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TES-Construction SET : Help for Distant LOD


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3 replies to this topic

#1
Esthiriel

Esthiriel

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Hello,

I have been experiencing a problem for a long time and I can not manage it myself.

 

I want to create a world with "building set" of Oblivion and something bores me:

Once in my world, it is only by advancing that details like "Rocks, trees, mountains" appear. And this is absolutely not what I want, I want all these details to be displayed without needing to move forward.

 

There must surely exist a way with the editor to correct the problem, but I do not know it. I did some research on Google and I did not find anything ...

Maybe you could help me? I hope so...

Waiting for an answer,

Greeting from Paris,

 

533719Oblivion2016121514230579.jpg720235Oblivion2016121514230970.jpg

[I am French, this message was translated with Google Translate. I hope you will understand me.]


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#2
fejeena

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To see an object from a distance it must have a far nif.

In Oblivion only trees, city walls and some buildings have far nif.

You must install more far nifs

http://www.nexusmods...on/mods/20053/?

 

And to create the LOD for the game you use

http://www.nexusmods...on/mods/15781/?

TES4LODGen must be run after any changes in load order !

 

And if you use many Mods which change the landscape ( Ground heights and colors ) you should use

http://www.nexusmods...on/mods/40549/?

to create new Gound LOD meshes

 

-------------------------

I never used ( or open) the LOD generator of the CS.


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#3
Esthiriel

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Thank you very much for the reply :)


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#4
DogOnPorch

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This mod is somewhat related to the first mod Fejenna posted...

 

Engine Bug Fixes...

http://www.nexusmods...on/mods/47085/?

 

1) SmallBushBillboadPatch (v1.0)
Lowers the threshold size for distant LOD tree billboards from 200x350 to 10x10. Distant LOD for smaller bushes will become visible.

 

 

 


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