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Game CTDs within a few seconds of finishing a character with AS-LAL, or loading a saved game


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12 replies to this topic

#1
ailatinob

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Title pretty much explains the issue.

 

Here is my load order: 

 

Spoiler
 

Something that I should note is that NMM had issues when installing Remodeled Armors for CBBE, and so I just abandoned trying to install it. It was the most recent mod that I installed/tried to install, but I do not know if it has any bearing on the CTDs, because I had installed several mods throughout the day previously.

 

Here is what the Papyrus log says after the crashes:

 

Spoiler

 


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#2
xXSniperKingXx

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I wouldn't use NMM as much because it can get messy if you install and uninstall. I stick with MO, because it organizes mods and creates a virtual data folder, which I like very much. 


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#3
ailatinob

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Well, yes, I've heard that, but for now I'd like to find out what the problem is and fix it before entertaining any thought of changing to MO.


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#4
valcon767

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ok I do not know if this is the whole problem but I did notice something looking at your load order

 

MNC and the other esp files it provides are not in the correct order.  I noticed that issue because I remember it giving me fits (lots and lots of fits)

when I first put it into my game.

 

please refer to the MNC pager for the correct load order for its files. (I just don't remember it offhand and they have it right on the download page itself).

 

hope this helps some.

 

p.s. you might want to consider switching to SLAL (sex lab animation loader) after getting it to work instead of NSAP (it has way more options and is better imho and If I remember

right NSAP is not being developed anymore).

 

 


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#5
ailatinob

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I fixed the load order for MNC but unfortunately that doesn't seem to be the issue causing the crashes. Thank you for your input, though, I appreciate it.


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#6
prinyo

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Put XPMSE.esp at the bottom of the load order. This is what fixes a crash like this for me.


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#7
ailatinob

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Unfortunately that did not fix the problem either. Thank you, though.


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#8
valcon767

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ok from what you have said it does sound like a missing master issue.

 

have you run tes5edit with thee whole load order and checked to be sure all files have the masters in and activated (for those that have to be activated)?

 

you have a bunch of mods installed that I do not use (or recognize offhand).

 

another way to check that would be to use wyre bash.

 

wyre bash will say you have a  missing master if the master is not loaded in the correct order (master first then mod that requires it).

 

hope this helps some.

 


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#9
ailatinob

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Must I manually check for the masters or is there some sort of command to do so? I apologise if that sounds like a stupid question, I am not well versed in this sort of thing.


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#10
valcon767

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ok you use nmm and I use mo so I don't know if nmm has a built in check feature... but mo gives a warning for missing masters.

 

for using wyrebash .. just make a bashed patch and it will give you a pop up window with a statement about missing masters if one Is missing (it will say the same thing

if it just out of order though)

 

if unsure how to make a bashed patch .... the STEP wiki has all the information I ever used to learn how to do it.

 

tes5edit will also give you a warning (do not remember offhand exactly what that one will look like) if it cannot find a master needed.

 

and I was taught the only stupid question is the one you don't ask (because if you are asking you do not know the answer).

 

anyway hopefully this helps

 

 


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#11
Gameplayer

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Title pretty much explains the issue.

 

Here is my load order: 

 

Spoiler
 

Something that I should note is that NMM had issues when installing Remodeled Armors for CBBE, and so I just abandoned trying to install it. It was the most recent mod that I installed/tried to install, but I do not know if it has any bearing on the CTDs, because I had installed several mods throughout the day previously.

 

Here is what the Papyrus log says after the crashes:

 

Spoiler

 

 

I went through your Load Order and have written some notes next to the names of the mods in the Quoted text above.

 

That said what I saw was

 

Immersive NPC in the Dark.ESP

Did you in fact read its comments page?   How about Google up Dangerous Mods List and have a read.

 

Next I saw you went in for the full enslavement game....Alright Alright...

 

Next I saw you went in for putting every possible more NPC mod into your load order.

 

Then you added,

FNIS Sexy Walk, thing is now this mod needs to Assign a Walk to even more NPC's than normally in the game on a game that is chuck full of Devious Device Mods....That's quite a decision.

 

Next since that wasn't enough

Beast Sex,

Needs Mods,

 

Oh Hey this one tells me you were not reading front page descriptions of mods.

YOU have

Immersive NPC AND you have "When Dragons Attack" AND you have "When Vampires Attack"

 

That's really funny cause

1) Immersive NPC does what "when attacks does"

2) "When Attacks......" Adds a script to NPC's now sure its done well but you have over 6 mods for adding additional NPC's to the game!

 

So not only do your extra NPC's from 500 mods have to have a Sexy Walk Assignment, they get 2 assignments from two different mods to run from dragons and they get 2 assignments to run from Vampires.

 

____________________________________________________________

 

 

Net Result,

 

You have too many NPC's to Load in a World Space; like 6 patrol mods, 2 or 3 random encounter mods, 3 or 4 mods to place more npc's in towns, cities, and world spaces.

 

You have too many mods telling those NPC's what to do;  Immersive NPC in the Dark (bad mod btw), When Dragons Attack, When Vampires Attack, Immersive NPC, FNIS sexy Walk, Potentially INEED, Deviously Enslaved,  <------TOO MANY and more importantly many of these are in direct conflict with each other telling the NPC to do something else.

 

You have too many mods that will also compete with each other because they do the same things even if they are done in different ways.  NOTE that load order wouldn't matter because of how the mods don't overwrite the same records even so all the changes go through, which means confused AI.
 

I wouldn't dream of this being a long term game even if I got it up and running honestly.

 

A 64-bit Skyrim on a NASA computer would not save this game with your load order.


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#12
prinyo

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The above post explains quite well why you can have problems further in the game. It is a good idea to start with smaller selection of base mods and gradually expand it so you can get the idea what Skyrim on your system can handle. And when there is a problem it is easier to debug.

 

It doesn't explain crash on a new game. Based on my previous experience there are several possibilities:

1. Skeleton problem - if you are sure XPMSE is last in your load order it is possible it was not correctly installed or some mod has overwritten something.

2. NMM problems - the new versions of NMM are  known to sometimes not fully install/uninstall mods. There is an option in NMM - "Purge Loose Files" that is supposed to fix a problem like this. For some people it works, for others it doesn't, but you have nothing to lose, s you can try running it. 

 

 

All this said probably the best you can do is start from the beginning and with a smaller selection of mods. Then as you play add 2-3 in groups so if there is a problem it will be easier to find the cause of it.

 

 

Added:

 

In short: Reinstall XPMSE and let it overwrite everything it wants to. Keep it at the end of the load order. If this doesn't help run "Purge Loose Files". If this doesn't help you'll need to start uninstalling mods until it works in order to find what is causing the problem. Or start from the scratch.


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#13
ailatinob

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Gameplayer, I had been intending on removing some mods at the time that the problem appeared, but you've detailed which ones must be removed quite nicely. I thank you very much.

 

Prinyo, thank you for your input, I'll try what you said.


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