected.

2) Tried wearing the rings that came with the mod; also no change. I was clearly doing *something* wrong somewhere.

3) Re-checked my work and discovered that for *years* I've been completely missing the last step of attaching an XML to a mesh - actually linking it to the NiNode as outlined in the last step here. Woops.

4) Tried the rings again. Sort of worked! I'd get a few seconds of happily-swinging nuts before everything went still again. It didn't take too long to figure that one out. EK_RingLimiter wound up being the culprit; since it would change the slot dependencies on any jewelry I put on. I alas had to remove the mod entirely and now need an alternative.

5) As far as HDT balls go; everything's working as it should now. It's not as good as FloppySoS; but it'll do until the performance issues are addressed.

 

Many thanks! Now to figure out  why belly collisions haven't been working even with Bazinga's XMLs and the All-in-One installed...

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