stobor Posted September 9, 2017 Share Posted September 9, 2017 One of the new 'tugging at belt' animations seems to get stuck, and becomes the standing idle (until I jump or something to break out of it). The one where she's standing around looking dejected and periodically tugging at the belt. Minor nuisance at worst. Link to comment
mangalo Posted September 9, 2017 Share Posted September 9, 2017 One of the new 'tugging at belt' animations seems to get stuck, and becomes the standing idle (until I jump or something to break out of it). The one where she's standing around looking dejected and periodically tugging at the belt. Minor nuisance at worst. Can confirm, also experienced that Link to comment
LazyBoot Posted September 9, 2017 Share Posted September 9, 2017 I was playing around with the bondage mittens a bit (specifically the black leather paw ones), and noticed that they are using both the old and new escape system. This lead to something that is both somewhat annoying and messages contradicting themselves. Since trying to unlock them results in a roll for if you drop the key or not, and get a message if you succeed saying that you managed to get the key in the lock and mittens coming off. However right after that the new escape system kicks in either letting you out, saying that you failed to get the keys in the locks, or claiming you're too tired to try again. And something that I feel really needs to change is that you can't check if you're too tired or not without going through the old mittens system. Link to comment
naaitsab Posted September 10, 2017 Share Posted September 10, 2017 When working with the new 'EquipRequiredDevices' keyword list my custom message linked to the property of 'zad_EquipRequiredFailMsg' shows like it should. But when I close the menu (with or without an option in the messagebox with ID 0) the item still gets equipped like nothing just happend. I do have the questitem and blockgeneric keywords attached to the item as it's a special item with a custom quest. And a +1 on the belt struggle event getting stuck on repeat until you press the 'jump' key. I don't think it happens everytime but had it happen a couple of times. Both bugs are reported while running the latest builds from the git. Link to comment
Mamango Posted September 11, 2017 Share Posted September 11, 2017 Kimy, correct me if i'm wrong, but did you planned to remove ZAZ animation pack dependesy in DD 4.0? If yes, do you plan on making same amount of animations or (hopefully) more? Link to comment
Kimy Posted September 11, 2017 Author Share Posted September 11, 2017 Kimy, correct me if i'm wrong, but did you planned to remove ZAZ animation pack dependesy in DD 4.0? If yes, do you plan on making same amount of animations or (hopefully) more? Yes, ZAP is slated to be removed as a dependency in 4.0. And there will be more animations than ever! Link to comment
Mamango Posted September 12, 2017 Share Posted September 12, 2017 Kimy, correct me if i'm wrong, but did you planned to remove ZAZ animation pack dependesy in DD 4.0? If yes, do you plan on making same amount of animations or (hopefully) more? Yes, ZAP is slated to be removed as a dependency in 4.0. And there will be more animations than ever! Awesome! Link to comment
HappySocks Posted September 12, 2017 Share Posted September 12, 2017 Ok so i hate to be that guy, but i wasn't aware of new version so i have a question.How is development going. Is it like early, mid, late stage or almost done (bug fixing).I know how annoying theses questions are so iam really sorry. Link to comment
Kimy Posted September 12, 2017 Author Share Posted September 12, 2017 We're feature frozen, so definitely later stages of development. Link to comment
