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NPC Sexual Preferences in Sexlab


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Is there any way to set or change whatever randomly determines an NPC's sexual preference? 
 

It is very time consuming having to target an NPC, then open MCM, scroll to Sexlab, and then manually change nearly every NPC worth interacting with. 

 

The way Sexlab preferences seem to be:

  • Nearly everybody is "heterosexual".
  • On rare occasion, you may find very few who are "Bisexual".
  • The only "Lesbian" characters I've witnessed were likely by some combination of "Beautiful Bandits" and/or "Organized Bandits of Skyrim", since they were NPCs generated by one of those mods.
  • Only one NPC was ever seen to be "Gay", which kind of makes him seem unique. 

 

The way I'd like to actually play:

 

  • Most should start as "Bisexual" by default to allow for more direct interaction.
  • I do not mind if some, but no more than half, are "Heterosexual".
  • Gay and Lesbian NPCs should be higher than currently experienced in-game, at least 10-15% or more.

 

But ideally, it should simply be an MCM page for players to choose the percentages or determining weights regarding how often NPCs should be of each specific sexual preference.

 

Is there some file I could edit to improve the random determination, until such time as somebody decides that user's choice via MCM configuration may be a worthwhile update to Sexlab?

 

 

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Sexlab attraction has that ability, (along with setting likes and dislikes chances of every race) but I pulled it from my load order because I added sexlife and eagerNPC. The second part of attraction seemed to have soft conflicts with other mods I had installed and I didn't like having to go in and reduce the dislike chance (there isn't a save settings option) every time I started testruns (Which is quite often with all the updates/newmods I'm trying to fit into my permenant load order. 

 

I would like to see an SL module that did just add settings for sexuality. I'd swoop it up in a heartbeat. 

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Sexlab attraction has that ability, (along with setting likes and dislikes chances of every race) but I pulled it from my load order because I added sexlife and eagerNPC. The second part of attraction seemed to have soft conflicts with other mods I had installed and I didn't like having to go in and reduce the dislike chance (there isn't a save settings option) every time I started testruns (Which is quite often with all the updates/newmods I'm trying to fit into my permenant load order. 

 

I would like to see an SL module that did just add settings for sexuality. I'd swoop it up in a heartbeat. 

 

I have enough issues already trying to get all of the mods in my list to get along, I would rather avoid having to add more just to correct something that should be so simple as a singular feature that Sexlab should have included from the beginning.

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Sexlab attraction has that ability, (along with setting likes and dislikes chances of every race) but I pulled it from my load order because I added sexlife and eagerNPC. The second part of attraction seemed to have soft conflicts with other mods I had installed and I didn't like having to go in and reduce the dislike chance (there isn't a save settings option) every time I started testruns (Which is quite often with all the updates/newmods I'm trying to fit into my permenant load order. 

 

I would like to see an SL module that did just add settings for sexuality. I'd swoop it up in a heartbeat. 

 

I have enough issues already trying to get all of the mods in my list to get along, I would rather avoid having to add more just to correct something that should be so simple as a singular feature that Sexlab should have included from the beginning.

 

 

So, you've gone from person with a mod problem, asking for help, to an obnoxious expert on mod design.

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Sexlab attraction has that ability, (along with setting likes and dislikes chances of every race) but I pulled it from my load order because I added sexlife and eagerNPC. The second part of attraction seemed to have soft conflicts with other mods I had installed and I didn't like having to go in and reduce the dislike chance (there isn't a save settings option) every time I started testruns (Which is quite often with all the updates/newmods I'm trying to fit into my permenant load order. 

 

I would like to see an SL module that did just add settings for sexuality. I'd swoop it up in a heartbeat. 

 

I have enough issues already trying to get all of the mods in my list to get along, I would rather avoid having to add more just to correct something that should be so simple as a singular feature that Sexlab should have included from the beginning.

 

 

So, you've gone from person with a mod problem, asking for help, to an obnoxious expert on mod design.

