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Player Exhibitionist


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Player Exhibitionist

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A mod with several features to keep the player nude.

 

Whenever the player body clothes are removed for whatever reason, the player don't want to redress immediate.
After some minutes passes by, redressing is possible again. When the player is dressed he must undress after some time.

 

MOST SETTINGS IN MCM ARE DISABLED AS LONG AS THE PLAYER IS NUDE

 

 

Exhibitionist Settings
----------------------------

 

-When Naked
"Exhibitionist Minimum Time": This is the time the player has to be nude, measured in game hours. The waiting time in game hours is converted to real time using the default rates 1:20. So for 2 game hours, the player must stay nude 6 real minutes ! Using the waiting function in game, sleeping or fast travelling has no effect. On the status page in MCM you can see how many game minutes the player is already nude.
The body armor or clothing is effected and sometimes bra and panty.
With the value 0 the function is disabled
Recommended: If using Sexlab disable Automatic-Redressing, if using Defeat disable Player-Redressing

 

"Bra and panty slot": Cannot reequip when must stay nude. Bra must be unequipped for trading not only body armor. Bra and panty is part of the dungeon attire curse now.

 

-When Dressed
"Limited dressed up time": This is the maximum time the player can stand to be dressed for. Once the player has been dressed for this long, Overheat will begin, which will compel the player to undress. When set to 0, this will be disabled. Needs "Exhibitionist Minimum Time" activated !
Automated undressing is not possible when sitting, swimming, in armbinder or yoke, with mittens, in temple or in throneroom

 

"Forced undressing grants PAUSE": If the bodyarmor is not removed by the player, example: raped, dungeon entrance trap, then the armor can be reequipped for the remaining dressed up time.

 

"Undress During Combat": If this is selected, the player will be compelled to undress from Overheat even if they are in the middle of a fight. In this case, clothing will be dropped to the ground.

"Use Undress Animation": If this is selected and SexLab or Serial Strip is enabled, an undressing animation will play when the player undresses.

 

"Dragon shouts": If activated the shout "DRAGONSKIN" will destroy your equipped armor, while with "BECOME ETHEREAL" your equipped armor will fall to the ground. At the moment this makes only sense together with „When naked“
 

"Bounty for being nude" Bounty for Level 100 Character, Bounty for Level 0 Character
Everytime somebody sees the player nude and make a comment about that fact. the player get's a bounty depending on the level. It is a simple linear interpolation using these 2 values. If a child see the player, or the player is raped the bounty is significant higher.
Setting the value "Bounty for Level 100 Character" to 0 disables the bounty system

 

"Dangerously nude feature" "Naked Rape Chance"
This is the percentage probability that the character will be raped if they are seen naked. 0 will disable this feature. If sexlab is not available the feature is also disabled.

 

"health damage from beeing raped": Everytime the player is raped the health is damaged in percent of the total health. Unfortunately a lot of sex mods marks the player as a victim, although sex is consensual (prostitude mods)
The effect itself should not kill the player, because it is not applied if the health is too low.
Nevertheless low health is always dangerous, especially if player has no or low health regeneration.

 

"player is pickpocketed":
The feature consist of a base chance and a percentual value how much of the equipment is stolen.
If the player is pickpocketed, you will find a note under books in the equipment, where is registered who is the thief and what is stolen. Items that have a regular marker as quest items like „Balgruufs sword“ or the „golden claw“ are not stolen.
Anyway maybe there are popular mods where important items do not have the marker, than this feature can be quest breaking.

 

Trader and other options
------------------------------
"Fast travel restrictions"
This feature is initially disabled, since it easily can conflict with other mods. If "Fast travel restrictions" is disabled, mods that are also handling fast travel for example "BETTER FAST TRAVEL" or "CURSED LOOT" are not effected by my mod.

 

"Fast Travel": There are 3 selections. „Vanilla“ means no restrictions“, „Always disabled“ and „Other restrictions“. If „other restrictions“ are selected than the following selections will be considered from the mod
"Attire": There are also 3 possible selections. „Doesn't matter“,
„Nudity required“ means player must be nude for fast travelling.“Attire required“ means that the player needs to wear body clothing or armor to be able for fast travelling.
"Needs horse": The player must be mounted on a horse to be able for fast travelling
"Not when restrained", "Not when enslaved": See Infotext in the mod

 

-Waiting options

Waiting is now no longer possible everytime and everywhere. Goes well with some devious mods based on game time instead of realtime

 

-Traders are voyeurs

Sometimes traders are voyeurs, they will not sell you anything if you're not naked and they changed their mind only after a few game hours,
(using in game waiting or asking the trader immediatly again has no effect)
If the traders want to see you naked is depending on different conditions : player is thane, player owns home, interior or exterior, trader is friend, waked up trader from sleeping.

 

"Voyeurism chance": Decrease or increase the chance traders want to see naked skin.

