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Znaroks Animations with SLAL pack(SSE version included)


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Won't be able to test it again for a day or so, but it may be difficult to capture it in a screenshot.  If you stare at the male's left foot like a hawk you may be able to spot it "flash" as it gets displaced to a completely different angle.  If not, it may be a skeleton issue on my end or something that only shows up at certain framerates (especially since nobody else has mentioned it yet).

 

 

That could be caused by the in game Foot IK adjustment.  If the foot is clipping the terrain, Foot Ik tries to adjust it and that can indeed cause a jump or twist.  Unfortunately there isn't anything the animator can do to adjust for that. If the animation plays fine on a flat surface, then it isn't a problem within the animation.

 

 

 

I was about to say the same thing I had the same problem with a Nibbles anim but I know it's caused by that because when I uninstaled Foot Ik it didn't do it anymore.

PS: Znaroks I saw you saying that you are trying to find an easy way to upload previews, try asking Nibbles or Anub (maybe he will help you because I liked the way he uploaded them). Just a ideea ;)

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I was about to say the same thing I had the same problem with a Nibbles anim but I know it's caused by that because when I uninstaled Foot Ik it didn't do it anymore.

PS: Znaroks I saw you saying that you are trying to find an easy way to upload previews, try asking Nibbles or Anub (maybe he will help you because I liked the way he uploaded them). Just a ideea ;)

 

 

The animations are available in the download section, anyone who has 3ds max and the know-how about making previews is free to make them, it would be pretty great if someone would.

I can post them on the OP afterwards. 

 

ahhh, the elusive boobjob animations and an aggresive one too. Good work, just needs some previews now. speaking of rare animations would you do some breastfeeding animations? perhaps a threesome variant? much appreciated.

 

I'm planning on making a aggressive MMF boobjob right now actually.

I really enjoy boobjobs, but I can't think of many ways they can be ''played out'', especially aggressively, so they all don't look the same. So do tell if you have any ideas or anime videos/porn's or whatever, where It's done in a cool way.

I'll think about breastfeeding.

Thanks.

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I remember having the same issue in the past, there is sudden jerking/twitching on certain frame. Took me days to figured out it was caused by messed up ipo curves (using blender). Might be wrong but you might want to check the animation curve.

 

And you might want to use -AVbHumanoidFootIKDisable parameter through FNIS, it act same as Foot IK, trust me, it help. I've used it with all my animations and your animations too, the downside is, you'll need to rotate the animation (sexlab "U" key for rotate) ingame one or two times to enable the effect. For documentation how to use it, check darkconsole blog, big thanks to him.

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ahhh, the elusive boobjob animations and an aggresive one too. Good work, just needs some previews now. speaking of rare animations would you do some breastfeeding animations? perhaps a threesome variant? much appreciated.

 

I'm planning on making a aggressive MMF boobjob right now actually.

I really enjoy boobjobs, but I can't think of many ways they can be ''played out'', especially aggressively, so they all don't look the same. So do tell if you have any ideas or anime videos/porn's or whatever, where It's done in a cool way.

I'll think about breastfeeding.

Thanks.

 

 

lol, i don't think MMF boobjobs would work unless you put em in funny positions or they are taking turns. what you could do is make it so that a guy is on her boobs while the other is getting a blowjob or fucking her pussy, i'd go with the former. meanwhile in breastfeeding, since females have two boobs it just becomes natural for a threesome, ya?  :D But ya i got plenty of ideas so if you need more i can post them. i actually considered doing some animations myself but don't know how complicated it is to make them.

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Won't be able to test it again for a day or so, but it may be difficult to capture it in a screenshot.  If you stare at the male's left foot like a hawk you may be able to spot it "flash" as it gets displaced to a completely different angle.  If not, it may be a skeleton issue on my end or something that only shows up at certain framerates (especially since nobody else has mentioned it yet).

 

 

That could be caused by the in game Foot IK adjustment.  If the foot is clipping the terrain, Foot Ik tries to adjust it and that can indeed cause a jump or twist.  Unfortunately there isn't anything the animator can do to adjust for that. If the animation plays fine on a flat surface, then it isn't a problem within the animation.

 

 

 

I was about to say the same thing I had the same problem with a Nibbles anim but I know it's caused by that because when I uninstaled Foot Ik it didn't do it anymore.

PS: Znaroks I saw you saying that you are trying to find an easy way to upload previews, try asking Nibbles or Anub (maybe he will help you because I liked the way he uploaded them). Just a ideea ;)

 

 

Honestly this is probably the culprit, when I test again I'll be sure to do it on a completely flat surface (original test was in the Solitude Imperials practice yard, which I'm not convinced is 100% flat).

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The animations are available in the download section, anyone who has 3ds max and the know-how about making previews is free to make them, it would be pretty great if someone would.

I can post them on the OP afterwards. 

 

Hello,

 

If you want one advice or the other...
To export a render:
 
Open menu -> "Rendering" -> "Render Setup"
---
*A window appear.. (render setup)
---
Time output:
Tick "Active time segment"
---
Output size:
The resolution you want
---
*Ignore to ->
---
Render output:
Click "Files"
Save as "yourfile" .avi
On the mjpeg screen, click ok and ok to save the file.
---
On render setup window again:
Click on big lower "Render" button.
---
Enjoy
---
Convert your avi to gif, or webm if they are bigger.
 
There are a lot of other parameters but you have enough to do some previews.
 
