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UPDATE 1.7.4: Bugfixes. 1.7.3: Added support for quotsafan's SexLab Inflation Framework.
UPDATE 1.7: Reworked seduction system. Now, when you use the Seduction spell, you will begin to kiss your victim, slowly raising their arousal. When their arousal reaches certain thresholds, they will become calmed, then they will become dazed and follow you around blindly, then they will become charmed and you can command them for a short time, and then it will trigger a sex animation. Turns out, the automatic sex thing with the seduction spell is super annoying in game. So, I added a little dialogue that asks you whether you actually want to fuck them. Consent is key. Also, a new spell, Siren Song, was added. Work in progress, essentially functions the same as the "Lure" except it's a concentration spell you cast on one person. Use it to drag an enemy away from a group so you can deal with them alone.
Remember, use the spell giving spell to see new content. Enter the console and type:

 

player.addspell XX01a6db Where the "XX" is the number of the mod in your load order.

 

There's another new thing, too, the "Optional Spell Drain", which reworks the system so that instead of having a set of succubus spells that use energy, all your spells will use succubus energy. As you increase in Rank, the spells become cheaper, until level 8 where they're a quarter the cost. While it does make the succubus spells essentially useless, it makes a lot more sense to me that it would work this way, and provides a nice challenge. It's optional, because I don't everyone would agree with me. Make sure you install it after the base mod.

 

This is a collection of my various edits and tweaks to ojanen's PlayerSuccubusQuest (http://www.loverslab...est-for-sexlab/). Originally created while the author was on hiatus to fix bugs, it grew so much that, now that the author is back in business, I've decided to continue it in tandem. This does not intend to supersede PSQ, it only changes various aspects that I found underwhelming or could be more challenging. As such, you still need PSQ for this to function.

 

Optional version for EFF users, get EFF here: http://www.nexusmods.com/skyrim/mods/12933/?

 

In the works:

  • MCM menu for features. I know how it works now, it's just a pain to build.
  • Pimping out the Seduction Spell, so that it A) Lasts longer, however has a random chance that the victim breaks free, B) Makes the victim passive so they can't be ordered to do anything beyond following you around, standing places, and opening things, and C), the most outlandish, make it triggered in the same way that the "Kiss me." drain animation is triggered.
  • Kanashibari will be changed to only work on sleeping NPCs as it was originally intended to. Maybe works now???
  • A bunch of fleshing out around Thralls, potentially making the process of getting them more challenging, but also adding more to do with them once you have them and maybe, just maybe, making it so that every time they get hit fighting for you there's a chance they break free.
  • Given that I've made the succubus spells essentially useless with the Optional Spell Drain patch, I'm coming up with a bunch of more specific succubus spells that aren't just energy-consuming versions of preexisting spells. Currently I'm reworking the three drain spells. The Drain Health spell will be nerfed to be way way weaker than it's vampire equivalent, but will instead drastically raise arousal, and be more powerful than the vampire equivalent when you use it on thralls. Once your enemies hit 100 arousal, they'll be calmed and probably fap or something I dunno. The Drain Stamina spell is going to be remade into the primary combat spell for the succubus, becoming more powerful, raising arousal, and downing your enemies for far longer. The rest is going to be more immersive stuff, probably mostly Illusion spells given the nature of the succubus... Lots to do.


Feedback is appreciated.

 


The changes are:

