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I've been placed into multiple Devious Devices items by SL Kidnapped Redux & have absolutely no way of escaping them. The mod originally would have the kidnappers rape me & place devices in-between animations on me then kick me out of their hideout with the devices STILL equipped after the exhaustion mechanic kicked in. This time, neither the perversion nor the exhaustion mechanic ever activated & after more than 5 rounds of animations, I have over 13 devices equipped, more than half are invisible because Devious Devices Integration provided no clear way to build them into BodySlide, plus after half of the devices were on me, the kidnappers eventually stopped trying to rape me so the mods progress didn't go any further. They only appear in my inventory screen & when dropped on the floor.

The blindfold keeps me from moving in 3rd person, the Yoke restricts much of the animations chosen, keeps me from using my inventory & will occasionally either let me interact with objects or block them entirely, the Chastity Belt keeps me from having sex entirely which interrupts the raping in Kidnapped from even happening which is probably what breaks the mod in the first place & stops the perversion/exhaustion mechanics from happening. The only way I can have sex with all the devices on is through a hotkey a mod I installed added (don't know which one) but the choices of animations is heavily restricted by the devices. Worst of all is the gag keeps me from talking to anyone who could actually remove all these devices so I'm literally trapped in them. Kidnapped lets the devices get equipped but it doesn't provide a way to remove them so if you get a gag, consider yourself fucked cuz at least as long as you can talk, you can get everything else removed.

I saw that in Devious Framework that it has a Safe Word option to remove all devices & furniture from you & it "works in name only". Meaning that while all the devices, invisible & visible will get removed & the game will pop messages saying they're removed, give it a few seconds & they'll reappear as equipped in your inventory. Give it more time or try to remove the devices via the dialogue options of a smith & all the devices you removed immediately get put right back on you, even though you still pay the gold to remove them. So basically like I said, I've been trapped in devices thanks to Kidnapped & literally nothing can remove them if Kidnapped places them, especially if a gag gets equipped.

I reverted to past saves but having this glitch is even worse than the other glitches I've run into involving Integration & Kidnapped like invisible devices, getting kidnapped in cities when you set that to 200% penalty meaning it shouldn't ever happen, getting Argonians constantly trying to kidnap you even though they're set as 0% of ever showing up while the groups you set at 200% of showing up never or rarely do show up.

So big question: How do I remove devices placed on me by Kidnapped? Safe word from Framework doesn't work, I can't talk to a smith if the gag is equipped, & the console commands do nothing either. Is there a mod to force devious devices off of me? Is there a hidden setting in Integration's settings that lets me remove them? I'll take anything, I'm even considering removing Kidnapped entirely at this point which is a shame because Vinfamy makes great mods for Fallout 4 which have nearly no bugs when I play them but this one mod is more buggy than the Master Chief Collection when it launched in 2014.

 

UPDATE: Found a way to free myself but its a cheap immersion breaker that shouldn't be necessary. Since Kidnapped basically broke in that scenario & no one will rape me anymore, I can use the Safe Word to "remove the devices" for a small amount of time before the game forces them back on. In that short time, I kill the the head kidnapper that Kidnapped designates to kill in order to end its quest, then I travel to the College of Winterhold to get the books from the Arcaneum from that Forbidden Tome quest Integration adds to craft all the Devious Devices that the mod puts in my game & their keys. Then I head to a forge & create the keys to remove the devices by using the console to add the keys ingredients to my inventory and use the keys to "officially" free myself. After all of that, the devices were all removed & stayed that way.

 

Like I said, ALL of that is cheap, unnecessary, & immersion breaking because I don't want to  have to kill my kidnappers if they're a group I like, I want them to enslave me! Also once I get Integration to build the invisible outfits into BodySlide properly, I want them used on me often & during other mods too!  Also the mod should've had a function remove the devices on its own as simply as it placed them on me in the first place to avoid these troubles. Then there needs to be adjustments to the mod so the devices can't stop the rapes from Kidnapped just because the victim has too many devices on them, so the exhaustion/perversion mechanics are guaranteed to work. If Vinfamy ever sees this (probably won't), you've got the best Fallout 4 mods mah dood, but please spend whatever time you're able to making sure Devious Devices doesn't hinder Kidnapped like this before fixing ANY of its other glitches because if I wasn't able to find this cheap solution, this mod would've been game breaking for me & any other unlucky guy who managed to get shit on by this mod like me.

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Like i told you before, your problems are because you didn't follow the instructions, you're mixing mods that should not be mixed and you don't use the settings already given.

1. Build items with bodyslide. It's not like DD needs a special way or that there aren't plenty of instructions how to do it. Read any of them. Writing the 25. guide for DD would be a waste, escpecially since somebody already did that. building devious devices with bodyslide first link. If you're the only one who can't make it work, it's not a problem of DD or kidnapped.

