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Four-Play Family Planning (Skin Colors, Growing Up)


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Is it normal that the belly stays a tiny bit bigger after the pregnancy?

 

Yup. Real women are like that for a bit after giving birth.

 

:) :) :) :)

 

 

 

Will be resolved with the new animation loader.

 

As I mentioned before, Doc's old system doesn't translate well to anything above two actors, which is why we're working on the animation loader.

 

The dogmeat humping air thing is probably camera clipping. Turn off the Auto Fly Cam

 

 

Does Autonomy recognize Dogmeat yet? I never see him get some randomly......

 

ETA on the Animation Loader?

 

:)

 

 

Link to comment

With blopie's futa Galore Body and Mauler158's bag of dicks is their any way to make it so that a Futa Character  can get a female NPC Pregnant and become pregnant them selfs maybe by using the Control Pannel or MCM to Change the PC's Gender to Futa?

 

I haven't had a chance to look at futa support at all. Will do at some point.

 

You can edit my FPFP_Player script to remove the male condition though.

Link to comment

 

With blopie's futa Galore Body and Mauler158's bag of dicks is their any way to make it so that a Futa Character  can get a female NPC Pregnant and become pregnant them selfs maybe by using the Control Pannel or MCM to Change the PC's Gender to Futa?

 

I haven't had a chance to look at futa support at all. Will do at some point.

 

You can edit my FPFP_Player script to remove the male condition though.

 

Thanks but unfurtchunetly I do not know how to edit script otherwise I would so i guss i am jest going to have to wait until you get a chance to look at Futa support

Link to comment

 

 

With blopie's futa Galore Body and Mauler158's bag of dicks is their any way to make it so that a Futa Character  can get a female NPC Pregnant and become pregnant them selfs maybe by using the Control Pannel or MCM to Change the PC's Gender to Futa?

 

I haven't had a chance to look at futa support at all. Will do at some point.

 

You can edit my FPFP_Player script to remove the male condition though.

 

Thanks but unfurtchunetly I do not know how to edit script otherwise I would so i guss i am jest going to have to wait until you get a chance to look at Futa support

 

So if I wear to edit your FPFP_Player Script how would I do that?

Link to comment

complete newbie here, but it looks like if you change this section
line 386 to 391
    If Sex0 == 1 && Sex1 == 0
        Woman = Actor0
        Man = Actor1
    Elseif Sex0 == 0 && Sex1 == 1
        Woman = Actor1
        Man = Actor0    
 

Insert this here

    Elseif Sex0 == 1 && Sex1 == 1
        Woman = Actor1
        Man = Actor0

 

 
    Endif
   

Aaron

Link to comment

complete newbie here, but it looks like if you change this section

line 386 to 391

    If Sex0 == 1 && Sex1 == 0

        Woman = Actor0

        Man = Actor1

    Elseif Sex0 == 0 && Sex1 == 1

        Woman = Actor1

        Man = Actor0    

 

Insert this here

    Elseif Sex0 == 1 && Sex1 == 1

        Woman = Actor1

        Man = Actor0

 

 

    Endif

   

Aaron

 

You typed the same thing twice.......Was that intentional?

 

??

 

 

Link to comment

 

complete newbie here, but it looks like if you change this section

line 386 to 391

    If Sex0 == 1 && Sex1 == 0

        Woman = Actor0

        Man = Actor1

    Elseif Sex0 == 0 && Sex1 == 1

        Woman = Actor1

        Man = Actor0    

 

Insert this here

    Elseif Sex0 == 1 && Sex1 == 1

        Woman = Actor1

        Man = Actor0

 

 

    Endif

   

Aaron

 

You typed the same thing twice.......Was that intentional?

 

??

 

 

 

Its different, check out the else if Sex0 and Sex1 lines carefully

Link to comment

 

 

complete newbie here, but it looks like if you change this section

line 386 to 391

    If Sex0 == 1 && Sex1 == 0

        Woman = Actor0

        Man = Actor1

    Elseif Sex0 == 0 && Sex1 == 1

        Woman = Actor1

        Man = Actor0    

 

Insert this here

    Elseif Sex0 == 1 && Sex1 == 1

        Woman = Actor1

        Man = Actor0

 

 

    Endif

   

Aaron

 

You typed the same thing twice.......Was that intentional?

 

??

 

 

 

Its different, check out the else if Sex0 and Sex1 lines carefully

 

So now that I know which lines to change how do I accsess the script? 

Link to comment

Ok I decided to try out the creation kit, downloaded installed and set up the ini to handle F4Se.

