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HDT Vagina does not open (or physically react)


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Hello folks!

 

So I've had this issue for a long time. I just never figured out how to fix it (on my own, that is).

 

THE ISSUE

 

The HDT Vagina of the female characters I'm having sex scenes with do not 'open', the vagina's lips do not (or barely) move during penetration scenes. And the schlong of my character will usually just 'clip' through the closed vagina lips. The issue occurs even if I perfectly align the schlong to the vagina, and the issue persist even when I try to change the schlong's size as well (as small or about as big as I can make it... it doesn't matter, the vagina doesn't "react" to penetration and thrusts).

 

THE MODS INVOLVED

 

Currently, I'm using the HDT Bounce & Jiggles mod from Skyrim Nexus. However, note that I clearly remember also experiencing this very issue a few months ago back when I was instead using another mod for HDT files, namely HDT All-In-One Animated Pussy. I'm of course using Schlongs of Skyrim, but I'm also using Schlongs for Female, since my character is Futanari. For the female schlong itself, I'm using SOS - B3lisario UNP Addon 0.9.

 

The female characters I'm "testing" sex scenes with so far have been limited to Janessa (from the Bijin Warmaidens mod), along with Toccata, Moniko and Bonney, which are all standalone characters. However, keep in mind that regardless of which follower I'm trying this with, their HDT body was in fact built by me via the UUNP BodySlide presets, via the HDT Special variant. The reason why I build BodySlide HDT Special bodies for Bijin NPCs, Warmaidens, Wives, and for other standalone followers is because - most of the time - the "HDT Bodies" of those followers (even when the separate option to get one such body for them is present) do * not * support either Belly collision or even don't have an actual HDT vagina at all and are usually limited to just Breast HDT.

 

So, ultimately, the issue of the vagina not opening happens to the vagina that comes from BodySlide HDT Special variant built bodies all the time. In other words, all the sex scenes I have all involve my own custom-built BodySlide bodies and essentially never involves the original mod author's own given body (for the reasons stated above).

 

THE LOAD ORDER(S)

 

First and foremost, I'm using Mod Organizer (and yes I made an actual profile for this mods setup I'm testing things with). So, the issue (I suppose) could of course be a result of a bad load order. It's perhaps limited to the left (resources) pane, or is instead unique to the right (ESMs and ESPs) pane (or maybe it's both panes).

 

For the essentials, on the left pane it looks like this (I'm skipping many mods in between, but the following is related directly or indirectly to the subject in this thread):

 

SexLab Framework Full ( above SKSE since it contains an ESM file )

SOS - Schlongs of Skyrim ( above SKSE since it contains an ESM file )

HDT Bounce and Jiggles - HDT Havok Collisions Object ( above SKSE since it contains an ESM file )

SKSE

SKSE - Register Custom Animation Events

[ Follower Mods and their respective 'Customizers' below them whenever they're being used, custom textures or meshes, etc ]

SkyUI

RaceMenu

BodySlide and Outfit Studio

HDT Physics Extensions

SOS - B3lisario UNP Addon

Floppy SOS

HDT Bounce and Jiggles Required XML Kit ( contains the hdtVagina.xml )

HDT Bounce and Jiggles BM2 Regular TBBP Belly ( contains the hdtPhysicsExtensionsDefaultBBP.xml )

HDT Bounce and Jiggles - SOS Full Patch ( contains male meshes for SOS )

Realistic Force

XP32 Maximum Skeleton Extended

 

Note: the right pane ESMs and ESPs placement of each of those corresponding mods are also placed in the same order there.

 

If you guys happen to notice something obviously wrong right away in my load order, please do let me know.

 

However, please note that when it comes to load order for the left pane specifically, I'm following a specific load order " Template " that I happened to find a few weeks ago on Steam, and here it is (if you guys are curious, give it a look!):

 

https://steamcommunity.com/app/72850/discussions/0/523890681419356033/

 

Scrolling down to point #3 of that guide says that mods that contain an ESM file should be prioritized right after the usual DLCs and the Unofficial Patch, which is what I did in my own load order as mentioned above where I placed the mods with an ESM above the rest and then did the same in the right pane for their corresponding ESMs.

 

THE PICTURES & GIFS

 

To help better understand the issue then of course providing pictures - and possibly gifs later on from my own test scenes - will probably help the case even more. Perhaps someone out there will figure out what's going on immediately just by looking at it rather than trying to analyze things out for days to come.

 

So, here's one example from two pictures I took just yesterday:

 

In this picture, as you guys can see, the vagina isn't open, and the penis' size is nothing exaggerated either (at least not in terms of girth, but even if I change the length it doesn't do anything to help the issue fix itself).

 

http://imgbox.com/XCRF9YQc

 

And in this picture, coming from the same scene / animation, I wanted to show how aligned the schlong is. I adjusted the erection from low to high, still doesn't help. On a technical level it's almost as if the schlong wasn't "detected" by the HDT function of the vagina (if that makes any sense for those who actually know what's going on, because it's the only way I can put it myself).

