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What body mod should I mod for in future?


avebrave

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As the topic say I search for a body wich I create my jewelry in the future. 

Currently, I mod for demonica mod only but because of personal reasons, I don't want to do that in future anymore. I create jewelry just for the passion for creating them. To be honest I wear them one time, take some screens and but them into a box.

So I thought I could create them for one of the popular body mods so many people can enjoy my creations because for me it doesn't matter that much on wich body they work.

 

The only exception is CBBE just because it has no real navel, so it would limit the creation of belly piercings, so no CBBE for me.

 

The second question is more technical and has to do with armor slots:

regular jewel slots are very clear: ring(right hand pointing finger?) 36, amulet 35 and circlet 42. What about a 2nd ring slot, belly piercing and earrings? Don't want to have major conflicts with other armor/clothing mods.

 

But I already talked enough, here are some screens, because pics can describe better what I do to waste my freetime :Pjust two examples, more can be found in my flickr gallrey:

31194346706_bccd96caa7_n.jpg31186508466_ca5d444f71_n.jpg
 
cheers. ave
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Thanks for the reply, so I guess there is not really a way around Bodyslide because I'm not familiar with Outfit studio. But something new to learn I guess. Anyhow, I think I give UUNP a try and see how time-consuming it will be to create Bodyslide options.

 

cheers. ave

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One thing that I want to point out if you plan on doing any work with DAZ outfits with outfit studio is to export after each item is loaded in just to make sure outfit studio can handle it. If it can't handle it and crashes you will not lose anything.

 

I work with .OBJ files with outfit studio. I have exported items from oblivion in .OBJ and then loaded them into outfit studio. Fallout and fallout 4 nifs can load into outfit studio oblivion can't which is why you have to export them in .OBJ format. Oblivion fallout 3 and NV need to be run through Gerra6's pose converter first to change the pose to skyrim if it is needed if the outfit has sleeves/pants.

 

Sometimes DAZ parts can be problematic in outfit studio so I usally click start new project - select UUNP HDT - click and select file I want and lets it load up and export right away if a piece turns black it's good if nothing does it could mean freeze//crash. If item turns black then I hit file load outfit and select the next .OBJ file and load in into outfit studio and hit export again. You will have to rotate and scale items in outfit studio and then adjust placement and body size and outfit size. I find it's best to move rotate and scale everything at one time so it all has the same exact size. Some DAZ items come in pieces and scaling each item 1 at a time could cause problems or seams.

 

DAZ stuff use the same name for lots of items chest abdomen ETC ETC you will have to watch that and change them if you know another item is going to have the same name as that'll cause the tool to crash.

 

I posted this the other day in the bodyslide outfit studio thread on how to make certain things work in outfit studio without it crashing. You can also zap items in outfit studio which will delete that part out there is also a delete vertice option in the newest version that can also be used to delete mesh parts.

 

http://www.loverslab.com/topic/68941-cbbe-uunp-bodyslide-and-outfit-studio/?p=1817678

 

This outfit here has a mixture of DAZ and outfit studio. The textured nipple covers are ported necklace part from a oblivion mod. I had to get rid of the shirt because long sleeve DAZ shirts don't work very good in outfit studio.

 

 

post-25667-0-64641900-1487268708_thumb.jpgpost-25667-0-99435900-1487268764_thumb.jpgpost-25667-0-26915900-1487268805_thumb.jpgpost-25667-0-89769200-1487268823_thumb.jpg

 

 

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Do not plan to do any Daz related stuff, but thanks for the hint sometimes my meshes have way too many edges, but if that happens I couldn't export it from 3ds max anyway. I just want to use outfit studio to have the slideable meshes so everybody can use the bodyshape of their taste in game. For model creation and adjusting it to the body I use blender, for weight paint and stuff I use 3ds max, not really in the mood to do it with a tool I never worked before. Don't get me wrong I do appreciate your advice, I'm just used to work with those tools, so I do everything that I can do with them.

 

So I adjusted my latest 'Frozen Star' Set to UUNP and kicked it into Outfit Studio to add the sliders, seems to work nice and easy so far not sure if everything was correct. As far as I understand I need to upload the project folders in 'ShapeData' and the files in 'SliderSets'.

 

cheers. ave

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