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Outfit Studio I need help from a skilled user please. Breast Clipping


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Hi, i'm making some convertions with Bodyslide Oufit Studio, I'm not a skilled person but rarely have issues with this. Right now i'm trying Vogue Rogue Armor but cannot get rid of this clip:

 

 

 

1zf69e0.jpg

20pujb9.jpg

 

 

 

It is not a HDT problem because all the other costumes doing fine except this one

even in bodyslide looks good but in game not

 

So in order to understand what I did wrong in Outfit Studio I'm gonna explain the old but effective method I always follow:

 

1 select New Project, select a reference and choose an outfit mesh

 

 

 

mb3cc6.jpg

121smf5.jpg

 

 

 

2 Find the other reference and delet it

 

 

 

2nqqyah.jpg

 

 

 

3 start playing with the sliders triying to get the body as close as posible with the armor mesh

 

 

 

amtj4k.jpg

uv3ub.jpg

hvqvwj.jpg

34q6zuv.jpg

 

 

 

4 make a convertion reference:

 

 

 

20f6jux.jpg

 

 

 

5 Conform All and Set Base Shape. By the way, why sometimes I got a CTD-fatal error when I "set base shape"? I have no idea :/ 

 

 

5w05sk.jpg

30mont1.jpg

xfu9zs.jpg

 

 

 

6 Load Reference to reload the same Unified UNP reference at the begining. Click Slider and Conform All

 

 

9bgdg3.jpg

124egjk.jpg

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334kql5.jpg

 

 

 

7 fixing any remaining clipping, my goal is 7BO, everything looks good so far

 

 

2ent0nc.jpg

 

 

 

8 Last step is weighting. Just right click on the meshes and Copy Bone Weights. And "Save Project As..." but not so fast... that warning of some vertices have no weighting. Just fix it...

 

 

 

2rcol05.jpg

5nkb9z.jpg

2rfd8wx.jpg

j6szz4.jpg

wtf is this...

15n85lx.jpg

2qx3k3t.jpg

4sz9l3.jpg

 

 

 

Allright, fix the weighting and save, bodyslide shows the convertion, no problem... until I open it up in game. What am I doing wrong?

 

Any Help wolud be appreciated =)

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imo u r on a wrong working process...

if your body (the reference is inside the studio), you may load the clothing (with upcoming other body)...then you first get rid of that other body...,

... after that you should try to use the tools to get the clothing mesh around the body and then you simply confirm all sliders.

 

Then I´d check out some sliders, if the clothing is always suiting to the body and if it´s well, you can first of all store that project.

 

After that process u can edit every slider and get the clothing fit to extremal settings of each slider.

And after that you should store again.

Last process is the bone/weight transfer from the body to the clothing, i mean you want the clothing to be reacting with the moves of the body.

This last step is something you need to learn and try and find your personal workaround with it as usual...

 

 

 

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imo u r on a wrong working process...

if your body (the reference is inside the studio), you may load the clothing (with upcoming other body)...then you first get rid of that other body...,

... after that you should try to use the tools to get the clothing mesh around the body and then you simply confirm all sliders.

 

Then I´d check out some sliders, if the clothing is always suiting to the body and if it´s well, you can first of all store that project.

 

After that process u can edit every slider and get the clothing fit to extremal settings of each slider.

And after that you should store again.

Last process is the bone/weight transfer from the body to the clothing, i mean you want the clothing to be reacting with the moves of the body.

This last step is something you need to learn and try and find your personal workaround with it as usual...

 

Thanks for the answer. It's weird because I always use this method, I learned that way a long and always works. I dont remember where, a video I think xD

Besides, I want to create a Bodyslide preset to share with everyone for different body types, imo your method only works for the actual body i'm using.

 

But thanks, I'll give it a try ASAP =D

 

Can you give a link to the outfit? I can try also and see if using a different method has this problem.

 

Sure, this is the armor, thanks =)

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Wtf... I tried again... same method... and it works now... i don't get it O_o

 

 

 

b52q3b.jpg

ej9zlc.jpg

 

 

 

Life's great mysteries...

 

Ok my second try with Sarah.j's  method, I wanna learn all posible methods  =D

 

 first get rid of that other body.

 

 

 

 

 

29yqypg.jpg

 

 

 

 after that you should try to use the tools to get the clothing mesh around the body

 

Isn't much more easily adapt the body to the clothes with sliders and not backwards?

 

 

bfribc.jpg

 

 

 

aggghh to much bad clipp to fix, i'm off with this method, I'm not that brilliant T-T

 

 

vrdpgg.jpg

 

 

 

But thank you so much for the help, Here's my conversion preset if anyone is interested, thanks =D

 

Vogue Rogue Bodyslide UUNP.7z

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Hi again, I have another question, this is driving me crazy because I dont know why this is happening and I don't know how to fix it, Some times when I made a "reference" and try to "Set Base Shape" or click on the button "Turn on edit mode for this slider" to set the slider to 100% this happens:

 

dpu91g.jpg

 

A Fatal Exception, why?

Not always happens but it is very annoying, how to prevent this from happening???

Any help would be appreciated =)

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Try not deleting the original body mesh until right before you are working with the weights, just click the little icon to make it invisible while you work. I've run across that problem before on some outfits and the only way I found to avoid it was leave all mesh parts intact until after conforming all the shapes.

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Try not deleting the original body mesh until right before you are working with the weights, just click the little icon to make it invisible while you work. I've run across that problem before on some outfits and the only way I found to avoid it was leave all mesh parts intact until after conforming all the shapes.

 

 

LOL it works! How could... xD

 

Thanks! the only problem is that some clothes don't come with the "reference". Once again, thank you so much =D

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20pujb9.jpg

 

2nqqyah.jpg

 

compare the thing you get in bodyslide to what there is in the nif

to avoid that you delete the weight from the nif, or copy paste in a nif with the bones you use

 

as for the missing weights

170514053154410139.jpg

 

170514053200177213.jpg

red is red

green is green

blue is blue

and nothing is nothing

 

it copy paste the reference weights, if there's no bone around, it copy paste nothing

try to copy paste weights on a helm, won't work with a reference that don't have a head

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20pujb9.jpg

 

2nqqyah.jpg

 

compare the thing you get in bodyslide to what there is in the nif

to avoid that you delete the weight from the nif, or copy paste in a nif with the bones you use

 

as for the missing weights

170514053154410139.jpg

 

170514053200177213.jpg

red is red

green is green

blue is blue

and nothing is nothing

 

it copy paste the reference weights, if there's no bone around, it copy paste nothing

try to copy paste weights on a helm, won't work with a reference that don't have a head

 

 

 

 

 

Thanks for the tips yatol =)

What's so strange about the bug is that the HDT effect "works fine", it is present in game , the armor bounce as well as the body, same time but different space, they are not synchronized in space, That's not the first time it happens but not I'm gonna pay attention to the weights im both reference and armors =D

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