CursedGor Posted September 12, 2017 Share Posted September 12, 2017 We're feature frozen, so definitely later stages of development. *pops a bottle of mineral water* Link to comment
LazyBoot Posted September 12, 2017 Share Posted September 12, 2017 It seems there's a bug in the animation filter for sexlab scenes. From what I can see, based on the log entries, by the time it gets to this block the "actors" array still has nothing in it. if actors.Length != originalActors.Length || solos.Length >= 1 libs.Log("Requesting actor change to " + actors.Length + " actors.") i = 0 while i < actors.Length libs.Log("Actor ["+i+"]: "+actors[i].GetLeveledActorBase().GetName()) i += 1 EndWhile i = 0 while i < solos.Length libs.Log("Solo ["+i+"]: "+solos[i].GetLeveledActorBase().GetName()) i += 1 EndWhile NeedsRebuild = True Elseif !NeedsRebuild Controller.SetAnimation() Endif If NeedsRebuild Controller.ChangeActors(actors) Else Controller.RealignActors() EndIf Code is from zadBQ00.psc So it goes into the if section, since "actors" is empty, and "originalActors" in this case has 2. And then proceeds to try and tell sexlab to changeactors with an empty array, though I have no idea what sexlab does in that case. Either way it does not switch to an animation that fits whatever devices is on the player. Papyrus log: [09/13/2017 - 01:40:43AM] SEXLAB - Thread[0] - Entering Making State [09/13/2017 - 01:40:43AM] SEXLAB - NOTICE: ValidateActor(Nim) -- TRUE -- MISS [09/13/2017 - 01:40:43AM] SEXLAB - ActorAlias[Nim] SetActor([Actor < (00000014)>]) - [sslActorAlias <alias ActorAlias004 on quest SexLabThread00 (06061EEF)>] [09/13/2017 - 01:40:43AM] SEXLAB - NOTICE: ValidateActor(Brother Verulus) -- TRUE -- MISS [09/13/2017 - 01:40:43AM] SEXLAB - NOTICE: Brother Verulus Seeded Stats: [55.388145, 122.704849, 76.362267, 102.860641, 52.622429, 3.690190, 2.000000, 17.000000, 0.000000, 0.000000, 0.000000, 0.000000, 19.000000, 0.000000, 80.000000, 176.417816, 86.772858, 19.420267] [09/13/2017 - 01:40:44AM] SEXLAB - ActorAlias[Brother Verulus] SetActor([Actor < (0001BB8F)>]) - [sslActorAlias <alias ActorAlias003 on quest SexLabThread00 (06061EEF)>] [09/13/2017 - 01:40:44AM] SEXLAB - GetByTags(ActorCount=2, Tags=Anal, TagsSuppressed=Aggressive, RequireAll=TRUE) [09/13/2017 - 01:40:44AM] SEXLAB - GetByTags(ActorCount=2, Tags=ForeplayAnal, TagsSuppressed=, RequireAll=TRUE) [09/13/2017 - 01:40:44AM] SEXLAB - Thread[0] Event Hook - AnimationStarting [09/13/2017 - 01:40:44AM] SEXLAB - Thread[0] Adjustment Profile - BretonRaceF.ImperialRaceM [09/13/2017 - 01:40:44AM] SEXLAB - ActorAlias[Brother Verulus] - Waited [1] cycles for MarkerRef[[ObjectReference < (FF000E2C)>]] [09/13/2017 - 01:40:44AM] SEXLAB - ActorAlias[Nim] - Strip: [True, True, True, True, True, False, False, True, True, True, False, True, False, False, False, True, True, True, False, True, False, False, False, True, True, False, True, True, True, True, False, False, True] [09/13/2017 - 01:40:44AM] SEXLAB - ActorAlias[Brother Verulus] - Strip: [True, True, True, True, True, False, False, True, True, True, False, True, False, False, False, True, True, True, False, True, False, False, False, True, True, False, True, True, True, True, False, False, True] [09/13/2017 - 01:40:45AM] SEXLAB - ActorAlias[Nim] - Equipment: [] [09/13/2017 - 01:40:45AM] SEXLAB - ActorAlias[Nim] RemoveHeelEffect (NiOverride) - [0.000000, 0.000000, 6.000000] [09/13/2017 - 01:40:45AM] SEXLAB - ActorAlias[Brother Verulus] - Equipment: [[Form < (00107106)>], [Armor < (000BACD7)>], [WEAPON < (0001397E)>]] [09/13/2017 - 01:40:45AM] SEXLAB - ActorAlias[Nim] - Scales[0.997500/ DISABLED] Voice[Breathy (Female)] Expression[Sad] BaseEnjoyment[0] [09/13/2017 - 01:40:45AM] SEXLAB - ActorAlias[Brother Verulus] - Scales[1.000000/ DISABLED] Voice[Neutral (Male)] Expression[Sad] BaseEnjoyment[1] [09/13/2017 - 01:40:45AM] SEXLAB - Thread[0] SyncDone(Prepare) - Lag Timer: 28.477005 [09/13/2017 - 01:40:45AM] SEXLAB - Thread[0] Event Hook - AnimationStart [09/13/2017 - 01:40:45AM] [Zad]: OnAnimationStart() [09/13/2017 - 01:40:45AM] GagSFX: OnAnimationStart() [09/13/2017 - 01:40:45AM] GagSFX: Hooked Controller arg:0 controller is [sslthreadcontroller <SexLabThread00 (06061EEF)>] [09/13/2017 - 01:40:45AM] GagSFX: actors involved are: [09/13/2017 - 01:40:45AM] GagSFX: - Nim [Actor < (00000014)>] Sex is 1 [09/13/2017 - 01:40:46AM] GagSFX: existing voice is:[sslBaseVoice <alias RegistrySlot373 on quest SexLabQuestRegistry (060664FB)>] [09/13/2017 - 01:40:46AM] GagSFX: forced voice to :22 [09/13/2017 - 01:40:46AM] GagSFX: - Brother Verulus [Actor < (0001BB8F)>] Sex is 0 [09/13/2017 - 01:40:46AM] GagSFX: voice left untouched [09/13/2017 - 01:40:46AM] GagSFX: end [09/13/2017 - 01:40:46AM] [Zad]: PermitAnal TRUE [09/13/2017 - 01:40:46AM] [Zad]: PermitVaginal TRUE [09/13/2017 - 01:40:46AM] [Zad]: PermitBoobs False [09/13/2017 - 01:40:46AM] [Zad]: PermitOral False [09/13/2017 - 01:40:46AM] [Zad]: NoBindings False [09/13/2017 - 01:40:46AM] [Zad]: IsCreatureAnim False [09/13/2017 - 01:40:46AM] [Zad]: UsingArmbinder TRUE [09/13/2017 - 01:40:46AM] [Zad]: UsingYoke False [09/13/2017 - 01:40:46AM] [Zad]: Actor(s) are bound. Trying to set up bound animation. [09/13/2017 - 01:40:46AM] [Zad]: Overriding animations. [09/13/2017 - 01:40:46AM] [Zad]: Requesting actor change to 0 actors. [09/13/2017 - 01:40:46AM] SEXLAB - Thread[0] SyncDone(startUp) - Lag Timer: 9.233002 [09/13/2017 - 01:40:47AM] SEXLAB - Thread[0] SyncDone(Sync) - Lag Timer: 9.399002 [09/13/2017 - 01:40:47AM] SEXLAB - Thread[0] Event Hook - StageStart Link to comment
stobor Posted September 13, 2017 Share Posted September 13, 2017 Similar symptoms observed here re animation filtering w/ latest dev branch as of last week. It does seem to apply the correct filter if you manually switch animations after the initial choice has begun animating, FWIW. Link to comment
Nazzzgul666 Posted September 18, 2017 Share Posted September 18, 2017 nvm. at least part of my post are a bug in another mod, need further testing. Link to comment
Verstort Posted September 23, 2017 Share Posted September 23, 2017 So this dialogue rework mentioned in the last two commits, is this for 4.0 or is 4.0 still feature frozen? commit 8c653d8c89baaaea2023533d6ecdac4940eb3c75Author: TheKimyDate: Mon Sep 18 15:03:33 2017 -0700 Added dialogue fragment to gag talk Still not ready for testing!commit 45b94cd2d40f20f45ef8535704c34be518ba94b9Author: TwilekQueenDate: Sat Sep 16 17:54:21 2017 +0100 Gag dialogue rework (WIP) This is unfinished and not suitable for testing yet! Link to comment
ruoxiaoxuan2013 Posted September 24, 2017 Share Posted September 24, 2017 The system prompts:An error has ocurred with your installation of devious devices.Please check the log for more information.error text:lookdevicetype received invalid keyword.[keyword<zad_deviousheavybondage(0d05226c)>] The file missing? Link to comment
LazyBoot Posted September 24, 2017 Share Posted September 24, 2017 I noticed that for the random even while wearing a blindfold, it seems the logic for detecting if bound is inverted in one of the places... Line 22: if libs.IsBound(libs.PlayerRef) libs.NotifyPlayer("Unsure what to make of it you slowly lower yourself to the ground and nervously reach around for whatever lies in front of you...",true) Else libs.NotifyPlayer("Unable to use your arms you nervously feel around with your toes for whatever lies in front of you...", true) EndIf Link to comment
