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Wip - New Penis Mesh [Help Needed - Available Testing Version]


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Hi. I'm working in a new mesh for a nude male bottom with three diferent sizes in two shapes (Hard and Soft). I use the BLvCK-Life-Sims original part for make a new one with the same consept of Better Body. The meshes and the textures are done, the model is compatible with all skins. But I have a problem. I can't avoid the deformations of the penis area in CAS specialy changing the weight of the sim.  Someone knows who fix this?

I remove some bones and I add only for the penis area the pelvis bone. And I'm using  S4CASTools by Cmar.

 

 

 

 

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I don't know if this helps but LunarisEclipse said that the rigging for their penis mod had been "adjusted to: "b__Pelvis__", "b__L_ThighTwist__", "b__R_ThighTwist__" for a slightly more organic look in animations". If you are not already, maybe taking a look at it in Blender maybe helpful. If you need testers let me know.

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I don't know if this helps but LunarisEclipse said that the rigging for their penis mod had been "adjusted to: "b__Pelvis__", "b__L_ThighTwist__", "b__R_ThighTwist__" for a slightly more organic look in animations". If you are not already, maybe taking a look at it in Blender maybe helpful. If you need testers let me know.

 

Thank you! I will try to edit the bones again. I use blender too. But the result is not working very well.

 

Edit: Maybe is about the UV1 Morphs Data.( Stupid morphs :( ) But I Don't know how edit this and I can't find much information about it. If somone wants test the normal size for me here is the file. I'm testing it too. Dosen't looks so bad for sims of regular weight, but is not perfect.

 

Tell me wath I can change or fix about the model or the texture (Besides the obvious problems that I can not fix yet) The Name is just provitional, and it don't have Thumbnails pictures as my regular cc.

 

Also, the version is only for CAS. Is a clothing part, you need choice the best tone for the skin of your sim. For use it in WW is necesary change the clothing during the animations.

 

 

Noir and Dark Sims 4 Extreme Penis - Hard Normal - CAS.rar

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I was testing this with the animations. and is almost ok but I don't love it. Is weird how much my female sim looks like an avatar of second life...  :s  The good thing is now I have the enough videos for make a new porn channel. Is late and I'm saying nonsense. I hope find soon the way to fix the principal issues. :-/

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Guest Vaerz

I really like the look of this penis. :)

 

post-1945967-0-87349500-1495380281_thumb.gif

 

I hope it will be made usable for wicked whims in the later future. Is it possible to make it compatible with Luumiasims body hair V5?

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I really like the look of this penis. :)

 

attachicon.gifinsta016.gif

 

I hope it will be made usable for wicked whims in the later future. Is it possible to make it compatible with Luumiasims body hair V5?

 

Yes, you can use the body hair and the part at the same time, but the blending mask it will cover a part between the penis and the pelvis. And of course, after fix all the main problems I will do this compatible for WW. Also if you don´t want the blending mask I can make a version without him. Thanks for test the part in your game!

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Guest Vaerz

 

I really like the look of this penis. :)

 

attachicon.gifinsta016.gif

 

I hope it will be made usable for wicked whims in the later future. Is it possible to make it compatible with Luumiasims body hair V5?

 

Yes, you can use the body hair and the part at the same time, but the blending mask it will cover a part between the penis and the pelvis. And of course, after fix all the main problems I will do this compatible for WW. Also if you don´t want the blending mask I can make a version without him. Thanks for test the part in your game!

 

 

I would be grateful. I really appreciate the work you did with it :) 

 

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All hail Noir and Dark Sims! I just tested the file and it looks great in CAS with all the body types. I would suggest a more translucent mask or just perhaps ones without such vivid coloring to blend into the various skin-tones available.

 

As for the model, because the scrotal area is so large it does make a interesting view from behind.

 

post-1351624-0-44057700-1495550029_thumb.png             post-1351624-0-04921700-1495550063_thumb.png

 

Is it possible to anchor the pelvic area to the area in the back of the scrotum like this,

 

post-1351624-0-22588900-1495550177_thumb.png

 

so that it does not seem so free hanging but still kind of is?

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I noticed this too. Maybe I can fix it with the rigs. Also I have other problems with the model, I edit the UV1 with Blender for avoid deformations on the head of the penis with sims of big bellies, but blender brokes some normals and seams, but I don't know how prevent to this happen. If I can fix this problems I can work with the textures. And then make the version for WW. Thanks you for you support guys!

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I noticed this too. Maybe I can fix it with the rigs. Also I have other problems with the model, I edit the UV1 with Blender for avoid deformations on the head of the penis with sims of big bellies, but blender brokes some normals and seams, but I don't know how prevent to this happen. If I can fix this problems I can work with the textures. And then make the version for WW. Thanks you for you support guys!

 

Instead of adjusting the rig perhaps snapping together and the joining vertices 1/3 of the way down the scrotal area to the bottom most part of pelvis may give a better appearance of one solid mesh rather than two loosely connected. If you do not mind may I take a crack at it?

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I noticed this too. Maybe I can fix it with the rigs. Also I have other problems with the model, I edit the UV1 with Blender for avoid deformations on the head of the penis with sims of big bellies, but blender brokes some normals and seams, but I don't know how prevent to this happen. If I can fix this problems I can work with the textures. And then make the version for WW. Thanks you for you support guys!

