So SKSE got it's Alpha build for SSE released so I figured I'd try converting some SKSE dependent Oldrim mods I have installed to SSE as a way to learn how Papyrus ticks and possibly use what I learn for making my own SKSE dependent mods in the future.
To begin with I'm trying to edit the version check in the script zzCharacterMakingExtenderScript in the ECE mod so it sees the current version of SSE as a supported version and have the mod work. Editing the source file was easy enough, I think. I then went to compile it but I just get a stream of errors, thankfully I know where to find them in the script but I don't know why it's causing the error.
I've included a .txt file of the errors being displayed to me when I attempt to compile the script.
The whole point of this is just curiosity. I just want to see if I can get ECE running on SSE with SKSE and what I can try to make it work. The whole thing is a huge learning experience for me. I just view this as if I were taking apart any electronic device you could think of.
So yeah, that's the gist of it, any advice would be great. Am I jumping into the deep end? Maybe, but I find it easier using that approach.