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[RPG Maker] Thread of Destiny DEMO v0.1.35 [update]


ElisarStudio

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Greetings to all of you! Our team is engaged in developing RPG games for adults in a fantasy and sci-fi genre.


Our game Threads of Destiny is planned, in the form of a trilogy, the events of which occur in their unique universe.


Threads of Destiny: Neitras vol.1 is being developed on the RPG Maker MV engine.

The first part of the game trilogy, which we are currently working on, tells you the story of the formation of the first protagonists. The world of the game is filled with magic, secrets of the past, politics, betrayals, and, of course, love and sex. You will get acquainted with the stories of all the characters surrounding the main characters and the choices that you make walking through the game will affect the fate of this or that in-game character.

- One fundamental plot. According to the preliminary counts, we have 1500-2000 pages of the scenario. Its end partially depends on choices you make during the game.

- A big variety of drawn locations;

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- You can move between the remote locations with help of the world’s map;
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- It is possible to move around the city using a city map;

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- Various interfaces containing useful information about the characters, as well as achievements that can be opened while passing the game (will be replenished as the development progresses);

Journal and Relationships:

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- Sex-system that can offer the choice of poses and actions for the main story heroines;

The game will have a wide range of types of sex, from the most ordinary, to the most diverse: Bondage, Public Sex, Futanari, Tentacles and other. And you will have the opportunity to choose what you want to participate in and what you want to pass by.

- Animated interactive sex scenes;

- An alchemy laboratory that will let you make different potions with interesting effects;

In progress

- Combat system;

In progress

- A large number of emotions for each of the characters;

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- The slave market where it’s possible to purchase slaves and train them;

In progress

- BDSM room for training female slaves as well as for playing games with the main heroines;

In progress

- All game resources (locations,tiles, chibis, characters, design, art scenes, interface, most of the software) are created from scratch without borrowing from other sources, that is why the development of the game takes much time.

 

The game is in an active development stage and we want to thank you all for your support and we will keep you posted on our progress.

 

 

List of changes made in versions:

 

Screenshots:

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Threads of Destiny v 0.1.35(Public)
 


 

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I played it and posted my comments on Hongfire where I saw a post first about this game.

 

I don't really see much mind control or hypnosis really. You play a noble who who went adventuring for years and just showed to your home country and things are now different. Slavery is now legal, so you buy a slave that interests you, with an option of a few if you choose. The main character seems to not be a fan of slavery but uses it since it's currently the law. The main character is portrayed as a good guy so I'm curious how the story will go forward since good and slavery/mind control are kind of hard to go together. 

 

They use custom tiles for the map that give a 3D look, which really should be the standard of games likes these in the future.

 

Story is pretty strong, which is rare. I don't think I really remember any plot holes, it's a pretty immersive world.

 

So far it is pretty linear, but it seems like the author intends to change that. Feels more like a visual novel so far but works.

 

I would recommend it, but like I said I don't really see MC fitting in it.

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Meh. I liked it. I prefer the evil slaver kind of vibe, so yeah... but still, i don't see why mind control or hypnosis wouldn't fit into it. Other than that I can't really expand past what XJ said, it's well drawn and has a 3d kind of look. It can be a little jarring when going between the drawn pictures and the map; this is specifically obvious in the beginning when you transition from a super dark and death vibe to the colorful vibe of the city- I think that's the only critique I have atm

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XJ347, I have written an answer for you on Hongfile.   

 

Thank you for your comments!  :)

Unfortunately, we didn’t give much attention to mind control.

And as XJ347 noticed, the mind control, at the beginning, won’t fit with the main characters.

We've written a lot of different side quests, each of which is a separate entertaining story. They partly influence the main plot.  Step by step they will appear in the game. Some of them will be introduced in parallel with the main plot, and some will be chosen by a vote among the subscribers on Patreon. As there is much content of the game, will have to implement everything gradually.

 

And yes, some of the side quests are related to the mind control. Of course, in order to preserve the atmosphere of the game, there are preconditions for any unusual lines that won’t seem unnatural and odd.

 

We wish more people were able to get acquainted with the universe that we are creating. And we are very grateful to those who have already supported us, and those who will support on Patreon. Any funding helps to speed up the release of the game. Thus, our subscribers will contribute to the further development of our other games.

The game will be coming out in a free access with a delay. But we are planning to design some additional special quests for our subscribers. Their presence or absence won’t affect the main plot. I mean the game won’t look unfinished. However, the subscribers will be able to access additional quests. This way, we want to thank our followers.  Think of it as «Free to play», but with a bonus for subscribing.

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  • 3 months later...

We are glad to inform you that today you will be able to get an access to 0.2 version!

