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CreationKit and F4SE


ag12

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So, with Skyrim and SKSE you didn't have to do anything specific, the CK would just load F4SE as long as you have it installed and then you'd be able to utilize it's functions.

 

Now with Fallout 4 it seems to be different. There are the first interesting F4SE functions (mainly .GetWornItem(slot)), however the CK doesn't seem to be aware of them and throws compiler errors (aka this function is not existing).

 

Does anybody know how to get F4SE loaded in the CK? I'm probably being a dumbass here and I could use a pointer towards the right direction.

Thanks in advance.

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