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Vampire Lord Nude texture


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Hmm well so far when it comes to those I left the male vl stuff at default. Otherwise I guess I'll check further into the armors just in case.

 

 

Though I was laughing earlier when I saw the vl armor is equiped as a ring lol.

 

Edit:

 

I though...I just found a nif called dlcvamplordfloatfx and dlcvamplordbatsfx :D

 

i know about them, thinking about to apply those effects on other armors

 

edit: i mean bat effect not float, i dont like that red circle under body while floating

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Well they were about as much help as when I looked at the bound spell effects lol. Im currently downloading the havokpcxscontenttools and hkxcmd. I doubt it will make much sense to me...but who knows.

 

What I like to figure out is what triggers the ctr function of changing from floating to land. I tried to look hard at the femalevampirelordbasearmor and queens to see if could figure out what ot actually does besides equiping the armor as a ring ;p

 

Like I said before I skin wrapped the succubus armor to the VL, and exported it. I then tried to copy it into the vlarmor. But the ck just kept refusing it...with the lame error I listed above, I wasn't sure which part or armor to sick in the femalevampirelordbasearmor.

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Well they were about as much help as when I looked at the bound spell effects lol. Im currently downloading the havokpcxscontenttools and hkxcmd. I doubt it will make much sense to me...but who knows.

 

What I like to figure out is what triggers the ctr function of changing from floating to land. I tried to look hard at the femalevampirelordbasearmor and queens to see if could figure out what ot actually does besides equiping the armor as a ring ;p

 

Like I said before I skin wrapped the succubus armor to the VL' date=' and exported it. I then tried to copy it into the vlarmor. But the ck just kept refusing it...with the lame error I listed above, I wasn't sure which part or armor to sick in the femalevampirelordbasearmor.

[/quote']

 

Good Luck with that, since got some free time gonna work on skeleton.hkx a bit. i'm using already made skeleton where i added my own bones SO i dont have a freakin idea what's the right order for bones -_-

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Can't use another skeleton as a reference to proper bone placement? Is it any similar to how nifskope lists the bone order?

 

 

used the ones which Havoc showed me, didnt look like a random sort, might be the right one, but i wont know until i havennt finished compiling defaultVL and skeleton

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Hmm finally got the Havok Tools Framework to display some of the skeleton.hkx' date=' though it just shows a ragdoll animation lol.

 

How do you convert your files to xml?

[/quote']

 

convert animations to kf and skeleton.hkx to xml if u want to make ur own skeleton.xml

 

all that is done thru hkxcmd.exe which u said downloaded

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Well I was able to convert all the VL.hkx files to the hkx - out. Though I couldn't import these to 3ds max. Are you saying convert the animation hkx to kf? I'm still toying around, and I at least got the vampire float working in the Havok tools framework lol.

 

I may not be a programmer, but I at least know my way around dos ;p

 

@Edit - Ah nvm, I see where it says to do that. Missed seeing the "hkxcmd exportkf "%TEMP%\Skyrim - Animations"

 

Thanks for the help, finally got the animation into 3ds max. Now its time to play :D

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Well I was able to convert all the VL.hkx files to the hkx - out. Though I couldn't import these to 3ds max. Are you saying convert the animation hkx to kf? I'm still toying around' date=' and I at least got the vampire float working in the Havok tools framework lol.

 

I may not be a programmer, but I at least know my way around dos ;p

 

@Edit - Ah nvm, I see where it says to do that. Missed seeing the "hkxcmd exportkf "%TEMP%\Skyrim - Animations"

[/quote']

 

did u write this line?

hkxcmd.exe exportkf "skeleton_female.hkx" "from" "where"

 

*from is meant where is ur hkx animations, like /Animations

*where is where it needs to export them, like /Animations-KF

example:

hkxcmd.exe exportkf "skeleton_female.hkx" "Animations" "Animation-KF"

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@jancicc- Yeah, I got it in scene, and it even took my femalebody_1.nif and posed it in the float_idle.hkx position ;D

 

Now I just need to figure out how to export it. Or what else I actually have to do with it lol.

 

Edit:

 

Ah...now I see the hkx has the same exact controller that the vampirelordfemalebasearmor.nif had inside of it. Very very interesting. Now I wonder if I can actually do anything with all this ;D

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@jancicc- Yeah' date=' I got it in scene, and it even took my femalebody_1.nif and posed it in the float_idle.hkx position ;D

 

Now I just need to figure out how to export it. Or what else I actually have to do with it lol.