Aelie Posted September 26, 2017 Share Posted September 26, 2017 so what happened to the elbow binder? it still seems broken in my tests.... when you try and take it off all that appears is a screen that says "carry on" Link to comment
Anhedonia_ Posted October 4, 2017 Share Posted October 4, 2017 Using the dev version of Expansion and Integration, my character got put in armbinders via Devious Captures and unceremoniously booted out of Embershard Mines. Being level 4 with a lockpick of 21, the "Struggle" and "Take off" messages made it clear those options wouldn't work ("It will not come off by itself anytime soon" and "You resolve to find another way to remove it" respectively), so I sprinted back to Riverwood looking like a nude dumbass. So far, so good. However, talking to NPCs and asking them to remove the armbinder ("Can you help me out of these things?") makes the NPC ask "What is it?" and then close the dialogue window. I'm never given a follow-up prompt to identify which piece to remove, the dialogue just ends. I have a save from before the armbinders were added, so it's not showstopping, but I figured I'd post the problem here. One follow-up question, will the armbinders eventually come off after enough struggling, regardless of the very certain "You're stuck, get help" nature of the message, or is that just flavor? Will it work after enough tries, or is it RNG-based or lockpick-skill-based? I struggled more than a dozen times in the middle of Riverwood like a total jackass and the messages never changed. Edit: The armbinders were ebonite, iirc, if that helps at all. Link to comment
LazyBoot Posted October 4, 2017 Share Posted October 4, 2017 Using the dev version of Expansion and Integration, my character got put in armbinders via Devious Captures and unceremoniously booted out of Embershard Mines. Being level 4 with a lockpick of 21, the "Struggle" and "Take off" messages made it clear those options wouldn't work ("It will not come off by itself anytime soon" and "You resolve to find another way to remove it" respectively), so I sprinted back to Riverwood looking like a nude dumbass. So far, so good.Are you sure you're using the dev versions? Because those looks like the old messages from the release version. However, talking to NPCs and asking them to remove the armbinder ("Can you help me out of these things?") makes the NPC ask "What is it?" and then close the dialogue window. I'm never given a follow-up prompt to identify which piece to remove, the dialogue just ends. I have a save from before the armbinders were added, so it's not showstopping, but I figured I'd post the problem here.Unless that's dialogue from another mod, that bit is also old stuff that has been removed if I recall. One follow-up question, will the armbinders eventually come off after enough struggling, regardless of the very certain "You're stuck, get help" nature of the message, or is that just flavor? Will it work after enough tries, or is it RNG-based or lockpick-skill-based? I struggled more than a dozen times in the middle of Riverwood like a total jackass and the messages never changed.If the message you're getting includes the words "impossible to struggle out of" then no, you will not be able to get out of it by just struggling. Link to comment
rjn Posted October 4, 2017 Share Posted October 4, 2017 In the latest version (and some previous) I think if your character wears a corset and a chastity belt it can trigger an error by mistake when the devices are removed. Remove the belt then the corset (using keys) then try to remove a vaginal piercing. Produces the message "The harness you are wearing prevents removal) and the piercing stays equipped. Even if you pause for minutes after the corset and belt are removed before attempting the piercing removal. Link to comment
