Jump to content

How to turn off collision for a dodge animation?


Art_B

Recommended Posts

 

Hello I am working on a simple dodge animation for a custom creature, but want to turn off collision while it plays, because melee attacks have really long range and hit anyway. Is there a way to do this?
 
I looked for a  text key that does it but did not find any.
 

 

by scripts (OBSE)

 

setdisableglobalcollision 1 - for Player

NPC.CON_TCL - for NPCs

But you will have problems with the Z coordinate in the open world 

 

or better - Actor.setghost 1

=======

I do not think you can do it by keys???

 

It is better to displace the actor's collision in the animation itself.

 

Link to comment

Archived

This topic is now archived and is closed to further replies.

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...

Important Information

We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue. For more information, see our Privacy Policy & Terms of Use