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[Issue] Butt Deformation When Equipping HDT-based Items on Waist or near Butt

butt deformation stretch HDT issue

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#1
DeltaD36

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Been downloading a bunch of clothing mods that support UNPB HDT and Bodyslider Scaling recently.

And while some of these articles of clothing work, others that are equipped with HDT that are either near or cover up the butt of my character seem to create an odd glitch with HDT which stretches the butt outwards making the badonkadonk look way larger than normal.

 

I've tested this with several clothing articles and mods I have - namely the Mount and Blade UNPB and Bombshell conversions here on LL that support HDT.

 

Here's an two images showing the normal butt and the glitched out butt.

 

Without:

Spoiler

 

 

With:

Spoiler

 

 

My Load Order:

Spoiler

 

 

If it helps, I'm using the All-in-One HDT Animated Pussy mod with the collisions option turned on.

 

Any ideas on how to fix this? Preferably without reinstalling the All in one mod and using the version without collision? If it's the only way, then so be it, but I'd love to know if a workaround exists.

Thank you in Advance!


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#2
2Dimm

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you should really start using mod organizer, nexus can leave junk in your data folder and mess with some mods... you could try using tes5edit aswell and see if there any conflicts


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#3
DeltaD36

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you should really start using mod organizer, nexus can leave junk in your data folder and mess with some mods... you could try using tes5edit aswell and see if there any conflicts

As much as I appreciate the suggestion, this does not really do much to answer my question. I will not be using ModOrganizer. 

 

Also how would TES5Edit help me out? What exactly does it do? I believe I tried DLing it at one point and the install did not work properly.


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#4
Bazinga

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I don't understand. You are talking about some piece of clothing that seems to cause butt deformation but on the image you posted all I'm seeing is a completely naked char and no clothing at all...
It would be helpful if you could name the specific pieces of armor or clothing that you're having issues with.

Also please never use imgur again on these forums, it actively blocks loverslab.
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#5
2Dimm

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you should really start using mod organizer, nexus can leave junk in your data folder and mess with some mods... you could try using tes5edit aswell and see if there any conflicts

As much as I appreciate the suggestion, this does not really do much to answer my question. I will not be using ModOrganizer. 

 

Also how would TES5Edit help me out? What exactly does it do? I believe I tried DLing it at one point and the install did not work properly.

 

 

too bad for you then, you will just find more problens along the way

 

about tes5edit, if the files have esps you can see if there are any conflicts between then

 

but you could also install a skeleton over all the other mods and see if it fixes, one of the mods you installed could have a custom skeleton which is screwing with your butt

 

if you had mod organizer you could easily see which mod is overwriting what :^)


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#6
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I remember that issue, but don't remember how I fixed it.  :( Or maybe I didn't fixed it and switched to CBBE...

 

I think it is indeed AIO collisions problem with some armor/cloth mods, but can't be 100% sure. If I had that glitch right now, I would try to disable AIO and see if it helps, but since you're not using MO, it would be quite frustrating to reinstall all in the right order and then find out it was for nothing. 


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#7
DeltaD36

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you should really start using mod organizer, nexus can leave junk in your data folder and mess with some mods... you could try using tes5edit aswell and see if there any conflicts

As much as I appreciate the suggestion, this does not really do much to answer my question. I will not be using ModOrganizer. 

 

Also how would TES5Edit help me out? What exactly does it do? I believe I tried DLing it at one point and the install did not work properly.

 

 

too bad for you then, you will just find more problens along the way

 

about tes5edit, if the files have esps you can see if there are any conflicts between then

 

but you could also install a skeleton over all the other mods and see if it fixes, one of the mods you installed could have a custom skeleton which is screwing with your butt

 

if you had mod organizer you could easily see which mod is overwriting what :^)

 

 

 

I remember that issue, but don't remember how I fixed it.  :( Or maybe I didn't fixed it and switched to CBBE...

 

I think it is indeed AIO collisions problem with some armor/cloth mods, but can't be 100% sure. If I had that glitch right now, I would try to disable AIO and see if it helps, but since you're not using MO, it would be quite frustrating to reinstall all in the right order and then find out it was for nothing. 

 

I suppose I don't really understand the need to migrate everything from MM to MO. I believe I tried using it at a specific point and time, but found it more complicated to understand than NMM. 