I prefer to explain to you how to export rather than to do them.
I think it's good if you can be a little more autonomous to show your stuff,
It's something simple that takes a few minutes to export.

This is also how you will learn how to use the tools.  ;)

 

Good luck and courage, because if you really like that, it will be like a drug.. and you will think only to that. lol

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You did something wrong. Animations don't crash your game unless there's too many of them going on. Did you even run FNIS?

If the fnis work well (= no error and 0 stuff) thats mean there is no probleme with the animation i have a lot of animation (creature include) but until now it's worked well even with this mod.So if the fnis said me it's ok it's oh right?

 

So why it crash i could be about the computer itself?

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Once you've got a ton of animations installed in your game, you run the risk of the save file becoming unstable. This mod might have just been your tipping point.

 

There's workarounds, though. Crash Fixes, ENB. If your save is really messed up, try this: when you load up the game and you're in the main menu, bring up the console and type 'coc qasmoke'. That will load you into a dungeon as a generic level one character. From there, load your save. That might work.

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Ok guys, a quick update - 1.1.

I managed to generate previews per komotor's instructions, they are a bit wonky tho(have different camera distances). You might need binoculars to see them, but should give you the general idea of animations.(I'll work on my preview game)

 

No new animations atm, however I did some improvements on existing ones.

-SOS penis should be going a lot more preciselly into the females mouth now and the males hand shouldn't be going inside females head in some stages in ForcedBJ

-SOS penis should be more betweens the boobs in ForcedBoobJob now, rather than leaning towards and inside the left breast, also some minor adjustments on legs etc.

 

New pack with the adjustments is in downloads.

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Tried them out. Best boobjob animation there is. Blowjob is great too.

 

For a first try these are top of the line. There was some glitching on the leg at some stages, but not a big problem.

 

Hoping to see more from you in the future...

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Hi znakroks, i checked you 3ds max files and noticed that you struggle with making hands align to other actors during grabing or holding. Remmber that you can atach hand controller to the bone resposible for the 2nd actor body part that is grabed. It will follow it then without you having to do anything. You just need to bake the animation before export. It will save you alot of trouble ina future.

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Once you've got a ton of animations installed in your game, you run the risk of the save file becoming unstable. This mod might have just been your tipping point.

 

There's workarounds, though. Crash Fixes, ENB. If your save is really messed up, try this: when you load up the game and you're in the main menu, bring up the console and type 'coc qasmoke'. That will load you into a dungeon as a generic level one character. From there, load your save. That might work.

 

Crash fixes v12 on nexus has eliminated 99% of my crashes.  I'm at lvl 48 with 471 char anims and a few hundred or so creature anims with zero issues.  I usually have to load a previous save (cleared red belly mine, small area, no other npcs) then load my current savefile.  Works like a charm!

 

Sorry for the apropos delay, work/RL has been very very busy.  Hopefully today.

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Hi znakroks, i checked you 3ds max files and noticed that you struggle with making hands align to other actors during grabing or holding. Remmber that you can atach hand controller to the bone resposible for the 2nd actor body part that is grabed. It will follow it then without you having to do anything. You just need to bake the animation before export. It will save you alot of trouble ina future.

 

Oh god yes, I knew there probably was a way to do it, but I wasn't sure how to phrase it properly so I can google it. Would saved me so much time.

Thanks for mentioning it.

 

Can you explain to me in a basic way how to do this? (attach the controller to a bone)

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Top left coner there are buttons that look like 2 chains , one is broken. Broken one is "disatach" , it come useful when you dont want hands to move with the torso for example. The other one is "atach". You go into layers manu and set female bones to be visable. Then you select the hand controller and click the 'atach" button and then hold and move the line that will apear right into the bone. Realese the button and now they are joined togheter.

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Top left coner there are buttons that look like 2 chains , one is broken. Broken one is "disatach" , it come useful when you dont want hands to move with the torso for example. The other one is "atach". You go into layers manu and set female bones to be visable. Then you select the hand controller and click the 'atach" button and then hold and move the line that will apear right into the bone. Realese the button and now they are joined togheter.

 

Thanks, I'm surprised CEO 0S didn't include in any of his tutorials (or maybe I didn't notice it).

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Top left coner there are buttons that look like 2 chains , one is broken. Broken one is "disatach" , it come useful when you dont want hands to move with the torso for example. The other one is "atach". You go into layers manu and set female bones to be visable. Then you select the hand controller and click the 'atach" button and then hold and move the line that will apear right into the bone. Realese the button and now they are joined togheter.

 

Thanks, I'm surprised CEO 0S didn't include in any of his tutorials (or maybe I didn't notice it).

 

I do not think he uses it like that.
This is great for small loops, but if you want to make more complex and natural movements you will have a hard time using this technique.
But yes absolutely, for small loops it is very good and simplifies your task.
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Yes ceo did not use it at all, actually i discovered it for myself at the time that he was most active and presented it to him same way ive presented it to you here. I wrote a guide about it, its somwehre on loverslab. Its outdated tho as i wrote it when i didnt fully understood the process. Kom is right that it is only usefull for simple loops but that what most sexlab anims are.

Juts remmber about baking before you export or the hands will not follow in game.

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Juts remmber about baking before you export or the hands will not follow in game.

 

What is baking animations and how do I do it?

 

It's like copy/adapt/paste keyframes from things to another.

 

Search bake animation, it's like everething in Max, you have multiple way to do things.

And the best way is the one that suits you.

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