  • Mostly to do with the draining mechanics, I found it very underwhelming to have my succubus' abilities tied to an energy source that was infinitely replenishable. So now, when you drain someone, you'll only actually get the energy if you go all the way and kill them.
  • Plus, when you do kill them, they disintegrate! How cool! Still can't stop them from flying away though.
  • When you bang people and don't kill them, they don't immediately become your follower, but instead become your "thrall", this essentially means they become your bestest friend and will never attack you, and will even sometimes defend you, if they're brave enough. They also won't report you for crimes.
  • Reflecting this, I've added a whole bunch of powers that allow you to do various things with your followers. Such as,
  • Command: As it says on the tin. Lets you give them an order like a follower.
  • Open Inventory: Lets you see deep into their souls and pasts. No, just kidding. It lets you take their stuff.
  • Follow Me & Dismiss: Allows you to turn any thrall into a follower. If using vanilla followers, you can only have one, and that includes the default followers. If using EFF, go wild. Raise an army. Do it.
  • The 'Horny-o-vision' has been reworked so that you can keep track of who's who. Basically, normal folks will start out white and slowly get redder as they become more aroused, and all thralls will show up pink.
  • Note: The ability to drain people without killing them can be toggled via the "Enable Captivate Victim" option in the "Drain Setting" menu of the PSQ MCM menu. When it's on, you can't drain without killing, when it's off, you can. This is a workaround until I can make MCM happen.
  • Also added a little ability to open the inventory of seduced blokes so you can nab their stuff.
  • The "Transform arousal" function makes more sense now because your character's arousal is inversely proportional to your energy. The lower your energy, the higher your arousal. Note that the "Is Arousal Locked" option must be on for your character in the SexLab Aroused menu or this will not work. Incidentally, that also serves as a nice toggle for it. If you would rather your succubus energy to not affect your arousal, simply turn "Is Arousal Locked" off. If you choose to have your transformed form be considered hostile, this basically replicates the vampire counterpart in that if you get too low on juice you'll be forced into transforming and fighting people, making it quite difficult to find someone to fill up on.
  • Also, if you keep the option to transform back into a human at a certain arousal off (Which you should), there's an added difficulty in that once you transform into succubus form, you'll be unable to transform back until you've boned at least one person. The succubus form can give you a whole lot of power, so it's a reasonable drawback. Just remember to make sure to keep the last bandit in the dungeon alive or else you'll have a hard time making it back to civilization.
  • Added a "Restore Health" counterpart to "Restore Magicka". It made sense.
  • Added ability to increase Skills in the Energy Conversion - Fortification menu. Note that it won't increase your character's level. Don't thing that's possible in the engine, but I'm looking into it.
  • I vaguely recall making the Paralyze spell more powerful at some point... Though I don't remember so you'll just have to find out for yourself.
  • Added a set of spells that allow you to use Energy to fill Soul Gems without needing to faff about with the pregnancy mechanics. Also comes with a counterpart set of spells to consume soul gems to gain energy, however there are diminishing returns and when you do you won't get an empty soul gem back.


  • Submitter
  • Submitted
    12/22/2016
  • Category
  • Requires
    PlayerSuccubusQuest
  • Special Edition Compatible

 

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Yeah, i'd like to know if disintegrating victims, making a slave and being "recognized" as a vampire can be toggled on/off in MCM?

 

Everything else sounds awesome.

 

 The lower your energy, the higher your arousal

 

 

Does this mean that the rate of arousal is going up faster the lower your energy, or the arousal points get added every time some energy points go down?

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Honestly, I uploaded this on a whim (and for a friend), and I hadn't really intended to flesh it out for general consumption... This is my first foray into Skyrim's engine and to be perfectly honest I have very little idea how any of it works. So I can try to add MCM functionality to everything, but given how busy I am I can't guarantee it would be done anytime soon. Then again, 'constraining' was kind of the whole idea behind these tweaks in the first place. I found the default mod too easy and powerful so most of these tweaks seek to make things more difficult. What specifically is too constraining for you?

 

Being recognized as a vampire all the time was an accident and I'm working on making it toggleable somehow. As for the enthralling and the disintegrating, I can probably find a workaround for the enthralling using the mechanics already in the mod but as for the disintegration it was such a faff to get that working it would take a long time to change back. But, honestly, given that it only happens when they die, at the very least an ash pile is prettier than a naked corpse sprawled all over the place. I'll try though.

 

The relationship between arousal and energy is directly inverse, so when you're at 70% energy, you have 30% arousal, and when you're at 30% energy, you're at 70% arousal. 

