Jump to content

Welcome to LoversLab
Register now to gain access to all of our features. Once registered and logged in, you will be able to create topics, post replies to existing threads, give reputation to your fellow members, get your own private messenger, post status updates, manage your profile and so much more. If you already have an account, login here - otherwise create an account for free today!
Photo

Desperate For Stable Play and Sexlab Fun

Stable Skyrim Sex

  • Please log in to reply
232 replies to this topic

#41
CarmelPop12

CarmelPop12

    Senior Member

  • Members
  • PipPipPipPip
  • 315 posts

Okay so here's the current load order before I mess with anything further. Let me know if I'm missing anything please.

Spoiler
 
KK before anyone jumps my shit approach no longer needs attract as a requirement. A friend of mine helped me secure the Japanese edition and fixed the translations a bit so you can read mcm and dialogue in elglish. Repeated doesn't need attract anymore. 
 
Edit: So I just encountered a problem in mod oragnizer with my hdt extensions mod its no longer showing up in the left side or the right side at all. I go to install it and it says its already installed. In game my mods loading requiring says it is missing. It disappeared from load order after I went into test file.

  • 0

AdBot

AdBot
  • Advert

#42
Kira_of_Tilgia

Kira_of_Tilgia

    Member

  • Members
  • PipPipPip
  • 57 posts

You shouldn't have to reinstall your game if you use Mod Organizer. I almost gave up entirely on Skyrim because of needing to reinstall because of instability. Mod Organizer allows you to mod till yer purple and crash like a loony toon, and just disable or remove problem mods, or change your mod order all without Touching your actual Skyrim. Thus, really never need to reinstall again. At least not the games. No matter How badly you botch DLing and sorting your mods.


  • 2

#43
Wolborg

Wolborg

    Killer of Giants

  • Members
  • PipPipPip
  • 159 posts

 

The key is to have few mods with scripts running in the background.

 

 

 

Looks like an excellent idea. I hadn't spent much thought on scripts so far, as I don't really know anything about them.

 

How to find out if there are scripts running in the background? I mean, I read about some modders making some scripts unnecessarily run every 2 or 5 seconds. Is there a way to find out when this is happening?


  • 0

#44
CarmelPop12

CarmelPop12

    Senior Member

  • Members
  • PipPipPipPip
  • 315 posts

Yeah I'm still fairly new to the tool so I wasn't aware of that. Thanks. Eh... sad face could have saved myself the trouble.

You shouldn't have to reinstall your game if you use Mod Organizer. I almost gave up entirely on Skyrim because of needing to reinstall because of instability. Mod Organizer allows you to mod till yer purple and crash like a loony toon, and just disable or remove problem mods, or change your mod order all without Touching your actual Skyrim. Thus, really never need to reinstall again. At least not the games. No matter How badly you botch DLing and sorting your mods.

 


  • 0

#45
CarmelPop12

CarmelPop12

    Senior Member

  • Members
  • PipPipPipPip
  • 315 posts

 

 

The key is to have few mods with scripts running in the background.

 

 

 

Looks like an excellent idea. I hadn't spent much thought on scripts so far, as I don't really know anything about them.

 

How to find out if there are scripts running in the background? I mean, I read about some modders making some scripts unnecessarily run every 2 or 5 seconds. Is there a way to find out when this is happening?

 

 Re-posting because I also want to know as well. Other than what I do know some mods if you pull up the tilde key have information show up automatically. For example in older approaches this shows automatically but in the current japanese build I have you have to turn it on in the mcm menu to see the output information. Other mods might or might not have functions like this as well. In approach I noticed it pings nearby npc's almost constantly. Sexlab had its own debug information in the rebuild clean section of the mcm. As for others I can't remember or don't know. 


  • 0

#46
CarmelPop12

CarmelPop12

    Senior Member

  • Members
  • PipPipPipPip
  • 315 posts

Spoiler

 

So I can't help but wonder if part of my problem is in how skse hdt ext. and hdt high heels is being installed in mo?

When I manually install them like they say to online tutorials I end up with a skill tree that looks like hdt extensions >  listed inside 1. hdt ext. 2. skse latest version number

 


  • 0

#47
CarmelPop12

CarmelPop12

    Senior Member

  • Members
  • PipPipPipPip
  • 315 posts

Mod Organizer is your friend.   Cleaning master files has been a big help to me().  If you use a bunch of heavily scripted files then expect to have some crashes.  Also you will want to use loot and update your finis each time you load a new mod.  I don't think I have stressed Mod Organizer enough but it is the best way to remove a mod that you find that is incompatible with the mods that are already present.  I recommend testing after loading no more than three mods.  It is better to test after each new mod loaded.  I just don't have the patients for that.  If you are experiencing crashes while trying to resume a game, I would recommend using Skyrim Unbound and let it start a new game before loading the offending saved game.  This seems to give the computer more time to load and initialize the mods to prevent crashes on startup.

 I have so questions about mo for you when you get the chance.