 

"No trader perk effect": When the option is activated and the player has the „trader perk“ nevertheless merchants buy only the usual stuff. Player must undress to be able to sell everything.

 

"Enable altering of trading prices"
This is a light replacement for the "TRADE AND BARTER MOD", Most of the features from this mod I do not use while others are missing and the nude penalty is only 10 percent.
The biggest effect is achieved by changing the barter min and max rates. The barter min and max rates are always active also when you disable "Enable altering of trading prices". So if you want the vanilla settings change the ininitial values to vanilla (2 for minrate and 3.3 for maxrate).

 

"random price variation": As it says "random price variation" can lead to worse prices but also to better prices. Set to 0 to disable the feature

 

"worse prices beeing nude": If the player is nude all prices are worse, for the choosen percentage. If negative values are choosen than prices are better !

 

"Closing-Time has price influence"
Here you can choose predefined settings if the player want to buy something if the shop is not yet opened. The 3 time zones with worse prices are
small effect: time is near to opening time
medium effect: during nighttime
strong effect: day off

 

Dungeons and dangerous places
---------------------------------------
"Enable": Enable or disable feature in general. The feature is based on the idea of „Naked Dungeons“ but has a lot of differences in detail and it is also available for a vanilla playthroug without sexlab. Depending on the settings the main entrance „trap“ can always fire. Additional to that, when the player changes the place inside of the dungeon, for example going from bleakfalls tempel to bleakfalls sanctum the trap can fire again but with a lower chance.
Traps inside the dungeon will fire only one time, but after that you can go between tempel and sanctum as often as you want.
The handling of the event is reasonable fast and will interrupt game flow only a little bit.

 

"Chance for undress option": This is the most harmless event. It will only undress the player with the given chance. If time for „when naked“ is 0.0, it will be corrected to 1.0

 

"Chance for gear traps" and "Chance for attire curse" are independant and can trigger both depending on the selected chances !

 

"Chance for gear traps": Depending on the selected chance for the teammates either all equipment or no equipment is removed. For the player the handling is different.
Items that are marked as Quest items are never removed, all other items can be retrieved.
If the player is wearing any devious devices, than these are not removed (Already useless for a fight)
The items removed from the player and the teammates usually are stored in the boss container of the dungeon, but sometimes are randomly given to the „bandits“ nearby.
The mod can track up to seven different boss containers/locations.
If you are accompanied by your dragonsoul into the dungeon, than the soul can bring the stuff of the followers into the follower container. Means the player can loot and transport more and maybe is no longer overloaded when getting back the equipment!
The follower container is located behind warmaidens in whiterun, but has a limited capacity of about 1000.

"Player drop weapons": When the trap fires the player drops the equipped weapon to the ground

"Lock gear container": The container where your stuff is stored is locked based on the players lockpick skill. Don't forget to give enough lockpicks to your dragon soul.

 

"attire curse event" now identical settings for player and followers. The intention is to keep the followers nude and maybe the player too, similar to the pet collar mod, but also playable with a vanilla game without sexlab.
The curse is independant for each tracked character and has 8 steps of restrictions. The punishment for breaking the restrictions is brutal strong but should not be lethal.

The 8 steps of the curse are (the magical 8 ?):
1 no body armor
2 reduced health regeneration
3 no helmet
4 no gloves
5 no boots
6 no jewelry
7 no bra or panty and reduced magicka regeneration
8 nothing

 

"Attire fading out time":  The curse will start fading out if the player is back in Tamriel or solstheim and the location of the dungeon is far far away. If the player enters a dungeon again and a trap fires, the fade out sequence will stop.

"Attire fading in time": If the player stays in the dungeon, the curse can become worse after this time. - Depending on chances set.

"Equip collar on cursed actor": Depending on the state of the curse a collar is equipped on the actor.

"Show tattoo on cursed actor": Depending on the state of the curse the actor will get a tattoo - front and backside

"refresh tattoos": Tattoos must be refreshed manually. Action is done after closing the MCM

 

USEFUL SPELLS
-----------------------
There are 2 new spells available, both should be available in the loot of mages, wizards etc.
It is also possible to buy the spell tomes from Farengar. If that is too expensive for testing purposes in the console you can type „help sealing“ or „help dragonsoul“ and add the spell direct.

 

"Container sealing": If you have the spell you can enchant one container, that already exists.
The enchanting puts a sealing note (quest item) into the container and so prevent the container from respawning (but nothing else!). If you cast the spell again onto the container the sealing note and
so the enchanting is removed. After that you can choose a different container for sealing.
With additional perks from the illusion-perk tree, the player can have up to 5 sealed containers at the same time). The necessary perks are novice perk, apperentice perk, adept perk and expert perk.
The item weight for sealed container is limited and increase with the illusion skill. With illusion at level 0 it is 150 and with level 100 it is 750.
A sealed container can be a good bridgehead if it is necessary to enter a dungeon several times in a row.

