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Races having distinct bodies AND armors?


Roggvir

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I wanted the Orcs to look very different, and i was surprised when i couldn't find a proper mod for this.
There are some, but unless i missed any, none of them deals with armor in a way allowing the Orcs to also use distinct armor meshes.
 
So, i made a mod which gives them special body+textures, AND armor meshes, and now the orcs can look like this:

post-594712-0-31420400-1494333770_thumb.png
while everone else looks like... well, usual.

(you can use BodySlide and your own presets to build the body, outfits, and armors for Orcs).
 
Now i am considering to push the idea further, and do the same for High/Dark Elves.
But the absence of such mods made me think that maybe nobody really wants/needs it, or maybe there is some problem i am not aware of yet (though my orcs are working great, so... i dunno), so i 'd like to hear what others think.

  • Is there already a mod that does all this?
     
  • Is it good or bad idea? is there some catch i am not aware of yet?
     
  • What other races (besides Orcs and H/D Elves) would you like to be handled this way, and how would you change them?
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Want. Definitely all humanoids. 

 

Even if there was some way of separating them out, I would want a way to dress each race a little differently, and have them built with slightly different bodies.

 

Not sure how it would affect NPC replacer mods though. Specially ones that use the default bodies (most Asian mods do so).

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Want. Definitely all humanoids. 

 

Even if there was some way of separating them out, I would want a way to dress each race a little differently, and have them built with slightly different bodies.

 

Not sure how it would affect NPC replacer mods though. Specially ones that use the default bodies (most Asian mods do so).

 

Hmm, NPC replacers...

 

I am not touching NPC records at all, so replacers should be fine.

Essentially i do 5 things:

  1. I add new Armor Addons, creating versions exclusive for given race.
  2. I edit old Armor Addons to remove the given race from them.
  3. I edit Armors to add the new Armor Addons to them.

    ...these three steps take care of the armors AND body (which is actually an "armor addon" too).

     

  4. I edit the female head part of the given race, changing its head model path to point to the race-exclusive verison, to make the heads use the intended texture.

     

  5. I edit the race record, to make it use the intended race-exclusive lips tint texture.

I just tested my Orcs addon with some random NPC replacer/beautifier, and it seems to work ok.

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I did similar with my own install.. I created an ESM and defined 3 unique body shapes with 4 sets of body/face textures, then for each body made a variant using each of the texture sets. Basically I have a busty body.. (7Base), a lithe body (UUNP Dreamgirl) and a normal body (UUNP Bathsheba). Then in my NPC overhaul I just include the ESM as a master and pick one of those bodies/texture combinations.. it makes for a MUCH more diverse skyrim. In terms of the armor, rather than creating individual sets for each body shape (which is also doable.. but time consuming). I just did it on an outfit basis.. for example I would select the busty body for exporting the miner outfit from Bodyslide and so on.

 

I have not released this as a mod in it's own right.. because honestly everyone would want different body shapes/textures and so on and gaining permissions to include all those bodies/textures would be troublesome.

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I did similar with my own install.. I created an ESM and defined 3 unique body shapes with 4 sets of body/face textures, then for each body made a variant using each of the texture sets. Basically I have a busty body.. (7Base), a lithe body (UUNP Dreamgirl) and a normal body (UUNP Bathsheba). Then in my NPC overhaul I just include the ESM as a master and pick one of those bodies/texture combinations.. it makes for a MUCH more diverse skyrim. In terms of the armor, rather than creating individual sets for each body shape (which is also doable.. but time consuming). I just did it on an outfit basis.. for example I would select the busty body for exporting the miner outfit from Bodyslide and so on.

 

I have not released this as a mod in it's own right.. because honestly everyone would want different body shapes/textures and so on and gaining permissions to include all those bodies/textures would be troublesome.

 

Oh yeah, if you did the armor editing manually, it must have been a real chore.

But thanks to the great great great Tes5Edit, it can be real quick (even when you have to put an hour or two to write the script).

 

No permissions neccessary...

I do not intend to include any bodies/textures in my mod - as you wrote, it would be difficult to get all the permissions and everyone will want to use different body/textures anyway.

My mod will only contain it's ESP plugins, and my SliderSets for BodySlide.

 

People will download any supported bodies and textures from appropriate original source.

Using TextureSets in my plugin, i don't need to edit any of the body NIFs to make them use different texture.

The only annoyance is that a separate plugin will have to exist for each supported texture pack (per each race), and the user will have to pick the one that is intended for the textures they chose to use.

But creating those plugins is just copy&paste of the default ESP, and then changing few paths in Tes5Edit, so not a big deal anyway.

 

The SliderSets are just tiny XML files telling BodySlide what NIF to use when building the outfit/body, and where to save the result.

So, i can simply provide my own sets that will only refer to any REAL BodySlide files the user will download separately from their original source.

User will download any of the supported BodySlide files from their orignal source, and then just use my SliderSets when building the bodies/outfits - they will take care of placing the resulting body/armor meshes into the correct folders where my plugin expects to find them.

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I am guessing that people who are into this type of modding, myself included, fall into two camps.  First camp uses the Bodytypes of Skryim mod (http://www.nexusmods.com/skyrim/mods/40280/?) and the second camp, like Darxider create their own plugins for personal customization.  I started in camp one and moved onto to camp two.