But certain 4play scripts refuse to compile.

Other f4se scripts seem to compile no problem, but 4play ones keep telling me

 

C:\Program Files (x86)\Steam\steamapps\common\Fallout 4\Data\Scripts\Source\User\four_play\Main.psc(5,7): unknown namespace four_play:loaderbase
No output generated for FPFP_Player_Script.psc, compilation failed.

Batch compile of 1 files finished. 0 succeeded, 1 failed.
Failed on FPFP_Player_Script.psc

 

so I extracted the original scripts sources and tried again, same error.

f4se.pex does compile, so I think F4se is set up correctly.

 

Aaron

 

SCRIPTS: Error: Unable to link types associated with function "strip_actor_f4se" in state "" on object "four_play:Main_F4SE".

SCRIPTS: Error: Unable to link type of variable "DATA" on struct "four_play:main#actordata"

SCRIPTS: Error: Unable to link type of variable "::actor_list_var" on object "four_play:Main"

SCRIPTS: Error: Unable to link type of property "actor_list" on object "four_play:Main"

SCRIPTS: Error: Unable to link types associated with function "add_actor" in state "" on object "four_play:Main".

SCRIPTS: Error: Unable to link types associated with function "get_actor_data" in state "" on object "four_play:Main".

SCRIPTS: Error: Unable to link types associated with function "SwapPosition" in state "" on object "four_play:Main".

SCRIPTS: Error: Unable to link types associated with function "store_actor" in state "" on object "four_play:Main".

SCRIPTS: Error: Unable to link types associated with function "test_v" in state "" on object "four_play:Main".

SCRIPTS: Error: Unable to link types associated with function "add_scene" in state "" on object "four_play:Main".

SCRIPTS: Error: Unable to link types associated with function "Stop_Actor" in state "" on object "four_play:Main".

SCRIPTS: Error: Unable to link types associated with function "ChangeAnimation" in state "" on object "four_play:Main".

SCRIPTS: Error: Unable to link types associated with function "remove_actor" in state "" on object "four_play:Main".

SCRIPTS: Error: Unable to link types associated with function "four_play_main" in state "" on object "four_play:Main".

SCRIPTS: Error: Unable to link types associated with function "three_play" in state "" on object "four_play:Main".

SCRIPTS: Error: Unable to link types associated with function "test_stage" in state "" on object "four_play:Main".

SCRIPTS: Error: Unable to link types associated with function "::remote_Actor_OnItemUnequipped" in state "" on object "four_play:Main".

SCRIPTS: Error: Unable to link types associated with function "OnKeyDown" in state "" on object "four_play:Main".

SCRIPTS: Error: Unable to link types associated with function "dress_actor_f4se" in state "" on object "four_play:Main".

SCRIPTS: Error: Unable to link type of variable "four_play_event" on object "FPFP_Player_Script"

SCRIPTS: Error: Unable to link types associated with function "::remote_four_play:Main_animation_over" in state "" on object "FPFP_Player_Script".

SCRIPTS: Error: Unable to link types associated with function "LoadFP" in state "" on object "FPFP_Player_Script".

SCRIPTS: Error: Unable to link type of variable "DATA" on struct "four_play:main#actordata"

SCRIPTS: Error: Unable to link type of variable "::actor_list_var" on object "four_play:Main"

SCRIPTS: Error: Unable to link type of property "actor_list" on object "four_play:Main"

SCRIPTS: Error: Unable to link types associated with function "dress_actor_f4se" in state "" on object "four_play:Main".

SCRIPTS: Error: Unable to link types associated with function "get_actor_data" in state "" on object "four_play:Main".

SCRIPTS: Error: Unable to link types associated with function "store_actor" in state "" on object "four_play:Main".

SCRIPTS: Error: Unable to link types associated with function "test_stage" in state "" on object "four_play:Main".

SCRIPTS: Error: Unable to link types associated with function "test_v" in state "" on object "four_play:Main".

SCRIPTS: Error: Unable to link types associated with function "add_actor" in state "" on object "four_play:Main".

SCRIPTS: Error: Unable to link types associated with function "ChangeAnimation" in state "" on object "four_play:Main".

SCRIPTS: Error: Unable to link types associated with function "add_scene" in state "" on object "four_play:Main".

SCRIPTS: Error: Unable to link types associated with function "three_play" in state "" on object "four_play:Main".

SCRIPTS: Error: Unable to link types associated with function "four_play_main" in state "" on object "four_play:Main".

SCRIPTS: Error: Unable to link types associated with function "SwapPosition" in state "" on object "four_play:Main".

