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"Would you like a sweet roll, thane?"

 

"I shouldn't, it'd go straight to my ass."

 

"One won't hurt."

 

--- 5 sweet rolls later ---

 

"Damn, my ass is huge now. What do they say about exercise?"

 

Classifies the foods from Skyrim, Hearthfire, and Dragonborn (Dawnguard didn't add any food) into standard, healthy, fatty, sweet and booze. Each class has its own calorie count, configurable in MCM. As you eat, your butt gets bigger. As you work out, by swimming, sprinting, or fighting, your butt gets smaller.

 

Requires a body (like CBBE or UNP) and skeleton (like XPMSE) that support butt scaling.
Also requires the basics: SKSE and SKyUI as well as Hearthfire and Dragonborn DLCs.


 

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Does the size go down after a while or is it just gain?

 

If you read it says it goes down by swimming running fighting its all configurable, sometimes reading can come in handy who would of thought lol ;)

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Does the size go down after a while or is it just gain?

 

If you read it says it goes down by swimming running fighting its all configurable, sometimes reading can come in handy who would of though lol ;)

 

Shii... my bad x.x

i skipped that line sorry, thank you

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Does the size go down after a while or is it just gain?

 

If you read it says it goes down by swimming running fighting its all configurable, sometimes reading can come in handy who would of though lol ;)

 

Shii... my bad x.x

i skipped that line sorry, thank you

 

 

haha its ok xD i was just teasin ya  :P

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Guys, just get the "weight morphs" mod.... you can adjust every bodypart and how much weight it gains and how fast you loose it again by walking/running/swimming....

No offense, but this mod is just a poor copy...

 

Not really.. This is ( IMO ) aimed simply at butt's.  Plus they may not have had any idea about that mod. I didn't and I ve modded forever. Or if I did I forgot all about it.. ;-/

 

This is however.. hilarious if you consider it all going to just your ass as a female... lol..

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I wonder how this will play out with iNeed and realistic need and disease.

 

If those also make edits to the vanilla foods, there may be a conflict.

 

 

They dont modify the vanilla food. they just add a hunger and drinking system for the pc. I was wondering because since those mod forces your character to eat to live and not getting debuff.

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I wonder how this will play out with iNeed and realistic need and disease.

 

If those also make edits to the vanilla foods, there may be a conflict.

 

 

They dont modify the vanilla food. they just add a hunger and drinking system for the pc. I was wondering because since those mod forces your character to eat to live and not getting debuff.

 

 

They may, as I do, alter the keywords on the vanilla food records to get a better idea of what you're eating.

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I wonder how this will play out with iNeed and realistic need and disease.

 

If those also make edits to the vanilla foods, there may be a conflict.

 

 

They dont modify the vanilla food. they just add a hunger and drinking system for the pc. I was wondering because since those mod forces your character to eat to live and not getting debuff.

 

 

They may, as I do, alter the keywords on the vanilla food records to get a better idea of what you're eating.

 

 

Make different formlists for each type of food you want to tell apart from another (e.g. FormList Booze would contain all alcohol). Drop all applicable food items into the appropriate lists. When the player eats anything, check if the item was in any of the lists and apply the desired effect. No changing vanilla stuff necessary.

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I wonder how this will play out with iNeed and realistic need and disease.

 

If those also make edits to the vanilla foods, there may be a conflict.

 

 

They dont modify the vanilla food. they just add a hunger and drinking system for the pc. I was wondering because since those mod forces your character to eat to live and not getting debuff.

 

 

They may, as I do, alter the keywords on the vanilla food records to get a better idea of what you're eating.

 

 

Make different formlists for each type of food you want to tell apart from another (e.g. FormList Booze would contain all alcohol). Drop all applicable food items into the appropriate lists. When the player eats anything, check if the item was in any of the lists and apply the desired effect. No changing vanilla stuff necessary.

 

 

That would work without needing to edit vanilla records. I've got a lot of formlists to make and cleaning to do before next version.

 

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