 

"My dragonsoul": This spell is intended to conjure the dragonsoul of the player, which can assist entering a dungeon. You can give your most important items to the dragonsoul, enter the dungeon than and if the worst things happens you can get back all your most important items.
BUT do not expect too much ! Your soul only seems to be a kind of burning gas, means the soul cannot carry very much. Depending on the player abilities (illusion) it ranges from 31 to 71.
Anyway your soul cannot increase the maximum carryweight of the player. I mean it directly belongs to the player or ?. So if the player-soul carries nothing and the player can carry 300, when a weight of 40 is transfered to the soul, the other physical part - the player – now can carry only 260 !
The dragonsoul has one more feature regarding the „attire curse“. If some followers are cursed than the soul can bring all the useless equipment into the follower container in whiterun. Of course only as long as this container is not yet full.

 

Midas touch
---------------
"Enable": Enable or disable feature in general. This feature mainly is intended to play together with the 'dungeon traps'. Otherwise it would be too easy. The player enters a dungeon and after the first bandit/hostile is killed, take the equipment and afterwards every fight is very easy again ?
Midas touch makes it possible to reduce the available loot for armor and weapons to a suited amount, to keep the dungeon fights exciting.
There are 3 sliders available to adjust "body armor or clothes loot", "other armor loot" and "weapon loot".
Be careful if dead body is marked as a quest destination. I do not know if there exist mods, where armor, clothes or weapons are quest items and exist as loot in dead body's. Let me know !
Ok, removing a lot of loot would drastically reduce the „income“ of the dragonborn. Therefore all removed loot on a body is replaced with gold. The amount of gold depends on the barter rates and the basic speech skill, and is increased with a bonus of 10%. Perks, potions and wearing amulets doesn't matter here!
"Locations": Just choose in which locations you want midas touch to be active. Possible is „Everywhere“, „dungeons“ and „dungeons and wilderness“

"Tempered Loot": Depending on the smithing skill, weapons and armor are tempered.

"Visible effects": Select the chance that midas touch caused a visual effect on the dead body. Some effects can cause damage and very few high damage on the players health. For compatibility with other mods (cursed loot) the visible effects can be deactivated.
Anyway there are 5 different groups of effects

  1. cremating the corpse - never does damage !
  2. Single bamm (explosion)
  3. Double bamm
  4. replacer with dead or undead skeleton – undead skeleton usually harmless
  5. bandit transform into a skeleton – (summon effect) mostly harmless
  6. reanimate bandit/hostile – can be very dangerous depending on the killed bandit especially if the bandit comes back with a helper spell ! The helper spell mostly summons an additional skeleton or atronach but can increase the regeneration possibilities of your enemy too !
    So running away and wait until the 2 minutes lifetime has finished can be an acceptable solution.


The script for the effect can run from 3 up to 10 seconds. Do not know what happens if the instance run again because another corpse is looted during that time. (Threads are not blocked)


"Cremating effects": If a visible effect will show up, this is the chance that the effect will be a safe cremating effect.

 

"Console not nude": Removed the previous solution and kept this as the only feature.

 

"Restrict Console commands"

This is more for me myself, to prevent cheating.

 

UPDATING
---------------
Recommended: Keep a save before updating. Use ModManager for your mods
..... --> 1.60 Just replace or ovewrite the existing mod.

 

Requirements
-------------------
Storageutil.dll
This dll is always installed together with sexlab.
For a vanilla game install the dll from the mod Papyrusutil. (Nothing more from this mod is really needed)

 

SOFT Requirements

---------------------

If you want to show up collars on cursed actors you either need

Zaz Animation Pack V8.0 or higher - it is not necessary to activate the esm! So Vanilla playthrough is still possible.

or you must install PE_SpikedCollars

 

If you want to show up tattoos on cursed actors you need

 SlaveTats  and the requirements for SlaveTats and the SlaveTats-draconic tattoo file.

 

What is changed
----------------------

1.60 new)

- general script optimization, new bugs and incompatibilities
- some unnecessary options removed
- light support for bra and panty
- Dressed Up State can be interrupted and continued
- waiting and sitting restrictions
- player drops weapon, when dungeon entrance trap triggers
- the gear container with the player's stripped stuff can be locked
- dungeon attire curse can get worse over time (fade in)
- attire curse can be displayed using collars and/or tattos
- armor and weapon loot found on dead actors van be tempered
- usage of console commands can be restricted
- added an api interface for external mods (used by my new lands patches)
- when entering some special new lands mod player and followers are stripped (see page 11 support thread)
- entering soul cairn, apocrypta and blackreach (THESE ARE NOT DUNGEONS9 will enter a trap,
- midas touch, do not transform bodies of unique actors
- after summoning your dragon soul a pause is required before you can summon your soul again
- your dragon can transport not more than 72 arrays or bolts
- increases naked bounty compatibility with the nudity law from slave run
- no naked bounty if speaker is nude too
- player pickpocketed now has a preference for armor or clothing
- punishment from the attire curse now usually is no lomger lethal, independant from difficulty settings