 

For me at least half the fun is spending a lot of time altering mods to fit how I see them, rarely does a mod just slot into my load order without some tinkering. I hope people also do that with my mod.. after all as a mod author you are just putting forward your own vision which may not mesh with others needs. I have one NPC overhaul mod which sources faces/hair/eyes etc from lots of other mods.. some from bijin, some from ordinary women, beautiful waifu's etc and others from individual followers. Not saying it is the right approach, just to me, it means I don't get file repetition and means I can filter out what I don't like such as individual hairs or eye textures and so on.

 

It's the same with textures and so on, no one texture replacer mod has the best of everything.. bit of swopping around mixing mods makes for a truly unique skyrim.

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I am guessing that people who are into this type of modding, myself included, fall into two camps.  First camp uses the Bodytypes of Skryim mod (http://www.nexusmods.com/skyrim/mods/40280/?) and the second camp, like Darxider create their own plugins for personal customization.  I started in camp one and moved onto to camp two.

 

For me at least half the fun is spending a lot of time altering mods to fit how I see them, rarely does a mod just slot into my load order without some tinkering. I hope people also do that with my mod.. after all as a mod author you are just putting forward your own vision which may not mesh with others needs. I have one NPC overhaul mod which sources faces/hair/eyes etc from lots of other mods.. some from bijin, some from ordinary women, beautiful waifu's etc and others from individual followers. Not saying it is the right approach, just to me, it means I don't get file repetition and means I can filter out what I don't like such as individual hairs or eye textures and so on.

 

It's the same with textures and so on, no one texture replacer mod has the best of everything.. bit of swopping around mixing mods makes for a truly unique skyrim.

 

 

Yup.  There is no easy way to do this kind of modding.  Bodytypes of Skyrim is not the easiest mod to make OR to play.  Yet it's not a great technical leap to go from knowing how Bodytypes mod work to making your own customization. 

 

To make a system that's even more sophisticated than Bodytypes for others would require either the author spending a lot of time working on ease of usability or leaving too much for user to do such that the mod would have much smaller user base than intended by alienating those who are not up to it incapable of using the mod and those over the technical hurdle rather do their own customization.

 

Just my 0.02.

 

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Great work !

I need something like this for my mod to work properly, what I need is for the PC to have its own armor and clothing. If you do that then you're my hero  :shy:

Thank you, but maybe i am not doing exactly what you think i am doing...

 

I am not considering to make PC special in any way.

In my mod, if PC would play as an Orc, it would have Orcs body+clothing meshes, if PC would play as Dark Elf, then it would have Dark Elf body+clothing meshes, etc.

What i think you want, is to make the player use a UNIQUE custom race - aren't there mods for that already?

 

Or maybe none of those mods for unique PC come with the possibility to also have unique PC clothing? - is that what they are all missing?

If so, i guess maybe i could try, but it wont be a priority (i think a unique PC race will be difficult to make right, because i imagine there could be a lot of quests/effects/scripts that rely on PC race to be something from vanilla game, and all these scripts will have to be changed to accomodate the possibility of custom new PC race).

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Great work !

I need something like this for my mod to work properly, what I need is for the PC to have its own armor and clothing. If you do that then you're my hero  :shy:

Thank you, but maybe i am not doing exactly what you think i am doing...

 

I am not considering to make PC special in any way.

In my mod, if PC would play as an Orc, it would have Orcs body+clothing meshes, if PC would play as Dark Elf, then it would have Dark Elf body+clothing meshes, etc.

What i think you want, is to make the player use a UNIQUE custom race - aren't there mods for that already?

 

Or maybe none of those mods for unique PC come with the possibility to also have unique PC clothing? - is that what they are all missing?

If so, i guess maybe i could try, but it wont be a priority (i think a unique PC race will be difficult to make right, because i imagine there could be a lot of quests/effects/scripts that rely on PC race to be something from vanilla game, and all these scripts will have to be changed to accomodate the possibility of custom new PC race).

 

there was a mod in oldrim called "PCEAr" which allowed different meshes of the same armor and clothes for PC and NPCs, thats what I need.  I'm not good with scripts and stuff, still I tried to do the same in Skyrim SE to no avail. Can you look into that mod to see if it can be done for Skyrim SE ?

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I like this idea. There is already a mod that does something similar for Oldrim called Unique Bodies by Race that is pretty extensive. They also have a ton of patches for different mods that add their own armors and what-not.  I found this when I was thinking about doing something similar, and ended up just porting UBBR to SSE instead.

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These mods that changing the races (stats, high, etc)... how much they can broke your game?

Also... the "SexLab & More...", is for "Oldrim", right? NOT for SSE, right?

 

All races in Skyrim have the same stats, unlike in other Elder Scrolls games. They do have different skills however.

Since this kind of mod only changes the outward appearance of the races and genders it will not change the skills. Whether or not this breaks the game depends on what mods you are using. It is almost impossible to predict whether or not this would affect a mod that adds armors or other NPC-related things.

 

SexLab Framework requires SKSE and has not been ported to Skyrim SE yet due to the lack of SKSE64. There is one Sexlab-related mod called Amorous Adventures (which is one of the best IMO) has already been ported to Skyrim SE and works with Flower Girls SE.

 

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