2. Do not install DDi mods together with ME. They aren't compatible. Period. You can ignore that at your own risk, but don't complain that things don't work.

3. You can disable the restrictions DDi applies. 

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Like i told you before, your problems are because you didn't follow the instructions, you're mixing mods that should not be mixed and you don't use the settings already given.

1. Build items with bodyslide. It's not like DD needs a special way or that there aren't plenty of instructions how to do it. Read any of them. Writing the 25. guide for DD would be a waste, escpecially since somebody already did that. building devious devices with bodyslide first link. If you're the only one who can't make it work, it's not a problem of DD or kidnapped.

2. Do not install DDi mods together with ME. They aren't compatible. Period. You can ignore that at your own risk, but don't complain that things don't work.

3. You can disable the restrictions DDi applies. 

Well I made this post because the methods I thought would help didn't & was pissed because they seemed to work for a while. Got news for ya tho, I was finally able fix most of it! Thanks to another guy on this post: http://www.loverslab.com/topic/83162-need-help-with-bodyslide-and-devious-devices/?do=findComment&comment=1983531

 

1. We was able to find that Nexus Manager not only was unable to use BodySlide for me unless it was manual, it separated the files from Devious Devices, which is why the outfits & gear were all invisible

 

2. Kidnapped & DDi were preventing each other from working properly. Kidnapped can't end properly because DDi placed too many devices on me for sex animations to go through (even after I made the setting changes you told me to make on vinfamys page) which resulted in the kidnapped quest unable to use the exhaustion/perversion mechanics that normally end the kidnapped quest. Like I said on his post, yokes & armbinders would prevent most animations, a specific blindfold kept me from moving in 3rd person, & Maria Eden made it so the gag wouldn't let me talk (Maria Eden was my choice I admit, but it never listed any specific conflicts with other named mods I had installed or said the "no talking" gag effect would affect all gags no matter what mod created or used them so unless I missed that, there was no helping that). The only way to end the Kidnapped quest was by killing the head kidnapper (which I did not want to do because I want to be their slave & use the devices they put on me until they get rid of me themselves) but DDi put me in outfits that made unarmed combat impossible to kill certain NPCs who are too tanky or get their health back too quick (console commands do not kill them either because Kidnapped doesn't allow kill commands to work on the ambushers.)

 

3. DDi would also force back all the devices Kidnapped made me wear & would never allow me to use any method of removing them until the quest ended (which is ridiculous because if they are restricting animations regardless of setting changes, that makes the quest impossible to finish without outside help from other mods). If i tried anything to remove them without ending the Kidnapped quest like console commands, crafting keys to the devices, or Devious Framework's Safe Word the devices would be placed back on me in only a matter of minutes (even faster if I change cells).

 

4. The only way I managed to even kill the head kidnapper to force Kidnapped to end & to allow DDi to register me being freed from devices was by using the methods listed in #3, then killing the kidnapper before the devices were placed on me. A method which is long-winded, annoying, & ridiculous since Kidnapped should have a function to force the quest to advance regardless of DDi devices placed on me & then remove the devices from me once the kidnappers kick me out of their hideout. So basically no matter what setting I changed, Kidnapped & DDi are in conflict with each other even though Kidnapped has the option to use DDi because DDi keeps the quest from ending properly & Kidnapped can't remove any devices or advance the quest to end it properly. I have mentioned before that Kidnapped's settings were broken (groups I set to 0% still come after me, I still would get ambushed in cities in daylight when the penalties were at maximum percentage) so this is not on me alone. Other people have mentioned similar issues before & other modders I brought this up around said they heard about it too. So I'm hoping that whenever Vinfamy has time to dedicate to another update, it'll fix the functionality between kidnapped & Devious Devices.

 

In the end, the devices are finally visible to me for all mods to use! I still have the other glitches of Kidnapped to deal with but it's ok because I discovered a long time ago that if you disable Kidnapped in its MCM menu while in the Alternate Start dungeon & set all the penalties to max, Kidnapped never activates until you reactivate it & I still have plenty of saves from before I did.

 

Thanks for the replies & advice with my situation up til now, better to get any response than no response :)

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Like i told you before, your problems are because you didn't follow the instructions, you're mixing mods that should not be mixed and you don't use the settings already given.

1. Build items with bodyslide. It's not like DD needs a special way or that there aren't plenty of instructions how to do it. Read any of them. Writing the 25. guide for DD would be a waste, escpecially since somebody already did that. building devious devices with bodyslide first link. If you're the only one who can't make it work, it's not a problem of DD or kidnapped.

2. Do not install DDi mods together with ME. They aren't compatible. Period. You can ignore that at your own risk, but don't complain that things don't work.