While I agree NMM is certainly not the best; it's simple for a dumb like me to understand, which makes all the difference in the world aside from likely having to reinstall everything, and it's what I know. It would likely be a full days work on my part to get it up and running properly unless it is a one time set up and automatically knows what's installed, what the problem is, and how to fix it. bleshooting if that's possible, or is that what TES5 Edit is for?

 

Alternatively, is it possible to have MO installed simultaniously and working next to NMM? All I'd really want to use MO for is for trou

 

As for the butt issue, I'll probably just reinstall AIO and overwrite current skeleton, then run FNIS. Most of my mods are clothing mods and things that compliment SL, so it's not like I'd have to reinstall literally everything.

Though with the time it takes for NMM to actually reinstall the mod and start up the installer, you'd think that's what I'm doing...

This isn't that big of a deal, though it does limit me from using most HDT based outfits.

 

My bottom line for fixing this is that I do NOT want to get rid of AIO, and I'd prefer to keep HDT collision detection on since a lot of animations make use of it.


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#8
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I feel you. I can't play without AIO anymore, since I can't find any interest in Skyrim without sexlab mods as I couldn't play it without SkyUI long before and so on... Before you start to reinstall things, you can try different HDT xml's and be sure to use latest version of skeleton extended. Not sure if it helps, just a feeling.


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#9
DeltaD36

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I don't understand. You are talking about some piece of clothing that seems to cause butt deformation but on the image you posted all I'm seeing is a completely naked char and no clothing at all...
It would be helpful if you could name the specific pieces of armor or clothing that you're having issues with.

Also please never use imgur again on these forums, it actively blocks loverslab.

That's news to me. 

Also sorry about the images. I was demonstrating a tassle from the Blade and Soul pack I linked as an example but didn't have enough time to make more image examples. 

 

Here's some more images if this helps of three outfits - two from the UNPB Blade and Soul pack that has full HDT, and the other the Christy and Lei Fang outfit mod with full HDT.

 

The Blade and Soul outfits mostly work on their own unless the clothing over the butt has HDT. The two outfits I'm showing here both look fine without the tassle I'm using as an example. When the Tassle or Tail are put on - even though they are just accessories - it inflates the HDT butt outwards and make it either rigid or spaz out.

It's worth noting that there are many other things similar that the Tassle in the B&S pack, such as tails, or belts or so on that go near the waist or the backside.

Spoiler

 

No clothing version to see the comparison.

Spoiler

 

 

The Lei Fang Dress with HDT on it - Works best to save both images and flip between them quickly. The rest of the body does not change shape other than the butt.

Spoiler

 

So yeah. Not just restricted to accessories like the Tassle, but to dresses with HDT on them as well. Oddly, no issues from the chest or legs. Just the butt. Though I have an HDT cloak from a different mod that works perfectly fine and doesn't do this. So color me confused.

 

Also worth noting that just about everything I've been having issues with are UNPB HDT BodySlide conversions. But then again, so is the cloak and the outfit that came with it.

So once again, color me confused.


I feel you. I can't play without AIO anymore, since I can't find any interest in Skyrim without sexlab mods as I couldn't play it without SkyUI long before and so on... Before you start to reinstall things, you can try different HDT xml's and be sure to use latest version of skeleton extended. Not sure if it helps, just a feeling.

I could. And I believe I am using the latest version of the Skeleton. Though the last time I tried to manually install and HDT XML I think I fucked something up. 

I'm using the version that came WITH AIO, so odds are that version is out of date with the current skeleton.

 

Will make a back up of whatever files it's going to replace and test it out. Going to assume I can find the latest on this thread section.

 

 

EDIT: So apparently, I guess the HDT Naturalistc XML FOMOD thought that the AIO was a newer version than it and I clicked the wrong button, uninstalling AIO. Re-installing it no. Either way, I don't think it'll be a problem, but it's more of a stupid over site I should have paid attention to. 

Either way I'll get to see if simpley reinstalling it will work, and if not I'll try the HDT FOMOD without screwing up again and see if that helps.


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#10
Yuuen

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Sometimes it has to do with your collision settings in the XML, I've found that certain options can distort the body even if there's nothing actually near it.

If you haven't already, download an application called "Just for Fun" it's on the main HDT page on here or the nexus I think. 

