Llakuawyus Posted December 1, 2016 Share Posted December 1, 2016 I have "match creature gender" disabled in Sexlab framework. I have set creature framework to check Sexlab gender and checked "male fallback". I don't know why my female character assumes the the male position with a strap-on in all the animations with the draugr. Any ideas? Related mods installed: More Nasty Critters Creature Framework (male fallback box checked, check sexlab gender box is checked) Aroused Creatures (Set to only use male creatures and should only affect non-hostile creatures anyway) Immersive Creatures Bad Dog's Immersive Creatures - SIC addon (have re-registered creature models in creature framework) Defeat (player as victim settings only allow male creatures and male NPCs in general) Link to comment
markdf Posted December 1, 2016 Share Posted December 1, 2016 I've gotten this too. Any idea yet what's happening? Link to comment
Llakuawyus Posted December 1, 2016 Author Share Posted December 1, 2016 I've gotten this too. Any idea yet what's happening? The only clue I have as to what is happening is in reference to a comment made on http://www.loverslab.com/files/file/1889-bad-dogs-immersive-creatures-sic-addon/ He says: "There's a problem with the latest Creature Framework. It's now aware of creature genders which would be fine except the draugr animations all put the draugr in the male position. Up til now female draugr equipped strapons, but the new CF knows they're female and doesn't equip anything--it doesn't know about strapons. Using CF's "male fallback" option switches them to a (sometimes very different) male model. So either live with that or stick with the older CF for now." It's not quite the same issue he is talking about, but maybe it has to do with the fact that Creature framework now registers genders and it is bugged or something? Link to comment
macnchz Posted December 1, 2016 Share Posted December 1, 2016 I had this happen to me. but i fixed it... i know MNC has the latest versions but i found that i needed to install the older versions too: 1.creature framework rc12 2.nude creatures 3.3 3.nasty creatures. (latest) I use MO and it does have a thing for installation order for some reason, and will try (when you use the "sort button" which is an old version of LOOT to reorder mods) to reorder some mods based on installation order. download latest LOOT (just came out this month) and use it to build your load order. and then go into the load order and make sure loot did the order listed below. First: If you have Hentai Creatures or Nude Creatures installed, UNINSTALL them! 1) Install Sexlab 1.57+2) Copy contents of this .zip into your Skyrim\Data Directory overwriting everything -- ignore this if your using NMM or MO 3) install creature framework 4) install nude creatures 5) install more nasty creatures 6) make sure all mods are Enabled in your Loadorder 7) Run FNIS 6.3 for Users (Make Sure you have FNIS Creature Pack installed) 8) start the game. I would use a new game, but if you are loading a save: a) Reset Animation Reg in SexLab inside the game in the MCM menu. . save game and exit to desktop c) run save game cleaner to remove any orphan scripts d) load the edited gameLoadorder:=======CreatureFramework.esmMorenastycritters.esp SexlabNudecreatures.espSexlabNudecreaturesDG.espSexlabNudecreaturesDB.espHentaicreatures.esp Oh, and you should be using SL Aroused Redux and jcontainers too. Its not clear but they are both used by these mods to work correctly I would not use any MCM functions in Creature Framework or Sexlab Nude creatures.. MNC should configure them all by itself. Unless you want to reduce the script check of arousal in creature framework. I do not enable Sexlabs gender match function. Link to comment
No Bonez Jonez Posted March 13, 2017 Share Posted March 13, 2017 I had this happen to me. but i fixed it... i know MNC has the latest versions but i found that i needed to install the older versions too: 1.creature framework rc12 2.nude creatures 3.3 3.nasty creatures. (latest) I use MO and it does have a thing for installation order for some reason, and will try (when you use the "sort button" which is an old version of LOOT to reorder mods) to reorder some mods based on installation order. download latest LOOT (just came out this month) and use it to build your load order. and then go into the load order and make sure loot did the order listed below. First: If you have Hentai Creatures or Nude Creatures installed, UNINSTALL them! 1) Install Sexlab 1.57+ 2) Copy contents of this .zip into your Skyrim\Data Directory