Jump to content

[Question] Multiple types of texture for one .nif files


Recommended Posts

Hi, I am looking for any comprehensive guide/advice on how to apply multiple texture sets to one nif files. I might not be able to explain my case clearly so here's an example:

The vanilla stormcloak armor & guard armors at each hold using the same Nif file with different textures.

Could anyone advise me on how to achieve this?

I've already created a new mesh as replacer for the vanilla armor but it can only load up 1 type of texture.

Thanks in advance ! 

Link to comment

You can override textures for the ArmorAddons that make up the armor.

This is 00021521 in xEdit, but the CK display the info as well.

Probably better depending on how you work.
1n1D2GLz_o.png

 

3D Name is the Node of the NIF that will be affected.

But rather than changing the 3D Name with an ESP, change the Node Name in the Nif file.

If you got multiple nodes, a ESP is needed. Make more "Alternate Texture" entries.

 

The texture set (TXST) contains the paths to the files.

Link to comment

Archived

This topic is now archived and is closed to further replies.

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...

Important Information

We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue. For more information, see our Privacy Policy & Terms of Use