 

http://imgbox.com/LUZh4ApP

 

Now, compared this to the vaginas of some of the people's setups I've seen around, especially as often shown in the screenshots thread, and it's basically a comparison between night and day.

 

Take the " Post your sex screenshots " thread for instance: http://www.loverslab.com/topic/56510-post-your-sex-screenshots-pt-2/

 

And check some of the pictures and especially some (although not all) of the Gifs in it (usually from the same members who have a fully working HDT setup obviously). For instance, take some of the Gifs from member Ertyrty (they're freaking awesome by the way), such as the following one:

 

https://gfycat.com/NervousHonoredGreatargus

 

Now, THAT is what I'm talking about with my issue (I.E. the vagina isn't opening and the lips aren't physically 'reacting' to the schlong much, if at all; and certainly not as much as it is shown in that Gif above).

 

CONCLUSION

 

Well... I'd like to know what's going on and how to fix it! Any recommendations and suggestions would be appreciated.

 

Thanks everyone.

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I was going to pass over this....that's a big explanation :P....Just a time thingy on my end.

But I could tell pretty quick that you've REALLY tried to get this working.  So here's a few comments.

 

I manual install myself.  One advantage of that method is knowing with 100% certainty what files are being used, and in exactly what directory they need to be in.

With that angle, still think maybe I can maybe help a little bit.

 

Looking at your list of loaded plugins and resources, it looks basically complete.

The only thing i wonder about is there's no male SOS addon (you only mention the Blisario UNP addon.)

Not sure.  I have the vectorplexus regular addon as well.  Game works fine for me with both of these addons installed and in SOS MCM.

 

First thought is that your custom femalebodys (UUNP special) are incomplete or not being recognized properly.

 

(1) Step 1:  Have you checked the nifs of the femalebody for your followers using nifskope? 

Right under the scene root you should see NiStringExtraData with a string value of SKSE\Plugins\hdtVagina.xml.

    Step 2: make sure you have two NiTriShapes: the UUNP and the Labia.

 

(2) Bounce and Jiggles 7.7B version of hdtVagina.xml works fine in my game, so you should be fine there.

 

(3) Someone else will have to comment about MO load order.

I don't even know if you can manual install with MO to problem solve things like this.

I know when I have a bsa in main DATA dir and I add assets in the subfolders those additions take priority for loading.

Would be interested to hear how MO works that way.

 

A few thoughts to get you maybe going.

 

 

 

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If you created UUNPSPECIAL it should work if everything is installed correcting BUT if for any reason you applied belly weights to your vagina it will mess it up so leave the weights as is.

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I was going to pass over this....that's a big explanation :P....Just a time thingy on my end.

But I could tell pretty quick that you've REALLY tried to get this working.  So here's a few comments.

 

I manual install myself.  One advantage of that method is knowing with 100% certainty what files are being used, and in exactly what directory they need to be in.

With that angle, still think maybe I can maybe help a little bit.

 

Looking at your list of loaded plugins and resources, it looks basically complete.

The only thing i wonder about is there's no male SOS addon (you only mention the Blisario UNP addon.)

Not sure.  I have the vectorplexus regular addon as well.  Game works fine for me with both of these addons installed and in SOS MCM.

 

First thought is that your custom femalebodys (UUNP special) are incomplete or not being recognized properly.

 

(1) Step 1:  Have you checked the nifs of the femalebody for your followers using nifskope? 

Right under the scene root you should see NiStringExtraData with a string value of SKSE\Plugins\hdtVagina.xml.

    Step 2: make sure you have two NiTriShapes: the UUNP and the Labia.

 

(2) Bounce and Jiggles 7.7B version of hdtVagina.xml works fine in my game, so you should be fine there.

 

(3) Someone else will have to comment about MO load order.

I don't even know if you can manual install with MO to problem solve things like this.

I know when I have a bsa in main DATA dir and I add assets in the subfolders those additions take priority for loading.

Would be interested to hear how MO works that way.

 

A few thoughts to get you maybe going.

 

Thanks for your reply!

 

We're on the same boat then, because I also install * everything * manually. Well, by that I mean I'm still using Mod Organizer, but I'm not downloading mods directly from Nexus into the Organizer itself. Instead, I do the manual download to get the archive itself, place that archive in my own custom folders with category names, then I do everything I want to do with the downloaded archives such as renaming them and repacking them with proper folder structures (sometimes mods that I download manually don't have a Data folder at all). I also sometimes do some of my own custom changes to some of the mods I download and then repack everything (such as creating UUNP BodySlide Special meshes to replace the ones from the author of the mod, etc).