SCRIPTS: Error: Unable to link types associated with function "::remote_Actor_OnItemUnequipped" in state "" on object "four_play:Main".

SCRIPTS: Error: Unable to link types associated with function "OnKeyDown" in state "" on object "four_play:Main".

SCRIPTS: Error: Unable to link types associated with function "Stop_Actor" in state "" on object "four_play:Main".

SCRIPTS: Error: Unable to link types associated with function "remove_actor" in state "" on object "four_play:Main".

SCRIPTS: Error: Unable to link type of variable "::API_var" on object "four_play:Main_F4SE"

SCRIPTS: Error: Unable to link type of property "API" on object "four_play:Main_F4SE"

SCRIPTS: Error: Unable to link types associated with function "strip_actor_f4se" in state "" on object "four_play:Main_F4SE".

 

Link to comment

Ok I decided to try out the creation kit, downloaded installed and set up the ini to handle F4Se.

But certain 4play scripts refuse to compile.

Other f4se scripts seem to compile no problem, but 4play ones keep telling me

 

C:\Program Files (x86)\Steam\steamapps\common\Fallout 4\Data\Scripts\Source\User\four_play\Main.psc(5,7): unknown namespace four_play:loaderbase

No output generated for FPFP_Player_Script.psc, compilation failed.

 

Batch compile of 1 files finished. 0 succeeded, 1 failed.

Failed on FPFP_Player_Script.psc

 

so I extracted the original scripts sources and tried again, same error.

f4se.pex does compile, so I think F4se is set up correctly.

 

Aaron

 

SCRIPTS: Error: Unable to link types associated with function "strip_actor_f4se" in state "" on object "four_play:Main_F4SE".

 

SCRIPTS: Error: Unable to link type of variable "DATA" on struct "four_play:main#actordata"

 

SCRIPTS: Error: Unable to link type of variable "::actor_list_var" on object "four_play:Main"

 

SCRIPTS: Error: Unable to link type of property "actor_list" on object "four_play:Main"

 

SCRIPTS: Error: Unable to link types associated with function "add_actor" in state "" on object "four_play:Main".

 

SCRIPTS: Error: Unable to link types associated with function "get_actor_data" in state "" on object "four_play:Main".

 

SCRIPTS: Error: Unable to link types associated with function "SwapPosition" in state "" on object "four_play:Main".

 

SCRIPTS: Error: Unable to link types associated with function "store_actor" in state "" on object "four_play:Main".

 

SCRIPTS: Error: Unable to link types associated with function "test_v" in state "" on object "four_play:Main".

 

SCRIPTS: Error: Unable to link types associated with function "add_scene" in state "" on object "four_play:Main".

 

SCRIPTS: Error: Unable to link types associated with function "Stop_Actor" in state "" on object "four_play:Main".

 

SCRIPTS: Error: Unable to link types associated with function "ChangeAnimation" in state "" on object "four_play:Main".

 

SCRIPTS: Error: Unable to link types associated with function "remove_actor" in state "" on object "four_play:Main".

 

SCRIPTS: Error: Unable to link types associated with function "four_play_main" in state "" on object "four_play:Main".

 

SCRIPTS: Error: Unable to link types associated with function "three_play" in state "" on object "four_play:Main".

 

SCRIPTS: Error: Unable to link types associated with function "test_stage" in state "" on object "four_play:Main".

 

SCRIPTS: Error: Unable to link types associated with function "::remote_Actor_OnItemUnequipped" in state "" on object "four_play:Main".

 

SCRIPTS: Error: Unable to link types associated with function "OnKeyDown" in state "" on object "four_play:Main".

 

SCRIPTS: Error: Unable to link types associated with function "dress_actor_f4se" in state "" on object "four_play:Main".

 

SCRIPTS: Error: Unable to link type of variable "four_play_event" on object "FPFP_Player_Script"

 

SCRIPTS: Error: Unable to link types associated with function "::remote_four_play:Main_animation_over" in state "" on object "FPFP_Player_Script".

 

SCRIPTS: Error: Unable to link types associated with function "LoadFP" in state "" on object "FPFP_Player_Script".

 

SCRIPTS: Error: Unable to link type of variable "DATA" on struct "four_play:main#actordata"

 

SCRIPTS: Error: Unable to link type of variable "::actor_list_var" on object "four_play:Main"

 

SCRIPTS: Error: Unable to link type of property "actor_list" on object "four_play:Main"

 

SCRIPTS: Error: Unable to link types associated with function "dress_actor_f4se" in state "" on object "four_play:Main".