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Okay, got rid of the vampire thing until I can make it toggleable, and you should be able to toggle enthrallment using the "Enable Captivate Victim" option until I figure out how to add my own buttons.

 

I'm unable to test this at the moment though, so I might've just broken everything.

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Guest LogicFoxX

Cool tweaks. I'd like to throw a couple requests in if you ever do another update. Would it be possible to add a drauger transform with FX as an option to disintegrate (Like deadly drain). Also, a way to gain experience to level up (like Succubus Heart)? I dream that one day I don't have to run 3 succubus mods :P Oh, also to auto-recognize female on female to enable auto equip male genitalia?

A lot to ask, but figure I'd give it a shot, one can only hope.

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Honestly, I uploaded this on a whim (and for a friend), and I hadn't really intended to flesh it out for general consumption... This is my first foray into Skyrim's engine and to be perfectly honest I have very little idea how any of it works. So I can try to add MCM functionality to everything, but given how busy I am I can't guarantee it would be done anytime soon. Then again, 'constraining' was kind of the whole idea behind these tweaks in the first place. I found the default mod too easy and powerful so most of these tweaks seek to make things more difficult. What specifically is too constraining for you?

 

Being recognized as a vampire all the time was an accident and I'm working on making it toggleable somehow. As for the enthralling and the disintegrating, I can probably find a workaround for the enthralling using the mechanics already in the mod but as for the disintegration it was such a faff to get that working it would take a long time to change back. But, honestly, given that it only happens when they die, at the very least an ash pile is prettier than a naked corpse sprawled all over the place. I'll try though.

 

The relationship between arousal and energy is directly inverse, so when you're at 70% energy, you have 30% arousal, and when you're at 30% energy, you're at 70% arousal. 

 

Thanks dude.

However, how does this work in conjunction with Sexlab Aroused and Sexlab Defeat mods? If you get raped in defeat, usually your arousal falls very low, basically to 0, but being raped once probably won't fill up your energy bar to full.

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Cool tweaks. I'd like to throw a couple requests in if you ever do another update. Would it be possible to add a drauger transform with FX as an option to disintegrate (Like deadly drain). Also, a way to gain experience to level up (like Succubus Heart)? I dream that one day I don't have to run 3 succubus mods :P Oh, also to auto-recognize female on female to enable auto equip male genitalia?

 

A lot to ask, but figure I'd give it a shot, one can only hope.

 

That first one sounds incredibly difficult and I still don't know how MCM works, but I could certainly try... The second one is sort of possible already in that you can convert Energy into skill points and I think increase Health and Magicka and the likes, but maybe an Energy to Experience spell could be doable... That third one might be beyond me as well, considering how confusing SexLab's scripts are. It's worth noting that my entire coding background is basically a mediocre understanding of Lua, so I'm really the definition of an amateur.

 

 

Honestly, I uploaded this on a whim (and for a friend), and I hadn't really intended to flesh it out for general consumption... This is my first foray into Skyrim's engine and to be perfectly honest I have very little idea how any of it works. So I can try to add MCM functionality to everything, but given how busy I am I can't guarantee it would be done anytime soon. Then again, 'constraining' was kind of the whole idea behind these tweaks in the first place. I found the default mod too easy and powerful so most of these tweaks seek to make things more difficult. What specifically is too constraining for you?

 

Being recognized as a vampire all the time was an accident and I'm working on making it toggleable somehow. As for the enthralling and the disintegrating, I can probably find a workaround for the enthralling using the mechanics already in the mod but as for the disintegration it was such a faff to get that working it would take a long time to change back. But, honestly, given that it only happens when they die, at the very least an ash pile is prettier than a naked corpse sprawled all over the place. I'll try though.

 

The relationship between arousal and energy is directly inverse, so when you're at 70% energy, you have 30% arousal, and when you're at 30% energy, you're at 70% arousal. 

 

Thanks dude.

However, how does this work in conjunction with Sexlab Aroused and Sexlab Defeat mods? If you get raped in defeat, usually your arousal falls very low, basically to 0, but being raped once probably won't fill up your energy bar to full.