 

When it comes to the Load Order, it indeed seems alright to me. But then again I'm no expert when it comes to making a conflicts-proof Load Order. I only look around the Internet like a lot of people do to get an idea of what goes where. And finding that "Template" on that Steam post so far has been the best thing that happened to me with Load Orders (also considering that I did give a try to LOOT but it really seems to mess up the Load Order by mixing up all categories of mods up and down way above or under one another, sometimes even placing patches of a mod ABOVE the mod it's supposed to be patching, etc), that and common sense too (and of course reading the mod descriptions / readme files for more information whenever the authors do provide some info on suggested Load Orders... but not all authors do that unfortunately; that's when common sense comes into play). I didn't post my entire Load Order though, and I'm not sure I would here unless specifically asked to, because there's many mods that have absolutely nothing to do with HDT and/or Sexlabs such as Wet & Cold, Sounds of Skyrim, Flora Overhaul, HD Textures, Lanterns of Skyrim, etc (and many more). But for the moment (unless suggested otherwise) I'll keep my Load Order as it currently stands.

 

Now, about the SOS Vector Plexus... you're right, because I never install that, since I never make male characters. If I was to make a male character, however, then I would most likely just use that and leave B3lisario's UNP Addon alone. However, I always thought (perhaps wrongly?) that since I only make Futanari characters that I really don't actually need another Schlong such as Vector Plexus since it would probably just conflict with B3lisario's provided malegenitals NIF files. I mean if I was to also install Vector Plexus then I'm pretty sure that B3lisario's NIFs would just take priority in the left pane of Mod Organizer (unless of course I'd instead place Vector Plexus' NIF files under B3lisario's). But still, now that you mention it I'll keep an open mind for sure and I'll actually give it a try nonetheless to see if it actually helps with anything. I'll try to install it along with B3lisario's addon, then I'll try different Load Orders between them two.

 

Ok, now regarding the NiStringExtraData stuff. I created bodies (again, via UUNP BodySlide, with the Special body type) and loaded them into Nifskope. I can confirm that, indeed, they all do have a NiStringExtraData line with the proper values (HDT Havok Path, along with the SKSE hdtVagina.xml path). And they also do have two NiTriShape entries, one for UUNP and another for the Labia. So... so far, so good, right?

 

BUT...

 

I'm pretty rusty when it comes to Nifskope (never used it that much, and the last time I did use it was a solid 4+ months ago). So I do have a question regarding the NiTriShape entries. So, when I just left-click on either of the two NiTriShape entries and then look at the corresponding details at the bottom, I then also see one line named "Num Extra Data List", and that line has a value of 0. Now, I might well be mistaken here (if I am, please let me know, anyone), but shouldn't the value of that line be set at 1 instead? Because I think I remember reading somewhere (must have been a guide) that if there's a NiStringExtraData and it has its own number (to the left of its name) such as 1, then the "Num Extra Data List" value should also have that same number as the number used / referrenced by NiStringExtraData. So for example my NiStringExtraData has a 1 before it, so I should set "Num Extra Data List"'s value to 1 as well, no? Yes? Maybe? ... truly I just wonder here, because right now when it comes to Nifskope my mind is about as clear as really thick pitch black smoke.

 

Anyway, unless told otherwise I'll just leave the "Num Extra Data List" value to 0 as it is currently to avoid potential issues (worst case scenario I'll just rebuild another mesh and leave that value alone anyway... or I could just set it back to 0 if I do ever change it for testing purposes). Also, regarding Bounce & Jiggles, well I'm glad you can confirm that it does work with that HDT setup, which means that whatever is happening is certainly caused by me and my usual ignorance.

 

 

did u see this? c47eac51ce2e.gif

 

:o

 

Oh. My. Good. Lord.

 

No, I'm definitely not seeing that. Well RIGHT NOW I'm definitely looking at it though! But... yeah... no, doesn't look like that in my game. And... erm... wait a second. Since when do we have an HDT anus? Am I just truly missing a lot of stuff or... because I genuinely NEVER saw an animated anus before (by 'animated' of course I mean an anus that would open like that). That would finally give me a reason to keep (and use!) Anal animations. Wow. But yeah anyway regarding the vagina, nope, doesn't look like that.

 

 

If you created UUNPSPECIAL it should work if everything is installed correcting BUT if for any reason you applied belly weights to your vagina it will mess it up so leave the weights as is.

 

That's good to know!

 

I'm indeed * always * (and only) using UUNP Special meshes. So I'm glad that it * is * supposed to work. It then confirms that as I suspected originally the issue(s) are caused by me. And right now I am suspecting that the issue is a Load Order-related problem. Although right now I genuinely do not see a problem with my Load Order at all (but if someone does spot something wrong in the tidbit of the Load Order I provided in my original post then please do let me know!). Then again, that in and of itself surely means that there ARE problems with my Load Order... because... well... because there's * always * problems with Load Orders; such is how life works.

 

As for the Belly weights... to be honest I only heard of that maybe twice and never actually did anything like that, ever. I wouldn't even know how to do it if I had to try to. So, don't worry, I haven't done anything like that, hehe! I only do a few things: I open BodySlide, choose a base body type I like... for example UUNP Demonfet (Special), then move SOME sliders around (usually avoid to mess up the hands and feet otherwise I end up with ugly and misaligned seams) to my preferences, and then build the body then use that body right away in my game (I then only make sure that the textures I use are made for UNP bodies for compatibility' sake and that's about it, other than the usual TexBlend stuff for blending textures to the genitals along with giving some characters fitness normal maps, etc).