 

SCRIPTS: Error: Unable to link types associated with function "get_actor_data" in state "" on object "four_play:Main".

 

SCRIPTS: Error: Unable to link types associated with function "store_actor" in state "" on object "four_play:Main".

 

SCRIPTS: Error: Unable to link types associated with function "test_stage" in state "" on object "four_play:Main".

 

SCRIPTS: Error: Unable to link types associated with function "test_v" in state "" on object "four_play:Main".

 

SCRIPTS: Error: Unable to link types associated with function "add_actor" in state "" on object "four_play:Main".

 

SCRIPTS: Error: Unable to link types associated with function "ChangeAnimation" in state "" on object "four_play:Main".

 

SCRIPTS: Error: Unable to link types associated with function "add_scene" in state "" on object "four_play:Main".

 

SCRIPTS: Error: Unable to link types associated with function "three_play" in state "" on object "four_play:Main".

 

SCRIPTS: Error: Unable to link types associated with function "four_play_main" in state "" on object "four_play:Main".

 

SCRIPTS: Error: Unable to link types associated with function "SwapPosition" in state "" on object "four_play:Main".

 

SCRIPTS: Error: Unable to link types associated with function "::remote_Actor_OnItemUnequipped" in state "" on object "four_play:Main".

 

SCRIPTS: Error: Unable to link types associated with function "OnKeyDown" in state "" on object "four_play:Main".

 

SCRIPTS: Error: Unable to link types associated with function "Stop_Actor" in state "" on object "four_play:Main".

 

SCRIPTS: Error: Unable to link types associated with function "remove_actor" in state "" on object "four_play:Main".

 

SCRIPTS: Error: Unable to link type of variable "::API_var" on object "four_play:Main_F4SE"

 

SCRIPTS: Error: Unable to link type of property "API" on object "four_play:Main_F4SE"

 

SCRIPTS: Error: Unable to link types associated with function "strip_actor_f4se" in state "" on object "four_play:Main_F4SE".

 

 

 

 

you need to extract four_play.ba2, then install the Community Patch again

Link to comment

 

Ok I decided to try out the creation kit, downloaded installed and set up the ini to handle F4Se.

But certain 4play scripts refuse to compile.

Other f4se scripts seem to compile no problem, but 4play ones keep telling me

 

C:\Program Files (x86)\Steam\steamapps\common\Fallout 4\Data\Scripts\Source\User\four_play\Main.psc(5,7): unknown namespace four_play:loaderbase

No output generated for FPFP_Player_Script.psc, compilation failed.

 

Batch compile of 1 files finished. 0 succeeded, 1 failed.

Failed on FPFP_Player_Script.psc

 

so I extracted the original scripts sources and tried again, same error.

f4se.pex does compile, so I think F4se is set up correctly.

 

Aaron

 

SCRIPTS: Error: Unable to link types associated with function "strip_actor_f4se" in state "" on object "four_play:Main_F4SE".

 

SCRIPTS: Error: Unable to link type of variable "DATA" on struct "four_play:main#actordata"

 

SCRIPTS: Error: Unable to link type of variable "::actor_list_var" on object "four_play:Main"

 

SCRIPTS: Error: Unable to link type of property "actor_list" on object "four_play:Main"

 

SCRIPTS: Error: Unable to link types associated with function "add_actor" in state "" on object "four_play:Main".

 

SCRIPTS: Error: Unable to link types associated with function "get_actor_data" in state "" on object "four_play:Main".

 

SCRIPTS: Error: Unable to link types associated with function "SwapPosition" in state "" on object "four_play:Main".

 

SCRIPTS: Error: Unable to link types associated with function "store_actor" in state "" on object "four_play:Main".

 

SCRIPTS: Error: Unable to link types associated with function "test_v" in state "" on object "four_play:Main".

 

SCRIPTS: Error: Unable to link types associated with function "add_scene" in state "" on object "four_play:Main".

 

SCRIPTS: Error: Unable to link types associated with function "Stop_Actor" in state "" on object "four_play:Main".

 

SCRIPTS: Error: Unable to link types associated with function "ChangeAnimation" in state "" on object "four_play:Main".

 

SCRIPTS: Error: Unable to link types associated with function "remove_actor" in state "" on object "four_play:Main".

 

SCRIPTS: Error: Unable to link types associated with function "four_play_main" in state "" on object "four_play:Main".

 

SCRIPTS: Error: Unable to link types associated with function "three_play" in state "" on object "four_play:Main".

 

SCRIPTS: Error: Unable to link types associated with function "test_stage" in state "" on object "four_play:Main".