3. You can disable the restrictions DDi applies. 

Well I made this post because the methods I thought would help didn't & was pissed because they seemed to work for a while. Got news for ya tho, I was finally able fix most of it! Thanks to another guy on this post: http://www.loverslab.com/topic/83162-need-help-with-bodyslide-and-devious-devices/?do=findComment&comment=1983531

 

1. We was able to find that Nexus Manager not only was unable to use BodySlide for me unless it was manual, it separated the files from Devious Devices, which is why the outfits & gear were all invisible

 

2. Kidnapped & DDi were preventing each other from working properly. Kidnapped can't end properly because DDi placed too many devices on me for sex animations to go through (even after I made the setting changes you told me to make on vinfamys page) which resulted in the kidnapped quest unable to use the exhaustion/perversion mechanics that normally end the kidnapped quest. Like I said on his post, yokes & armbinders would prevent most animations, a specific blindfold kept me from moving in 3rd person, & Maria Eden made it so the gag wouldn't let me talk (Maria Eden was my choice I admit, but it never listed any specific conflicts with other named mods I had installed or said the "no talking" gag effect would affect all gags no matter what mod created or used them so unless I missed that, there was no helping that). The only way to end the Kidnapped quest was by killing the head kidnapper (which I did not want to do because I want to be their slave & use the devices they put on me until they get rid of me themselves) but DDi put me in outfits that made unarmed combat impossible to kill certain NPCs who are too tanky or get their health back too quick (console commands do not kill them either because Kidnapped doesn't allow kill commands to work on the ambushers.)

 

3. DDi would also force back all the devices Kidnapped made me wear & would never allow me to use any method of removing them until the quest ended (which is ridiculous because if they are restricting animations regardless of setting changes, that makes the quest impossible to finish without outside help from other mods). If i tried anything to remove them without ending the Kidnapped quest like console commands, crafting keys to the devices, or Devious Framework's Safe Word the devices would be placed back on me in only a matter of minutes (even faster if I change cells).

 

4. The only way I managed to even kill the head kidnapper to force Kidnapped to end & to allow DDi to register me being freed from devices was by using the methods listed in #3, then killing the kidnapper before the devices were placed on me. A method which is long-winded, annoying, & ridiculous since Kidnapped should have a function to force the quest to advance regardless of DDi devices placed on me & then remove the devices from me once the kidnappers kick me out of their hideout. So basically no matter what setting I changed, Kidnapped & DDi are in conflict with each other even though Kidnapped has the option to use DDi because DDi keeps the quest from ending properly & Kidnapped can't remove any devices or advance the quest to end it properly. I have mentioned before that Kidnapped's settings were broken (groups I set to 0% still come after me, I still would get ambushed in cities in daylight when the penalties were at maximum percentage) so this is not on me alone. Other people have mentioned similar issues before & other modders I brought this up around said they heard about it too. So I'm hoping that whenever Vinfamy has time to dedicate to another update, it'll fix the functionality between kidnapped & Devious Devices.

 

In the end, the devices are finally visible to me for all mods to use! I still have the other glitches of Kidnapped to deal with but it's ok because I discovered a long time ago that if you disable Kidnapped in its MCM menu while in the Alternate Start dungeon & set all the penalties to max, Kidnapped never activates until you reactivate it & I still have plenty of saves from before I did.

 

Thanks for the replies & advice with my situation up til now, better to get any response than no response :)

 

There are some things i don't get: which devious framework safe word? DDi has no safe word.

As mentioned, disable the filters in DDi to go on with sex, otherwise that might indeed be a problem with kidnapped. They do not enforce animations if you turn off both. Although... make sure it's disabled in ZAP as well. It's disabled by default, but i'm not sure if ME changes that.

There you can also change the blindfold mode to be able to walk in 3rd person (leech mode)

 

What do you mean by "force them back"? You can't uneuqip them without key, that's the whole point about DDi. Don't use that if you don't like it. I make a guess and you're talking about that: http://www.loverslab.com/topic/65524-devious-framework-dfw/ ? for the keyword? I'd assume it's intentional that it doesn't remove items added by other mods.

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There are some things i don't get: which devious framework safe word? DDi has no safe word.

As mentioned, disable the filters in DDi to go on with sex, otherwise that might indeed be a problem with kidnapped. They do not enforce animations if you turn off both. Although... make sure it's disabled in ZAP as well. It's disabled by default, but i'm not sure if ME changes that.

There you can also change the blindfold mode to be able to walk in 3rd person (leech mode)

 

What do you mean by "force them back"? You can't uneuqip them without key, that's the whole point about DDi. Don't use that if you don't like it. I make a guess and you're talking about that: http://www.loverslab.com/topic/65524-devious-framework-dfw/ ? for the keyword? I'd assume it's intentional that it doesn't remove items added by other mods.

