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Animation Guide and getting it to work in Skyrim (3ds Max)


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I'm sorry if my english can sometimes be a bit unreadable, English isn't my native language but I try my best to be gramatically correct (although I fail most of the times.)

 

If there's something else I've forgotten or can improve feel free to leave a comment and I'll try to do my best to make this guide better.

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Thanks for this. Will 3ds max 2017 totally NOT work, or just with more headaches?

 

It will probably not work, BUT if you can find the Havok Content Tools (the recommend working versions, which were made with 2010/2012 in mind), give it a try. Best case Scenario: It works. Tell the world!

 

Worst Case Scenario for you: You have 3ds max, need to uninstall Havok, and find a different workflow, like

.

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Thanks for this. Will 3ds max 2017 totally NOT work, or just with more headaches?

 

It will probably not work, BUT if you can find the Havok Content Tools (the recommend working versions, which were made with 2010/2012 in mind), give it a try. Best case Scenario: It works. Tell the world!

 

Worst Case Scenario for you: You have 3ds max, need to uninstall Havok, and find a different workflow, like

.

 

 

To above comments, I'm sorry to pop your bubble but it will not work unfortunately.

 

Ever since Microsoft bought over the Havok company they halted the distribution of the tools, for this reason there never got any havok content tools released to the public since the (I believe) 2014 version.

The 2014 version didn't work for skyrim animations and the last working Havok content tools that actually worked to get them in the right .XML format was 2012.

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I got a question:

 

In order to do this you need to delete all of the female bones, but for convenience (and a better look at the exporting preview) I'm just gonna delete all of the female files in this scene.

Just hit the layers button to pop up the window in which you can see all of the layers and unhide/unfreeze all female controllers/bones; and hide/freeze the male layers.

Afterwards just select all of the female controllers/bones/body parts and hit the delete button.

 

Isn't just going to this drop down menu:

Nn61tyc.png?1

 

and selecting one of the rigs (Rig_F or Rig_M) and pressing Delete more convenient, then going into layers menu and deleting the bones there?

It doesn't delete the meshes, but that AFAIK isn't necessary anyways when exporting (but you can do it in the drop down menu anyways if you so desire)

 

And another thing, can you show in your guide, how to swap the default better males penis from the Pornphiles rigs with SOS one?

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I got a question:

 

In order to do this you need to delete all of the female bones, but for convenience (and a better look at the exporting preview) I'm just gonna delete all of the female files in this scene.

Just hit the layers button to pop up the window in which you can see all of the layers and unhide/unfreeze all female controllers/bones; and hide/freeze the male layers.

Afterwards just select all of the female controllers/bones/body parts and hit the delete button.

 

Isn't just going to this drop down menu:

Nn61tyc.png?1

 

and selecting one of the rigs (Rig_F or Rig_M) and pressing Delete more convenient, then going into layers menu and deleting the bones there?

It doesn't delete the meshes, but that AFAIK isn't necessary anyways when exporting (but you can do it in the drop down menu anyways if you so desire)

 

And another thing, can you show in your guide, how to swap the default better males penis from the Pornphiles rigs with SOS one?

 

It is more convenient, but the paranoid in me wants to make sure everything is deleted so I prefer doing it manually within the layers.

And I'll add the swapping of the SOS penis when I figure out how the hell I did it...it's been a very long time ago since I've added them and have to toy around a bit to find out how. (I know it roughly, but not exactly anymore)

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Thanks for this. Will 3ds max 2017 totally NOT work, or just with more headaches?

 

It will probably not work, BUT if you can find the Havok Content Tools (the recommend working versions, which were made with 2010/2012 in mind), give it a try. Best case Scenario: It works. Tell the world!

 

Worst Case Scenario for you: You have 3ds max, need to uninstall Havok, and find a different workflow, like

.

 

 

To above comments, I'm sorry to pop your bubble but it will not work unfortunately.

 

Ever since Microsoft bought over the Havok company they halted the distribution of the tools, for this reason there never got any havok content tools released to the public since the (I believe) 2014 version.

The 2014 version didn't work for skyrim animations and the last working Havok content tools that actually worked to get them in the right .XML format was 2012.

 

 

DANG IT.

 

I've not been able to find a 2012 version -- I have an education license for 2017 but I haven't dl'd it yet.