 

SCRIPTS: Error: Unable to link types associated with function "::remote_Actor_OnItemUnequipped" in state "" on object "four_play:Main".

 

SCRIPTS: Error: Unable to link types associated with function "OnKeyDown" in state "" on object "four_play:Main".

 

SCRIPTS: Error: Unable to link types associated with function "dress_actor_f4se" in state "" on object "four_play:Main".

 

SCRIPTS: Error: Unable to link type of variable "four_play_event" on object "FPFP_Player_Script"

 

SCRIPTS: Error: Unable to link types associated with function "::remote_four_play:Main_animation_over" in state "" on object "FPFP_Player_Script".

 

SCRIPTS: Error: Unable to link types associated with function "LoadFP" in state "" on object "FPFP_Player_Script".

 

SCRIPTS: Error: Unable to link type of variable "DATA" on struct "four_play:main#actordata"

 

SCRIPTS: Error: Unable to link type of variable "::actor_list_var" on object "four_play:Main"

 

SCRIPTS: Error: Unable to link type of property "actor_list" on object "four_play:Main"

 

SCRIPTS: Error: Unable to link types associated with function "dress_actor_f4se" in state "" on object "four_play:Main".

 

SCRIPTS: Error: Unable to link types associated with function "get_actor_data" in state "" on object "four_play:Main".

 

SCRIPTS: Error: Unable to link types associated with function "store_actor" in state "" on object "four_play:Main".

 

SCRIPTS: Error: Unable to link types associated with function "test_stage" in state "" on object "four_play:Main".

 

SCRIPTS: Error: Unable to link types associated with function "test_v" in state "" on object "four_play:Main".

 

SCRIPTS: Error: Unable to link types associated with function "add_actor" in state "" on object "four_play:Main".

 

SCRIPTS: Error: Unable to link types associated with function "ChangeAnimation" in state "" on object "four_play:Main".

 

SCRIPTS: Error: Unable to link types associated with function "add_scene" in state "" on object "four_play:Main".

 

SCRIPTS: Error: Unable to link types associated with function "three_play" in state "" on object "four_play:Main".

 

SCRIPTS: Error: Unable to link types associated with function "four_play_main" in state "" on object "four_play:Main".

 

SCRIPTS: Error: Unable to link types associated with function "SwapPosition" in state "" on object "four_play:Main".

 

SCRIPTS: Error: Unable to link types associated with function "::remote_Actor_OnItemUnequipped" in state "" on object "four_play:Main".

 

SCRIPTS: Error: Unable to link types associated with function "OnKeyDown" in state "" on object "four_play:Main".

 

SCRIPTS: Error: Unable to link types associated with function "Stop_Actor" in state "" on object "four_play:Main".

 

SCRIPTS: Error: Unable to link types associated with function "remove_actor" in state "" on object "four_play:Main".

 

SCRIPTS: Error: Unable to link type of variable "::API_var" on object "four_play:Main_F4SE"

 

SCRIPTS: Error: Unable to link type of property "API" on object "four_play:Main_F4SE"

 

SCRIPTS: Error: Unable to link types associated with function "strip_actor_f4se" in state "" on object "four_play:Main_F4SE".

 

 

 

 

you need to extract four_play.ba2, then install the Community Patch again

 

Ok Since I know nothing about programing or modding and this all confusing the hell out of me I think I am jest going to wait untill VINFAMY adds Futa support to Family Planing which I am shur will happen soon given the fact that their are moor and moor Futa mods poping up for fallout 4 every day 

Link to comment

 

 

Ok I decided to try out the creation kit, downloaded installed and set up the ini to handle F4Se.

But certain 4play scripts refuse to compile.

Other f4se scripts seem to compile no problem, but 4play ones keep telling me

 

C:\Program Files (x86)\Steam\steamapps\common\Fallout 4\Data\Scripts\Source\User\four_play\Main.psc(5,7): unknown namespace four_play:loaderbase

No output generated for FPFP_Player_Script.psc, compilation failed.

 

Batch compile of 1 files finished. 0 succeeded, 1 failed.

Failed on FPFP_Player_Script.psc

 

so I extracted the original scripts sources and tried again, same error.

f4se.pex does compile, so I think F4se is set up correctly.

 

Aaron

 

SCRIPTS: Error: Unable to link types associated with function "strip_actor_f4se" in state "" on object "four_play:Main_F4SE".

 

SCRIPTS: Error: Unable to link type of variable "DATA" on struct "four_play:main#actordata"

 

SCRIPTS: Error: Unable to link type of variable "::actor_list_var" on object "four_play:Main"

 

SCRIPTS: Error: Unable to link type of property "actor_list" on object "four_play:Main"

 

SCRIPTS: Error: Unable to link types associated with function "add_actor" in state "" on object "four_play:Main".

