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How to spawn extra NPCs / populating dungeons with extras?


nosdregamon

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I'd like to spawn some extra NPCs in dungeons, bandit hideouts, necromancers dens and so on. Might be adventurers, prisoners, grave robbers, peasants, ... whether captured or just foolish enough to have entered the location a few minutes before you.

 

Is there any way to do this, nesides adding a lot of spawn markers?

 

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If someone seeks for something similar, I found this:

 

http://www.nexusmods.com/skyrim/mods/67811/

 

This insane guy dropped a skull with an attached script into every dungeon. The skull has a script and a buttload of properties attached. The script runs once the skull is loaded (onCellAtach) and if one of it's timekeeping properties isn't that old (or the cell has been reset, I guess). Then it adds some enemies from formlists at locations chosen randomly near suitable objects found in formlists. I guess placing 200+ skulls, beats placing x "RandomNPC markers" per Dungeon.

 

I think I'll build on this idea, if nobody has a better idea.

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May not be exactly what you want, but I use these. I have come across some in dungeons. Almost killed them, thinking they were bandits. Most are on the roads or praying at shrines. I have used the jbNPCMap to move npc to caves, dungeons or homes.

 

AreYouThere - Actor(NPC) Explorer by bein

http://www.nexusmods.com/skyrim/mods/76051/?

 

jbNPCMap

http://www.nexusmods.com/skyrim/mods/62022/?

 

Shrines Worshipers and Pilgrims by JiubiIzeekk

http://www.nexusmods.com/skyrim/mods/40538/?

 

The dragonborns eventful travels by JiubiIzeekk

http://www.nexusmods.com/skyrim/mods/38559/?

 

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If someone seeks for something similar, I found this:

 

http://www.nexusmods.com/skyrim/mods/67811/

 

This insane guy dropped a skull with an attached script into every dungeon. The skull has a script and a buttload of properties attached. The script runs once the skull is loaded (onCellAtach) and if one of it's timekeeping properties isn't that old (or the cell has been reset, I guess). Then it adds some enemies from formlists at locations chosen randomly near suitable objects found in formlists. I guess placing 200+ skulls, beats placing x "RandomNPC markers" per Dungeon.

 

I think I'll build on this idea, if nobody has a better idea.

 

Does this mean you will be looking to build a mod like this but for non-hostiles?  I have been looking for something that can spawn temporary non-hostile ambient NPC forever.

 

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