overwriting everything -- ignore this if your using NMM or MO 3) install creature framework 4) install nude creatures 5) install more nasty creatures 6) make sure all mods are Enabled in your Loadorder 7) Run FNIS 6.3 for Users (Make Sure you have FNIS Creature Pack installed) 8) start the game. I would use a new game, but if you are loading a save: a) Reset Animation Reg in SexLab inside the game in the MCM menu. . save game and exit to desktop c) run save game cleaner to remove any orphan scripts d) load the edited game Loadorder: ======= CreatureFramework.esm Morenastycritters.esp SexlabNudecreatures.esp SexlabNudecreaturesDG.esp SexlabNudecreaturesDB.esp Hentaicreatures.esp Oh, and you should be using SL Aroused Redux and jcontainers too. Its not clear but they are both used by these mods to work correctly I would not use any MCM functions in Creature Framework or Sexlab Nude creatures.. MNC should configure them all by itself. Unless you want to reduce the script check of arousal in creature framework. I do not enable Sexlabs gender match function. I can't get this to work =( Link to comment
vpoteryaev Posted March 13, 2017 Share Posted March 13, 2017 CreatureFramework with GetGender() issue, I'm about Creature Framework 1.1.0-pre2. With trying to get gender from SexLab's override not works. SL's GetGender() for creatures returns 2 - males, 3 - females. Here CreatureFramework.GetGender() fragment int sexlabGender = SexLab.GetGender(actorForm) if sexlabGender > 2 return sexlabGender - 2 elseIf sexlabGender != 2 return sexlabGender + 1 endIf So if from SexLab will be received 2 (male) CF will perform Skyrim's gender check. If SL will return 3 (female) CF function will do 3 - 2 = 1 and it will be interpreted in CFEffectCreature as male. And this related only to 'skinning' creature. Any other issues with Defeat are related to not correct animation choosing, i.e. MC tag is used instead FC Kind Regards. Link to comment
No Bonez Jonez Posted March 13, 2017 Share Posted March 13, 2017 Is there are fix for it or should I use an earlier version? Link to comment
vpoteryaev Posted March 14, 2017 Share Posted March 14, 2017 Is there are fix for it or should I use an earlier version? Or don't use in CF 'Use SexLab gender' - this option not work and always return 'male'. Or if you have even minimal skills with CK and know how to recompile script, open 'CreatureFramework.psc', look for function: ; Get an actor's gender (1 = male, 2 = female) int function GetGender(Actor actorForm) .... ; Check SexLab's gender (according to comment, 0 = male, 1 = female, 2 = creature (legacy), 3 = male creature, 4 = female creature) if IsSexLabInstalled() && Config.GndUseSexLab if !Config.GndSexLabExcludeTransformations || !IsTransformation(actorForm) int sexlabGender = SexLab.GetGender(actorForm) if sexlabGender > 2 return sexlabGender - 2 elseIf sexlabGender != 2 return sexlabGender + 1 endIf endIf endIf ; Check Skyrim's gender (0 = male, 1 = female, 2 = creature) .... endFunction and change line 'if sexlabGender > 2' to 'if sexlabGender >= 2' and line 'return sexlabGender - 2' to 'return sexlabGender - 1'. Recompile. About Defeat... At current moment I have not it installed, But if I recall correct, it has Animations tab where you can manage choosing animations with adding suitable tags as for female, as for male. Kind Regards. Link to comment
No Bonez Jonez Posted March 14, 2017 Share Posted March 14, 2017 I can't find the GetGender() function anywhere in creatureFramework.psc. The only mention of it that I've found is in the sexlabFramework.psc. Link to comment
vpoteryaev Posted March 15, 2017 Share Posted March 15, 2017 I can't find the GetGender() function anywhere in creatureFramework.psc. The only mention of it that I've found is in the sexlabFramework.psc. line 890 in CreatureFramework.psc from 'Creature Framework 1.1.0-pre2.7z'. lines 905, 906 contain data that have to be changed. Sorry, I will not upload 'patch' with recompiled scripts that SIMPLY fixes errors or ONLY improves functionality of ORIGINAL - for me enough just one bad situation that happened when i uploaded 'patch' for 'NSAP'. "Береженого Бог Бережёт", хоть я и атеист. LOL Kind Regards. Link to comment
No Bonez Jonez Posted March 15, 2017 Share Posted March 15, 2017 I've changed the lines in CreatureFramework.psc using sublime text 2 and rebuilt the file but it is still wrong. Link to comment