 

1.60 bug fixes)

- Midas touch, changed deletion handling for dead actors
- Midas touch, changed double triggering problem
- attire curse can fade out in solstheim and some new lands
- stolen items can be repickpocketed from the thief
- fixed a bug with created ash piles

 

 

Credits and Thanks
===============
LEGUME for the mod "Devious framework", which gives me a lot of knowledge and the idea for my own mod http://www.loverslab...-framework-dfw/
GALAHAD_69 for the mod Naked Dungeons, which inspired me for my own version
YURIK for the mod Pet Collar, which inspired me for the attire curse
YUNI and AYETIEN for testing the mod and suppling better descriptions

DOUBLEZERO for the mod "Skyrim Spiked Collars"

 

Recommended mods and mods that I like
================================

- Skyrim Souls (Unpaused game menues) https://www.nexusmods.com/skyrim/mods/83379
- Sexist and Derogatory Guards http://www.loverslab...layer-comments/
- Loot and degradiation http://www.nexusmods...im/mods/55677/?
- Immersive interiors: you can look through windows ! http://www.nexusmods...im/mods/39208/?

- Go to bed http://www.nexusmods.com/skyrim/mods/searchresults/?quicksrc_name=go+to+bed&quicksrc_auth=Author&quicksrc_game=110
- For hardliners: Only save when resting http://www.nexusmods.com/skyrim/mods/70760/?

 

conflicted mods and known problems
============================

- Additem menu (Cannot be used with my mod)

- attire curse collar feature: It is conflicting with devious collars, Best is to switch the feature off

  If a devious collar is already equipped on the player/actor than this collar will stay equipped. If a collar from my mod is equipped and a devious collar should be equipped the collar from my mod will stay equipped too !! Temporary solution disable the collar feature in my mod and try to reequip the devious collar in the inventory menu. I do not know if this behaviour can be corrected

- attire curse tattoo feature: When i implemented the feature, I was not aware that slavetats works very slow (at least on my PC) Changing the tattoo's for one actor to the other takes 13 seconds and more. So for example entering a dungeon with 2 followers and everybody is cursed my script running time is increased about 40 seconds for the tattoos. SO be patient while this is done and do not exit the dungeon immediate. That is also the reason to do automatic tatto equipping only for the main traps and to add a checkbox in MCM for manual tattoo refrshing to the actors at higher states of the curse.

I will loke for a faster solution with reasonable speed in future.

- version player_exhibitionist_1.51_BSA has missing scipts and was deleted therefore and thats also the reason while version 1.60 exists only as loose version


- dangerously nude tweaked: is already included
- naked dungeons has similar features
Do not know maybe vinfamys Kidnapped Redux, I always expect triggering of a dungeon trap, but never seen by myself

  • - while the nude timing is very exact, the time for undressing sometimes can be a little bit longer than expected. This is because the time when the game is paused can not be considered well.

 

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A beautiful, but very very very sad song ! -  It was released when I was 16 :)

 

 

 

 

 

 

 

 

 

 


  • Submitter
  • Submitted
    02/19/2017
  • Category
  • Requires
    Skyrim Legendary Version, SKSE, SKYUI, FUZ RO DOH, Storageutil.dll (either install Papyrusutil or use Sexlab)
  • Special Edition Compatible
    Yes

 

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This looks like a possible fun mod to try. I do have a few questions:

What are all the settings? Does this mods require the player to remain naked for a while before being able to put on other clothes?

Is the player able to wear jewelry? (and if not, could that be made an option)

And what if the player is wearing devious devices, like a rubber suit?

 

Note, at first glance this mod does look promising. I will defnitely try it in the near future.

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I just tested the mod quickly and can tell you this:

 

This mod lets you wait before you can redress after you undressed. When you strip naked you cant redress for a certain time. It also has some influence to the barter prices and a chance to be raped if naked. All these things can be changed or deactivated via MCM.

I had no chance to test it with devious devices.

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found an erro/bug:

console is everytime not useable when naked, regardless of mcm settings.

found it as a "before the storm" has hanged up and i wanted to revieve the quest

 

Hi,

it's not a bug. I programmed it that way. The same with MCM. As long as player is naked MCM settings cannot be changed.

If you enable the game message you will see in this case: "Console never openes struggling naked"

While you will get: "Usage of Console no longer allowed"

when it is completely disabled

 

Forgot to mention it.

If the player is dressed up again console can be used again.