  • 0

#48
SquipLightfoot

SquipLightfoot

    Member

  • Members
  • PipPipPip
  • 51 posts

 

 I have so questions about mo for you when you get the chance.

 

I or anyone else will certainly be willing to answer.

 

I was going to let you know that the htd physics extension won't show up on the right hand side since there is no esp file associated with it but it should show up on the left hand side of Mod Organizer.  You might want to make sure that the <HDT Physics Extensions-53996-14-28>folder is in the Mods folder by using windows explorer.

 

Because I am constantly looking for new updates, I will make sure to use the longest name available when installing a new file or an update to an old file.  This lets me compare the file in place to the potential update.  also, I make a mod folder that sits on the left hand side <********FINIS  Crap Cather ********>

that I place almost all of my overwrite files in.  I don't know if this is a good procedure.  But it seems to work for my slothenly ways.  Bodyslide files will go into the bodyslide folder this lets me adjust my sliders so far.


  • 0

#49
CarmelPop12

CarmelPop12

    Senior Member

  • Members
  • PipPipPipPip
  • 315 posts

 

 

 I have so questions about mo for you when you get the chance.

 

I or anyone else will certainly be willing to answer.

 

I was going to let you know that the htd physics extension won't show up on the right hand side since there is no esp file associated with it but it should show up on the left hand side of Mod Organizer.  You might want to make sure that the <HDT Physics Extensions-53996-14-28>folder is in the Mods folder by using windows explorer.

 

Because I am constantly looking for new updates, I will make sure to use the longest name available when installing a new file or an update to an old file.  This lets me compare the file in place to the potential update.  also, I make a mod folder that sits on the left hand side <********FINIS  Crap Cather ********>

that I place almost all of my overwrite files in.  I don't know if this is a good procedure.  But it seems to work for my slothenly ways.  Bodyslide files will go into the bodyslide folder this lets me adjust my sliders so far.

 

So is this okay or whats going on with the file tree here am I doing something wrong? 

Sorry edit:

Specific question here why it the tree named bad boys and then showing all my other mods? bad boys is a separate mod as well as the one is the tree structure that keep some how going to that file structure.

Attached Files


  • 0

#50
SquipLightfoot

SquipLightfoot

    Member

  • Members
  • PipPipPip
  • 51 posts

I am not sure what is happening since all of my files are on the same column.

 

I just have to ask to make sure.  Before installing your mods, do you put all of your ziped files in E:\Program Files (x86)\Mod Organizer\downloads?  It might be drive D: or E: for you.  

 

On the right hand side of Mod Organizer I use the downloads tab to install all of the mods.  As it looks now I think there should be around 60 mods under the downloads tab in your Mod Organizer. 


  • 0

#51
CarmelPop12

CarmelPop12

    Senior Member

  • Members
  • PipPipPipPip
  • 315 posts

I am not sure what is happening since all of my files are on the same column.

 

I just have to ask to make sure.  Before installing your mods, do you put all of your ziped files in E:\Program Files (x86)\Mod Organizer\downloads?  It might be drive D: or E: for you.  

 

On the right hand side of Mod Organizer I use the downloads tab to install all of the mods.  As it looks now I think there should be around 60 mods under the downloads tab in your Mod Organizer. 

Drive C: local 

I haven't no I've been fishing them out of my nmm folder backup where I keep my huge assed database. And manually fixing them when it asks to. 

Its weird one armor called adventurer has a pant addon but the mail file is in the bad boys files tree while th epant add on in on its own.

Another question for you how do I handle steam mods with mod organizer if you have to run skyrim from mo?

 

Edit: Actually this is precisely why I have a hard time wanting to make the switch from nmm I have no qualms with nmm. You just don't want to uninstall stuff willy nilly. 

Attached Files


  • 0

#52
SquipLightfoot

SquipLightfoot

    Member

  • Members
  • PipPipPip
  • 51 posts

That same downloads folder that I mentioned is like a hopper for loading all of the mods into Mod Organizer.  I would think that most of the mods on Steam could be found in Nexus Mods.  I did use LP Bards off of Steam, and it got placed in the Skyrim\Data folder like a manual install.  It will show up on the Mod Organizer as an unmanaged mod just like the DLC's.


  • 0

#53
CarmelPop12

CarmelPop12

    Senior Member

  • Members
  • PipPipPipPip
  • 315 posts

That same downloads folder that I mentioned is like a hopper for loading all of the mods into Mod Organizer.  I would think that most of the mods on Steam could be found in Nexus Mods.  I did use LP Bards off of Steam, and it got placed in the Skyrim\Data folder like a manual install.  It will show up on the Mod Organizer as an unmanaged mod just like the DLC's.

That same downloads folder that I mentioned is like a hopper for loading all of the mods into Mod Organizer.

 

Explain what a hopper is I'm a computer idiot mostly lol. My husband doesn't seem to think so but I feel like a moron.

 

So what your saying is I should grab all of the files I want to use and copy them over to downloads folder?