In this update, we did the following things:

- The title screen is improved and animated;

- The prologue was expanded and completes, as well as we've added some new art;

- Now you can skip the prologue if you wish;

- The main menu was completed;

- You can adjust the control keys to your preferences;

- We've added a mouse control, but you can use it at your own risk, because sometimes there are glitches with it, which can lead to a freezing of the character. In the future, we will try to find a solution to this problem.

- There are two new locations with some animations;

- You can get to the Alley of Fame, through inventory with the help of a pendant from Sardo or jewelry from Elli.

- In this update you will meet four new characters. Each of them has its own unique character and history, which will be revealed during the game.

- Version 0.2 and the other ones will also be available for MacOS. We don't have a chance to test it. We hope that the game will work, but if there are any problems, please inform us.

- The quality of the first day's translation has been improved;

- Also at the end of the second version the ability of free movement in the locations was added. Some attentive players will be able to find a couple of surprises, access to which will be opened in the next version.

 

Best wishes, ElisarStudio. :)

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I gave this game a try, and have to say that it's quite confusing.

 

 

The description draws the image of a sandbox-style fantasy RPG, with various features like economy / empire building, slave trade / training and such.

Initially it seems quite promising, the game starts with a straight male protagonist named Sardo arriving in a city. There you get the option wether to buy two naked slaves in the street (a mother and her daughter) or not.

 

...And that's where the promised game already ends:

One moment later you have to buy this catgirl slave named Elli, and at this point the narrative point of view permanently switches over to her.

The remaining >95% of the game is a completely linear VN, where you play as Elli and have to witness how Sardo corrupts her into sexual submission. Or rather how she corrupts herself, Sardo just shows up occasionally while she magically develops some kind of romantic and erotic behavior towards him.

And the other slave couple you bought at the beginning of the game is just gone like the event never happened.

 

 

Not quite sure where the writing is going to continue; if you planned this as a "reverse slave trainer" where the player is just someone else's bitch, you probably did it right. But if this was aimed at a power fantasy for dominant male players, it's currently a big red "F".

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As you have probably noticed, the description of the game gives general information on what there will be in the game in future. 
And I doubt that 2-3 hours will be enough to study the prologue and to get to know the game characters. It won't give you the whole image of what is waiting for you further in the game. Don't be too hursh on making conclusions based on the prologue :) 
If I'm not mistaken, you have read the description and you know that there are 2000 pages of the plot. This version tells you only 60-70 pages of the story. I want to say that it's not quite reasonable to judge the game when you have played just 2-3% of it. Besides, It takes much effort and time to draw and to load everything into the game. We work on the game every single day. 
Noone disappears out of the game for no reason and there is a hint that clearly states where two slaves went to. 
Here, in the game, we try to have a balance between the plot and art scenes. We are not focusing the game on women slavery content (there are enough of them). First of all, we want to show you a story. And we can't help you if you don't like VN, the game will include a linear narration. Of course, everything that was listed in the description will be in the game. 
But it  take a part of the game, not the basis of it :)
Anyway, thank you for your comment. It's a useful thing to know what emotions our players have during the game :)

 

By the way, Elli is a fox-girl, not a cat-girl :)
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Yeah just saying, if you would add the hint "female protagonist" to the description, you could save people the potential frustration.

 

Can only speak for myself here, i'm never gonna touch a game where you play as female in a sexual content. Kind of hard to describe for non-hetero folks, i'm just not interested in how it feels to be "on the other end of the cock".

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I think what Elisar is saying is that it's not a bait-and-switch so much as a story with different perspective chapters. Presumably the next chapter(s) will follow Sardo again as he heads off on his mission.

 

I played and enjoyed your demo, I especially appreciate the extra effort you went to in order to have different sized sprites than the default RPG-maker look.

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  • 1 month later...

Gradually, over the course of the plot, the narrative angle will sometimes change. 1f642.png We can not say any more at this time.
And thanks! We also wish to do better than the default look. 1f642.png We are very glad that you like the sprites!


Version 0.3 Released!
 
Greetings! We are pleased to announce the release of Version 0.3 of Threads of Destiny on Patreon! 

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Much of the work during this release cycle has been focused on the technical structure of the game, and the background systems that drive the game. The team has been working tirelessly on both sides of the game, and we are extremely excited to show you the fruits of our labor. Devian has been writing both code and story elements, and Agnessa has been making full use of her new tablet to bring you fabulous art! Juliana and Siawn have been talking themselves hoarse while reading the scripts of the first three days, refining and re-refining the script.
 
You can look forward to seeing this new version come to this site in one month, or you can feel free to look us up on Patreon if you don't want to wait!
 

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FEATURES:
- The plot of the third day has been added and drawn in full. New adventures, scenes, and locations can be found.
- We made the city more alive and filled it with some surprises. 
- The movements of chibi characters around the locations have been optimized to look better.
- The script of the first two days has been refined to a more natural English. 
- Animations!
 