 

If more users had trouble with it, i could add an MCM setting :angel:

 

 

 

mcm settign is set to 0 fro mthe description the console setitgn would be deactivatet, but the console is blocked

 

and sometimes you ned the console if somethig gets tsuck

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but there is no -1

 

and the tooltip says for me: "0=allways enabled, 1-3 amoutn of uses"

 

because there are no one other writing abotu this error, coudl it eventually be that it doenst like win10? have alreeady found some mods that make only problems on win 10 and also soem mods that have problems with different languages, thats why i chanegd my skyrim from german to english at the last fresh installation at the start of the year

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Thank you for a desription update!

 

Out of curiosity: Do you have any plans to expand on this mod? Please don't take this offensively, its not a demand, just a meere question. Cause immediately when i read the description, the idea came to mind if the system could also be reserved: Instead of staying naked for a set period of time once disrobed, it would be only be able to stay dressed for a short period of time before having to disrobe.

 

This could tie in well, forcing a nudist player to carefully plan stops in civilized spaces getting all needed done while still clothed until the urge to undress becomes unberable....

 

You mean, doing the opposite thing ? Keep the player dressed instead of undressed.

If you're using sexlab i guess it's nearly impossible. With sexlab everytime  whe sex starts the player is undressed by sexlab.

There are other mods also undressing the player "Private needs", Getting stripped, Loot and degradiation. Immersive beds (?), Cursed lood

 

Without sexlab it could be possible, as long as you don't want to have both features. Keeping the player undressed some time and keeping the player dressed some time.

 

Keeping the player undressed for a while and keeping the player dressed for a while could really be difficult  with the actual solution.

The mod is completely free of periodic polling and only based on events received from skyrim. So when you open SKYUI and

select a new dress without deselecting the equipped dress, skyrim will send an unequip event and an equip event at the same time.

But the order in which they are delivered cannot be predicted, so you must achieve the right order with a little trick adding here and there

a small time to have the execution in the right order.

In deed at the moment I have no idea how to handle a naked waiting time and a dressed waiting time.

 

Maybe you have an easier idea

 

 

I think he means only being dressed for limited amounts of time before the mod strips you.

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Been using this mod for a few days and find it quite amusing. Only realised that console is always disabled while player is naked - I sometimes need to use the console during sexlab animations if they hang, probably only a problem for me. On a recent playthrough my character was raped by a group of men who stripped her - she redressed after. Don't know if you can do anything with this. Anyway thanks for the mod!

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hi, thanks for the mod...  i always like mods that force me to be naked ;)

 

a question :

i suppose that the option Bounty for being nude is incompatible with PO (prison overhaul) since with that mod the player is forced to stay naked all the time and (s)he is taken around town in different ways...  so a lot of people would see her/him naked and her/his bounty would keep going up... once released from arrest, (s)he would be immediately arrested again because of the bounty for being naked...  and so on for ever...

 

of course i can disable the Bounty for being nude option when getting arrested and re-enabling it when released and clothed again, but would be nice if that might happen somehow automatically... (and here finally comes the question) Do you think it is possible ?

 

thanks :)


 

 

[...]

 

Yes, that is how it works.

 

 

 

Well my idea was simply to reverse the way the clocks works: Instead of starting when cloth are put off, it starts when cloth are put on.

 

So whenever a player puts on cloth, a clocks starts running, and at the end you have to take them off again. The idea behind that would be to play a nudist who only dresses for entering certain areas like cities for trade, and then tries to get everything done before the urge to get naked again becomes unberable.
 

 

 

wow ! that sounds like a really nice idea !!  once i played pretending i had a curse that made my clothes disappear if i kept them on too long !

but i had to keep checking the time and equip/unequip them by myself...  would be soooo very nice if a mod did it :D

 

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hi, thanks for the mod...  i always like mods that force me to be naked ;)

 

a question :

i suppose that the option Bounty for being nude is incompatible with PO (prison overhaul) since with that mod the player is forced to stay naked all the time and (s)he is taken around town in different ways...  so a lot of people would see her/him naked and her/his bounty would keep going up... once released from arrest, (s)he would be immediately arrested again because of the bounty for being naked...  and so on for ever...

 

of course i can disable the Bounty for being nude option when getting arrested and re-enabling it when released and clothed again, but would be nice if that might happen somehow automatically... (and here finally comes the question) Do you think it is possible ?

 

thanks :)

 

 

The bounty is switched off with the creationkit function "isarrested()", but my player is not often enough arrested to verify that it really works.

The  chance of beeing raped is not switched off and could make trouble.

 

 

 

i see... i'll keep it in mind when i'll add your mod ;)

thank you very much for answering so fast :)

 

Link to comment

 

 

Well my idea was simply to reverse the way the clocks works: Instead of starting when cloth are put off, it starts when cloth are put on.

 

So whenever a player puts on cloth, a clocks starts running, and at the end you have to take them off again. The idea behind that would be to play a nudist who only dresses for entering certain areas like cities for trade, and then tries to get everything done before the urge to get naked again becomes unberable.