 

Does Autodesk still offer it or would I have to get it from a third party?

 

Crap crap crap crap crap.

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Thanks for this. Will 3ds max 2017 totally NOT work, or just with more headaches?

 

It will probably not work, BUT if you can find the Havok Content Tools (the recommend working versions, which were made with 2010/2012 in mind), give it a try. Best case Scenario: It works. Tell the world!

 

Worst Case Scenario for you: You have 3ds max, need to uninstall Havok, and find a different workflow, like

.

 

 

To above comments, I'm sorry to pop your bubble but it will not work unfortunately.

 

Ever since Microsoft bought over the Havok company they halted the distribution of the tools, for this reason there never got any havok content tools released to the public since the (I believe) 2014 version.

The 2014 version didn't work for skyrim animations and the last working Havok content tools that actually worked to get them in the right .XML format was 2012.

 

 

DANG IT.

 

I've not been able to find a 2012 version -- I have an education license for 2017 but I haven't dl'd it yet.

 

Does Autodesk still offer it or would I have to get it from a third party?

 

Crap crap crap crap crap.

 

 

3rd party unfortunately.

But the 3rd party installers are still supported by autodesk and will lead you through an online installment with account and everything, so getting an installer from a 3rd party should be completely legal.

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I got a question:

-

 

A'rite, I've added the explanation for switching penisses to the guide.

It's in the animation part in the 2.a part.

 

 

Excellent, thanks.

Another thing. I created a pose, to compare the in game positioning with 3ds positioning of the penis, and in game it is positioned a little bit higher and a bit back, than the freshly imported in the 3ds.

I want to select and move it a bit higher and a bit back(so it matches in game exactly), but when I do that, and deselect the penis mesh, it jumps back to the original position.(this is in a standstill pose).

How do I save my "Select and Move" made changes to it permanently?

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I got a question:

-

 

A'rite, I've added the explanation for switching penisses to the guide.

It's in the animation part in the 2.a part.

 

 

Excellent, thanks.

Another thing. I created a pose, to compare the in game positioning with 3ds positioning of the penis, and in game it is positioned a little bit higher and a bit back, than the freshly imported in the 3ds.

I want to select and move it a bit higher and a bit back(so it matches in game exactly), but when I do that, and deselect the penis mesh, it jumps back to the original position.(this is in a standstill pose).

How do I save my "Select and Move" made changes to it permanently?

 

 

I don't know if this is the best method but before you import the Penis you want to use, move the male body a bit forward/backward from the starting position and then import the penis and do the steps I said.

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I don't know if this is the best method but before you import the Penis you want to use, move the male body a bit forward/backward from the starting position and then import the penis and do the steps I said.

 

 

Nice, as long as it works.

What about copy pasting rigs(or if that cant be done, getting more rigs in general), so you can have multiple actor scenes? (MMF or FFM or whatever)

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I don't know if this is the best method but before you import the Penis you want to use, move the male body a bit forward/backward from the starting position and then import the penis and do the steps I said.

 

 

Nice, as long as it works.

What about copy pasting rigs(or if that cant be done, getting more rigs in general), so you can have multiple actor scenes? (MMF or FFM or whatever)

 

 

That was indeed something I forgot to add.

I've added it now in the second part of the guide and cleaned up the guide a bit.

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I'm sorry if my english can sometimes be a bit unreadable, English isn't my native language but I try my best to be gramatically correct (although I fail most of the times.

 

If there's something else I've forgotten or can improve feel free to leave a comment and I'll try to do my best to make this guide better.

Your English and instructions are pretty clear and concise. It is an excellent tutorial and I look forward to additional content.

 

Now for me to end up with a shit ton of time, A installer, and even more patience to do this. lol.

 

Jokes aside, this is great. One possible option you might want to do in the future is to work this on Word or something similar, export to PDF versions as you work through your tutorial. Then you can add photos etc and other important info as you go along and edit it as needed. If you ever decided to add info for other games or such later... you could then create a chapter for the needed changes provided the reader understands the current info. ;) It can grow with you as you have time to develop.

 

The PDF could be uploaded here on the downloads (Possibly) uploaded to Google Docs or whatever. Then you can use the OP for general introductions, coverage, and possibly plugin links/downloads and even some custom rigs or other important info that can't be transferred into the PDF.