 

Run it, click load, navigate to your "data/SKSE/plugins" directory and select the hdtPhysicsExtentionsDefaultBBP.xml

Double click to view an object (in your case it'll be "NPC L Butt" and "NPC R Butt") and down the bottom is collision settings.

Depending on what you want, you might want to change the top row a bit but these settings haven't given me any trouble

 

Attached File  739b668203dd4f46b0e0b89c94e91f29.png   4.33KB   7 downloads

 

I could be completely off in what I'm assuming is the problem, but I think it's a pretty good start. See how it goes?

 

 

 

Also, for the people who jump on every chance to berate others to switch to MO, can you shut up? The question had nothing to do with it and NMM is no where near as bad as you keep saying it is. If you've had problems with it in the past then they were caused by your own stupidity. I'm running a 300+ plugins merged down to 230 game more stable than you've ever been able to get with MO.


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#11
DeltaD36

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Sometimes it has to do with your collision settings in the XML, I've found that certain options can distort the body even if there's nothing actually near it.

If you haven't already, download an application called "Just for Fun" it's on the main HDT page on here or the nexus I think. 

 

Run it, click load, navigate to your "data/SKSE/plugins" directory and select the hdtPhysicsExtentionsDefaultBBP.xml

Double click to view an object (in your case it'll be "NPC L Butt" and "NPC R Butt") and down the bottom is collision settings.

Depending on what you want, you might want to change the top row a bit but these settings haven't given me any trouble

 

attachicon.gif739b668203dd4f46b0e0b89c94e91f29.png

 

I could be completely off in what I'm assuming is the problem, but I think it's a pretty good start. See how it goes?

 

 

 

Also, for the people who jump on every chance to berate others to switch to MO, can you shut up? The question had nothing to do with it and NMM is no where near as bad as you keep saying it is. If you've had problems with it in the past then they were caused by your own stupidity. I'm running a 300+ plugins merged down to 230 game more stable than you've ever been able to get with MO.

>Just For Fun

I've never heard of this program before. Very interesting.

DLed it and tried your settings, but no luck, unfortunately but this feels a step in the right direction.

Everything that seems to be a problem seems to be a 'tail' slot item. Any idea which slot number that is?


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#12
Yuuen

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Sometimes it has to do with your collision settings in the XML, I've found that certain options can distort the body even if there's nothing actually near it.

If you haven't already, download an application called "Just for Fun" it's on the main HDT page on here or the nexus I think. 

 

Run it, click load, navigate to your "data/SKSE/plugins" directory and select the hdtPhysicsExtentionsDefaultBBP.xml

Double click to view an object (in your case it'll be "NPC L Butt" and "NPC R Butt") and down the bottom is collision settings.

Depending on what you want, you might want to change the top row a bit but these settings haven't given me any trouble

 

attachicon.gif739b668203dd4f46b0e0b89c94e91f29.png

 

I could be completely off in what I'm assuming is the problem, but I think it's a pretty good start. See how it goes?

 

 

 

Also, for the people who jump on every chance to berate others to switch to MO, can you shut up? The question had nothing to do with it and NMM is no where near as bad as you keep saying it is. If you've had problems with it in the past then they were caused by your own stupidity. I'm running a 300+ plugins merged down to 230 game more stable than you've ever been able to get with MO.

>Just For Fun

I've never heard of this program before. Very interesting.

DLed it and tried your settings, but no luck, unfortunately but this feels a step in the right direction.

Everything that seems to be a problem seems to be a 'tail' slot item. Any idea which slot number that is?

 

Slot within the Physics?

It should be Number 9.


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#13
DeltaD36

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Ah, that was one of the ones still checked. Cool. I'll apply it now and try this out tomorrow and get back to you. 

 


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#14
Bazinga

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What Yuuen said.
Except for the stuff about NMM, that tool is shit. :P
But he's still right, the question wasn't about NMM and I'm pretty sure that the deformation doesn't have anything to do with skeletons or NMM screwing up but with the no collide with settings in the xml file for the butt that Yuuen mentioned.

Edit:
I just remembered that hdt enabled clothes always come with their own xml file.
And I remember being frustrated with many of those files since they often don't have proper "no collide with" settings (too many boxes left unchecked and the wrong group - often just the default 0 - for many of their own rigidbodies) and some of them include their own settings for bones already covered by the popular body physics xmls. Which of course leads to conflicts and weird behavior.