 

I NEED TO ASK A FAVOR

 

Now, I DO have an idea right now, which will help me determine what's going on. It's part of my process of elimination (of possible causes).

 

One thing I'd like someone do for me would be to upload me (in this thread perhaps? from your own post as an attached file, if possible) a UNP body mesh (has to be UNP since I only use UNP textures and just generally use UNP anyway, I never really tried CBBE) that you know for sure fully works in YOUR game. That has a fully working and "opening" vagina in YOUR game. Then I'd take that mesh of yours, give it to some of my characters (followers and/or my own character too) for testing purposes. If the mesh in question would NOT work in MY game then it should mean that the problem is indeed related to either the Load Order alone (that's what I think is going on right now) OR perhaps means that a mod, or a mod requirement is somehow missing... OR one mod that is there shouldn't be there at all.

 

Anyway yeah, if someone can do that I'd REALLY appreciate it (I'd also just open that mesh in Nifskope to make sure it looks identical to the stuff I see when I open my own meshes, such as the NiTriShape and ExtraData lines.

 

Thanks a lot for your help and your time guys, I truly appreciate it!

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Here ya go:

 

My Working Vagina

Schlong physics (download this as well.)

 

This contains everything my personal meshes physics and textures here is what you need to do:

 

1.) Make sure my file overwrites everything you have.

2.) make sure you have XMPSE skeleton by Groovtama make sure nothing is overwriting this file accept for fnis generated files

3.) Run FNIS before you start your game report back tell me if you still have issues.

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Here ya go:

 

My Working Vagina

Schlong physics (download this as well.)

 

This contains everything my personal meshes physics and textures here is what you need to do:

 

1.) Make sure my file overwrites everything you have.

2.) make sure you have XMPSE skeleton by Groovtama make sure nothing is overwriting this file accept for fnis generated files

3.) Run FNIS before you start your game report back tell me if you still have issues.

 

I appreciate that you do that, thank you!

 

However...

 

As much as I appreciate it, your links lead to a " File Blocked for Violation " message on the MediaFire page.

 

Perhaps uploading on another site would work?

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Here ya go:

 

My Working Vagina

Schlong physics (download this as well.)

 

This contains everything my personal meshes physics and textures here is what you need to do:

 

1.) Make sure my file overwrites everything you have.

2.) make sure you have XMPSE skeleton by Groovtama make sure nothing is overwriting this file accept for fnis generated files

3.) Run FNIS before you start your game report back tell me if you still have issues.

 

I appreciate that you do that, thank you!

 

However...

 

As much as I appreciate it, your links lead to a " File Blocked for Violation " message on the MediaFire page.

 

Perhaps uploading on another site would work?

 

 

its the name i gave them give me 1 minute

My Working Vagina

Schlong physics (download this as well.)

 

Uploaded a different site try these

 

shit you have to sign up godammit

 

EDIT: nvm it will download anyway

Link to comment

 

 

Here ya go:

 

My Working Vagina

Schlong physics (download this as well.)

 

This contains everything my personal meshes physics and textures here is what you need to do:

 

1.) Make sure my file overwrites everything you have.

2.) make sure you have XMPSE skeleton by Groovtama make sure nothing is overwriting this file accept for fnis generated files

3.) Run FNIS before you start your game report back tell me if you still have issues.

 

I appreciate that you do that, thank you!

 

However...

 

As much as I appreciate it, your links lead to a " File Blocked for Violation " message on the MediaFire page.

 

Perhaps uploading on another site would work?

 

 

its the name i gave them give me 1 minute

My Working Vagina

Schlong physics (download this as well.)

 

Uploaded a different site try these

 

shit you have to sign up godammit

 

EDIT: nvm it will download anyway

 

 

Alright, the links worked!

 

So, I've installed everything properly, making sure that the files you provided would overwrite the same files I happened to have as well. All that was done successfully (I.E. nothing overwrote your files). I then also ran FNIS again, no errors reported, and then made sure that the FNIS-created files that normally end up in Overwrite (MO's overwrite folder) were then placed in my own FNIS custom folder right under normal FNIS in the left pane.

 

Then I went in the game and gave a couple of scenes a try. I tried the "main" types that would involve the character's Mouth, Fingers, Breasts and of course Vagina. From all the scenes I can confirm that the Breasts bounce normally as they should. I can also confirm that the Mouth and Fingers do physically make the Vagina react. That part was especially noticeable in cunnilingus or breastfeeding animations, among others. I can't recall all the animations I've tried by name, but the gist is that the Mouth and Fingers of my character made the recipient's Vagina lips fully open, and they stayed open for as long as the Mouth for example would make contact (same applied to Fingers). My character's Hands also made the recipient's Breasts move accordingly (especially noticeable in Breastfeeding animations, where my Hands would make the other character's breast move).