 

 

I was speaking to Fizzybutt, hence the quote, and I was not being entirely serious in my previous response. There were other conversations between me and others elsewhere where we are working out some mod load order issues among other things, and use similar comments intended as humor.

 

I did have a more sarcastic and defensive response to your reply, but it was unnecessarily unkind, and not what I would have intended if it had not been pointed out how my previous reply could come across, so I removed it. Sorry about that.

 

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I usually don't meddle in with such arguments when they don't concern myself, but it seems to me that it was the way you expressed your suggestion that might feel objectionable to some people.

 

You said the feature you are asking for is 'so simple' and 'should be included' in the SexLab in the first place, while dismissing a post from one who tried to help you.

 

I suppose there are widely accepted rules in a modding community, regarding this kind of things:

  • If you want a certain feature, and think it's trivial to do. Just do it yourself.
  • If you either can't do that or don't want to spend your own time on it, find someone who can and ask politely.

I may understand your frustration about missing a feature which you find to be important to you, but it won't get you very far if you don't follow either of the approaches.

 

Clearly, the author of SexLab Framework has no obligation to implement such a feature in his work, as you said yourself, people are always free to choose not to do something they find uninteresting, or unimportant for whatever reason.

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I usually don't meddle in with such arguments when they don't concern myself, but it seems to me that it was the way you expressed your suggestion that might feel objectionable to some people.

 

You said the feature you are asking for is 'so simple' and 'should be included' in the SexLab in the first place, while dismissing a post from one who tried to help you.

 

I suppose there are widely accepted rules in a modding community, regarding this kind of things:

  • If you want a certain feature, and think it's trivial to do. Just do it yourself.
  • If you either can't do that or don't want to spend your own time on it, find someone who can and ask politely.

I may understand your frustration about missing a feature which you find to be important to you, but it won't get you very far if you don't follow either of the approaches.

 

Clearly, the author of SexLab Framework has no obligation to implement such a feature in his work, as you said yourself, people are always free to choose not to do something they find uninteresting, or unimportant for whatever reason.

 

Ahh ok, I see. Sorry about that. When I said "so simple" and "should have been included from the start" I meant only in the sense of it making sense to do so, not that it should be a given and taken for granted, nor that Sexlab itself isn't great. Perhaps I just feel a bit differently when I read the responses to this topic, as I always keep in mind that nobody that has responded would be doing so if they did not care enough about Sexlab to want to see it become even greater. 

  

For future reference, do please "meddle". I would not likely have known how it may have been viewed or interpreted by others if you hadn't said anything. Thanks for that.

 

I also did not mean for it to seem like I was dismissing the comment I replied to. I really was not meant in any sense like the typical "yeah but..." excuse for not even trying something. I should have worded it better, since what I intended to mean was that I'd rather not add additional full mods for just one convenience that would make more logical sense to consider adding to a future Sexlab update. 

 

I assume it should be simple based on what I know in different programming and scripting languages, that it should just be a matter of applying a value to a variable, that is why I said that it "should be simple", but I have not done so myself, because I know absolutely nothing about modding Skyrim, or what scripts are used to do so, or where such changes should be applied. I may figure that much out someday, but doubt it would be any time soon, since between multiple jobs, I barely have a few hours a week to learn and practice something new in this area and in the last such occasion afforded, I learned how to weight items and clothing, which is taking a considerable time to work through, and planned on next working on coming up with some voice acting to fill some dialog gaps.  

 

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I didn't even take offense, haha. I just figured I offered help and that was that. It really is the only one that adds that type of capability. The downside is all the other features that sort of negate that if you leave it at default. It isn't a bad mod, and it's only soft conflicts in the way of if you wish to see more interactions everywhere, there's that extra check for if the NPC's will even like eachother and sometimes it borks out no matter what you do. (I've got a ton of crap in my game hahaha) 

 

 

I'm sure you didn't really mean anything by it and I can see where people took it as too snarky. 