Richard1234 Posted October 4, 2017 Share Posted October 4, 2017 In the latest version (and some previous) I think if your character wears a corset and a chastity belt it can trigger an error by mistake when the devices are removed. Remove the belt then the corset (using keys) then try to remove a vaginal piercing. Produces the message "The harness you are wearing prevents removal) and the piercing stays equipped. Even if you pause for minutes after the corset and belt are removed before attempting the piercing removal. Has nothing to do with the other items as far as I can tell. 24 August 2017 - 11:00 PM I found an issue in the vaginal piercing (soulgem): 1. There's 2 of them with the same name. I think 1 from DD assets and 1 from DD expansion? 2. The first one doesn't open a dialogue window when you click it. -It just equips in one go. -Clicking it again seems to unlock it. -However after trying to equip another vaginal piercing the vaginal piercing (soulgem) (from I think DD assets) is equipped again. 3. The second one (from DD expansion?) also acts strangely. - When you click it a dialogue window does open, but it has the option 'Put it on' instead of 'Put it in', like the shock and common soulgem piercing have. - When you try to unlock it it has the option 'Unlock' instead of 'Remove with tool', like the shock and common soulgem piercing have. - When you click on 'Unlock' it says you can't unlock it because of the harness you're wearing. The other 2 vaginal piercings (common soulgem and shock) behave as expected. This is on a new game in which only the piercings were tested, nothing with corsets, harnesses or any other restraints. Link to comment
Anhedonia_ Posted October 5, 2017 Share Posted October 5, 2017 Are you sure you're using the dev versions? Because those looks like the old messages from the release version. Unless that's dialogue from another mod, that bit is also old stuff that has been removed if I recall. I'm using DDx and DDi development branches, though I'm using the release branch of Assets, since the dev branch seems behind release. I pulled them down on September 23, and I don't see any relevant commits since. I'll try fully removing and reinstalling, as I did swap from the release versions, so files might not be clean in some fashion. Link to comment
LazyBoot Posted October 5, 2017 Share Posted October 5, 2017 Are you sure you're using the dev versions? Because those looks like the old messages from the release version. Unless that's dialogue from another mod, that bit is also old stuff that has been removed if I recall. I'm using DDx and DDi development branches, though I'm using the release branch of Assets, since the dev branch seems behind release. I pulled them down on September 23, and I don't see any relevant commits since. I'll try fully removing and reinstalling, as I did swap from the release versions, so files might not be clean in some fashion. Not sure what your referring to about Assets, both branches on git are the same (but contains changes that has yet to be uploaded here. Well, just a single bugfix for cbbe, but still...) Have you used any other version of DD on your save? Link to comment
Anhedonia_ Posted October 5, 2017 Share Posted October 5, 2017 Not sure what your referring to about Assets, both branches on git are the same (but contains changes that has yet to be uploaded here. Well, just a single bugfix for cbbe, but still...) Have you used any other version of DD on your save? Are the development branches on git, i.e. https://github.com/DeviousDevices/DDx/tree/development the correct versions to be using? Anyway, after deleting and reinstalling the files, I started a new game, added the white ebonite armbinder, and put it on (choosing not to manipulate the straps and just snapping myself into it like an