 

So... now how about the Schlong + Vagina combo?

 

Well, unfortunately, same problem. However, it's somewhat of a good news. Because NOW I do know that the problem IS on my part and has nothing to do with some HDT file not functioning properly. However, since the Fingers / Breasts / Mouth collision works on the Vagina... then the issue seems to be actually isolated to the Schlong only... which... for now doesn't ring a bell as to what may cause the problem. But since it's only the Schlong then I suppose that the issue could be isolated down to perhaps just a couple of files (male body NIF files and/or male-ralated HDT XML files?).

 

And, on a side note, I've just tried with the Vector Plexus plugin from SOS installed and it didn't make a difference in-game. In fact if I tried to equip the Vector Plexus Schlong I would hear an equipping sound and my previous UNP Schlong would simply disappear, with no other Schlong in place. So just having the plugin activated doesn't harm anything. But having the plugin to acquire the Vector Plexus Schlong itself in the game serves no purpose for now since I'm already using the one from B3lisario (which is the one I should be using for Futanari characters).

 

And, finally, I'd like to mention (as shown in my original Load Order in my first post) that I'm also using Floppy SOS, which I know disables a specific hdtm.xml file in order for the mod to work properly. Perhaps Floppy SOS conflicts with the HDT-related functions on my character's Schlong when it comes to colliding with Vagina "bones"? Hmmm... not sure on that one. I'll just give it another try without Floppy SOS.

 

If you think that you may understand what's actually happening from this first 'report' please let me know!

 

Thanks again!

 

(Going to bed soon, then work tomorrow. I'll definitely post again but not before a couple of hours from now)

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 I'm also using Floppy SOS, which I know disables a specific hdtm.xml file in order for the mod to work properly. Perhaps Floppy SOS conflicts with the HDT-related functions on my character's Schlong when it comes to colliding with Vagina "bones"? Hmmm... not sure on that one. I'll just give it another try without Floppy SOS.

(Going to bed soon, then work tomorrow. I'll definitely post again but not before a couple of hours from now)

 

 

and i am pretty sure floppy doesn't work for collisions .

 

@Molokkx How did your tests go?

See aareyn was a big help clarifying your female mesh is ok.  :thumbs up:

 

Floppy SOS works with collisions in my game.

Must toggle off the disable hdtm.xml in the MCM, which is specified somewhere (mod's opening page?, readme? - can't remember).

 

Also had to do something else to get FloppySOS working.  (This applies to my manual install.  No idea how this works with MO users).

The FloppySOS has a script to auto-disable right at start loadup. It was done before could even get to MCM menu.

This script renamed hdtm.xml file to hdtm.xml.disabled. 

Solved this by duplicating the disable filed, restoring proper name of hdtm.xml, and LEAVING the disable file in there as well. 

Valuable if doing a new game and your setting up new settings again.

 

The suggestion of vectorplexus was because I wasn't sure if you were playing M or F.

If your playing futa, then yes Blisarios UNP addon is meant for female skeleton.

 

 

 

 

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@ Everyone
 
SUCCESS !!! IT WORKS !
 
BUT...
 
It wasn't without some trials and errors first, obviously (that's always the case for me anyway).
 
So, what happened you all might be wondering? Well, let me explain!
 
* clears throat *
 
When I left this thread after my previous post it was then clear that the issue should have been isolated to only a few select causes. That was essentially - and thanks to aareyn's uploaded meshes - because we ended up determining that the meshes themselves were * not * the problem, and that the meshes that I had been using (I.E. the ones I had built in BodySlide via UUNP Special) were actually supposed to work, but of course only * if * everything was installed and setup properly. After all, I found out in my tests that (curiously enough at the time) my character's Fingers, Mouth and Hands were - in fact - physically making contact with whatever HDT body part could be interacted with (for instance, my character's hands were making the recipient NPC's breasts properly move when touched). Additionally, even the Vagina was 'opening' during cunnilingus scenes whenever my character's Mouth was making contact with it was also a clear sign that a lot of things were in fact working as they should (and the other way around was also true, the NPCs doing sex scenes to my character had the same reaction on my own character's vagina).
 
So... the possible cause(s) could only be one of few things, namely: 1) Something was wrong with one or maybe two HDT XML files... or 2) Something was wrong with my character's Schlong only (since everything else was working, such as the Hands, Breasts, Butt, Belly and Fingers; only the Schlong had no effect on Vaginas... oh cruel world!). So I attempted to do just a couple of things, only one of which was finally the one thing (well, technically two things) that I had to do to fix the "vagina issue", and I'd like to also describe what I did in my failed attempts, if only to potentially help others around whom might also experience this problem one day trying to figure out what can be done and what has some effect and what doesn't work:
 
ATTEMPT #1
 
I came back to describe what I did right after I downloaded aareyn's files in my last post (post #9). However, I completely forgot to mention that I had a complete brain fart and initially forgot to actually apply those meshes (the ones that aareyn uploaded) to my Followers as well, and in fact only applied them to my own character! And since my character in the game is Futanari and playing the role of a Male (in Sexlabs settings that is, always using Male positions; well at least for now) then she's of course the character that's doing the penetration to my Followers. But since I only gave the meshes to MY character and NOT the Followers then * obviously * I wouldn't have known if the meshes' Vagina would actually work since I'm using a Schlong! In other words, my character is * never * the recipient, no penetration is ever done on her, so I wouldn't have seen if the vagina would have worked anyway. Grrrrr! Stupid me!
 
