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Fast\Easy way to create crafting preview


Vitriks

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I managed to get the fast(obvious) solution.

1. Grab vanilla ground object nif file and delete except BSXFlag bhkNPCollisionObject. Add "template/OutfitTemplate_Wet.bgsm" string. Save it. This will be you template.

2. Make a copy of template and rename it the same way as original mesh but with suffix "_GO" (example: jacket_GO.nif)

3. Open your meesh .nif file. Delete (CTRL+DEL) BSSkin::Instance. Copy BSSubIndexTriShape and paste it to your template, then copy material path

4. Set Wet Material string to template/OutfitTemplate_Wet.bgsm

5. Move your mesh to the center (Z axis) Save it.

6. Edit your esp file.

 

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