idiot). Using "Take it off" returns: You try to get the armbinder off, but the combination of straps, knots and padlocks keeps it securely in place. There is no way it will come off anytime soon by itself. "Struggle": Despite your best efforts, the armbinder defeats you soundly, holding your arms helpless behind you. Eventually it is obvious that you will not be able to struggle out of this one. You resolve to find a different way to escape your bindings. I summoned a random NPC (Redguard Woman), which gave me the dialogue option to remove the armbinder, and once again she just asked "What is it?" and the dialogue closed. I should probably have led with this, but here's my modlist: # This file was automatically generated by Mod Organizer. Skyrim.esm Update.esm Dawnguard.esm HearthFires.esm Dragonborn.esm Unofficial Skyrim Legendary Edition Patch.esp WM Flora Fixes.esp JSwords.esm AmethystHollowsMaster.esm Schlongs of Skyrim - Core.esm SkyTEST-RealisticAnimals&Predators.esm Campfire.esm CreatureFramework.esm SexLab.esm SexLabAroused.esm ZaZAnimationPack.esm Devious Devices - Assets.esm Devious Devices - Integration.esm Devious Devices - Expansion.esm ClimatesOfTamriel.esm daymoyl.esm paradise_halls.esm FNIS.esp SkyUI.esp UIExtensions.esp RaceMenu.esp RaceMenuPlugin.esp dD - Realistic Ragdoll Force - Realistic.esp SOS - Smurf Average Addon.esp KS Hairdos - HDT.esp RaceMenuMorphsCBBE.esp KS Hairdo's.esp Imperious - Races of Skyrim.esp MoreBeastRaceWarpaintsHD.esp FISS.esp SLAnimLoader.esp Convenient Horses.esp EnchantedArsenal.esp Auto Unequip Ammo.esp NusbieVoices.esp When Vampires Attack.esp UnreadBooksGlow.esp AK- Placeable Statics.esp HentaiCreatures.esp Complete Crafting Overhaul_Remade.esp Skyrim Immersive Creatures.esp Lanterns on the Roads (50% less lanterns).esp Better Vampires.esp RealisticNeedsandDiseases.esp SexLabNudeCreatures.esp SexLabNudeCreaturesDG.esp Northern Bathhouses.esp Thunderchild - Epic Shout Package.esp Ordinator - Perks of Skyrim.esp Skyrim Immersive Creatures - DLC2.esp Hothtrooper44_ArmorCompilation.esp Immersive Weapons.esp Wildcat - Combat of Skyrim.esp UltimateCombat.esp Schlongs of Skyrim.esp AmethystHollowsUpdate.esp SexLab More Creatures.esp Run For Your Lives.esp SMIM-Merged-All.esp zdd.esp HorrifiedFemalePrisons.esp buildablehouse.esp Chesko_WearableLantern.esp Phenderix Magic Evolved.esp Frostfall.esp 1nivWICCloaks.esp SKSE Hotkeys.esp HornyWerewolves.esp Midas Magic Expanded.esp SOS - Shop.esp RiverwoodHuntingCabinSE.esp Missives.esp Remodeled Armor - Vanilla Replacer.esp Remodeled Armor.esp KS_beastHairlite_27.esp Hothtrooper44_Armor_Ecksstra.esp hothtrooper44_ArmorPatch.esp Remodeled Armor - Underwear.esp Remodeled Armor - Vanilla Replacer - Dawnguard.esp Remodeled Armor - Vanilla Replacer - Dragonborn.esp FNISspells.esp Magic of the Magna-Ge.esp Dwemertech - Magic of the Dwarves.esp Tirashan.esp Dr_Bandolier.esp Apocalypse - The Spell Package.esp ForgottenMagic_Redone.esp LustmordVampireArmor.esp Apocalypse - Ordinator Compatibility Patch.esp Summermyst - Enchantments of Skyrim.esp Aurora - Standing Stones of Skyrim.esp IcePenguinWorldMap.esp RGMsAlchemistsCompendium.esp Magelight Multi Cast.esp Hunterborn.esp WondersofWeather.esp TrueStorms.esp Dovahkiin Mercenary Armor and Weapons CBBE.esp EdhildilsWitchDoctor.esp TERAArmors_CBBE.esp SLAL_AnimationsByLeito.esp MoreNastyCritters.esp SexLabNudeCreaturesDB.esp SLALAnimObj.esp HornyDragons.esp VioLens.esp BDIC.esp BDIC SkyTEST Patch.esp SLALAnimObjBillyy.esp NibblesAnimObjects.esp TakeNotes.esp RND Of Course.esp USLEEPSurvivalModPatch.esp Hunterborn_Campfire_Patch.esp Hunterborn_RND-Patch.esp Hunterborn_WearableLantern-Patch.esp ScrimshawExpanded.esp Complete Alchemy & Cooking Overhaul.esp Devious Deviants.esp SLA