 

Edit:

 

Ah...now I see the hkx has the same exact controller that the vampirelordfemalebasearmor.nif had inside of it. Very very interesting. Now I wonder if I can actually do anything with all this ;D

[/quote']

 

GL with that since i barely gathered time to remake skeleton i dont have time to look in any of this.

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@jancicc - Sorry to hear that. Well again, you seem to know exactly what to do. To top it off I've seen the quality of the armor/clothes you've put out. I doubt whatever I come up with will be half as good as yours. So till you do have the time, I will look forward to seeing the final product :D

 

Again if there's anything I can do to help you out, just let me know. After all one person can only do so much :D

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@jancicc - Sorry to hear that. Well again' date=' you seem to know exactly what to do. To top it off I've seen the quality of the armor/clothes you've put out. I doubt whatever I come up with will be half as good as yours. So till you do have the time, I will look forward to seeing the final product :D

 

Again if there's anything I can do to help you out, just let me know. After all one person can only do so much :D

[/quote']

 

lol, well i'll be on in LL since i have to work with PC

 

took a sneak peak at my exported skeleton, well it was how to say, 100% different than Vl ones, there wasnt any sign of similarities lol

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That's a very good thing then, because the VL honestly was terrible looking. Not only does it resemble an ugly demon; but its so ugly I can barely look at it. I agree that "monsters" aren't going to be pretty..but less be honest vampires are the most human looking undead.

 

I'd also expect the "true blooded" vampires to look even more superior than the "savage" vampires. So if the VL lord mesh was the default vampire, THAT wouldn't surprise me lol.

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true, i have no idea where Bethesda got the idea to create something like this, wel i wouldnt be that mad if they would use default human skeletons, but implement that skeleton is a bit trololol from their side lol.

and what's good? that i have to go thru these kind of lines?

 

 

<?xml version="1.0" encoding="ascii"?>

 

 

or these

 

 

(-0.000003 -0.000010 75.132828)(0.000000 0.000000 0.000000 1.000000)(1.000000 1.000000 1.000000)

(-6.615070 0.000405 0.000000)(-0.019761 0.998742 -0.008168 -0.045348)(1.000000 1.000000 1.000000)

(6.615071 0.000404 0.000000)(0.019762 0.998743 -0.008167 0.045337)(1.000000 1.000000 1.000000)

(0.000009 -5.239853 3.791626)(-0.021799 0.000000 -0.000001 0.999762)(1.000000 1.000000 1.000000)

(-0.000003 0.000001 35.750019)(0.069237 -0.000341 -0.007647 0.997571)(1.000000 1.000000 1.000000)

(0.000006 0.000007 35.750015)(0.069330 0.000318 0.007670 0.997564)(1.000000 1.000000 1.000000)

(-0.000001 0.000006 8.748726)(0.075374 0.000000 -0.000000 0.997155)(1.000000 1.000000 1.000000)

(-0.007739 0.000008 33.999985)(-0.718209 0.037726 -0.129951 0.682543)(1.000000 1.000000 1.000000)

(0.009173 0.000010 33.999981)(-0.718177 -0.037542 0.129905 0.682596)(1.000000 1.000000 1.000000)

(-0.000001 -0.017105 9.864067)(-0.120360 -0.000000 -0.000001 0.992730)(1.000000 1.000000 1.000000)

(-15.496603 -1.477119 16.217171)(-0.056280 0.986922 0.057934 -0.139507)(1.000000 1.000000 1.000000)

(-0.000012 0.026957 22.039482)(-0.029132 -0.000170 -0.005293 0.999562)(1.000000 1.000000 1.000000)

(15.496604 -1.477125 16.217140)(0.056280 0.986922 0.057934 0.139506)(1.000000 1.000000 1.000000)

(-0.000004 0.000010 10.797844)(0.095523 0.000446 -0.000063 0.995427)(1.000000 1.000000 1.000000)

(-0.000004 -0.000000 22.834000)(-0.222665 0.041105 0.011686 0.973958)(1.000000 1.000000 1.000000)

(0.000000 -0.000001 22.833984)(-0.222665 -0.041105 -0.011686 0.973958)(1.000000 1.000000 1.000000)

(-0.000015 0.000008 16.046677)(-0.030835 0.036131 0.732706 -0.678886)(1.000000 1.000000 1.000000)

(0.000000 0.000004 16.046661)(0.030835 0.036131 0.732706 0.678886)(1.000000 1.000000 1.000000)

 

#0123

#0122

0

1

(0.000000 -0.000000 -0.000031)(0.000000 -0.000000 0.000000 1.000000)(1.000000 1.000000 1.000000)

 

 

 

2 kinds couse well idk why i have 2 different types of default skeleton.hkx xml files. gonna try to remember, memmory is failing me lol.

