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Defeat: female charcter takes the male position during animations with draugr


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I have "match creature gender" disabled in Sexlab framework. I have set creature framework to check Sexlab gender and checked "male fallback". I don't know why my female character assumes the the male position with a strap-on in all the animations with the draugr. Any ideas?

 

Related mods installed:

More Nasty Critters

Creature Framework (male fallback box checked, check sexlab gender box is checked)

Aroused Creatures (Set to only use male creatures and should only affect non-hostile creatures anyway)

Immersive Creatures

Bad Dog's Immersive Creatures - SIC addon (have re-registered creature models in creature framework)

Defeat (player as victim settings only allow male creatures and male NPCs in general)

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I've gotten this too. Any idea yet what's happening?

 

The only clue I have as to what is happening is in reference to a comment made on http://www.loverslab.com/files/file/1889-bad-dogs-immersive-creatures-sic-addon/

 

He says: "There's a problem with the latest Creature Framework. It's now aware of creature genders which would be fine except the draugr animations all put the draugr in the male position. Up til now female draugr equipped strapons, but the new CF knows they're female and doesn't equip anything--it doesn't know about strapons. Using CF's "male fallback" option switches them to a (sometimes very different) male model. So either live with that or stick with the older CF for now."

 

It's not quite the same issue he is talking about, but maybe it has to do with the fact that Creature framework now registers genders and it is bugged or something?

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I had this happen to me.  but i fixed it... i know MNC has the latest versions but i found that i needed to install the older versions too:

 

1.creature framework rc12 

2.nude creatures 3.3

3.nasty creatures. (latest)

 

I use MO and it does have a thing for installation order for some reason, and will try (when you use the "sort button" which is an old version of LOOT to reorder mods) to reorder some mods based on installation order.  download latest LOOT (just came out this month)  and use it to build your load order.  and then go into the load order and make sure loot did the order listed below. 

 

 

First: If you have Hentai Creatures or Nude Creatures installed, UNINSTALL them!

1) Install Sexlab 1.57+
2) Copy contents of this .zip into your Skyrim\Data Directory overwriting everything -- ignore this if your using NMM or MO

3) install creature framework

4) install nude creatures

5) install more nasty creatures

6) make sure all mods are Enabled in your Loadorder

7) Run FNIS 6.3 for Users (Make Sure you have FNIS Creature Pack installed)

8) start the game. I would use a new game, but if you are loading a save:

 

a) Reset Animation Reg in SexLab  inside the game in the MCM menu.

B). save game and exit to desktop

c) run save game cleaner to remove any orphan scripts

d) load the edited game

Loadorder:
=======

CreatureFramework.esm
Morenastycritters.esp

SexlabNudecreatures.esp
SexlabNudecreaturesDG.esp
SexlabNudecreaturesDB.esp
Hentaicreatures.esp

 

Oh, and you should be using SL Aroused Redux and jcontainers too.   Its not clear but they are both used by these mods to work correctly

 

I would not use any MCM functions in Creature Framework or Sexlab Nude creatures.. MNC should configure them all by itself.  Unless you want to reduce the script check of arousal in creature framework.  I do not enable Sexlabs gender match function.   

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  • 3 months later...

I had this happen to me.  but i fixed it... i know MNC has the latest versions but i found that i needed to install the older versions too:

 

1.creature framework rc12 

2.nude creatures 3.3

3.nasty creatures. (latest)

 

I use MO and it does have a thing for installation order for some reason, and will try (when you use the "sort button" which is an old version of LOOT to reorder mods) to reorder some mods based on installation order.  download latest LOOT (just came out this month)  and use it to build your load order.  and then go into the load order and make sure loot did the order listed below. 

 

 

First: If you have Hentai Creatures or Nude Creatures installed, UNINSTALL them!

1) Install Sexlab 1.57+

2) Copy contents of this .zip into your Skyrim\Data Directory overwriting everything -- ignore this if your using NMM or MO

3) install creature framework

4) install nude creatures

5) install more nasty creatures

6) make sure all mods are Enabled in your Loadorder

7) Run FNIS 6.3 for Users (Make Sure you have FNIS Creature Pack installed)

8) start the game. I would use a new game, but if you are loading a save:

 

a) Reset Animation Reg in SexLab  inside the game in the MCM menu.