So yeah, the first attempt was to give new meshes to my characters (that includes my Followers which I have the sex scenes with). But it was a failed attempt from the start, unbeknownst to me due to me forgetting to give them meshes to my Followers too. The reason why I bother describing this "simple mistake" is because I just want to make sure that if some people around also experience this Vagina "not opening" issue that they * should * also give new (working) meshes to whichever Follower or NPC that they want to test their Schlong(s) on. It's of course an obvious thing to do anyway but I just want to point at it. It was just a foolish mistake on my part (then again, me and Foolish are very good friends, usually at the worst possible moments; ... b- but that's a story for another time).
 
HOWEVER...
 
After I realized my mistake... it allowed me to pinpoint the problem's potential cause(s) faster. It lead me to...
 
ATTEMPT #2
 
So, I then told myself "Ok ok... if - in fact - you didn't give these new meshes to your Followers BUT the Followers AND your own character's Hands, Fingers, Mouth, Breasts, Butt and Belly worked anyway, then it MUST mean that the problem really and simply cannot be anything else than the Schlong and mods and/or files related to the Schlong". So I took a quick look in Mod Organizer to my installed mods that were directly related to the Schlong, and only two particular files kept coming back in my mind (and on my screen), namely:
 
malegenitalsf_0.nif
malegenitalsf_1.nif
 
More precisely, the two male NIF files that belonged to SOS - B3lisario UNP Addon (v0.9), since the Schlong I'm using comes from those two meshes and no others.
 
And, for a moment, I literally just stared at the screen looking at those two files without blinking my eyes while thinking to myself "You two MUST be responsible for * something * in the problem I'm experiencing, since everything else works!". But... I also told myself "However, you guys MUST be working, because I NEVER read anything about you two specifically that might require any form of tempering whatsoever from me!".
 
And, suddenly, I recalled one particular mod that I used a few months ago, namely: SOS - Schlong for Females and Equipable Schlong BodySlide 2.1
 
So I went to that mod's page (here on Loverslab) and read the description. And there I read the following:


 


Bodyslide Files for SOS schlong for females - UNP and SOS - Equipable Schlong - and more.
You can fix the "gap" between belly - schlong and save the schlong with RaceMenu Morphs.
 
HD VERSION: more polygons for a smoother look and more slider for BodySlide. (Uses same textures as normal version)
 
Extended VERSION: same mesh as the HD version. Support for "Belly" "Spine 0" and "Spine 1" Node for belly scaling, seamless animations and seamless poses.

 
See the part that I put in bold and underlined? Now... now THAT part suddenly made my eyes open like a salmon's and suddenly I went  " Eureka! ".
 
ATTEMPT #3
 
I thought "Wait... Spine 0, Spine 1... OMG!!!" and that, my friends, that is when I suddenly remembered an * old * guide (I really wouldn't be able to find it again trust me) posted by someone here on Loverslab (I think... not 100% sure) where someone wasn't exactly asking for help per se, but replied to the thread by giving information on what lines to change on the Male Genitals NIFs... in NIFSKOPE!
 
So, before continuing, I just want to give an informative (well, to some degree it is) disclaimer: In * almost * all the guides and tutorials I remember reading (and I do mean * almost *, because I must have forgotten about some of them, such as the one I'm referring to that I wouldn't be able to find again if I tried to) the only files that keep getting mentioned when it comes to Nifskope modifications / tweaking are the usual FEMALE Body NIF files, often related to the famous NiStringExtraData stuff that we have to do, to create HDT Havok Paths for the vagina, and so on. But almost never had I seen the SAME type of suggested modifications being given to the MALE genital NIFs!
 
And that's exactly what popped into my mind at that specific moment: " Now now... what if I only load up the male malegenitalsf files (both _0.nif and _1.nif) into Nifskope and just take a moment to see if the NIFs in question are - in fact - 'linked' to the hdtm.xml file just like a female body NIF should be linked to the default HDT xml file for working Havok effects. "
 
And... Lo and Behold!
 
IT WAS * NOT * THE CASE!
 
Indeed! The malegenitalsf NIFs provided by the B3lisario mod were * not * in fact linked. They did * not * have a NiStringExtraData pointing at the hdtm.xml file. In other words, my Schlong in the game was effectively blind AND didn't have its engine on. Now talk an actual case of virtual impotence!
 