 

Instead of adjusting the rig perhaps snapping together and the joining vertices 1/3 of the way down the scrotal area to the bottom most part of pelvis may give a better appearance of one solid mesh rather than two loosely connected. If you do not mind may I take a crack at it?

 

 

I know looks weird... I test the part with the animations, in most of them looks fine. I really doesn't bothers me the dropping balls. I could't find a joint for attach the section without get a more strange look. I work so much on the mesh and the texture, it makes me feal sad think about remove or separate some parts.

 

It took me all the day fix the broken seams and normals, fix the uv1, make more masks for the skin tones and end the hard and soft version for the big and huge size.

 

I have alredy the version of the normal size for CAS. I need fishish the others and create the versions compatibles with WW. Here are some gifs with the final version for the normal heart size and a preview of the others. The more big apparently looks more thin but is for the long size. What do you think?

post-1440322-0-99772100-1495607769_thumb.gif

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I know looks weird... I test the part with the animations, in most of them looks fine. I really doesn't bothers me the dropping balls. I couldn't find a joint for attach the section without get a more strange look. I work so much on the mesh and the texture, it makes me feel sad think about remove or separate some parts.

 

It took me all the day fix the broken seams and normals, fix the uv1, make more masks for the skin tones and end the hard and soft version for the big and huge size.

 

I have already the version of the normal size for CAS. I need finish the others and create the versions compatibles with WW. Here are some gifs with the final version for the normal heart size and a preview of the others. The more big apparently looks more thin but is for the long size. What do you think?

 

 

The strange look mainly comes from head on and slightly angled rear shots of doggy type animations, otherwise it looks awesome. At present, if your test file is the base size is already larger and longer that most existing penises in WW during my testing most of the doggy animations have fairly consistent instances of the penis going through a sim's partner and the head peeping out a bit. So either there are going to soon be a lot of extreme insertion type animations soon or you may want to play test you large sizes just to make sure they don't completely impale during most animations unless maybe people are into that sort of thing a la death by snu-snu lol.

 

As a side note, I played around with the mesh and after deleting some doubles did find a set of vertices to join.

 

So now we have this:post-1351624-0-47524600-1495632633_thumb.png

 

Instead of this:post-1351624-0-58952500-1495632662_thumb.png

 

but head on from the rear:post-1351624-0-20506600-1495632702_thumb.png and this:post-1351624-0-73551800-1495632988_thumb.png

are pretty much the same.

 

I can send you the adjusted blender file if you want.

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I know looks weird... I test the part with the animations, in most of them looks fine. I really doesn't bothers me the dropping balls. I couldn't find a joint for attach the section without get a more strange look. I work so much on the mesh and the texture, it makes me feel sad think about remove or separate some parts.

 

It took me all the day fix the broken seams and normals, fix the uv1, make more masks for the skin tones and end the hard and soft version for the big and huge size.

 

I have already the version of the normal size for CAS. I need finish the others and create the versions compatibles with WW. Here are some gifs with the final version for the normal heart size and a preview of the others. The more big apparently looks more thin but is for the long size. What do you think?

 

 

The strange look mainly comes from head on and slightly angled rear shots of doggy type animations, otherwise it looks awesome. At present, if your test file is the base size is already larger and longer that most existing penises in WW during my testing most of the doggy animations have fairly consistent instances of the penis going through a sim's partner and the head peeping out a bit. So either there are going to soon be a lot of extreme insertion type animations soon or you may want to play test you large sizes just to make sure they don't completely impale during most animations unless maybe people are into that sort of thing a la death by snu-snu lol.

 

As a side note, I played around with the mesh and after deleting some doubles did find a set of vertices to join.

 

So no we have this:attachicon.gifpost-op angle.png

 

Instead of this:attachicon.gifangle.png

 

but head on from the rear:attachicon.gifpost-op rearview.png and this:attachicon.gifrearview.png

are pretty much the same.

 

I can send you the adjusted blender file if you want.

 

 

Yes, send me the file for see wath I can do. I´ll ajust the normal size for prevent him to go through the sim body. With the last two I don't know, they are just for exibitionism and fun but they not have much use with animations.

 

 

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Guest Vaerz

 

 

I noticed this too. Maybe I can fix it with the rigs. Also I have other problems with the model, I edit the UV1 with Blender for avoid deformations on the head of the penis with sims of big bellies, but blender brokes some normals and seams, but I don't know how prevent to this happen. If I can fix this problems I can work with the textures. And then make the version for WW. Thanks you for you support guys!

 

Instead of adjusting the rig perhaps snapping together and the joining vertices 1/3 of the way down the scrotal area to the bottom most part of pelvis may give a better appearance of one solid mesh rather than two loosely connected. If you do not mind may I take a crack at it?

 

 

I know looks weird... I test the part with the animations, in most of them looks fine. I really doesn't bothers me the dropping balls. I could't find a joint for attach the section without get a more strange look. I work so much on the mesh and the texture, it makes me feal sad think about remove or separate some parts.

 

It took me all the day fix the broken seams and normals, fix the uv1, make more masks for the skin tones and end the hard and soft version for the big and huge size.

 

I have alredy the version of the normal size for CAS. I need fishish the others and create the versions compatibles with WW. Here are some gifs with the final version for the normal heart size and a preview of the others. The more big apparently looks more thin but is for the long size. What do you think?

 

 

It looks like it's coming along well. Good job :)

 

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