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Questions about hooking aggressors as victims, custom stats, and AnimObjects


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1. How do you get SexLab to treat multiple actors as victims in a given thread? For example, I have a spell that forces Gerdur to have sex with Ralof, who she would ordinarily refuse because he's her brother. I want Gerdur to be treated as the aggressor for purposes of the actual animation (i.e. FemDom) but to also be considered a victim to use in hook events.

 

2. I don't really understand how custom stats work. I want to create a stat called "Trauma" on NPCs that I can track and interact with (it will work *very* differently than Purity). Could someone please explain simply (preferably with an example script) how to create, get, and modify a custom stat?

 

3. How would I go about dynamically turning off AnimObjects for a given thread instance? I want to use various table animations to align with a static altar in a sex ritual, but I don't want the table showing up.

 

Thanks for your help!

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about the trauma stat:

I think most mods that change character stats because of sex events use spell effects to do that.

You could also add the character to a selfmade "trauma" array or formlist if the conditions are met. And delete them from the array / formlist after the consequences of that trauma state are done.

 

Dunno about furniture animobjects. Aren't they usually equipped on specific nodes in the skeleton... AnimobjectA and AnimobjectB, near NPC Root?

...

Here's a somewhat similar problem and Fore himself helping out.

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