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Bodyslide/Outift Studio meshes not matching in-game model


Tja113

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Hey guys! First-time poster here just wondering if the community can help me out with a little problem I'm having with a custom armor mash-up. This is my first attempt at modding so I followed this guide for modifying the armor pieces themselves and this guide for implementing them into the game. I pretty much followed it to the letter except for a few things that I did/didn't have to do due to me modding existing mods (like extracting from bsa, adding flags, and having to conform all of the outfits to zeroed sliders before editing them).

 

I've been trying to combine 3 different armors (or at least parts of them) together to make my very own custom armor. The pieces I'd like to combine are: the Black Rose armor (everything minus the bra and thong), the Spartan Sniper armor (for the pants minus the feet), and the body stocking armor (top part) from the Zenna Outfits mod. I really liked how it turned out in bodyslide and outfit studio:

post-922079-0-33711900-1484344570_thumb.png

post-922079-0-54694500-1484344574_thumb.png

but I get in game and it looks like this:

post-922079-0-40995400-1484342895_thumb.png

As you can see, in bodyslide and outfit studio the armor looks fine, but in game it looks like it is creating two bodies, the correct bodyslide body, and an extremely chunky body on top. The other harder to see problem is that the bodystocking textures aren't loading (all dat purple) even after I have correctly linked them to the mesh files (reference the guide that I followed).

 

My question is what causes these issues and more importantly how to get rid of them?

 

I have tried remaking the armor literally dozens of times (and yes, each time it does work with the sliders in bodyslide and outfit studio), removing parts of the armor (like the body stocking), updating CBBE and bodyslide, resetting archive invalidation, batch building everything (except for obvious things like the CBBE body at the same time as the nevernude body), and even editing the 1st person view mesh, but to no avail.

 

I have been scratching my head and banging it against the wall for a while now so I thought I had better get a 2nd opinion.

Any and all help is welcome and greatly appreciated!

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Hey guys! First-time poster here just wondering if the community can help me out with a little problem I'm having with a custom armor mash-up. This is my first attempt at modding so I followed this guide for modifying the armor pieces themselves and this guide for implementing them into the game. I pretty much followed it to the letter except for a few things that I did/didn't have to do due to me modding existing mods (like extracting from bsa, adding flags, and having to conform all of the outfits to zeroed sliders before editing them).

 

I've been trying to combine 3 different armors (or at least parts of them) together to make my very own custom armor. The pieces I'd like to combine are: the Black Rose armor (everything minus the bra and thong), the Spartan Sniper armor (for the pants minus the feet), and the body stocking armor (top part) from the Zenna Outfits mod. I really liked how it turned out in bodyslide and outfit studio:

attachicon.gifScreenshot (6).png

attachicon.gifScreenshot (7).png

but I get in game and it looks like this:

attachicon.gifFallout4 1_13_2017 3_45_10 PM.png

As you can see, in bodyslide and outfit studio the armor looks fine, but in game it looks like it is creating two bodies, the correct bodyslide body, and an extremely chunky body on top. The other harder to see problem is that the bodystocking textures aren't loading (all dat purple) even after I have correctly linked them to the mesh files (reference the guide that I followed).

 

My question is what causes these issues and more importantly how to get rid of them?

 

I have tried remaking the armor literally dozens of times (and yes, each time it does work with the sliders in bodyslide and outfit studio), removing parts of the armor (like the body stocking), updating CBBE and bodyslide, resetting archive invalidation, batch building everything (except for obvious things like the CBBE body at the same time as the nevernude body), and even editing the 1st person view mesh, but to no avail.

 

I have been scratching my head and banging it against the wall for a while now so I thought I had better get a 2nd opinion.

Any and all help is welcome and greatly appreciated!

 

did you first created the body? what i do is

 

1st: i create the body with the proportions i want, save said body

2nd: add the body options i choose to the armor i want

 

they way i see it, when using bodyslide with an armor mod, it changes the armor based on your preferences but, it doesnt touch the body, you have to do that manually

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In BS (bodyslide), I did create the custom body that I wanted to use (I have used this pretty much ever since it came out for skyrim, then fallout 4, and I hope soon for skyrim SE), and then added my custom armor (or rather conformed it) to my custom body.

But in regards to this mod attempt, that step is (I don't think any way) the problem. I don't think it is because normally if BS doesn't work, you are just left with (in this case at least) the zeroed slider body or the default body rather than the custom one. On top of that, a BS conversion is not required for the mod to work. In fact, it still doesn't work even if I don't convert it to BS.

 

Thanks for the suggestion though, I really appreciate it!

 

 

I added the below information as a general idea of what I did (for the mashup, not the esp) in case everyone doesn't want to read the guide that I followed.

 

What I did was first, I ran the three meshes through BS to make them all the same (I set it to CBBE zeroed).

I then edited their textures and materials, linked them to the mesh and then proceeded to combine them all together into one nif file (with correct texture and materials references).

After I edited the mesh to my liking, I saved that nif file to mold to BS. I then opened a new project in O(utfit) S(tudio), with a reference to the CBBE body, and selected the nif I created. Then I did another series of mesh edits to make sure that it stayed the way I wanted and followed that up with conforming all the pieces to the reference body (CBBE zeroed).

I then saved the project and exported the new nif file with reference, to be used in-game.

 

Lastly, I went into BS and conformed my new armor to my custom body. It appears to work in BS and OS with all slider options (or at least most of them) working perfectly.

 

Keep in mind that this is an extremely simplified version of the process, for details go to the guide.

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