Hdt clothes are pretty much always problematic when used with complete body physics xml sets. I guess I could make a thread where I provide fixed clothes physics xmls since I'm tired of people blaming the body physics xml sets for these issues.
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#15
DeltaD36

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What Yuuen said.
Except for the stuff about NMM, that tool is shit. :P
But he's still right, the question wasn't about NMM and I'm pretty sure that the deformation doesn't have anything to do with skeletons or NMM screwing up but with the no collide with settings in the xml file for the butt that Yuuen mentioned.

Edit:
I just remembered that hdt enabled clothes always come with their own xml file.
And I remember being frustrated with many of those files since they often don't have proper "no collide with" settings (too many boxes left unchecked and the wrong group - often just the default 0 - for many of their own rigidbodies) and some of them include their own settings for bones already covered by the popular body physics xmls. Which of course leads to conflicts and weird behavior.

Hdt clothes are pretty much always problematic when used with complete body physics xml sets. I guess I could make a thread where I provide fixed clothes physics xmls since I'm tired of people blaming the body physics xml sets for these issues.

I would actually really appreciate this if you ever consider actually doing it. More answers or even hypothesis' are more appreciated than nothing at all!


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#16
DeltaD36

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Sometimes it has to do with your collision settings in the XML, I've found that certain options can distort the body even if there's nothing actually near it.

If you haven't already, download an application called "Just for Fun" it's on the main HDT page on here or the nexus I think. 

 

Run it, click load, navigate to your "data/SKSE/plugins" directory and select the hdtPhysicsExtentionsDefaultBBP.xml

Double click to view an object (in your case it'll be "NPC L Butt" and "NPC R Butt") and down the bottom is collision settings.

Depending on what you want, you might want to change the top row a bit but these settings haven't given me any trouble

 

attachicon.gif739b668203dd4f46b0e0b89c94e91f29.png

 

I could be completely off in what I'm assuming is the problem, but I think it's a pretty good start. See how it goes?

 

 

 

Also, for the people who jump on every chance to berate others to switch to MO, can you shut up? The question had nothing to do with it and NMM is no where near as bad as you keep saying it is. If you've had problems with it in the past then they were caused by your own stupidity. I'm running a 300+ plugins merged down to 230 game more stable than you've ever been able to get with MO.

>Just For Fun

I've never heard of this program before. Very interesting.

DLed it and tried your settings, but no luck, unfortunately but this feels a step in the right direction.

Everything that seems to be a problem seems to be a 'tail' slot item. Any idea which slot number that is?

 

Slot within the Physics?

It should be Number 9.

 

Following up from last night. Decided to uncheck slot 9 and I once again was met with the problem unfixed. 

 

Perhaps I should start fooling around with some of the clothing .xmls if i can find them. but for now the problem is still unfixed. 


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#17
DeltaD36

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What Yuuen said.
Except for the stuff about NMM, that tool is shit. :P
But he's still right, the question wasn't about NMM and I'm pretty sure that the deformation doesn't have anything to do with skeletons or NMM screwing up but with the no collide with settings in the xml file for the butt that Yuuen mentioned.

Edit:
I just remembered that hdt enabled clothes always come with their own xml file.
And I remember being frustrated with many of those files since they often don't have proper "no collide with" settings (too many boxes left unchecked and the wrong group - often just the default 0 - for many of their own rigidbodies) and some of them include their own settings for bones already covered by the popular body physics xmls. Which of course leads to conflicts and weird behavior.

Hdt clothes are pretty much always problematic when used with complete body physics xml sets. I guess I could make a thread where I provide fixed clothes physics xmls since I'm tired of people blaming the body physics xml sets for these issues.

While we're discussing this, I found the XMLs for everything in the Blade and Soul kit I have and have found the tassle I use for my screenshots.

 

Here's a Screenshot. The menu on the right looks the same for literally all of the pieces. 

Any sort of lead or idea on what I could do, or if this is even the correct way to do this?

Spoiler

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#18
Bazinga

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Dunno when or if I'll come around to actually do these fixes on a regular basis but here's a first attempt for the FengHuaZhengMao UNPB.