B). save game and exit to desktop

c) run save game cleaner to remove any orphan scripts

d) load the edited game

 

Loadorder:

=======

 

CreatureFramework.esm

Morenastycritters.esp

SexlabNudecreatures.esp

SexlabNudecreaturesDG.esp

SexlabNudecreaturesDB.esp

Hentaicreatures.esp

 

Oh, and you should be using SL Aroused Redux and jcontainers too.   Its not clear but they are both used by these mods to work correctly

 

I would not use any MCM functions in Creature Framework or Sexlab Nude creatures.. MNC should configure them all by itself.  Unless you want to reduce the script check of arousal in creature framework.  I do not enable Sexlabs gender match function.   

 

I can't get this to work =(

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CreatureFramework with GetGender() issue, I'm about Creature Framework 1.1.0-pre2. With trying to get gender from SexLab's override not works. SL's GetGender() for creatures returns 2 - males, 3 - females.

Here CreatureFramework.GetGender() fragment

            int sexlabGender = SexLab.GetGender(actorForm)
            if sexlabGender > 2
                return sexlabGender - 2
            elseIf sexlabGender != 2
                return sexlabGender + 1
            endIf

So if from SexLab will be received 2 (male) CF will perform Skyrim's gender check. If SL will return 3 (female) CF function will do 3 - 2 = 1 and it will be interpreted in CFEffectCreature as male.

And this related only to 'skinning' creature.

 

Any other issues with Defeat are related to not correct animation choosing, i.e. MC tag is used instead FC

 

Kind Regards.

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Is there are fix for it or should I use an earlier version?

Or don't use in CF 'Use SexLab gender' - this option not work and always return 'male'.

Or if you have even minimal skills with CK and know how to recompile script, open 'CreatureFramework.psc', look for function:

; Get an actor's gender (1 = male, 2 = female)
int function GetGender(Actor actorForm)
    
    ....
    
    ; Check SexLab's gender (according to comment, 0 = male, 1 = female, 2 = creature (legacy), 3 = male creature, 4 = female creature)
    if IsSexLabInstalled() && Config.GndUseSexLab
        if !Config.GndSexLabExcludeTransformations || !IsTransformation(actorForm)
            int sexlabGender = SexLab.GetGender(actorForm)
            if sexlabGender > 2
                return sexlabGender - 2
            elseIf sexlabGender != 2
                return sexlabGender + 1
            endIf
        endIf
    endIf

    ; Check Skyrim's gender (0 = male, 1 = female, 2 = creature)
    
    ....
    
endFunction

and change line 'if sexlabGender > 2' to 'if sexlabGender >= 2' and line 'return sexlabGender - 2' to 'return sexlabGender - 1'. Recompile.

 

About Defeat... At current moment I have not it installed, But if I recall correct, it has Animations tab where you can manage choosing animations with adding suitable tags as for female, as for male.

 

Kind Regards.

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I can't find the GetGender() function anywhere in creatureFramework.psc. The only mention of it that I've found is in the sexlabFramework.psc.

line 890 in CreatureFramework.psc from 'Creature Framework 1.1.0-pre2.7z'.

lines 905, 906 contain data that have to be changed.

Sorry, I will not upload 'patch' with recompiled scripts that SIMPLY fixes errors or ONLY improves functionality of ORIGINAL - for me enough just one bad situation that happened when i uploaded 'patch' for 'NSAP'. "Береженого Бог Бережёт", хоть я и атеист. LOL

 

Kind Regards.

 

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I've changed the lines in CreatureFramework.psc using sublime text 2 and rebuilt the file but it is still wrong.  :(

If in CF 'Male fallback' option is set you get NAKED MALE skin anyway if you have no NAKED FEMALE skin for creature.