Monitor Widget.esp MF_RadiantProstitution.esp SLPleasure.esp SLPrivacy.esp SexLab Cumshot.esp SexLab Eager NPCs.esp SexLab Enchantress.esp LoversComfort.esp SexLab_Solutions.esp SexLabTools.esp SexLabWerewolves.esp SexLabMatchMaker.esp SexLabSquirtR.esp SpousesEnhanced.esp TBOS.esp dc-untamed-000.esp animal_mansion_redux.esp PuppetMaster.esp SexLab_Dialogues.esp SexLabDefeat.esp sanguinesDebauchery.esp SD Addons.esp SimpleSlavery.esp Simple Slavery Defeat.esp SexLabDangerousNights2.esp SexLab Romance.esp Devious Devices For Him.esp Devious Devices - BRRF.esp FtM_3.esp mslDeviousCaptures.esp ClimatesOfTamriel-Dragonborn-Patch.esp EnhancedLightsandFX.esp ELFX - Exteriors.esp Captured Dreams.esp paradise_halls_farengars_study.esp paradise_halls_SLExtension.esp zHauntedHouse.esp PAH_HomeSweetHome.esp Slavewaymanor.esm.esp paradise_halls_fellglow_slave_camp.esp PAH_AndYouGetASlave.esp Hunterborn_CACO_Patch.esp ScrimshawExpanded_CHPatch.esp ScrimshawExpanded_IAPatch.esp ScrimshawExpanded_IWPatch.esp ScrimshawExpandedCampfire.esp CACO_RND_Patch.esp CACO_SkyrimImmersiveCreatures+DLC2_Patch.esp CACO_SkyrimImmersiveCreatures_Patch.esp Alternate Start - Live Another Life.esp ScrimshawExpandd_ASLALPatch.esp XPMSE.esp Bashed Patch, 0.esp I'm wondering if Captured Dreams or Paradise Halls is replicating old behavior... I can start pulling out mods and testing if you like, any idea where to start? Link to comment
LazyBoot Posted October 5, 2017 Share Posted October 5, 2017 Not sure what your referring to about Assets, both branches on git are the same (but contains changes that has yet to be uploaded here. Well, just a single bugfix for cbbe, but still...) Have you used any other version of DD on your save? Are the development branches on git, i.e. https://github.com/DeviousDevices/DDx/tree/development the correct versions to be using? Anyway, after deleting and reinstalling the files, I started a new game, added the white ebonite armbinder, and put it on (choosing not to manipulate the straps and just snapping myself into it like an idiot). Using "Take it off" returns: You try to get the armbinder off, but the combination of straps, knots and padlocks keeps it securely in place. There is no way it will come off anytime soon by itself. "Struggle": Despite your best efforts, the armbinder defeats you soundly, holding your arms helpless behind you. Eventually it is obvious that you will not be able to struggle out of this one. You resolve to find a different way to escape your bindings. I summoned a random NPC (Redguard Woman), which gave me the dialogue option to remove the armbinder, and once again she just asked "What is it?" and the dialogue closed. I should probably have led with this, but here's my modlist: # This file was automatically generated by Mod Organizer. Skyrim.esm Update.esm Dawnguard.esm HearthFires.esm Dragonborn.esm Unofficial Skyrim Legendary Edition Patch.esp WM Flora Fixes.esp JSwords.esm AmethystHollowsMaster.esm Schlongs of Skyrim - Core.esm SkyTEST-RealisticAnimals&Predators.esm Campfire.esm CreatureFramework.esm SexLab.esm SexLabAroused.esm ZaZAnimationPack.esm Devious Devices - Assets.esm Devious Devices - Integration.esm Devious Devices - Expansion.esm ClimatesOfTamriel.esm daymoyl.esm paradise_halls.esm FNIS.esp SkyUI.esp UIExtensions.esp RaceMenu.esp RaceMenuPlugin.esp dD - Realistic Ragdoll Force - Realistic.esp SOS - Smurf Average Addon.esp KS Hairdos - HDT.esp RaceMenuMorphsCBBE.esp KS Hairdo's.esp Imperious - Races of Skyrim.esp MoreBeastRaceWarpaintsHD.esp FISS.esp SLAnimLoader.esp Convenient Horses.esp EnchantedArsenal.esp Auto Unequip Ammo.esp NusbieVoices.esp When Vampires Attack.esp UnreadBooksGlow.esp AK- Placeable Statics.esp HentaiCreatures.esp Complete Crafting Overhaul_Remade.esp