 

 

 

Aaaaah, now I've got it. So the player can stay nude as long as the player wants, and when dresses up a timer start.

As it is now the player could try to undress then while the timer is active and will have success when the choosen delay time already has elapsed.

 

But you should be aware that sexlab is tabu for such a game and some other mods also don't go well with it, 

Just imagine the player goes well dressed  into the city (with activated timer) and was raped then. Means sexlab removes the clothes

and my mod (hopefully) successfull will redress the player. Sometimes "per accident" I've already seen acts like this , and it don't looks good.

 

ARE THERE SOME MORE USERS THAT WOULD LIKE TO HAVE A BEHAVIOUR AS DESCRIBED ?

 

 

well... if you reverse the mod, your mod should never dress the PC...  just start the clock when the PC gets clothed and decide how long she can stay so... if time runs out, the mod undresses her and doesn't let her get clothed again for a certain amount of time...  (configurable in MCM i suppose)

 

when she gets naked, either by her will or accident, the clock stops until she gets clothed again, then re-starts, and so on...

 

this should be what Carmilla Blue intended (if i got it correctly)

 

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This looks fantastic. The combination of traders ONLY being willing to barter with the player while the player is nude with the player being FORCED to remain nude once nude is wonderful..

 

Especially when combined with Naked Dungeons so that fast travel is disabled while nude...

 

Very few mods do this much fun stuff with nudity, so I approve of this mod. Have an upvote.

 

The timer-based nudity enforcement is very hot though... so I might experiment with it. Automatically re-nuding the player after a time is also pretty hot~ Though with the way described, there would be nothing preventing the player from putting them back on when that timer expired... unless the normal nudity timers are enforced! Fun stuff either way. c:

 

So if the player could have both enabled, that would be hot! If the player puts on clothes, there is a timer for how long they can stay on... and once they are forced off, the player MUST remain nude for a time. Wonderful, I too would like this.

 

Or perhaps the option to configure how likely it is for a trader to want to see you naked~ I'd love to set it VERY high if able.

 

Here's an idea for Fast Travel Restrictions: Player can only fast travel while nude, period! Or only while clothed~ Horses don't need to be involved, necessarily.

Link to comment

This looks fantastic. The combination of traders ONLY being willing to barter with the player while the player is nude with the player being FORCED to remain nude once nude is wonderful..

 

Especially when combined with Naked Dungeons so that fast travel is disabled while nude...

 

Very few mods do this much fun stuff with nudity, so I approve of this mod. Have an upvote.

 

The timer-based nudity enforcement is very hot though... so I might experiment with it. Automatically re-nuding the player after a time is also pretty hot~ Though with the way described, there would be nothing preventing the player from putting them back on when that timer expired... unless the normal nudity timers are enforced! Fun stuff either way. c:

 

So if the player could have both enabled, that would be hot! If the player puts on clothes, there is a timer for how long they can stay on... and once they are forced off, the player MUST remain nude for a time. Wonderful, I too would like this.

 

Or perhaps the option to configure how likely it is for a trader to want to see you naked~ I'd love to set it VERY high if able.

 

Here's an idea for Fast Travel Restrictions: Player can only fast travel while nude, period! Or only while clothed~ Horses don't need to be involved, necessarily.

 

I like the "clothed for too long now strip" idea.  But yeah if you could just then redress it is kind of pointless.  I am quoting Yuni because I believe what he said is the way to do it.  Clothed for too long now you strip and have a "cool down timer" before you can redress.  I also like the idea of a configure chance for traders.  As for fast travel prevention/options I just tend to turn them off.

 

All in all I like the mod and where it looks like it is going.

 

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Bug Report:

 

No matter what I set the MCM to, the mod automatically removes anything I add to my player with the console.

 

I've tried gold, Restraints Keys, armor, anything I can think of, it says 'Nonono' then removes the item from me. It doesn't matter if I'm naked, dressed, or if the MCM option is set to "0" (console always enabled). It always refers to the item as 'gold' when removing it though... odd.

 

Again, I had DISABLED the console use punishment entirely, and am using version 1.02.

Skyrim is FAR too buggy, especially with SEXLAB enabled, to not be able to use the console. Things break from time to time, especially with Devious Devices, and if I can't fix them, I can't play.

 

I'm not sure why console disabling is packaged alongside this mod... it means I can't use it now, until this problem is fixed. :(

 

From testing, the mod is wonderfully kinky otherwise though.

 

It would be nice if the voyuer trader mod was more sexual. :3 "This is a day off" doesn't tell the player they need to strip. "Why don't you show me some skin, first?" would be nice, though it wouldn't explain the lowered prices. Overall a sexy, fun mod, but I can't use it if it takes all my console items from me.

