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CTD when trying to start sexlab animation.


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This is the last line showing up on my log, its when trying to screw a skeever. The only thing i did before this was reinstall the creature skins via MCM and add some animations via SLAL.

[Active effect 1 on  (00044B5E)].CFEffectCreatureApply.OnEffectStart() - "CFEffectCreatureApply.psc" Line ?
[06/27/2017 - 08:33:32PM] warning: Assigning None to a non-object variable named "::temp6"
stack:
    [Active effect 3 on  (FF001234)].CFEffectCreatureApply.OnEffectStart() - "CFEffectCreatureApply.psc" Line ?
[06/27/2017 - 08:33:43PM] warning: Assigning None to a non-object variable named "::temp6"
stack:
    [Active effect 3 on  (FF00122D)].CFEffectCreatureApply.OnEffectStart() - "CFEffectCreatureApply.psc" Line ?
[06/27/2017 - 08:33:43PM] warning: Assigning None to a non-object variable named "::temp6"
stack:
    [Active effect 3 on  (FF00122E)].CFEffectCreatureApply.OnEffectStart() - "CFEffectCreatureApply.psc" Line ?
[06/27/2017 - 08:33:43PM] warning: Assigning None to a non-object variable named "::temp6"
stack:
    [Active effect 3 on  (FF001231)].CFEffectCreatureApply.OnEffectStart() - "CFEffectCreatureApply.psc" Line ?
 

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Crashes on animation starts are almost always due to not running fnis.

Give it a go, and if it doesnt work, someone else will know what it is im sure.

 

It seems to constantly happen at least with the skeever animation i'm trying to do. It seems to be working sometimes, it always has this at the end of the crashlog

[Active effect 4 on  (FF00122D)].CFEffectCreatureApply.OnEffectStart() - "CFEffectCreatureApply.psc" Line ?

 

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Or you running too heavy on scripts? Just a quick idea, besides the usual "reinstall / new game / new characters / RAM too low / e.g."...

 

 

Wrong skeleton is (slightly) more likely to crash than not running FNIS. Usually it's the PC skeleton, but if it happens with skeevers only, make sure nothing changes those except the expected mods like MNC.

I managed to power through it to get that part of my chapter done, even with the crashes, my normal human animations seem to work fine without the crashing, might have been the skeevers, its like a coin flip with the skeever animations. I don't plan on using skeevers again anytime soon if anything because they are disgusting looking.

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