The mod "Devious Framework" has a Safe Word function that removes all devious gear & furniture from you in case problems arise, regardless of what mod applies them. I've used it in the past when I put on devices myself without Kidnapped or when any other mod put them on me & it worked fine.

 

But because the Kidnapped quest couldn't end & it makes DDi place & keep devices on me, no function from any mods I have that remove devious devices from me worked. The keys I already had on my person didn't work (even though the keys worked on the same devices outside of Kidnapped), the Safe Word didn't work, the unequip console command didn't work either. They would remove the devices only temporarily, but then Kidnapped would force them back on me because the Kidnapped quest was not over yet & it makes DDi think the devices were never removed from me & kept them on me until the kidnapping quest was over. But those devices kept the sex animations from happening even though I changed the settings you told me to change (said this before). So like I said, Kidnapped & DDi were keeping each other from working properly.

 

The devices are now visible to me & conform to my body shape but Kidnapped needs a function to remove the devices & recognize the devices are removed whether Kidnapped removes them or another mod's function removed them or else it stops itself from finishing its own quest properly. Even SD+ & DDi recognize when Framework's Safe Word or the keys I crafted earlier removed devices they placed on me, but Kidnapped doesn't so it forces them back on me.

 

I'll try that step you mentioned with ZAP as I haven't done so yet because Kidnapped hasn't used ZAP animations yet

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  • 4 months later...
On 8/16/2017 at 4:53 PM, Destroyah340 said:

...

3. DDi would also force back all the devices Kidnapped made me wear & would never allow me to use any method of removing them until the quest ended (which is ridiculous because if they are restricting animations regardless of setting changes, that makes the quest impossible to finish without outside help from other mods). If i tried anything to remove them without ending the Kidnapped quest like console commands, crafting keys to the devices, or Devious Framework's Safe Word the devices would be placed back on me in only a matter of minutes (even faster if I change cells).

...

I haven't been following this thread completely so bear with me if I am saying something out of context.  I noticed a discussion regarding my mod (Devious Framework (DFW)) and read this post over a little.  Seeing it I wanted to bring up a point that was possibly overlooked.

DFW has an option to re-equip Devious Devices when they are removed improperly.  In the situation being described it may be that you are removing the visual ("rendered") devices via the console but you are not removing the "inventory device" associated with the restraint.  If the "inventory device" is not removed and the "Detect Device Unequips" is checked in the DFW Mod Compatibility MCM page then DFW will add the devices back onto the player.

If you are not already familiar with this feature of DFW try making sure "Detect Device Unequips" is unchecked when you are trying to remove restraints.

 

Happy gaming,

legume.

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On 18.8.2017 at 1:02 AM, Destroyah340 said:

The mod "Devious Framework" has a Safe Word function that removes all devious gear & furniture from you in case problems arise, regardless of what mod applies them. I've used it in the past when I put on devices myself without Kidnapped or when any other mod put them on me & it worked fine.

Please note that the current release of Devious Devices (4.0) also includes a similar option in its Debug MCM menu. However a new game start is required to use DD4 and it may not be fully compatible with older mods' armbinders and yokes.

 

But because the Kidnapped quest couldn't end & it makes DDi place & keep devices on me, no function from any mods I have that remove devious devices from me worked. The keys I already had on my person didn't work (even though the keys worked on the same devices outside of Kidnapped), the Safe Word didn't work, the unequip console command didn't work either. They would remove the devices only temporarily, but then Kidnapped would force them back on me because the Kidnapped quest was not over yet...

Sounds to me like you need to find a way to stop that quest and not try and mess with the devices. I don't know anything about Kidnapped, but if it doesn't have any debug options of its own, you could try some console magic (stuff like "setstage", "completequest", "stopquest" or "resetquest" or combinations thereof might work). If all fails, your only option seems to me to roll back to save before that issue occured and then turn off the device application in Kidnapped if possible to prevent it from happening again or fixing the sex filter conflict as @Nazzzgul666 suggested.

 

 

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On 1/1/2018 at 7:56 AM, El_Duderino said:

 

A lil late to the party but yeah we figured out Kidnapped was the problem because it doesn't allow any devices to be removed until the kidnapping event that put them on is over, no other debug controls or console commands worked ever. Reloading saves & shit work but I still wanted a solid solution. Unfortunately the author of said mod is focused on SexLab Light for SE & a slavery mod for FO4 so doubt it'll ever get fixed.

 

Also I know DDi got a big update but until all my mods update accordingly for it, I cant use DDi 4.0 (doubt it'd help anyways cuz like I said, Kidnapped forces items on you & lets nothing remove them until its finished)

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