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Good Quest Mods for Different Player Characters


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Which quest mods are ideal for which kinds of characters... I'm putting together a list, I figure this could help people looking for spoiler-free ways to choose quest mods... 

 

Archer

  • Voyage to the Dreamborne Isles

Mage

  • Dwemertech
  • Spectraverse
  • Summerset Isles (follows Mage Guild questline)
  • Undeath (for necromancer)
  • Winterhold Rebuild

Thief / Assassin (Stealth / Sneak)

  • Agent of Righteous Might (has several missions requiring stealth)
  • Aldmeri Domain - Fight against the Thalmor III
  • Arissa (follower)
  • Brotherhood of Old (follows Dark Brotherhood questline) (recommended!)
  • Dark Brotherhood Resurrection (follows Dark Brotherhood questline)
  • Grey Cowl of Nocturnal (ideal for thief)

Warrior

  • Immersive Idiots - Roderick Redbeard (follows Companions questline)
  • Pit Fighter
  • Vigilant (rewards are many heavy armors)

BY RACE...

 

Nord

  • Blood of the Nord (follows Civil War) (recommended!)
  • Helgen Reborn (could be any race, but seems more meaningful for a Nord)
Orc
  • Adal Matar - Fight against the Thalmor I
 
ANY PLAYER CHARACTER
  • Beyond Reach (not good for orc) (recommended!)
  • Beyond Skyrim: Bruma (recommended!)
  • The Forgotten City (recommended!)
  • Clockwork Tower (best for scholars of Dwemer culture)
  • Dragon Break
  • Falskaar (but maybe not best for thief)
  • A Forsworn Story (best for mage or warrior)
  • Here There Be Monsters (not best for thief)
  • Legacy of the Dragonborn (best for completionists)
  • The Rabbit Hole (arena-style mod, maybe not best for thief)
  • Wheels of Lull
 
Here are other popular/well-reviewed mods that I've collected from my Google research. Anyone got suggestions for what type of character they're good for? (many may be good for any playstyle/character)
  • Bhruce Hammar
  • Darkend
  • Descent into Madness
  • Dragon Under Whiterun
  • Interesting NPCs Main Quest
  • Molag Bal's Inferno
  • Moon & Star
  • Moonpaths to Elswyr
  • Rigmor of bruma
  • Sea of Ghosts
  • Shadow of Meresis
  • Sulfur and Fire
  • Wyrmstooth

 

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I can add some additional information for the following three quest mods, although all of them are viable for different RPs/ play styles: 

 

  • Beyond Reach: Your PC will act together with some quest NPCs who are mostly attacker (warrior) s in the later part of main quest line, although they'll be not so powerful enough to overwhelm enemies at ease. There are also some infiltrating mission (sub) quests that are especially suitable for stealth characters. On the other hand, in the latest version (v 3.97), Orc PC will take alternative route (although probably still in WIP) of the main quest line, not the normal one.
  • Forgotten City: Since the plot line basically proceeds as investigations, so thief/ stealth skills like speech-craft/ stealth/ lock-picking will be very important for your characters.  Also some alchemist potions/ alteration spells may be useful especially you install some hardcore mods. Quest items you have to wear as a complete set in order to have the best ending belong to the category of heavy armor, though.
  • Vigilant:  While the quest itself can allow almost any style, many additional armors are mainly heavy armors.

 

[added]: Some new quest (?) mods not mentioned above: 

  • Clockwork (Clockwork Castle) (http://www.nexusmods.com/skyrim/mods/77809/): steam-punk/ victorian style castle with a series of quests concerning the its history/maintenance. Any PC style will be OK, but scholar-like PC who are interested in Dwemer culture would be preferable.
  • Immersive Idiots - Roderick Redbeard (http://www.nexusmods.com/skyrim/mods/61441/): requires PC's completion of the Companion quest line, so mainly suitable for (non-beast race) warrior play style.
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Dragon Break can be played by pretty much any style of character.  (the version I had you had to have some type of waterbreathing though).

 

 

the Rabbit Hole ( http://www.nexusmods.com/skyrim/mods/34106/ ) is not a quest mod, but is an Arena style battle mod

 

for anyone who wants a SERIOUS challenge he or she can try to beat all 50 levels of it.

 

when playing it you go in with what you carry and there are 50 levels to fight through, after beating 5 levels you can leave though, but when you go in again you start at level 1 every time.

 

 

 

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I played only part of Wheels of Lull and it seems to have a little bit of every style mixed in.  It is fun, it is kooky, it is a bit fourth wall breaking. It is clearly made for the "Dragonborn hero" of sorts. Something of a protector of the clockwork of the world type thing. So yeah, It has dwemer written all over it. With Zelda type bosses. I would still recommend decent combat skills, something around 15-30 as the enemies you face can still bite and take a bite.

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