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Zelda - Breath of the Wild for Wii U and Nintendo Switch


Bazinga

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Weird, is there really no thread for this? ...

 

Anyway, as promised I really did it, I bought an over 4 years old console just to play one game.

It's not any game though, according to Metacritic it's one of the best reviewed games of all time, even very close to Ocarina of Time.

 

Anyway, both arrived today ... or rather yesterday ... and I started playing a bit. So far I'm pretty much overwhelmed, struggling with the gamepad (it's a bit too heavy for my taste) and trying to figure out combat / cooking / shrine puzzles / navigating the world ... everything. The game doesn't hold my hand on any of that btw, which is something I really appreciate. Modern game designers never really seemed to get that, endless tutorials for everything is gameplay for zombies, figuring out mechanics on your own is where the fun is (unless it's Dwarf Fortress, that's just madness).

And replacing most of the even more annoying predistributed map markers with that telemetry stuff, now that's both fun and rewarding exploration, love it.

 

The game also looks freaking beautiful even on that old console. The world is varied, really huge and completely open from shortly after the start (you have to clear the starting area before it opens up but that doesn't take long).

But it's still no pointless hiking simulator, high level enemies make sure that you don't just walk wherever and take whatever you want (think Gothic). And the survival aspect with different climates adds to that too.

Can't find anything bad in the few hours I played. I'm especially digging the way systems interact with each other, there is just so much stuff to experiment with.

For example I didn't know how to dive and I really wanted to get to that treasure chest down there...

Turns out you can't dive but there's still a way to get it. Puzzle time!  :D

 

So as you can see I'm enjoying this very much so far. 

And I hope that there isn't a time limit, I just wanna fool around in this sandbox and have fun.  :)

 

So what do you guys think? Any of you playing this right now?

And what was the weirdest stuff you encountered or did so far? Anything you want to share that you are a bit proud of, like beating a difficult enemy early or finding a hidden treasure?

 

death count in the first 4 hours: 3 (drowned, shot, clubbed)

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There's no thread for it because it's A:

 

Covered from head to foot in nintendo fan polarization

 

 

 

good reviews

 

Not even going to comment on that one

 

B: basically a super repetitive and super grindy version of dragon's dogma with way less content and way more repetition. Since LL is pretty big on story type stuff and headcanon and 'roleplaying' (quotes are there for several reasons), there's basically none present in the game, you're supposed to be enthralled by the mechanics and worldspace, and the mechanics and world space are very very very VERY repetitive.

 

And so are the mechanics.

 

While those mechanics are polished to a mirror finish and super sleek sheen as Nintendo games always are, you're doing the same four thing a lot. a lot a lot. Muchos a lottos.

 

It's pretty much like getting a blowjob from a 45 year old porn star, the mechanics are top notch, but there's no spark of enthusiasm, no soul and no history. It's also hyper derivative of Dragon's Dogma with some crafting thrown in.

 

Also the hyper screechy ultra polarized fanbase is not helping the game's reception, objectively speaking.

 

 

 

 

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Played Wind Waker and Twilight Princess back in the day. Pretty much enjoyed my time with them though I don't really consider myself a fan of the series, well not enough to buy a console just for one game at least. That might change if a Monster Hunter game comes to the Switch though I highly doubt it would.

 

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I see, wrong crowd.  :lol:

 

The Legend of Zelda Is not my case!
1.) this is a comic-like game, that is more suitable for children and adolescents.
2.) Out this age I am now really Get out.

And I'm too old to care if someone thinks that I'm too old to do something. If that makes sense. ^^

 

@27X

Seems like you played it longer than me, because so far it isn't repetitive at all, quite the contrary.

Will see if that changes after I mastered the systems (which I really dig).

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I'd rather wait until the Switch gets enough games to be worth buying rather than to buy it for a single game or to buy the sub-optimal version of Breath of the Wild for the WiiU.

There's nothing suboptimal about that version. Except for the resolution (720p instead of 900p but these are stylized cartoon graphics so who cares) they are the same.

And I still hope that scrapping the Wii U controller touchscreen support ... which was a very transparent dick move just to sell a newer console with an inferior control scheme btw ... I'm still hoping that they will change that back down the road.

 

One thing is shit about the Wii U gamepad controls though. Try dashing and then jumping, nearly impossible without triggering a jump attack instead.

 

But so far I didn't even need to do dash jumps and hopefully it will stay that way.