Skyrim Immersive Creatures.esp Lanterns on the Roads (50% less lanterns).esp Better Vampires.esp RealisticNeedsandDiseases.esp SexLabNudeCreatures.esp SexLabNudeCreaturesDG.esp Northern Bathhouses.esp Thunderchild - Epic Shout Package.esp Ordinator - Perks of Skyrim.esp Skyrim Immersive Creatures - DLC2.esp Hothtrooper44_ArmorCompilation.esp Immersive Weapons.esp Wildcat - Combat of Skyrim.esp UltimateCombat.esp Schlongs of Skyrim.esp AmethystHollowsUpdate.esp SexLab More Creatures.esp Run For Your Lives.esp SMIM-Merged-All.esp zdd.esp HorrifiedFemalePrisons.esp buildablehouse.esp Chesko_WearableLantern.esp Phenderix Magic Evolved.esp Frostfall.esp 1nivWICCloaks.esp SKSE Hotkeys.esp HornyWerewolves.esp Midas Magic Expanded.esp SOS - Shop.esp RiverwoodHuntingCabinSE.esp Missives.esp Remodeled Armor - Vanilla Replacer.esp Remodeled Armor.esp KS_beastHairlite_27.esp Hothtrooper44_Armor_Ecksstra.esp hothtrooper44_ArmorPatch.esp Remodeled Armor - Underwear.esp Remodeled Armor - Vanilla Replacer - Dawnguard.esp Remodeled Armor - Vanilla Replacer - Dragonborn.esp FNISspells.esp Magic of the Magna-Ge.esp Dwemertech - Magic of the Dwarves.esp Tirashan.esp Dr_Bandolier.esp Apocalypse - The Spell Package.esp ForgottenMagic_Redone.esp LustmordVampireArmor.esp Apocalypse - Ordinator Compatibility Patch.esp Summermyst - Enchantments of Skyrim.esp Aurora - Standing Stones of Skyrim.esp IcePenguinWorldMap.esp RGMsAlchemistsCompendium.esp Magelight Multi Cast.esp Hunterborn.esp WondersofWeather.esp TrueStorms.esp Dovahkiin Mercenary Armor and Weapons CBBE.esp EdhildilsWitchDoctor.esp TERAArmors_CBBE.esp SLAL_AnimationsByLeito.esp MoreNastyCritters.esp SexLabNudeCreaturesDB.esp SLALAnimObj.esp HornyDragons.esp VioLens.esp BDIC.esp BDIC SkyTEST Patch.esp SLALAnimObjBillyy.esp NibblesAnimObjects.esp TakeNotes.esp RND Of Course.esp USLEEPSurvivalModPatch.esp Hunterborn_Campfire_Patch.esp Hunterborn_RND-Patch.esp Hunterborn_WearableLantern-Patch.esp ScrimshawExpanded.esp Complete Alchemy & Cooking Overhaul.esp Devious Deviants.esp SLA Monitor Widget.esp MF_RadiantProstitution.esp SLPleasure.esp SLPrivacy.esp SexLab Cumshot.esp SexLab Eager NPCs.esp SexLab Enchantress.esp LoversComfort.esp SexLab_Solutions.esp SexLabTools.esp SexLabWerewolves.esp SexLabMatchMaker.esp SexLabSquirtR.esp SpousesEnhanced.esp TBOS.esp dc-untamed-000.esp animal_mansion_redux.esp PuppetMaster.esp SexLab_Dialogues.esp SexLabDefeat.esp sanguinesDebauchery.esp SD Addons.esp SimpleSlavery.esp Simple Slavery Defeat.esp SexLabDangerousNights2.esp SexLab Romance.esp Devious Devices For Him.esp Devious Devices - BRRF.esp FtM_3.esp mslDeviousCaptures.esp ClimatesOfTamriel-Dragonborn-Patch.esp EnhancedLightsandFX.esp ELFX - Exteriors.esp Captured Dreams.esp paradise_halls_farengars_study.esp paradise_halls_SLExtension.esp zHauntedHouse.esp PAH_HomeSweetHome.esp Slavewaymanor.esm.esp paradise_halls_fellglow_slave_camp.esp PAH_AndYouGetASlave.esp Hunterborn_CACO_Patch.esp ScrimshawExpanded_CHPatch.esp ScrimshawExpanded_IAPatch.esp ScrimshawExpanded_IWPatch.esp ScrimshawExpandedCampfire.esp CACO_RND_Patch.esp CACO_SkyrimImmersiveCreatures+DLC2_Patch.esp CACO_SkyrimImmersiveCreatures_Patch.esp Alternate Start - Live Another Life.esp ScrimshawExpandd_ASLALPatch.esp XPMSE.esp Bashed Patch, 0.esp I'm wondering if Captured Dreams or Paradise Halls is replicating old behavior... I can start pulling out mods and testing if you like, any idea where to start? I would suggest loading your full order in tes5edit and see if any mods make changes to the items. I did however notice that you're running dd for him, is that one updated for the dev version? If not, I'd bet it is reverting quite a lot of the changes. Link to comment
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