  • 0

#54
SquipLightfoot

SquipLightfoot

    Member

  • Members
  • PipPipPip
  • 51 posts

 

Drive C: local 

I haven't no I've been fishing them out of my nmm folder backup where I keep my huge assed database. And manually fixing them when it asks to. 

Its weird one armor called adventurer has a pant addon but the mail file is in the bad boys files tree while th epant add on in on its own.

Another question for you how do I handle steam mods with mod organizer if you have to run skyrim from mo?

 

Edit: Actually this is precisely why I have a hard time wanting to make the switch from nmm I have no qualms with nmm. You just don't want to uninstall stuff willy nilly. 

 

looking at the files it looked like you were trying to place most of the files directly into the Mods folder.  instead of letting MO put them in the Mods folder from the download folder.


  • 0

#55
SquipLightfoot

SquipLightfoot

    Member

  • Members
  • PipPipPip
  • 51 posts

 

That same downloads folder that I mentioned is like a hopper for loading all of the mods into Mod Organizer.  I would think that most of the mods on Steam could be found in Nexus Mods.  I did use LP Bards off of Steam, and it got placed in the Skyrim\Data folder like a manual install.  It will show up on the Mod Organizer as an unmanaged mod just like the DLC's.

That same downloads folder that I mentioned is like a hopper for loading all of the mods into Mod Organizer.

 

Explain what a hopper is I'm a computer idiot mostly lol. My husband doesn't seem to think so but I feel like a moron.

 

So what your saying is I should grab all of the files I want to use and copy them over to downloads folder?

 

 

A hopper is like the feed on a woodchipper where you place the tree branches.

 

So what your saying is I should grab all of the files I want to use and copy them over to downloads folder?

Exactly!
 
After they are in the downloads folder you an then install the mods under the downloads tab.  
I would only recommend putting 5 files in at a time and installing and testing the game before adding 5 more mods.
 
This lets you see if something isn't going to work,and you can pull out the last 5 mods installed and test them 1 at a time.

also before you run and test the mods you will want to run loot for your load order and run finis if any of the files comes with any annimations.  you will want to have these applications in the tools bar of MO.  I will try to find some links to passable videos for this.

 

I found a good start.  You will want to pause and rewind since he goes a little fast.  


  • 0

#56
Wolborg

Wolborg

    Killer of Giants

  • Members
  • PipPipPip
  • 159 posts

I would think that most of the mods on Steam could be found in Nexus Mods.  I did use LP Bards off of Steam, and it got placed in the Skyrim\Data folder like a manual install.  It will show up on the Mod Organizer as an unmanaged mod just like the DLC's.

 

 

Thanks for the warning. While testing hundreds of mods recently, I came across 3 mods that are only available on Steam. I've been thinking if I should do without them or test them after all. Now I think that if they would get physically installed into the Data folder, I'll rather not install them at all.


  • 0

#57
SquipLightfoot

SquipLightfoot

    Member

  • Members
  • PipPipPip
  • 51 posts

I'm on my 4th build now and I have become a little cavalier about adding and removing mods.  The first two rebuilds were a result of not using Mod Organizer.  The last rebuild is a result of wiping my computer when I thought a bum keyboard update by Asus was a virus.  Nope it wasn't a virus. (just sloppy work and nonexistent customer service on their part)  My keyboard is still not right and I haven't seen a fix on their site.  Their mistake got down into the bios.


  • 0

#58
CarmelPop12

CarmelPop12

    Senior Member

  • Members
  • PipPipPipPip
  • 315 posts

 

I would think that most of the mods on Steam could be found in Nexus Mods.  I did use LP Bards off of Steam, and it got placed in the Skyrim\Data folder like a manual install.  It will show up on the Mod Organizer as an unmanaged mod just like the DLC's.

 

 

Thanks for the warning. While testing hundreds of mods recently, I came across 3 mods that are only available on Steam. I've been thinking if I should do without them or test them after all. Now I think that if they would get physically installed into the Data folder, I'll rather not install them at all.

 

If you know what you are doing like say its an easy armor mod I'd say botch the vanilla skyrim for the sake of grabbing the mod. Grab it and pack it just don't redistribute it without permission obviously. But I say this for the sake if you really want it you could grab it for your personal collection. I'm going to do that with ashes bow from league. When there are few changes its mega fast and easy to repair archive validation through steam. Doesn't take long. 


  • 0

#59
Wolborg

Wolborg

    Killer of Giants

  • Members
  • PipPipPip
  • 159 posts

 


Grab it and pack it

 

 

Indeed. I didn't think of that. Good idea!


  • 0

#60
CarmelPop12

CarmelPop12

    Senior Member

  • Members
  • PipPipPipPip
  • 315 posts

When I transfer mod over to the downloads folder from nmm folder they look like this upon install. pic 2

When I verify the link on the nmm this is what the file tree then looks like. pic 1

So what happens if I can't verify a file like it comes from a different source like an armor. will it end up tree stacking weird again I wonder? 


 

 


Grab it and pack it

 

 

Indeed. I didn't think of that. Good idea!

 

Yup have fun! 

Attached Files


  • 0