 

 

Papyrus.0.log

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Well my idea was simply to reverse the way the clocks works: Instead of starting when cloth are put off, it starts when cloth are put on.

 

So whenever a player puts on cloth, a clocks starts running, and at the end you have to take them off again. The idea behind that would be to play a nudist who only dresses for entering certain areas like cities for trade, and then tries to get everything done before the urge to get naked again becomes unberable.

 

 

 

Aaaaah, now I've got it. So the player can stay nude as long as the player wants, and when dresses up a timer start.

As it is now the player could try to undress then while the timer is active and will have success when the choosen delay time already has elapsed.

 

But you should be aware that sexlab is tabu for such a game and some other mods also don't go well with it, 

Just imagine the player goes well dressed  into the city (with activated timer) and was raped then. Means sexlab removes the clothes

and my mod (hopefully) successfull will redress the player. Sometimes "per accident" I've already seen acts like this , and it don't looks good.

 

ARE THERE SOME MORE USERS THAT WOULD LIKE TO HAVE A BEHAVIOUR AS DESCRIBED ?

 

 

well... if you reverse the mod, your mod should never dress the PC...  just start the clock when the PC gets clothed and decide how long she can stay so... if time runs out, the mod undresses her and doesn't let her get clothed again for a certain amount of time...  (configurable in MCM i suppose)

 

when she gets naked, either by her will or accident, the clock stops until she gets clothed again, then re-starts, and so on...

 

this should be what Carmilla Blue intended (if i got it correctly)

 

 

 

Actually, nude should cool down that timer - perhaps not the same rate?

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I'm trying this out CCAS's Meeko's bitch and Untamed. What I was hoping worked. My clothes are taken away and I'm collared. I'm registered as naked and Player Exhibitionist is working as intended. I mating called Meeko. I'm his slave and I'm his master. Just what I wanted.

Now if that's not weird enough. I have Campsites of Skyrim mod  http://www.nexusmods.com/skyrim/mods/31683/?

When I mating called Meeko it also called 2 hunters Campsites mod. At first I thought it was Spectator Crowds. When I speak to them (hunters) they show as slaves. If I console command click they as the hunters. If I talk to them the Untamed wheel comes up. Also using Streaker Perks http://www.loverslab.com/topic/17496-streakerperks/

 

I'll take the weirdness. :)  Might be for an interesting playthrough.

 

Anyway thank you for Player Exhibitionist.

 

 

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What I have not considered. Should this also happen during combat, or better wait until combat has finished ?

Second use a real time base for the feature or using game time, which could be "shortened" with waiting, sleeping etc.

 

 

maybe the best idea was having an option in MCM (if not too difficult) since some people might like the idea of getting suddenly naked during combat, while other wouldn't...  it also depends on how you see the whole thing...  if it's a kind of curse, then it happens when it happens, combat or not...  if is the player that can't stand wearing clothes... well, however nudist (s)he can be, probably during combat would be too busy to wast time undressing...

 

and this gave me another idea... when it is time to get naked (because of timeout or asked by traders or whatever) why not linking to serial strip  http://www.loverslab.com/files/file/1809-serialstrip/ ?  so it would play an animation for removing clothes instead of just having them disappear ?

 

of course i'm just throwing ideas around, a kind of brain storming... i have no clue of what is possible, what not, what easy, what difficult, etc... just do what you like and what you feel like doing :) i will love the mod anyway, any excuse to stay naked is always welcome to me :P

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It should only disable directly adding gold using the console (independant from settings). Maybe the property for the item-filter is no longer set up correct in  creation kit. If the setting is  can also operate with double checking.

 

 

 

The filter is -probably- broken, then. It refers to literally everything I add to my inventory as 'gold', when removing it. You should probably give the filter a good look-over, an if-statement is probably written wrong or something.

 

... but why is that even -there-? What does adding gold with the console have to do with being naked? I see no reason for that to be in the mod, personally... at least let us disable it with the rest of the console restrictions. I patently avoid any mod that messes with my console, because things break too often, I -need- the console to fix things... I have 200 esps active, just about.

 

But I love this mod... ><;;;

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... 

Just a hint: Ask the developer of Milkmod if so many stack dumps with

iNeedfoodlistaddon() still is normal.

 

...

Please don't call that a "stack dump", it is not. A stack dump is when the whole of the stack for every running script is dumped to the log.

 

That is a simple script error and all script errors show the stack for that single script but that is not a full "dump".

 

Simple rule of thumb: Script error = Bad script, needs fixing, Stack Dump = Oh shit, that game is now toasted.

 

That's why we need to keep the term "stack dump" from getting confused with script errors.

 

(Yeah it's a bit of a nitpick but it does help keep the terminology clearer, especially for those who don't know the difference which would be most of the people here ;)).

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... 

Just a hint: Ask the developer of Milkmod if so many stack dumps with

iNeedfoodlistaddon() still is normal.