 

SCRIPTS: Error: Unable to link types associated with function "get_actor_data" in state "" on object "four_play:Main".

 

SCRIPTS: Error: Unable to link types associated with function "SwapPosition" in state "" on object "four_play:Main".

 

SCRIPTS: Error: Unable to link types associated with function "store_actor" in state "" on object "four_play:Main".

 

SCRIPTS: Error: Unable to link types associated with function "test_v" in state "" on object "four_play:Main".

 

SCRIPTS: Error: Unable to link types associated with function "add_scene" in state "" on object "four_play:Main".

 

SCRIPTS: Error: Unable to link types associated with function "Stop_Actor" in state "" on object "four_play:Main".

 

SCRIPTS: Error: Unable to link types associated with function "ChangeAnimation" in state "" on object "four_play:Main".

 

SCRIPTS: Error: Unable to link types associated with function "remove_actor" in state "" on object "four_play:Main".

 

SCRIPTS: Error: Unable to link types associated with function "four_play_main" in state "" on object "four_play:Main".

 

SCRIPTS: Error: Unable to link types associated with function "three_play" in state "" on object "four_play:Main".

 

SCRIPTS: Error: Unable to link types associated with function "test_stage" in state "" on object "four_play:Main".

 

SCRIPTS: Error: Unable to link types associated with function "::remote_Actor_OnItemUnequipped" in state "" on object "four_play:Main".

 

SCRIPTS: Error: Unable to link types associated with function "OnKeyDown" in state "" on object "four_play:Main".

 

SCRIPTS: Error: Unable to link types associated with function "dress_actor_f4se" in state "" on object "four_play:Main".

 

SCRIPTS: Error: Unable to link type of variable "four_play_event" on object "FPFP_Player_Script"

 

SCRIPTS: Error: Unable to link types associated with function "::remote_four_play:Main_animation_over" in state "" on object "FPFP_Player_Script".

 

SCRIPTS: Error: Unable to link types associated with function "LoadFP" in state "" on object "FPFP_Player_Script".

 

SCRIPTS: Error: Unable to link type of variable "DATA" on struct "four_play:main#actordata"

 

SCRIPTS: Error: Unable to link type of variable "::actor_list_var" on object "four_play:Main"

 

SCRIPTS: Error: Unable to link type of property "actor_list" on object "four_play:Main"

 

SCRIPTS: Error: Unable to link types associated with function "dress_actor_f4se" in state "" on object "four_play:Main".

 

SCRIPTS: Error: Unable to link types associated with function "get_actor_data" in state "" on object "four_play:Main".

 

SCRIPTS: Error: Unable to link types associated with function "store_actor" in state "" on object "four_play:Main".

 

SCRIPTS: Error: Unable to link types associated with function "test_stage" in state "" on object "four_play:Main".

 

SCRIPTS: Error: Unable to link types associated with function "test_v" in state "" on object "four_play:Main".

 

SCRIPTS: Error: Unable to link types associated with function "add_actor" in state "" on object "four_play:Main".

 

SCRIPTS: Error: Unable to link types associated with function "ChangeAnimation" in state "" on object "four_play:Main".

 

SCRIPTS: Error: Unable to link types associated with function "add_scene" in state "" on object "four_play:Main".

 

SCRIPTS: Error: Unable to link types associated with function "three_play" in state "" on object "four_play:Main".

 

SCRIPTS: Error: Unable to link types associated with function "four_play_main" in state "" on object "four_play:Main".

 

SCRIPTS: Error: Unable to link types associated with function "SwapPosition" in state "" on object "four_play:Main".

 

SCRIPTS: Error: Unable to link types associated with function "::remote_Actor_OnItemUnequipped" in state "" on object "four_play:Main".

 

SCRIPTS: Error: Unable to link types associated with function "OnKeyDown" in state "" on object "four_play:Main".

 

SCRIPTS: Error: Unable to link types associated with function "Stop_Actor" in state "" on object "four_play:Main".

 

SCRIPTS: Error: Unable to link types associated with function "remove_actor" in state "" on object "four_play:Main".

 

SCRIPTS: Error: Unable to link type of variable "::API_var" on object "four_play:Main_F4SE"

 

SCRIPTS: Error: Unable to link type of property "API" on object "four_play:Main_F4SE"

 

SCRIPTS: Error: Unable to link types associated with function "strip_actor_f4se" in state "" on object "four_play:Main_F4SE".