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Wow' date=' that's alot of code to sort through. I think I already got a headache just glancing at it lol. Now I see what you mean about knowing what order it goes in. Are those numbers at the top Coordinates? If so..geezius..lol

[/quote']

 

coord's for Ragdoll, and these parts were only a small part from whole "wall of text" ;p

original skeleton has 8217 vertical lines like that while mine has 5883 vertical lines.

 

well i somehow can't stop trying to export other skeleton lol. thing is i think i might stop trusting Tuts since the one i took export settings was complety wroong, now for texting pruposes used the ones i thought should be and well couse in basis was correct so imma pat myself LOL

 

edit: well XP32 wrote wrong export data. used my ones and structure is identical to VL skeleton's one. only added properties are different of course

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I just wanted to say I'm really impressed with the work so far.

 

GL getting the animations done. I'm a programmer and know how frustrating this stuff can be to get into.

 

Looking forward seeing what you two come up with. I'm also really glad you'r posting here and not just with PMs. It's been interesting to keep up with the development.

 

 

 

 

 

 

Sengara~

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I just wanted to say I'm really impressed with the work so far.

 

GL getting the animations done. I'm a programmer and know how frustrating this stuff can be to get into.

 

Looking forward seeing what you two come up with. I'm also really glad you'r posting here and not just with PMs. It's been interesting to keep up with the development.

 

 

Sengara~

 

thx but developement from my side will stop for a momment till i get older version of havoc and max 3d, havoc 2011 and max 2012 maps skeletons incorrectly causing probs so i'm going to try and get max 2009/10 and havoc 2010

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Silvist and Janc...you could check out this mod at nexus http://skyrim.nexusmods.com/mods/22621

that seems a guy converted the VL skin into a Daedric armor...I just dont know if the animations and fucntions are working...but you could give him a shot =P

 

idk how Silvist but i havent tried to make armor replacer, atm have body replacer and need to remake animations and skeleton/hkx. i havent looked at that mod so cant tell he replaced armor or edited armor(removed body parts) and converted armor to body.

 

Edit, just took a closer look to uploaded screens, that armor is "worn" over. Vampire Lord body & armor are intact, so he just added 4 more models.

 

u can see that red amulet or what is it on neck in screens, also bones around neck are visible

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Since Silvist isnt informing right now imma gonna say :D : wont remake animations until havent done making custom VL skeleton.hkx and vampirelord.hkx. i did give up since hkxcmd didnt want to convert but giving another shot so atm im heavily remaking xml files, could say rewritting line by line while Silvist is giving a shot on animations, as far as i know no luck to export for him but managed to import remade female.nif in max 3d.

 

 

P.S. i have a feeling that should change thread since this is about "nude VL textures" not Major VL overhaul lol.

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@jancicc - Right now I'm moving all of my stuff into a new house. So let me get situated and I'll update my post with how I did what I did. The last screen shots I uploaded did not have the femalevampirelordbase armor on it at all. That was just the first ones.

 

Edit - I'm still in the process of moving but I will hopefully have some time to take a look at this today.

 

I will agree with ya Jancicc, that there is something buggy about the Vl female base skeleton. When I used the hkxcmd, it wouldnt let me view one of the vamp ones in havok viewer. Though in 3ds max, I think I could import anything converted to kf by hkxcmd. So if ya want Jancicc, i can send ya the max file of the scene of whatever file you're having probs with.

 

The only reason the amulet showed up in the first pics I posted on here was because I never removed the armor inside the ck. I actually wanted to see if somehow it would retain the animation.

 

What I really dont get is when I did the samething to werewolves...animations were intact. Only if i changed the werewilf race skeleton and hkx file...did then I loose the werewolf animations. This is not the case with the vampire lord. Its like if ya tamper in the ck with any of the files....shit breaks lol. Thats why i spent a couple days messing with the femalevampirelordbasearmor.nif.

 

@Jancicc - You are editing the skeleton inside of 3ds max via xml? Cause Im trying to edit the kf (hkx converted by hkxcmd) in 3ds max. Ill have to finish reading the tutorial ya sent me....but so far I have the regular female body using the vl float_idle.hkx. The way it looks too is perfect...no editing of bones needed. I just want to simply export it lol....which is what I cant figure out. The export script is pretty complex and extensive. I toyed with it to no avail.

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