 

 

More deeper to CF bugs:

1. Puppeteer uses GetGenderSource() from CreatureFramework.psc that has same wrong suggestion about SL genders in lines:

    ; Check SexLab's gender (according to comment, 0 = male, 1 = female, 2 = creature (legacy), 3 = male creature, 4 = female creature)
    if IsSexLabInstalled() && Config.GndUseSexLab
        if !Config.GndSexLabExcludeTransformations || actorForm.GetRace() != WerewolfRace && (VampireLordRace == none || actorForm.GetRace() != VampireLordRace)
            int sexlabGender = SexLab.GetGender(actorForm)
            if sexlabGender > 2 || sexlabGender != 2
                return 2
            endIf
        endIf
    endIf

this code must be more simple:

    if IsSexLabInstalled() && Config.GndUseSexLab
        if !Config.GndSexLabExcludeTransformations || actorForm.GetRace() != WerewolfRace && (VampireLordRace == none || actorForm.GetRace() != VampireLordRace)
            return 2
        endIf
    endIf

because repaired fragment

            int sexlabGender = SexLab.GetGender(actorForm)

            if sexlabGender >= 2 || sexlabGender != 2                ;ALWAYS TRUE!!!!!!

So we repaired puppeteer too.

 

2. SexLab itself has lack with creatures support. In my installation i have a bunch of functions that replaces SexLab's buggy, such as:

(here my variants you can compare it with original SL's)

;replace buggy SexLab functions and other stuff *********************************************************************
sslBaseAnimation[] function IncreaseAnimation(int by, sslBaseAnimation[] Array)
    int len = Array.length
    if(by < 1 || len == 128)
        return Array
    elseif((len + by) > 128)
        by = 128 - len
    elseif(len == 0)
        return sslUtility.AnimationArray(by)
    endif
    sslBaseAnimation[] Output = sslUtility.AnimationArray(len+by)
    while(len)
        len -= 1
        Output[len] = Array[len]
    endwhile
    return Output
endfunction

sslBaseAnimation[] function MergeAnimationLists(sslBaseAnimation[] List1, sslBaseAnimation[] List2)
    int Count = List2.length
    int i = List2.length
    while(i)
        i -= 1
        Count -= ((List1.Find(List2[i]) != -1) as int)
    endwhile
    sslBaseAnimation[] Output = IncreaseAnimation(Count, List1)
    i = List2.length
    int BaseIdx = Output.length - Count
    while(i && Count)
        i -= 1
        if(List1.Find(List2[i]) == -1)
            Count -= 1
            Output[Count + BaseIdx] = List2[i]
        endif
    endwhile
    return Output
endfunction

But we are about creatures.

Most annoing me SexLab's lack of support for Creature-Creature, so in my 'Animals and Followers' i use own functions of correct animations picking. I discribed them some time ago in "Dragon Animations..." by MadMansGun thread.

Another thing: with selected by 'N' key Draugr male SL in 'Animations Settings' says that gender is FEMALE, while own GetGender() returns MALE. This can be checked in 'repaired' CF's puppeteer.

And there is no ability to change creature's gender in SexLab - seems gender just picked from Skyrim's gender.

So we must wait SexLab updates.

 

 

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  • 1 year later...
On 3/21/2017 at 9:11 PM, darkon74slayer said:

I have a similar problem, but I get the gay dogey every time my character, a female, has sex with Lydia.

I’m having the same issue. SOME of the male creatures, like the Draemora, use the male animation on my female NPCs. But the others, like Reiklings, and Male Drauger, all go into the female animation and the female NPCs go into the male animation with strap ons. I’m not really into this whole PC SJW feminist culture so I’d rather not see my male creatures getting butt fucked by women. What’s going on? I’ve toggled all the settings around in all the mods trying to fix it. No luck. And also, dogs and werewolves won’t even train. And that’s just the 4 creatures I tried. Most of the others weren’t working or had reversed roles too. 

HELP

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I've had the same problem myself with a bear, but then tried some dogs and they worked fine, though got a different error with the camera afterwards which I think is separate. Apropos gives descriptions of the bear having sex with my character's vagina.

Not tried any fixes for this yet, only just happened, so I'll play with it and see.

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