Jump to content

help me with estrus hdt conversion


Guest

Recommended Posts

soo.. i got everything to make it, i converted the nistristrips to nitrishapes, linked all properly to xmls and set up simple collision from penis xml.. last thing i need is collision capsules at penetrating parts.. i got distortion body etc etc, mesh loads up properly ingame..

now i need to know about collision capsules in animated meshes.. i looked how collision is set up in hdt schlongs and for my understanding its simply lined up nodes with collision capsules.. so i want to know, when i create them in 3ds max, will they move together with the tentacles when rigged correctly? since the different stages of tentacles use multiple meshes, i need to redo process for every mesh or can i just copy them over from one to another? pls, any experienced 3ds max user can give me some hints on this?

Link to comment

Archived

This topic is now archived and is closed to further replies.

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...

Important Information

We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue. For more information, see our Privacy Policy & Terms of Use