 

 

edit:

Sth must have gone wrong, JFF crashes when I reopen the file. Give me a moment. ;)

 

edit 2:

So the first xml I look at uses some file format version JFF can't deal with. It can read the file but trying to resave it creates a garbled mess. Exchanging the header with the one from the files JFF can use changes nothing. So JFF is out of the window for editing some of these xmls, great.

 

Since doing these edits by hand is clumsy and time-consuming I just copypasted the setting for collision group 1 and collisions allowed for only that group from another xml to the one from FengHuaZhengMao UNPB.

Here it is:

Attached File  _op FengHuaZhengMao - UNPB.7z   5.97MB   7 downloads

I only edited the xml, nothing else.

Please tell me if it works. Although I'm not sure that I can help if it doesn't since I normally don't edit xmls by hand and therefore I'm not that great at reading the entries without JFF. 


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#19
Yuuen

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Dunno when or if I'll come around to actually do these fixes on a regular basis but here's a first attempt for the FengHuaZhengMao UNPB.


edit:
Sth must have gone wrong, JFF crashes when I reopen the file. Give me a moment. ;)

edit 2:
So the first xml I look at uses some file format version JFF can't deal with. It can read the file but trying to resave it creates a garbled mess. Exchanging the header with the one from the files JFF can use changes nothing. So JFF is out of the window for editing some of these xmls, great.

Since doing these edits by hand is clumsy and time-consuming I just copypasted the setting for collision group 1 and collisions allowed for only that group from another xml to the one from FengHuaZhengMao UNPB.
Here it is:
attachicon.gif_op FengHuaZhengMao - UNPB.7z
I only edited the xml, nothing else.
Please tell me if it works. Although I'm not sure that I can help if it doesn't since I normally don't edit xmls by hand and therefore I'm not that great at reading the entries without JFF.

@earlier post She*, but irrelevant.
Also @earlier post, no nmm isn't shit. The only thing that's "shit" is a modder that doesn't know what they're doing and blames the tools, ever heard of that metaphor? But whatever, also irrelevant.

JFF usually only works for body xml files, not objects such as straps or bags clothes. So you shouldn't consider it applicable in this instance. You would have to open the files in something like notepad++, of which would give the physics and constrains in the raw format. What the issue may also be, is if the outfit uses multiple physics xml's. Such as it's custom xml AND the defaultBBP (body physics), So you would need to check using nifscope, which as you said may not have proper collision settings which causes them to screw themselves up.

I've got some experience editing raw from my trials with SMP, I can try to do some proper edits when i get home tomorrow.
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#20
DeltaD36

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Dunno when or if I'll come around to actually do these fixes on a regular basis but here's a first attempt for the FengHuaZhengMao UNPB.

 

 

edit:

Sth must have gone wrong, JFF crashes when I reopen the file. Give me a moment. ;)

 

edit 2:

So the first xml I look at uses some file format version JFF can't deal with. It can read the file but trying to resave it creates a garbled mess. Exchanging the header with the one from the files JFF can use changes nothing. So JFF is out of the window for editing some of these xmls, great.

 

Since doing these edits by hand is clumsy and time-consuming I just copypasted the setting for collision group 1 and collisions allowed for only that group from another xml to the one from FengHuaZhengMao UNPB.

Here it is:

attachicon.gif_op FengHuaZhengMao - UNPB.7z

I only edited the xml, nothing else.

Please tell me if it works. Although I'm not sure that I can help if it doesn't since I normally don't edit xmls by hand and therefore I'm not that great at reading the entries without JFF. 

Worked perfectly, actually. 

The heck did you change in the XML? 

Spoiler

 

I'll have to try just moving the .xml over into the BaS pack's Mesh folder to see if that'll work too, but for now the one you gave me works. Let me try moving just the .xml over and see if that works too. If not than I suppose it's something to do with the mesh. 

 

Did your XML file look similar to the one I posted earlier?

 

EDIT: Okay yeah it worked, but now it's just taking up the space of the main body slot. 

Was about to apply this to all the XMLs in the pack before I decided to test this out again. Is there no way to get this to work correctly otherwise? 

I'll test this a bit more with some different settings.

 

EDIT EDIT: Tried screwing with the settings. Changed all the Main Body 1 settings to Tail - 9 and changed and then unchecked only the 9. Met with CTD upon equipping. I uhh. I think I'll leave this to you two.


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Also tagged with one or more of these keywords: butt, deformation, stretch, HDT, issue