TECHNICAL:
- All the bugs from version 0.2 have been fixed. 
- We have changed the font of the text to a more readable variant.
-An additional thank you to one of our subscribers who helped to simplify the system for adjusting the translated text to the game. Thanks to this man, we will save much time. Previously, we had to program and maintain two versions of the game, one in Russian and the other in English. Future development times are drastically reduced with this new consolidated system!
- We have decided to turn off mouse control until we find a better way to implement it. In comparison with what we had in the beginning, we managed to improve it, but, unfortunately, some players still get problems from this function, like getting stuck in some places, not to mention some other inconveniences.
- The save system has been also changed. Now you can save at any time: in the middle of a dialogue or an event. The Esc button will bring you to the save menu, which has also undergone some modifications and changes. At the beginning, it was impossible to save the game at the answer selection box, but we found a way to avoid this problem, so now you can play more comfortably 
- Devian identified and fixed a bug that led to accidental scrolling of the choices in the events. Now, when you are offered a choice in the dialogues, the game won’t be able to ignore your choice and make a different one. This bug couldn’t significantly affect the development of the plot in the prologue, but in the future the outcome of many quests will depend directly on your choices, and such a bug would make you return to your previous save.
- In some locations the ability to use the teleportation items to enter the Unknown Place is blocked.
- The pathfinding of followers has been significantly improved.
 
CONTROLS:
- To quickly scroll through the dialogues, you can use the PageDown key. The Enter key no longer significantly speeds up the output of the text. This will help avoid accidentally skipping dialogue lines. PageDown skips some dialogue screens, but in some places there may be times where this creates odd behavior of the chibis during events, so use much as you like.
 
*** Please note that if you are experiencing lag it helps to close any other programs you may have running, especially internet browsers.
 
 
Best wishes, and happy gaming!
-The Team at ElisarStudio
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  • 1 month later...
  • 2 months later...

Greetings! We are pleased to announce the release Version 0.0.5 of our game to you!

 

- New locations – We’ve added 17 new estate locations. In the next update, we will complete the remaining missing locations of the estate. Besides, we are planning to add several locations of Artaun and its surrounding area.

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- You will get to know to three new characters;
- System of money (gold / silver / copper) - The system of money has been improved;
- Journal of tasks and relationships - The task journal is completely done. You can find it in the game. As for the relationship journal, it is still in the test mode: all the icons will be changed in the future and the descriptions of all the important characters, that you already met in the prologue, will be added.
- The system of time is the initial stage right now, we’ve made a watch, but we still need to do the day and night shifting. Besides a very important part will play the schedule of the inhabitants of the estate. At different time of the day and night, they can be found in different locations. Right now it only works for plot events. But in 0.0.6 version all game characters will live according to their daily regime.
- Library - In the library, which is on the 3rd floor of the estate, you can find some of the books on the history of the world. Until now, only those subscribers who are on the Elves or above levels had access to the information from the library. At present, you can find books on the history of the continent and the kingdom of Aklorion there. But in the future, gradually we will add the rest of the books that will help to understand the structure of the game world a little bit better. As for rewards, in the near future we will reconsider the system of rewards: we will complete it and make it more pleasant and valuable for you.

 

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- Also, you will find one storage of things that works in the test mode. The interface of this storage will be modified in the future, but now you can add your own things to it. Well, you know, there is almost nothing to add there for now :-D But we will correct it in future updates.
- The system of fast travel will be available after you go through 0.0.5.version. But for now it is impossible to be transferred to anywhere, you can just have a look at the map itself and at how this system will work in the future. In the next update, you will be able to leave the estate and travel to the surrounding areas.
- Gallery - the gallery has undergone certain changes and now it is more understandable and informative. Besides, you can zoom large arts, such as the world map, by using the Enter button to see more details.
- Music and sounds - For now, we have added the musical accompaniment only in the estate zone, but in the next update we will complete the prologue by adding all the necessary sounds and music effects where required.

Best wishes,
ElisarStudio!

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On 6/11/2017 at 11:26 PM, guk said:

Yeah just saying, if you would add the hint "female protagonist" to the description, you could save people the potential frustration.

Similarly, games with male protagonists should mention that in the description, for similar reasons.

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So, I tried out the 0.04 public version, and ran across a couple issues.

 

First, I managed at one point to walk too close to an NPC that engaged in conversation before they started talking.  This meant that I could not leave because no matter what direction I moved I got the conversation popping up again.  It might be better to limit random NPC conversations to require interaction rather than just bumping into them in order to prevent this issue.

 

Second, on the last day in the capital, when Elli put on her cloak rather than just change sprites the Elli in a cloak sprite was added to the party, so I have an Elli with a cloak following Elli without a cloak.

 

You may have already addressed these in 0.05, but as your notes did not mention any bug fixes I thought I would mention what I found.

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  • 1 year later...

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