 

 

Well, SexLab Aroused is what adds arousal to the game in general and is a requirement for base PSQ. I've never used Defeat and I really wouldn't know. I can say that your character's arousal is being forced by the script to match your character's energy, so if any other mod alters your arousal it will probably be immediately reset back. Whether that happens fast enough to prevent an unwanted transformation is beyond me.

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Well, SexLab Aroused is what adds arousal to the game in general and is a requirement for base PSQ. I've never used Defeat and I really wouldn't know. I can say that your character's arousal is being forced by the script to match your character's energy, so if any other mod alters your arousal it will probably be immediately reset back. Whether that happens fast enough to prevent an unwanted transformation is beyond me.

 

 

So the exhibitionist from sexlab aroused doesn't really work as well, since all the arousal you gain from it gets reset by the script?

Same thing with devious plugs and piercings, that can trigger events that increase arousal.

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So the exhibitionist from sexlab aroused doesn't really work as well, since all the arousal you gain from it gets reset by the script?

Same thing with devious plugs and piercings, that can trigger events that increase arousal.

 

 

Pretty much. It needed to be done for the two features avaliable, transforming at a certain arousal, and having arousal affect draining power, in order to replicate it's vampiric counterparts. I tried to make it correspond to Time Rate so that other mods that change Exposure could be compounded on to that, but it both didn't work and didn't make much sense.

 

I could probably make it so Exhibitionist raises everyone else's arousal as a sort of compromise. I can't really help you with Devious Devices as I don't use that mod and don't know how it handles arousal.

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I've attempted to make a spell which converts Energy into experience but I can't find a way to set experience through a script. I also tried to make it convert Energy directly into Levels but there doesn't seem to be a way to do that either. I'm stumped.

 

Took at look at Deadly Drain, got jealous. I wish I could make these mechanics work as fluidly as those do.

 

In other news, I spontaneously made a set of spells to directly convert energy into soul gems for those of us who don't want to faff about with the whole pregnancy mechanic (i.e. Me) as well as a set of spells to convert soul gems into Energy. It's like a sex battery! Right now it's ten different spells, which is a bit cumbersome, but I'll be trimming it down to two spells and some dialogue boxes in the future. For now, cumbersome will have to do.

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A bit unrelated to the mechanics you've been adding, but could you add an option to unequip specific slots during the transformation ? The original PSQ only support a few slots, but if you have a cloak or a hood for example, you'll have to unequip it manually (cloaks and backpack are obviously clipping with wings etc) smile.png

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  • 1 month later...

 

hey one thing i am really wondering can u make it compatible with better vampires  ? it would be great !

 

How exactly is it incompatible?

 

 

well main psq is so proabbly tweaks is also , even tho u check hybrid option on mcm menu u can never progress level on better vampires it doesnt count the feeding ...

 

 

hey one thing i am really wondering can u make it compatible with better vampires  ? it would be great !

 

How exactly is it incompatible?

 

 

well main psq is so proabbly tweaks is also , even tho u check hybrid option on mcm menu u can never progress level on better vampires it doesnt count the feeding ...

 

 

please if u have time check it out i really would like to play better vampires with psq but no matter how much i tried i never got them working together and when i said tried (tried mod order change, tried becoming sccu first than vampire then opposite , andd then tried console commands to become vampire ) it just never counts the feedings on better vampires if ure scubbus

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  • 4 weeks later...

Your description ofnthe correlation between arousal and energy irritates me a little: I am using Sexlab Arousal Redux, so my arousal is constantly changing due to many different influences. Did you now connect it with the energy? Will I have issues?

 

 

Edit: May I ask a wish? :) I want more use of the energy as a source, for example for spells or unique abilities...

 

Edit2: Installing PSQ Tweaks, I see that it overwrites playersucxubusquestscript.pex from Sexlab Inflation Framework, which overwrote the one from PSQ original. o.o

What should I do?

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