Some feedback for Hæretic's idle blocker:
-WOHOO! This is awesome! Random idles causing people to clip out of their gear was unfortunate.
-So far, NPCs in gear applied before the mod was loaded seem to be able to play blocked idles. Source: Last saved next to a flock of "bound girl" NPCs from DCL before finding this thread.
-The block seems to apply if the gear is refreshed (pickpocked some shackles off one, replaced with red armbinder. NPC no longer raises a beer mug when a bard plays).
-I use ultimate follower overhaul, which adds 13 idles to PlayerFollowerPackage, some of which aren't blocked. They seem set to play every few seconds when the follower isn't moving or mounted. Nice to have in standard play, but breaks the bound anims. I could edit that mod to remove them, but is there any chance to add the following to the blocker?
That's how they appear in TES5Edit. Yes, DrunkStop is listed 3 times, Stop_Loose is listed twice. LooseDialogueResponsePositive is also conversational, and I don't know if that will mess up dialogue if it gets blocked. Worst case, I can get rid of those from UFO directly.
-Related to the above, other people testing should probably note if they have follower overhaul / NPC immersion mods, or bugfix mods that alter a bit of everything.
-The Unofficial Skyrim Legendary Edition Patch changes IdleSalute in WE32EscortPrisoner [PACK:000B80F4]. Not sure specifically where it shows up ingame (intro questline?) but if the bugfix patch loads last it'll undo the animation blocker. Although I haven't been saluted too often in an armbinder, so I don't think it'll be noticeable.