vpoteryaev Posted March 16, 2017 Share Posted March 16, 2017 I've changed the lines in CreatureFramework.psc using sublime text 2 and rebuilt the file but it is still wrong. If in CF 'Male fallback' option is set you get NAKED MALE skin anyway if you have no NAKED FEMALE skin for creature. More deeper to CF bugs: 1. Puppeteer uses GetGenderSource() from CreatureFramework.psc that has same wrong suggestion about SL genders in lines: ; Check SexLab's gender (according to comment, 0 = male, 1 = female, 2 = creature (legacy), 3 = male creature, 4 = female creature) if IsSexLabInstalled() && Config.GndUseSexLab if !Config.GndSexLabExcludeTransformations || actorForm.GetRace() != WerewolfRace && (VampireLordRace == none || actorForm.GetRace() != VampireLordRace) int sexlabGender = SexLab.GetGender(actorForm) if sexlabGender > 2 || sexlabGender != 2 return 2 endIf endIf endIf this code must be more simple: if IsSexLabInstalled() && Config.GndUseSexLab if !Config.GndSexLabExcludeTransformations || actorForm.GetRace() != WerewolfRace && (VampireLordRace == none || actorForm.GetRace() != VampireLordRace) return 2 endIf endIf because repaired fragment int sexlabGender = SexLab.GetGender(actorForm) if sexlabGender >= 2 || sexlabGender != 2 ;ALWAYS TRUE!!!!!! So we repaired puppeteer too. 2. SexLab itself has lack with creatures support. In my installation i have a bunch of functions that replaces SexLab's buggy, such as: (here my variants you can compare it with original SL's) ;replace buggy SexLab functions and other stuff ********************************************************************* sslBaseAnimation[] function IncreaseAnimation(int by, sslBaseAnimation[] Array) int len = Array.length if(by < 1 || len == 128) return Array elseif((len + by) > 128) by = 128 - len elseif(len == 0) return sslUtility.AnimationArray(by) endif sslBaseAnimation[] Output = sslUtility.AnimationArray(len+by) while(len) len -= 1 Output[len] = Array[len] endwhile return Output endfunction sslBaseAnimation[] function MergeAnimationLists(sslBaseAnimation[] List1, sslBaseAnimation[] List2) int Count = List2.length int i = List2.length while(i) i -= 1 Count -= ((List1.Find(List2[i]) != -1) as int) endwhile sslBaseAnimation[] Output = IncreaseAnimation(Count, List1) i = List2.length int BaseIdx = Output.length - Count while(i && Count) i -= 1 if(List1.Find(List2[i]) == -1) Count -= 1 Output[Count + BaseIdx] = List2[i] endif endwhile return Output endfunction But we are about creatures. Most annoing me SexLab's lack of support for Creature-Creature, so in my 'Animals and Followers' i use own functions of correct animations picking. I discribed them some time ago in "Dragon Animations..." by MadMansGun thread. Another thing: with selected by 'N' key Draugr male SL in 'Animations Settings' says that gender is FEMALE, while own GetGender() returns MALE. This can be checked in 'repaired' CF's puppeteer. And there is no ability to change creature's gender in SexLab - seems gender just picked from Skyrim's gender. So we must wait SexLab updates. Link to comment
darkon74slayer Posted March 22, 2017 Share Posted March 22, 2017 I have a similar problem, but I get the gay dogey every time my character, a female, has sex with Lydia. Link to comment
palji Posted May 30, 2018 Share Posted May 30, 2018 Just in case somebody finds this first (like me) and has trouble compiling their modified script (like me), see here: (different) precompiled fix Link to comment
Sickotik Mods Posted June 3, 2018 Share Posted June 3, 2018 On 3/21/2017 at 9:11 PM, darkon74slayer said: I have a similar problem, but I get the gay dogey every time my character, a female, has sex with Lydia. I’m having the same issue. SOME of the male creatures, like the Draemora, use the male animation on my female NPCs. But the others, like Reiklings, and Male Drauger, all go into the female animation and the female NPCs go into the male animation with strap ons. I’m not really into this whole PC SJW feminist culture so I’d rather not see my male creatures getting butt fucked by women. What’s going on? I’ve toggled all the settings around in all the mods trying to fix it. No luck. And also, dogs and werewolves won’t even train. And that’s just the 4 creatures I tried. Most of the others weren’t working or had reversed roles too. HELP Link to comment
Isesme Posted June 4, 2018 Share Posted June 4, 2018 I've had the same problem myself with a bear, but then tried some dogs and they worked fine, though got a different error with the camera afterwards which I think is separate. Apropos gives descriptions of the bear having sex with my character's vagina. Not tried any fixes for this yet, only just happened, so I'll play with it and see. Link to comment
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