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Werewovles 3.4 by Erundil NMM XML fix (Working!!!! Mostly!! lol)


Anubis515

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Firstly, hello everyone I'm Anubis and this is my first time posting an actual topic here on LL. I also want to give out a many thanks to all those dedicated modders out there for their amazing works. That being said, I've been having a lot of trouble with Werewolves 3.4 by Erundil. Though no fault of his own with the mod its self but with the installer being used. When i used NMM I get an error (will be posted below with a pic) that says "The element "config" has invalid child element "requiredInstallFiles". List of possible elements expected: "conditionalFileInstalls'. This has been brought up several times by other users such as myself to Erundil on his mods forum page. To which he replies "Don't use NMM it sucks it handles FOMOD Scripts weird and yadayadayda" and basically tells everyone that he is isn't going to help with the NMM issue. (His right)  However, I did some digging and I am almost "90%" sure I found the issue. So here it goes.

 

</plugins>
</group>
</optionalFileGroups>
</installStep>
</installSteps>
<!--CONDITIONAL INSTALLING-->
<requiredInstallFiles><folder source="000. Common" destination="" /></requiredInstallFiles>
<conditionalFileInstalls>
<patterns>
<!--DEFAULT HEAD - START-->
<pattern>
<dependencies><flagDependency flag="howling" value="Off" /></dependencies>
<files><folder source="100. Head-Default; Common" destination="" /></files>
</pattern>
 
The issue is that the "RequiredInstallFiles" line of code. In the folder (pic below) it has 1 folder (Textures) and the .Esp file for Werewovles. While MO has no problem recognizing this line of code NMM is a bit more particular I believe.  I've looked through the code and there is NO line for the textures either. It has been combined into 1 "requiredInstallfiles" line of code. I believe that to fix this all is needed is a <ConditionsFlag> or <Plugin> Line but I have NO FREAKING IDEA how to do it or what "Dummy" condition or Plugin I should do it or how. It may even need to be separate lines of code one for the "Textures" and one for the ".ESP"  I'm going to try and work on it a bit today and will update my post whether I do find a fix or not. Any help will be greatly appreciated!!!! I used this mod with MO and would love to continue to use it on NMM (switched because MO was being stubborn and I generally like how NMM is more "User Friendly" than MO) 
 
post-1675415-0-75036400-1497115741_thumb.png
post-1675415-0-50434800-1497115752_thumb.png
 
*Update*
So i removed the <requiredInstallFiles> line entirely and the mod installed. I tried to set up the file exactly as Mighty Beasts - werewolf had theirs set up but NMM wouldn't recognize the file since it is technically installing nothing in NMM view. So since it was installing "nothing" I removed it. However, I know that in order to get a good transformation MBW is required. It takes your body weight into account scaling up or down your transformation (skinny, bulky etc) to match your character build. I am to posting the new XML file here. Please help me test it out and let me if there is anything wrong with the transformations or anything in general.
 
*update2* Ok so i got it to work!! However, there are some......lets say conflicts in my mods in regards to textures. While Erundil has textures  once the mod is installed it overwrites textures that were installed. Also, SOS wont turn off Scholongs for me for some reason even tho I unchecked the box for Werewolves. If you want So you can get it to work with NMM but if you have anyother "wolf" mods it wont. Not a big deal for me i've spent almost 5.5 hours on this. Just extract your Werewolves 3.4 open up your Fomod folder. Replace the XML with the New one (save old one just in case). Delete the OLD zip, Re-zip and install. Remember if you have any other wolf mods this will cause a conflict. I have basically 0 coding prowess nor ability. All I did was reorganize the code to the original mighty beast file and it works. If anyone wants to help me further and help me get this working properly I am up for it. Anyway here are some screenshots of the mod "working", textures conflict and the updated .XML
 
 
post-1675415-0-98091700-1497132541_thumb.jpgpost-1675415-0-82167400-1497132564_thumb.jpg
 
 
 
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I was actually redoing the mod line by line from scratch using the Fomod Developer tool. However, I couldn't open or save any of the files and I couldn't figure out why nothing was coming up even tho the program creates .XML files. I'll look more into it later. Now i actually want to play my damn game -Werewolves 3.4.....sad day.....Hope this helped out some of you NMM users. 

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