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Guest ffabris

Another approach to the initial request might be Manipulator.  Downside is that you have to flag each NPC you are interested in. Upside is that you only have to do it once, since you can save the changes for later reload. Plus all it does is set the sexuality in SexLab (and optionally in SexLab aroused, if you have that installed), without interfering in any other way.

 

It isn't a one-click solution, but it might help. In fact, it is exactly this reason which prompted me to write Manipulator in the first place. It then kinda snowballed from there. ;)

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The next version of SLEN will have something like this. It's up and running in my current dev version but I have a couple of other things to wrap up before I release it. Should be before the end of the year, I have some free time coming up smile.png

 

Picture speaks a thousand words, click to engorge:

 

post-424489-0-27763900-1482114603_thumb.png

 

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I have enough issues already trying to get all of the mods in my list to get along, I would rather avoid having to add more just to correct something that should be so simple as a singular feature that Sexlab should have included from the beginning.

 

 

 

Unfortunate as it may be, it is not unusual that one has to install a new mod just to correct one little and seemingly so simple thing.

 

Why don't you just install that mod that was suggested to you and see if it works and if it causes any problems?

 

If it requires much work to get your existing mods to work properly together, then maybe you should ask assistance in the Tech Support section of this forum. I mean, if your game's instability has reached the level where you are reluctant to install new mods, there have to be things that can be significantly improved.

 

People can very rarely read other people's thoughts. When a mod doesn't contain a feature you want, try telling the author first. Maybe it simply hasn't occurred to him yet, or he's had much work with other things that seemed more important to him.

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I have enough issues already trying to get all of the mods in my list to get along, I would rather avoid having to add more just to correct something that should be so simple as a singular feature that Sexlab should have included from the beginning.

 

 

 

Unfortunate as it may be, it is not unusual that one has to install a new mod just to correct one little and seemingly so simple thing.

 

Why don't you just install that mod that was suggested to you and see if it works and if it causes any problems?

 

If it requires much work to get your existing mods to work properly together, then maybe you should ask assistance in the Tech Support section of this forum. I mean, if your game's instability has reached the level where you are reluctant to install new mods, there have to be things that can be significantly improved.

 

People can very rarely read other people's thoughts. When a mod doesn't contain a feature you want, try telling the author first. Maybe it simply hasn't occurred to him yet, or he's had much work with other things that seemed more important to him.

 

It isn't really a mod issue or load order issue with my current mod selections, but moreso, the heavy loads to both Papyrus, and hardware resources because of the total number of mods on my system, and occasional crashes just from loading in all of the settings and data of a save game, in crowded locations. By "crowded", I don't just mean NPCs, but rather, where there is a lot of cell data. I keep it playable by making two saves at a time, and try to find a small indoor (shop) location to save in. I can have two identical saves, only a second or two apart and one will crash and the other load fine, which suggests to me that it's more likely due to the stored data in the cell and save file, that takes time to load, or crashes from being too much. 

 

I'm not complaining and love and appreciate all the work that goes into each and every mod, otherwise, I'd do better to drop a few. It just sometimes makes me wish there were an easy way to combine them into a shorter list.  

 

When I tried the suggested mod, getting the game to load meant trying each game save until finding one that would load, which meant skipping over the 9 most recent, and going back more than 8 hours of playtime, and then seeing no change in play and no new MCM menu, so it either didn't load, didn't really help, or would require reshuffling the load order again. Most likely just one too many for the given resources. 

 

It's also a bit more trivial at this point. My previous luck with the sexual preferences of NPC must have just been uncanny bad luck. For the last few days I've been taking a break from the LL Forums and just playing the game to enjoy it for a while, and on the current playthrough, NPC preferences turned out much better. I'll need to remember to edit the original post to reflect that, as soon as I get back home from my morning schedule.

 

And to all, I want to apologize if I came across as unappreciative or "grumpy". Sometimes getting things to work as expected or desired can be a bit stressful, but it should never be an excuse to sound argumentative or unappreciative. 

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