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Character with T-pose


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I made my first animation and renamed as "mt_idle", but in game looks like in the photo. 

 

I don't know what i'm doing wrong. I installed FNIS and ru the patches.

 

I used XP32 Extended skeleton "skeleton_female.nif" and a personal body mesh.

 

¿Maybe i did something wrng with exporting the animation?

post-1980804-0-43958400-1495513340_thumb.jpg

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I can export the animation but a warning message pop-up on Havock content tool.

 

It is important?

 

 --- Configuration: Export HDT --- 
     Create Skeletons Filter 
        0xabba99f4] Warning : Invalid scale/skew in initial pose of bone NPC L Forearm [LLar
        0xabba99f4] Warning : Invalid scale/skew in initial pose of bone NPC R UpperArm [RUar
        [0xabba99f4] Warning : Invalid scale/skew in initial pose of bone QUIVER
        [0xabba99f4] Warning : Invalid scale/skew in initial pose of bone WeaponAxe
        [0xabba99f4] Warning : Invalid scale/skew in initial pose of bone WeaponBack
        [0xabba99f4] Warning : Invalid scale/skew in initial pose of bone WeaponDagger
        [0xabba99f4] Warning : Invalid scale/skew in initial pose of bone WeaponMace
        [0xabba99f4] Warning : Invalid scale/skew in initial pose of bone WeaponSword
        0xabba99f4] Warning : Invalid scale/skew in initial pose of bone NPC L Finger00 [LF00
        0xabba99f4] Warning : Invalid scale/skew in initial pose of bone NPC L Finger10 [LF10
        0xabba99f4] Warning : Invalid scale/skew in initial pose of bone NPC L Finger20 [LF20
        0xabba99f4] Warning : Invalid scale/skew in initial pose of bone NPC L Finger21 [LF21
        0xabba99f4] Warning : Invalid scale/skew in initial pose of bone NPC R Finger01 [RF01
        0xabba99f4] Warning : Invalid scale/skew in initial pose of bone NPC R Finger10 [RF10
        0xabba99f4] Warning : Invalid scale/skew in initial pose of bone NPC R Finger11 [RF11
        0xabba99f4] Warning : Invalid scale/skew in initial pose of bone NPC R Finger20 [RF20
        0xabba99f4] Warning : Invalid scale/skew in initial pose of bone NPC R Finger21 [RF21
        0xabba99f4] Warning : Invalid scale/skew in initial pose of bone NPC R Finger40 [RF40
        [0xabba44f4] Warning : Skeleton "NPC Root [Root]" has multiple roots.
        [0xabba44f4] Warning :   Extra root found in bone : "Camera3rd [Cam3]"
        Root Node Name:NPC Root [Root]
        Num Bones: 99
     Create Animations Filter 
        [0xabba3a95] Warning : Animation for bone NPC L Foot [Lft ] has invalid skew/scale
        [0xabba3a95] Warning : Animation for bone NPC R Foot [Rft ] has invalid skew/scale
        [0xabba3a95] Warning : Animation for bone NPC L Forearm [LLar] has invalid skew/scale
        [0xabba3a95] Warning : Animation for bone NPC R UpperArm [RUar] has invalid skew/scale
        [0xabba3a95] Warning : Animation for bone NPC R Forearm [RLar] has invalid skew/scale
        [0xabba3a95] Warning : Animation for bone NPC L Hand [LHnd] has invalid skew/scale
        [0xabba3a95] Warning : Animation for bone NPC R Hand [RHnd] has invalid skew/scale
        [0xabba3a95] Warning : Animation for bone AnimObjectL has invalid skew/scale
        [0xabba3a95] Warning : Animation for bone AnimObjectR has invalid skew/scale
        [0xabba3a95] Warning : Animation for bone SHIELD has invalid skew/scale
        [0xabba3a95] Warning : Animation for bone WEAPON has invalid skew/scale
        [0xabba3a95] Warning : Animation for bone NPC L MagicNode [LMag] has invalid skew/scale
        [0xabba3a95] Warning : Animation for bone NPC R MagicNode [RMag] has invalid skew/scale
        [0xabba3a95] Warning : Animation for bone NPC L Toe0 [LToe] has invalid skew/scale
        [0xabba3a95] Warning : Animation for bone NPC R Toe0 [RToe] has invalid skew/scale
        [0xabba3a95] Warning : Animation for bone NPC L ForearmTwist1 [LLt1] has invalid skew/scale
        [0xabba3a95] Warning : Animation for bone NPC L ForearmTwist2 [LLt2] has invalid skew/scale
        [0xabba3a95] Warning : Animation for bone NPC R ForearmTwist1 [RLt1] has invalid skew/scale
        [0xabba3a95] Warning : Animation for bone NPC R ForearmTwist2 [RLt2] has invalid skew/scale