 

 

 

 

you need to extract four_play.ba2, then install the Community Patch again

 

Ok Since I know nothing about programing or modding and this all confusing the hell out of me I think I am jest going to wait untill VINFAMY adds Futa support to Family Planing which I am shur will happen soon given the fact that their are moor and moor Futa mods poping up for fallout 4 every day 

 

Ok I figured out out to Chang the script  but the results are not quit what I was looking for. I was looking for a way for a Female or Futa PC or NPC to impregnate anther  Female or Futa PC or NPC even why'll she is pregnant.  exampel I want a way for my pregnant futa PC to Impregnate Piper. Gess I will jest have to wait untill vinfamy finds a way to implament full Futa functioninality in to FP

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If you use Vinfamy's Control Panel you'll have options to customize the chance of impregnation.

 

 

I really enjoy this mod Vinfamy. I imagine you have a lot planned going forward, and have a lot on your plate with all the mods you're working on, but if it's possible for this mod (and you aren't already planning it) my biggest recommendation going forward would be to have the impregnation chances be able to be set by race. That way people can potentially disable any kind of interspecies impregnation that they don't want, and everyone can set their own custom settings for sex with a dog, supermutant, another human, etc. Going forward I think that would be the best way to have most people customize the mod the way they want, and would hopefully save you potential headaches if there's a feature that only some people want

Link to comment

If you use Vinfamy's Control Panel you'll have options to customize the chance of impregnation.

 

 

I really enjoy this mod Vinfamy. I imagine you have a lot planned going forward, and have a lot on your plate with all the mods you're working on, but if it's possible for this mod (and you aren't already planning it) my biggest recommendation going forward would be to have the impregnation chances be able to be set by race. That way people can potentially disable any kind of interspecies impregnation that they don't want, and everyone can set their own custom settings for sex with a dog, supermutant, another human, etc. Going forward I think that would be the best way to have most people customize the mod the way they want, and would hopefully save you potential headaches if there's a feature that only some people want

 

Yeah, that would definitely be done at some point. When I first made Family Planning, Four-Play didn't have creature support, so I didn't think of it.

Link to comment

 

If you use Vinfamy's Control Panel you'll have options to customize the chance of impregnation.

 

it only goes up to 10% dawg

 

i'm talking like fuckin 50-100% probability

 

reckon it could be done with a console too, tho

 

 

set FPFP_Global_Chance to 50

 

Although 10% is very high already, get defeated once with Violate and you'll get pregnant most of the time.

 

Also during your perio, your chance doubles.

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Ok I decided to try out the creation kit, downloaded installed and set up the ini to handle F4Se.

But certain 4play scripts refuse to compile.

Other f4se scripts seem to compile no problem, but 4play ones keep telling me

 

C:\Program Files (x86)\Steam\steamapps\common\Fallout 4\Data\Scripts\Source\User\four_play\Main.psc(5,7): unknown namespace four_play:loaderbase

No output generated for FPFP_Player_Script.psc, compilation failed.

 

Batch compile of 1 files finished. 0 succeeded, 1 failed.

Failed on FPFP_Player_Script.psc

 

so I extracted the original scripts sources and tried again, same error.

f4se.pex does compile, so I think F4se is set up correctly.

 

Aaron

 

SCRIPTS: Error: Unable to link types associated with function "strip_actor_f4se" in state "" on object "four_play:Main_F4SE".

 

SCRIPTS: Error: Unable to link type of variable "DATA" on struct "four_play:main#actordata"

 

SCRIPTS: Error: Unable to link type of variable "::actor_list_var" on object "four_play:Main"

 

SCRIPTS: Error: Unable to link type of property "actor_list" on object "four_play:Main"

 

SCRIPTS: Error: Unable to link types associated with function "add_actor" in state "" on object "four_play:Main".

 

SCRIPTS: Error: Unable to link types associated with function "get_actor_data" in state "" on object "four_play:Main".

 

SCRIPTS: Error: Unable to link types associated with function "SwapPosition" in state "" on object "four_play:Main".

 

SCRIPTS: Error: Unable to link types associated with function "store_actor" in state "" on object "four_play:Main".

 

SCRIPTS: Error: Unable to link types associated with function "test_v" in state "" on object "four_play:Main".

 

SCRIPTS: Error: Unable to link types associated with function "add_scene" in state "" on object "four_play:Main".

 

SCRIPTS: Error: Unable to link types associated with function "Stop_Actor" in state "" on object "four_play:Main".

