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Kiss variant


TDA

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Thanks. Think, more simple activation could be used: GRAB key (with doing nothing if not-actor, or dead, or sitting, or disliking PC, etc.)

 

 Using any  key in the Game Mode draws its permanent scan via a script, I tried to minimize CPU usage, because of this I used the dialogue.

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(i was not sure and peeked into OBSE20 command list just now) it's possible to set independent keypress handler

Begin OnControlDown 28 ; 28 is Grab control
< check conditions and set some questScriptVar > 
end

.. it's not request, just idea.

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(i was not sure and peeked into OBSE20 command list just now) it's possible to set independent keypress handler





Begin OnControlDown 28 ; 28 is Grab control
< check conditions and set some questScriptVar > 
end

.. it's not request, just idea.

Then, this command should be inserted into the quest with a high priority (otherwise, you need to hold the key for a long time) or on the item in Player_s inventory, which will work every frame.

I do such things, only to control the behavior of actors in real time

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