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When asked "What is best in life?"

A wise man once said "To crush your enemies, to see them driven before you, and to hear the lamentations of their women."

 

So that's how I like to play my Skyrim

 

- I like to play as a male

- killing and taking

- making npcs my captives (especially the more difficult ones) and collecting their women as trophies to keep in my harem

 

So i'm a big fan of Paradise Halls  Enhanced and Home Sweet Home mods. While waiting to have some things worked out with pahe, I started dinking around with the idea of making a light weight simple defeat, capture and bounty mod that works for me from available mods out there. I don't mind the bagging system that SLDefeat offers but I miss the following feature that SLSubmit offered and wanted almost everything done through dialog. The only problem was I don't know how to write a mod from scratch or use papyrus script at least not efficiently. I'm more of a reverse engineering tinkerer.

 

But I did produce something that works for me through record manipulation and I figured I'd share it. Maybe someone can make it better.

 

Defeated-Slaves(1/2): Tour of Slave Cave. Purchasing from slave trade and capturing 3 females in the wild at Fort Greymoor

https://youtu.be/LMu-VioOv0U

 

 

Defeated-Slaves(2/2): Demo-ing dialog menus & selling captives, collecting bounty for one captive, keeping one and selling the other

https://youtu.be/BvW7p0mOJcQ

 

 

My little mod grew to be a bridge between other better mods

 

end results:

  • Conquer enemy npcs or friendly if you like and turn them into your captives.
  • multiple restraining positions and other animations
  • enter SLDefeat faction exit and enter again.
  • have your way with your captives
  • collect bounties from guards for them
  • prostitute them to other npcs
  • enslave through dialog after they have been defeated or pummel with the cane
  • elevate them to slave training
  • I relocated Charna to the Slave Cave and turned her into a shrewd old slaver boss.
  • Slave Cave: in back of / adjacent to the Honningbrew meadery. lets you buy and sell slaves from Charna. Store slaves there if you wish.
  • added the whip from pahe which enables hitting in succession and leaves marks on the subject for a shorter period of time than the cane
  • when slaves attempt to escape after entering their training stages they will need to be caned as an attitude adjustment.
  • untrained slaves moved to the MHIYH faction don't seem to get along well with other slaves that has started training. keep em seperated
  • untrained captives health stays low and can die easily. I like this. It turns long runs into an escort quest because i don't fast travel.
  • I included a few articles of clothing from my disciplinary female slave attire collection for those extra sassy slaves
  • Mod is 2.57 MB. It still has bugs, if i can fix em I will

 

requirements:

SexLab Defeat

Slave Trainer

MHIYH 2plus (recommended)

 

followed by my mod Defeated Slaves

 

Thanks to:

SexLab Defeat by Goubo

Puppet Master by h38fh2mf

Slave Trainer by shakrum

paradise halls by layam - CliftonJD

(MHiYH 2plus) by Volek and upgraded MCM options by Smashly

 

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Very interesting MOD, keep it up. I was looking for something like this, but no one has created it yet.  I would have such an idea, Slave cave is a basicly shop, and in every proper shop they also have discounted goods (damaged goods, returned goods etc). Could you add a section with discounted slaves?  They could sell there, trouble slaves marked tattoo, slves wit scars in face, Khajiits and Argonians. Some slaves could have some devious devices from the old masters who sold them.

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  • 4 weeks later...

This is the exact type of mod I've been looking for. However the mod is very unstable, I got it to work temporarily, but now my Skyrim crashes whenever I use this mod, and the crashing stops when I remove it. Are there any possible mod conflicts? Thought it may just be unstable code in this mode causing crashes. Either way I can't wait to see how this mod turns out. I just hope to get it working again. 

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  • 2 weeks later...

i really love that mod. It totally fills a hole in my gameplay. A big thanks for that work!

 

 

But there are a few things I would love to mention:
- you have the option "Can I trust you to work for me?", but I didnt understand how it works. 

- after you start the slaves training and pause it, you dont have the chance to restrain them anymore.

- could you maybe add a topic like "Combat behaviour", so that you can control if they fight with you or cover and hide?

- Also, is there a limit of slaves you can place in the world?

 

 

 

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  • 1 year later...
  • 1 year later...
On 10/17/2018 at 4:01 PM, shiramune said:

Compatible for Sse?

Kind of. Easy enough to enslave via Defeat mechanics, which is what this mod does. However, while I'm able to train the slaves easy enough, I'm having trouble selling them. Though this may be more of a problem with the Slave Trainer conversion.

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