 

I did a lighter version of this for the SCR Resources Tutorial I created. Had it gotten larger or needs to get larger in the future, then I would add that info onto the PDF and just note it in the OP somewhere.

 

In any case it is great that you are doing this.

I was wondering if this thread could get a stikey or moved to tutorial section http://www.loverslab.com/forum/29-tutorials-guides/ right now it will be buried pretty quick under the Adult section of skyrim and other animators may not find your post.

 

Seconded.

It would be a shame to loose this under an onslaught of other post.

 

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Oh dang this actually got stickied  :lol:

 

 

 

Jokes aside, this is great. One possible option you might want to do in the future is to work this on Word or something similar, export to PDF versions as you work through your tutorial. Then you can add photos etc and other important info as you go along and edit it as needed. If you ever decided to add info for other games or such later... you could then create a chapter for the needed changes provided the reader understands the current info. ;) It can grow with you as you have time to develop.

 

The PDF could be uploaded here on the downloads (Possibly) uploaded to Google Docs or whatever. Then you can use the OP for general introductions, coverage, and possibly plugin links/downloads and even some custom rigs or other important info that can't be transferred into the PDF.

 

I did a lighter version of this for the SCR Resources Tutorial I created. Had it gotten larger or needs to get larger in the future, then I would add that info onto the PDF and just note it in the OP somewhere.

 

In any case it is great that you are doing this.


I was wondering if this thread could get a stikey or moved to tutorial section http://www.loverslab.com/forum/29-tutorials-guides/ right now it will be buried pretty quick under the Adult section of skyrim and other animators may not find your post.

 

Seconded.

It would be a shame to loose this under an onslaught of other post.
 

 

 

And yeah I'll high likely make a pdf/word file of this guide, but for now there are still some things I want to add before I do that.

I'm switching a bit between writing this guide and animating myself so it just kinda depends on which one I want to do at that moment.

 

At least it sounds like it's helpful to other people, I've tried to make this guide a somewhat "guide for dummies" with mainly all the information in it which I was struggling with when I was completely unknowledged in animating.

 

I'll add a dummy version of rydin's SLAL guide soonish.

Link to comment

Oh dang this actually got stickied  :lol:

 

 

 

Jokes aside, this is great. One possible option you might want to do in the future is to work this on Word or something similar, export to PDF versions as you work through your tutorial. Then you can add photos etc and other important info as you go along and edit it as needed. If you ever decided to add info for other games or such later... you could then create a chapter for the needed changes provided the reader understands the current info. ;) It can grow with you as you have time to develop.

 

The PDF could be uploaded here on the downloads (Possibly) uploaded to Google Docs or whatever. Then you can use the OP for general introductions, coverage, and possibly plugin links/downloads and even some custom rigs or other important info that can't be transferred into the PDF.

 

I did a lighter version of this for the SCR Resources Tutorial I created. Had it gotten larger or needs to get larger in the future, then I would add that info onto the PDF and just note it in the OP somewhere.

 

In any case it is great that you are doing this.

I was wondering if this thread could get a stikey or moved to tutorial section http://www.loverslab.com/forum/29-tutorials-guides/ right now it will be buried pretty quick under the Adult section of skyrim and other animators may not find your post.

 

Seconded.

It would be a shame to loose this under an onslaught of other post.

 

 

 

And yeah I'll high likely make a pdf/word file of this guide, but for now there are still some things I want to add before I do that.

I'm switching a bit between writing this guide and animating myself so it just kinda depends on which one I want to do at that moment.

 

At least it sounds like it's helpful to other people, I've tried to make this guide a somewhat "guide for dummies" with mainly all the information in it which I was struggling with when I was completely unknowledged in animating.

 

I'll add a dummy version of rydin's SLAL guide soonish.

 

If you do the PDF and build on this you can build on the dummies to Pro. keep on adding more and more complex ideas and concepts as the person learns. Perhaps even a project from start to finish that people can do to check their work and make sure they have the needed info and learn by actually doing. :)

 

But, yes.. even reading this helps me and I haven't even gotten the program or done a single step to do an animation. I have an overview and with this I can actually understand how some of the parts work together that I didn't before.

 

Keep up the good work

 

 

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