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Extending the ZAP complains about SL scripts...


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Firstly, chances are, people reading this might be wondering why this isn't posted in that support thread. Well, it's because I've run into problems like this with other scripts before. 

 

So the problem: As a test to extend the script functionality offered by the ZaZ Animation Pack, I made a quick script with but a single function and calling an arbitrary RetainAi() function:

Scriptname QF_ExtentionQuest_090050C0

Function testFunction()
	zbfUtil.RetainAi()
EndFunction

Trying to compile this throws the following output:

 

 

C:\Program Files (x86)\Steam\steamapps\common\Skyrim\Data\Scripts\Source\sslBaseAnimation.psc(1118,10): SetPathStringArray is not a function or does not exist
C:\Program Files (x86)\Steam\steamapps\common\Skyrim\Data\Scripts\Source\sslBaseAnimation.psc(1118,10): cannot call the member function SetPathStringArray alone or on a type, must call it on a variable
C:\Program Files (x86)\Steam\steamapps\common\Skyrim\Data\Scripts\Source\sslBaseAnimation.psc(1122,11): SetPathFormArray is not a function or does not exist
C:\Program Files (x86)\Steam\steamapps\common\Skyrim\Data\Scripts\Source\sslBaseAnimation.psc(1122,11): cannot call the member function SetPathFormArray alone or on a type, must call it on a variable
C:\Program Files (x86)\Steam\steamapps\common\Skyrim\Data\Scripts\Source\sslBaseAnimation.psc(1125,11): SetPathFloatArray is not a function or does not exist
C:\Program Files (x86)\Steam\steamapps\common\Skyrim\Data\Scripts\Source\sslBaseAnimation.psc(1125,11): cannot call the member function SetPathFloatArray alone or on a type, must call it on a variable
C:\Program Files (x86)\Steam\steamapps\common\Skyrim\Data\Scripts\Source\sslBaseAnimation.psc(1140,12): SetPathFloatArray is not a function or does not exist
C:\Program Files (x86)\Steam\steamapps\common\Skyrim\Data\Scripts\Source\sslBaseAnimation.psc(1140,12): cannot call the member function SetPathFloatArray alone or on a type, must call it on a variable

 

 

 

I've ensured the source and compiled scripts exist for both sslBaseAnimation as well as JsonUtil in the appropriate directories. I even looked up and saw those functions defined in there. So what gives?

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