So... on to the next attempt! (we're almost there!)
 
ATTEMPT #4
 
So I promptly opened both NIFs into Nifskope as mentioned above and then actually created an HDT Havok Path line, along with a "link" line that pointed to the hdtm.xml file and saved them both, and then tried some sex scenes!
 
BUT....
 
Something ELSE was wrong! Something NEW as well!
 
Ouch!!!
 
http://imgbox.com/WALsH0L4
 
Now THAT must hurt!
 
http://imgbox.com/CCIc7BKJ
 
My Schlong always wanted to be a Crowbar!
 
http://imgbox.com/f9AjP8Pq
 
These pictures don't show it BUT the Vagina WAS actually working at that point! Indeed, adding the HDT Havok Path to both male genital NIFs actually "woke up" the Vagina of my Followers real good. But, even though I had * finally * fixed the main issue... TWO new issues popped-up.
 
1) Belly collision stopped entirely.
2) The Schlong was distorting towards another dimension from inside the belly during penetration scenes (but * not * during blowjob scenes).
 
At that point I was completely baffled as to what could have happened. I thought "So, linking the penis to the hdtm file caused this?! Because it's literally the ONLY thing I've done!". And THEN... only a few seconds later I thought: "So... maybe now the problem IS the hdtm.xml file??? Perhaps the one I have is not compatible with the changes I made to the penis NIFs???".
 
AND... that lead me to my final attempt!
 
ATTEMPT #5
 
I suddenly remembered that I DID have another hdtm.xml file to try, no other than aareyn's !!
 
So I kept the male genital NIFs I added the HDT Havok Path to untouched and installed. And then I only did one thing... replacing my previous hdtm.xml file with aareyn's and...
 
It was a SUCCESS!!
 
From that point and as I type this, currently my setup FULLY works! The Vagina works, the Belly collisions work AND the penis does NOT distort itself inside!
 
NOW I HAVE SOME QUESTIONS & COMMENTS
 
First of all guys...
 
THANK YOU SO MUCH for all your help! SassaAria and aareyn, my heroes! If I could give you both a very comfortable and loving hug (platonic love that is!) then I would!
 
@ SassaAria
 
Your suggestion to 'bypass' the disabling of the hdtm.xml file by FloppySOS by simply leaving the disabled one there while adding a "clean" one in the folder is so simple and so brilliant! I had never read of that suggestion before! And I LOVE Floppy SOS, but I was in fact ready to forever forget about it because I honestly thought that it wouldn't work with collisions. Well, I mean it does not work with collisions by default. But if your method allows to have both a floppy schlong and collisions as well then I'll definitely give that a try at some point! And no worries about the Vector Plexus suggestions, it's normal that you recommended it since you didn't know if my character was male or female. I should have given that (rather important) information right from the start.
 
@ aareyn
 
WOW, you literally SAVED my setup!
 
Ok, but I have a couple of questions! (and comments!):
 
1) Which HDT mod(s) are you using?

 

Are your HDT-related XML files completely custom-made by you? Or are they a mixture of XMLs from more than one known mods around (heck, can we actually mixmatch XMLs from different mods without asking for issues? I think not? I think I read it's not possible to do it AND expect a stable setup, but I have to ask anyway to be sure about it). I'm asking this because my initial but "incompatible" hdtm.xml file comes, in fact, from the Bounce & Jiggles UNP mod. Which should probably mean that the HDT mod(s) you're using are different, or that you made some custom changes to the hdtm.xml file in order for the Schlong to work in the game and to * not * distort itself when inside a belly.
 
2a) I forgot to mention it originally, but after I had tried YOUR meshes on my character (and at first with YOUR textures too, and then with MY textures as well) I thought that your character (well, your meshes) is so sexy! My character looked so much more powerful with those meshes on! She's the tough girl huh? That's nice, I like that! I mean it's all subjective stuff at this point... BUT... I'd like to ask if you happen to know (or remember) which BASE body type those meshes were built from? It had a "Bombshell" sort of feel to it I think. But maybe it was 7Base? Or were your meshes mostly custom-adjusted from the ShowRaceMenu's Sliders?
 
I'm asking this because... well because I'd also like to also ask:
 
2b) If your meshes are in fact custom-made, then would you give me your permission to use your meshes * and * your textures for a standalone follower? I think that it fits Bonney * very * well (Bonney is available on Skyrim Nexus by the way, for anyone interested in that follower, she's just gorgeous in my opinion!). By the way I do NOT intend to redistribute them, it's ONLY for personal use (just making this clear).
 
2c) The scar marks on your skin textures, where are they from? I'd like to know!
 
CONCLUSION
 
Again, you guys are awesome, thanks a lot for all your help and your time, I appreciate it so much!
 
I would consider this a "case closed", at least for now, unless I screw something up at some point (which believe me guys is VERY much possible), so stay tuned because we never know with me around! Hehe! But I'll keep an eye on the thread still. You guys will probably reply to this very post too so I'm prepared to give more information or details if asked to!

