gulyo Posted January 26, 2017 Share Posted January 26, 2017 Hi All, Recently an interesting idea occurred to me: Working muscle system. Jiggling breasts and butts are great, however I would appreciate more "real" body distortions in Skyrim. For example the bicep might be flexed on bending the arm, calf could be bulging while sneaking and so on. In Blender I managed to create working muscles already. There are a few techniques and some really useful plugins to achieve this effect. I just have to pass the information to the game engine. Unfortunately at this point I am lost a little bit. As far as I can tell - you see I am not a body/skeleton/HDT expert (yet ) - it is possible to create the rigid bodies and interactions in HDT, but I can't see how Do any of you have any idea or suggestion on this topic? Some video links about what I would like to do in Skyrim: (my favourite) Thanks in advance, Gulyo Link to comment
Guest Posted January 26, 2017 Share Posted January 26, 2017 Hi All, Recently an interesting idea occurred to me: Working muscle system. Jiggling breasts and butts are great, however I would appreciate more "real" body distortions in Skyrim. For example the bicep might be flexed on bending the arm, calf could be bulging while sneaking and so on. In Blender I managed to create working muscles already. There are a few techniques and some really useful plugins to achieve this effect. I just have to pass the information to the game engine. Unfortunately at this point I am lost a little bit. As far as I can tell - you see I am not a body/skeleton/HDT expert (yet ) - it is possible to create the rigid bodies and interactions in HDT, but I can't see how Do any of you have any idea or suggestion on this topic? Some video links about what I would like to do in Skyrim: (my favourite) Thanks in advance, Gulyo export physics world to .bullet file with modified blender version use xpmse skeleton link mesh to .xml and .bullet file profit Link to comment
gulyo Posted January 26, 2017 Author Share Posted January 26, 2017 Thx prZ, I look into that. Link to comment
27X Posted January 26, 2017 Share Posted January 26, 2017 Serialize the interaction/deformation file as a .bullet library, link it to the converted mesh from .obj/fbx to .nif mesh, add appropriate nistrings, done. Bear in mind you need a package for nifskope to refer to and you need to append all relevant information required to the converted nif yourself. Link to comment
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