 

I'm now officially in love with the mechanics btw. Using my own makeshift bomber (paraglider plus bombs) to decimate enemy groups, playing baseball by sending a rock thrown at me back to the pitcher, sneaking up on wildlife to ride it (not what you are thinking!) just for the heck of it ... the attention to detail and the system interactions are fantastic. :)

 

Just look at this:

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shitty ass zelda game i dont like the whole weapon break idea and i hate it even more that they gave the master sword a time limit on how long you can use it. i was reall looking forward to this game but since i read and heard info about this game and what was in it, it turned me off on wanting to try it sp fuck you shitendo for somewhat ruining zelda even if this game got perfect scores

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Poured over 150 hours of my life in under 3 weeks into the Wii U version.

 

The ending was fucking shit. The Ganon designs and fights were shit. The Divine Beasts were not worth saving.

 

Oh well, I still need to find 13 more shrines, over 600 Koroks, fight more Silver Lynels (the real bosses of the game) and hope to top my 101 damage Royal Guard Claymore in terms of damage.

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No, it isn't.

Even other famous game designers gush over this like little kids on Christmas Eve.

 

It's the first open world game done right, nothing less.

It focusses on gameplay and an unprecedented freedom of exploration whereas The Witcher 3 forced an admittedly great story (much better than in this game here) into an open world where it didn't belong.

Dunno where to put Skyrim relative to both tbh. It has a better crafted open world than The Witcher 3 (exploration is free and not level-gated and sometimes rewarding) but the levelscaled loot, subpar gameplay (it's repetitive af and extremely broken) and the beyond retarded story destroy it all. But the world building is nice nonetheless.

 

Also remember "emergent gameplay", that buzzword they threw around all the time a few years ago?

This game allows for it in spades. And not just silly shit like the Skyrim bucket over the head to be able to steal things in front of a shop owner example.

The sophisticated physics engine with its tools and rules allows for a lot of ways to approach most encounters or challenges.

Ever used a metallic cube or treasure chest to kill a whole enemy group by just swinging it around with the magnet like a club? Or felled a tree and rolled it down the hill to kill them all?

Too bad many people just lack the wits to use these tools and have fun with them. I'm seeing too many videos where they just draw their weapon and chop away at the enemies in every encounter.

And then they cry like babies because weapons break too often. Which simply isn't true, you find too many weapons to take them all with you no matter how you play it (every single killed enemy drops his weapon) and the ones you pick up are always good enough (because this game has levelscaling in its encounters too) for the challenges ahead. How can anyone not figure out that finding that one super awesome weapon of doom is not a goal in this game? It telegraphs it at every occasion and breaking weapons is even an intended mechanic to trigger critical hits.

 

The means of traveling across the map are also more fun than I ever encountered in any other game. Wanna get to some far away tower, shrine or other point of interest? Why not teleport to a nearby shrine on higher ground, climb the next mountain top, take a breathtaking look around and discover new things, get distracted by them and go there instead and then paraglide a big part of the distance, land on your shield and surf down the rest of the hillside, then call your horsey and use it to travel the rest of the way? Every part of this involves well thought through mechanics that are simply fun.

 

@ Kamen Rider Kuuga:

150 hours? So you obviously liked something. Why not talk about that too?

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This is why Breath Of The Wild is so much fun:

 

 

One of the things that I most enjoy in gaming is the opportunity to make one's own stories or to screw around with the physics engine and game mechanics as much as possible and Breath of the Wild does look to have the potential for doing both to a decent degree. 

Too bad that Nintendo won't develop games for PC. The modding potential would be vast. 

Also, if they did, we might have gotten Bayonetta 2 on PC.

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Kinda funny that he chose to compare it to Horizon Zero Dawn rather than The Witcher 3.

 

Pretty obvious which is the better game so the comparison is pointless. Heck comparing it to Dark Souls is more appropriate since it has some Zelda-esque elements. Horizon Zero Dawn? Really?

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Kinda funny that he chose to compare it to Horizon Zero Dawn rather than The Witcher 3. lol

The Witcher 3 and TLoZBoTW  don't really have many similar game mechanics nor are they necessarily in the exact same genre so the comparison wouldn't demonstrate much of worth (outside of showing either game's obvious superiority over the other in one area or another, be it in open-world gameplay or story presentation). 

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Someone figured out how to paraglide from one end of the map to the other in one go.

 

Münchhausen physics at its best.  :lol:

 

The way people constantly come up with new discoveries reminds me of Morrowind spell crafting a bit. That was a nice little toolkit too, even though ridiculously OP.

Just like this physics system here. But here it works the other way around, it starts out overpowered but becomes less helpful the tougher the enemies get. But it's still good enough to soften them up later on.

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The weapon durability system in the game is absolute horse shit, any game with a system that breaks weapons should allow you to repair them as well. I don't give two shits that the game is dripping with weapons and good ones can be found at the drop of a hat, if you're going to make shit break, give me an option to fix them.