        [0xabba3a95] Warning : Animation for bone NPC R UpperarmTwist1 [RUt1] has invalid skew/scale
        [0xabba3a95] Warning : Animation for bone NPC R UpperarmTwist2 [RUt2] has invalid skew/scale
        [0xabba3a95] Warning : Animation for bone NPC L Finger00 [LF00] has invalid skew/scale
        [0xabba3a95] Warning : Animation for bone NPC L Finger01 [LF01] has invalid skew/scale
        [0xabba3a95] Warning : Animation for bone NPC L Finger02 [LF02] has invalid skew/scale
        [0xabba3a95] Warning : Animation for bone NPC L Finger10 [LF10] has invalid skew/scale
        [0xabba3a95] Warning : Animation for bone NPC L Finger11 [LF11] has invalid skew/scale
        [0xabba3a95] Warning : Animation for bone NPC L Finger12 [LF12] has invalid skew/scale
        [0xabba3a95] Warning : Animation for bone NPC L Finger20 [LF20] has invalid skew/scale
        [0xabba3a95] Warning : Animation for bone NPC L Finger21 [LF21] has invalid skew/scale
        [0xabba3a95] Warning : Animation for bone NPC L Finger22 [LF22] has invalid skew/scale
        [0xabba3a95] Warning : Animation for bone NPC L Finger30 [LF30] has invalid skew/scale
        [0xabba3a95] Warning : Animation for bone NPC L Finger31 [LF31] has invalid skew/scale
        [0xabba3a95] Warning : Animation for bone NPC L Finger32 [LF32] has invalid skew/scale
        [0xabba3a95] Warning : Animation for bone NPC L Finger40 [LF40] has invalid skew/scale
        [0xabba3a95] Warning : Animation for bone NPC L Finger41 [LF41] has invalid skew/scale
        [0xabba3a95] Warning : Animation for bone NPC L Finger42 [LF42] has invalid skew/scale
        [0xabba3a95] Warning : Animation for bone NPC R Finger00 [RF00] has invalid skew/scale
        [0xabba3a95] Warning : Animation for bone NPC R Finger01 [RF01] has invalid skew/scale
        [0xabba3a95] Warning : Animation for bone NPC R Finger02 [RF02] has invalid skew/scale
        [0xabba3a95] Warning : Animation for bone NPC R Finger10 [RF10] has invalid skew/scale
        [0xabba3a95] Warning : Animation for bone NPC R Finger11 [RF11] has invalid skew/scale
        [0xabba3a95] Warning : Animation for bone NPC R Finger12 [RF12] has invalid skew/scale
        [0xabba3a95] Warning : Animation for bone NPC R Finger20 [RF20] has invalid skew/scale
        [0xabba3a95] Warning : Animation for bone NPC R Finger21 [RF21] has invalid skew/scale
        [0xabba3a95] Warning : Animation for bone NPC R Finger22 [RF22] has invalid skew/scale
        [0xabba3a95] Warning : Animation for bone NPC R Finger30 [RF30] has invalid skew/scale
        [0xabba3a95] Warning : Animation for bone NPC R Finger31 [RF31] has invalid skew/scale
        [0xabba3a95] Warning : Animation for bone NPC R Finger32 [RF32] has invalid skew/scale
        [0xabba3a95] Warning : Animation for bone NPC R Finger40 [RF40] has invalid skew/scale
        [0xabba3a95] Warning : Animation for bone NPC R Finger41 [RF41] has invalid skew/scale
        [0xabba3a95] Warning : Animation for bone NPC R Finger42 [RF42] has invalid skew/scale
         Animation 
            Length: 126.666664
            Frames: 3801
            Annotation: absent
     Extract Motion Filter 
        Motion extracted using 3801 samples
     Spline Compression Filter 
         Compression 
            Number of blocks: 15
            Size of largest block (PlayStation®3 SPU): 158320 bytes.
            Original Size: 24083136 bytes. Compressed Size: 2295548 bytes.
            Compression Ratio: 10.491236:1.
        [0xabba1e5f] Warning : Spline animation may not fit on PlayStation®3 SPU.  Try reducing the block size [if developing for PlayStation®3].
     Footstep Analysis Filter 
     Loop Animations Filter 
     Prune Types Filter 
        Removing hkxEnvironment ("Environment Data")
        Removing hkxScene ("Scene Data")
        Removing Resource Data completely.
        Removing 1 skeletons.
        Removing 0 mesh attachments.
        Removing 1 Transform and 0 Float  identity binding index arrays from 1 bindings(s)
        Removing 0 skins.
     Write to Platform Filter 
        Wrote layout for [Win32 MSVC] to file [.\exported_anim\Animaciones creadas\mt_idle.HKX].
    Finished in 00:00:04

 

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