 

SCRIPTS: Error: Unable to link types associated with function "ChangeAnimation" in state "" on object "four_play:Main".

 

SCRIPTS: Error: Unable to link types associated with function "remove_actor" in state "" on object "four_play:Main".

 

SCRIPTS: Error: Unable to link types associated with function "four_play_main" in state "" on object "four_play:Main".

 

SCRIPTS: Error: Unable to link types associated with function "three_play" in state "" on object "four_play:Main".

 

SCRIPTS: Error: Unable to link types associated with function "test_stage" in state "" on object "four_play:Main".

 

SCRIPTS: Error: Unable to link types associated with function "::remote_Actor_OnItemUnequipped" in state "" on object "four_play:Main".

 

SCRIPTS: Error: Unable to link types associated with function "OnKeyDown" in state "" on object "four_play:Main".

 

SCRIPTS: Error: Unable to link types associated with function "dress_actor_f4se" in state "" on object "four_play:Main".

 

SCRIPTS: Error: Unable to link type of variable "four_play_event" on object "FPFP_Player_Script"

 

SCRIPTS: Error: Unable to link types associated with function "::remote_four_play:Main_animation_over" in state "" on object "FPFP_Player_Script".

 

SCRIPTS: Error: Unable to link types associated with function "LoadFP" in state "" on object "FPFP_Player_Script".

 

SCRIPTS: Error: Unable to link type of variable "DATA" on struct "four_play:main#actordata"

 

SCRIPTS: Error: Unable to link type of variable "::actor_list_var" on object "four_play:Main"

 

SCRIPTS: Error: Unable to link type of property "actor_list" on object "four_play:Main"

 

SCRIPTS: Error: Unable to link types associated with function "dress_actor_f4se" in state "" on object "four_play:Main".

 

SCRIPTS: Error: Unable to link types associated with function "get_actor_data" in state "" on object "four_play:Main".

 

SCRIPTS: Error: Unable to link types associated with function "store_actor" in state "" on object "four_play:Main".

 

SCRIPTS: Error: Unable to link types associated with function "test_stage" in state "" on object "four_play:Main".

 

SCRIPTS: Error: Unable to link types associated with function "test_v" in state "" on object "four_play:Main".

 

SCRIPTS: Error: Unable to link types associated with function "add_actor" in state "" on object "four_play:Main".

 

SCRIPTS: Error: Unable to link types associated with function "ChangeAnimation" in state "" on object "four_play:Main".

 

SCRIPTS: Error: Unable to link types associated with function "add_scene" in state "" on object "four_play:Main".

 

SCRIPTS: Error: Unable to link types associated with function "three_play" in state "" on object "four_play:Main".

 

SCRIPTS: Error: Unable to link types associated with function "four_play_main" in state "" on object "four_play:Main".

 

SCRIPTS: Error: Unable to link types associated with function "SwapPosition" in state "" on object "four_play:Main".

 

SCRIPTS: Error: Unable to link types associated with function "::remote_Actor_OnItemUnequipped" in state "" on object "four_play:Main".

 

SCRIPTS: Error: Unable to link types associated with function "OnKeyDown" in state "" on object "four_play:Main".

 

SCRIPTS: Error: Unable to link types associated with function "Stop_Actor" in state "" on object "four_play:Main".

 

SCRIPTS: Error: Unable to link types associated with function "remove_actor" in state "" on object "four_play:Main".

 

SCRIPTS: Error: Unable to link type of variable "::API_var" on object "four_play:Main_F4SE"

 

SCRIPTS: Error: Unable to link type of property "API" on object "four_play:Main_F4SE"

 

SCRIPTS: Error: Unable to link types associated with function "strip_actor_f4se" in state "" on object "four_play:Main_F4SE".

 

 

 

 

you need to extract four_play.ba2, then install the Community Patch again

 

Ok Since I know nothing about programing or modding and this all confusing the hell out of me I think I am jest going to wait untill VINFAMY adds Futa support to Family Planing which I am shur will happen soon given the fact that their are moor and moor Futa mods poping up for fallout 4 every day 

 

Ok I figured out out to Chang the script  but the results are not quit what I was looking for. I was looking for a way for a Female or Futa PC or NPC to impregnate anther  Female or Futa PC or NPC even why'll she is pregnant.  exampel I want a way for my pregnant futa PC to Impregnate Piper. Gess I will jest have to wait untill vinfamy finds a way to implament full Futa functioninality in to FP

 

 

it might be possible if you use a custom race and define that race as male.  I'm guessing since most of my modding was for FNV which uses the GECK, my prior experience with the skyrim  CK was limited.

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