 

...

Please don't call that a "stack dump", it is not. A stack dump is when the whole of the stack for every running script is dumped to the log.

 

That is a simple script error and all script errors show the stack for that single script but that is not a full "dump".

 

Simple rule of thumb: Script error = Bad script, needs fixing, Stack Dump = Oh shit, that game is now toasted.

 

That's why we need to keep the term "stack dump" from getting confused with script errors.

 

(Yeah it's a bit of a nitpick but it does help keep the terminology clearer, especially for those who don't know the difference which would be most of the people here ;)).

 

 

So you're familiar with the skyrim internal's? For me I'am mostly programming delphi. And the "printout" just looks like a situation not considered by the programmer and therefore catched by the next available exception handler. Well in delphi for such a situation usually some code of the program is not executed, while it should. It can be anything that is skipped over also essential parts of the program.  Is it possible that other skyrim scripts can be effected or not ?

 

If a script errors then the rest of that script is not run. That can cause problems with the mod which had the failing script but will normally only affect that mod.

 

When a real stack dump occurs it means at least one script never ran at all and it could be from any mod or from the vanilla game, usually stack dumps occur and because of the huge overhead of dumping the whole stack additional scripts are also skipped which triggers additional stack dumps and the whole thing escalates into a disaster in a hurry. A stack dump caused by one mod can therefor induce problems in other mods because those other mods expected scripts to run but they didn't run. Since it could be any mod and of course any vanilla situation there is no way to confine the problem to a single mod and that means playing that game further becomes a great risk.

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... 

Just a hint: Ask the developer of Milkmod if so many stack dumps with

iNeedfoodlistaddon() still is normal.

 

...

Please don't call that a "stack dump", it is not. A stack dump is when the whole of the stack for every running script is dumped to the log.

 

That is a simple script error and all script errors show the stack for that single script but that is not a full "dump".

 

Simple rule of thumb: Script error = Bad script, needs fixing, Stack Dump = Oh shit, that game is now toasted.

 

That's why we need to keep the term "stack dump" from getting confused with script errors.

 

(Yeah it's a bit of a nitpick but it does help keep the terminology clearer, especially for those who don't know the difference which would be most of the people here ;)).

 

 

So you're familiar with the skyrim internal's? For me I'am mostly programming delphi. And the "printout" just looks like a situation not considered by the programmer and therefore catched by the next available exception handler. Well in delphi for such a situation usually some code of the program is not executed, while it should. It can be anything that is skipped over also essential parts of the program.  Is it possible that other skyrim scripts can be effected or not ?

 

If a script errors then the rest of that script is not run. That can cause problems with the mod which had the failing script but will normally only affect that mod.

 

When a real stack dump occurs it means at least one script never ran at all and it could be from any mod or from the vanilla game, usually stack dumps occur and because of the huge overhead of dumping the whole stack additional scripts are also skipped which triggers additional stack dumps and the whole thing escalates into a disaster in a hurry. A stack dump caused by one mod can therefor induce problems in other mods because those other mods expected scripts to run but they didn't run. Since it could be any mod and of course any vanilla situation there is no way to confine the problem to a single mod and that means playing that game further becomes a great risk.

 

 

You said normally,

 

I often have the feeling, that these maybe "ordinary script errors", will also slow down my game in case they rapidly appear in short times (every second). So whenever i have the feeling the game is slowed down, i now look into the papyrus util and usually it is like this: lots of script errors.

 

Anyway some other mods already slow down my game, for example frostfall. Thats why I dont use it anymore.

Maybe my processor is already a little weak, which is on the gaming machine only an old i5 2100k

 

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...

 

You said normally,

 

I often have the feeling, that these maybe "ordinary script errors", will also slow down my game in case they rapidly appear in short times (every second). So whenever i have the feeling the game is slowed down, i now look into the papyrus util and usually it is like this: lots of script errors.

 

Anyway some other mods already slow down my game, for example frostfall. Thats why I dont use it anymore.

Maybe my processor is already a little weak, which is on the gaming machine only an old i5 2100k

Many mod authors didn't fix those bugs because they didn't test their mod with Papyrus logging turned on and/or can't read the log if they do turn it on. Some see the errors and not understanding the problem, don't fix it.

 

A great many things can really slow down the game and yes, repeating script errors is one of them. There is also the tendency to use very short time loops when much longer ones will suffice (i.e. checking something twice a second when it could easily be handled in a once every ten seconds fashion sort of thing).

 

The worst offenders in modding tend to be the mods using the "cloak spell" method as described in the Creation Kit documentation. Every item picked up by the cloak spell ends up starting a script at the same time, if it selects too many items at once or you have multiple mods with cloak spells that all trigger at once you can easily get the real Stack Dumps problem. The sad thing is there is a very simple alternative that can be used and it works very well starting only one script per "scan".

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