 

The durability system also basically nerfed the Master Sword to the point of uselessness. The game claims that using it too much makes the sword "forget its purpose," which in this game is to defeat Malice infested creatures. So the Master Sword is no longer a sword that seals evil, it's just a sword that kills robots and works in the mostly lackluster dungeons and remains one of the most horribly weak pieces of shit outside of super early game trash weapons like Boko Clubs. Worse, even when using it against Malice creatures, the thing still snaps in half easily and doesn't even gain that much power compared to other weapons I can get from super easy trash so called minibosses like the Hinox, which with Barbarian Armor kills Guardians and what not faster than the Master Sword ever could. The so called legendary sword has found itself breaking ore rocks and chopping down trees because I don't feel like carrying around axes or sledgehammers to do it while my bows and plentiful 80+ damage weapons shred every monster from here to just short of Termina.

 

With the shrines, they went with numbers over quality and it really shows. Easily one half of them could have been rolled into maybe twenty decently sized mini dungeons, but as they stand, many are of a puzzle quality that assumes you're a brain damaged toddler.

 

The actual dungeons... come on, are you kidding me? Hyrule Castle is the only one worth a damn, the other four are variations of figuring out how tilting things make paths. The bosses in them are the most piss poor excuses this side of final form Ganon, who is the least threatening thing in any game not designed to have fluffy kittens that you pet with a stylus.

 

The enemies... so which is your favorite, the three recolors of the Bokoblins, the three recolors of Moblins, the seven types of Lizalfos, the four types of Keese or the whopping four types of Stal, three of which are just a Bokovlin, a Moblin and a Lizalfos while the last is a not hostile Stalhorse? How about the three floating heads of the Bokoblin, Moblin and Lizalfos that you rarely ever see? How about those three Hinox recolors, the three Lynel recolors, the five vaguely different types of Talus, the single Molduga type or the cunningly crafted STALnox, which is just a skeleton Hinox? But let's not forget the Guardians! The four slightly harder Scout versions, the Stalker, the stationary Decayed, the other stationary Turret, the one that flies around in the sky being the least threatening thing ever because you actively have to get it to even notice you or the one time only Sentry that is worthless on its own?

 

The world... it's a little too big, honestly, especially for what they put into it. The map could have been shrunk down by a quarter and it would feel far better. Again, they went for quantity over quality, and large pieces of the map are just... empty. Scale is only impressive when you're not actively exploring it and realizing that there's nothing at all beyond some animals you can hunt.

 

The game has glaring flaws, some of which I do hope get addressed by DLC. I would love to see many more enemy types, I would love to see much more complex shrines if they get around to it, I would love a more expansive dungeon like Hyrule Castle, which I had a blast exploring and finding all sorts of ways around everything and scaling its very highest point, then paragliding my way down. Even if the world feels empty, I still had a blast being an idiot and climbing every fucking mountain because I could, goddamnit. If they make a sequel, I hope they take what they learned here, complete with the engine and assets and expand immensely.

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The weapon durability system in the game is absolute horse shit, any game with a system that breaks weapons should allow you to repair them as well. I don't give two shits that the game is dripping with weapons and good ones can be found at the drop of a hat, if you're going to make shit break, give me an option to fix them.

Why?

What do you gain from it except for degenerate gameplay where you just stick with the weapon with the highest DPS output and beat everything into submission with it for the next 100 hours after you found it?

This is a completely open world. If you want to farm high DPS weapons very early you can. But you can't keep them forever for very obvious reasons.

Other games balance this shit by either not letting you equip high level weapons that you found early (Witcher 3), by not even spawning them (Bethesda games) or by simply not yet allowing you to go wherever you can find them (most games ever). This game here does none of that arbitrary shit and doesn't levelgate you but balances it with the weapon breaking system. And you smarty pants still complain like you know better how to solve this age old open world game design problem. Yeah sure, give me a fucking break.

 

Agree on the lack of enemy types. But the ones that are in it have pretty amusing and sometimes impressive AI behavior.

 

Completely disagree on the world feeling empty. Imo content density is nailed perfectly for an open world game where you are actually encouraged to go exploring. Far better than Skyrim for example where the next encounter or dungeon is just behind the next corner or hill top. In the new Zelda you actually look out for landmarks and stuff like that.

 

Dungeons are fine, but yeah, there could be more. But I guess they concentrated on the overworld map (fantastic) and shrines (which are mostly great, especially compared to what braindead shit the competition offers) this time.

 

Complaining about stuff that's not in a game only makes sense if that stuff gets replaced with something inferior, which isn't the case here imo. This unprecedented open world and its physics toolset alone are a feat.

Who fucking cares if it plays like a traditional Zelda game. The formula got stale anyway, fans complained about that too. Now some people complain about the departure from it.

Big fucking deal. Someone is always complaining, so is life.

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