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First glad you got it working nice detective work ^^

 

1.) Female Physics

My HDT.xml for my female character is my own it started out as a very basic one and I edited it too my liking, you wont be able to find the exact one anywhere else

 

2.) Male Physics

The HDTM.xml not mine I don't remember where I got it.

 

3.) Female Meshes

The Meshes I gave you are a preset of the UUNP Body it started off based on the 7Base body I did a bunch of tweaking to get it how I wanted but trying to stay somewhat similar

to the original body from 0 to 1 weight there is a huge difference in size.

 

<If you like my meshes I can send you the preset and the accompanying sliders I made for it that makes converting armors for it easy.>

 

4.) Female Textures

The textures aren't mine the body texture come from Bijiin Warmaidens (UNP Lydia's Textures) I don't know what exact textures

he got but from the looks of it maybe Real Girls or Sg Female Textures

 

Now the scars you see are from BI Phenotypes mod if you scroll to the bottom of the downloads page you'll find resource files to add to

your own body VIA photoshop if you want to add scars to your own body you can makes sure to get the normals as well as the

specular maps. I did some editing to the scars on my body so its a little more personal and looks better IMO.

 

So the textures really are a mishmash of random elements lol.

 

5.) Permissions

For permissions you have my full consent to distribute/use as you please just make sure you have everyone elses permission but the textures in question have been re-used by

several follower mods (besides the scars) so getting permissions from the other authors shouldn't be hard. Glad you liked them ;)

 

SideNote: if you ever need help again let me know also being willing to jump on team-viewer or vice-versa to show you how to add scars via photoshop...

 

 

 

 

 

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I'm also using Floppy SOS, which I know disables a specific hdtm.xml file in order for the mod to work properly. Perhaps Floppy SOS conflicts with the HDT-related functions on my character's Schlong when it comes to colliding with Vagina "bones"? Hmmm... not sure on that one. I'll just give it another try without Floppy SOS.

 

(Going to bed soon, then work tomorrow. I'll definitely post again but not before a couple of hours from now)

 

and i am pretty sure floppy doesn't work for collisions .

@Molokkx How did your tests go?

See aareyn was a big help clarifying your female mesh is ok. :thumbs up:

 

Floppy SOS works with collisions in my game.

Must toggle off the disable hdtm.xml in the MCM, which is specified somewhere (mod's opening page?, readme? - can't remember).

 

Also had to do something else to get FloppySOS working. (This applies to my manual install. No idea how this works with MO users).

The FloppySOS has a script to auto-disable right at start loadup. It was done before could even get to MCM menu.

This script renamed hdtm.xml file to hdtm.xml.disabled.

Solved this by duplicating the disable filed, restoring proper name of hdtm.xml, and LEAVING the disable file in there as well.

Valuable if doing a new game and your setting up new settings again.

 

The suggestion of vectorplexus was because I wasn't sure if you were playing M or F.

If your playing futa, then yes Blisarios UNP addon is meant for female skeleton.

Ok so for the last three years I thought I was playing with my HDTV 1080p settings...I wasn't lol now I am. Solved that problem. Then I couldn't get Floppy to work with collisions. Thank you so damn much for helping me solve that problem lol
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(snippy)

Glad you made it to where more extra spicy visual times can be had :P

Just have that "C"key handy in case you need to spank that occasional HDT spazz lol.

 

Hey, curious, are you a manual installer as well?

I'm just asking because I answer tech help here occasionally and was wondering if that works for other install types too.

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(snippy)

Glad you made it to where more extra spicy visual times can be had :P

Just have that "C"key handy in case you need to spank that occasional HDT spazz lol.

 

Hey, curious, are you a manual installer as well?

I'm just asking because I answer tech help here occasionally and was wondering if that works for other install types too.

Yep! Mod Managers gave me too many head aches so I learned to do everything manually. And yeah its so much more crisp and sharp now. I tested it with Rise of the Tomb Raider also it looked so grainy and crappy and it looks sooo hi-def now just such an amazing improvement lol now I have to fight the urge to play and continue creating :)
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Yep! Mod Managers gave me too many head aches so I learned to do everything manually. And yeah its so much more crisp and sharp now. I tested it with Rise of the Tomb Raider also it looked so grainy and crappy and it looks sooo hi-def now just such an amazing improvement lol now I have to fight the urge to play and continue creating :)

 

 

Finding any inspirations in RiseoftheTombRaider for more creations?  :P

Can't help but think all that sexy tressfx hair has some inspirational value lol.

Enjoy your change of scenery.

And thanks for letting me know.  (Plus nice to know there are other manual-installers.)

 

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Yep! Mod Managers gave me too many head aches so I learned to do everything manually. And yeah its so much more crisp and sharp now. I tested it with Rise of the Tomb Raider also it looked so grainy and crappy and it looks sooo hi-def now just such an amazing improvement lol now I have to fight the urge to play and continue creating :)

 

Finding any inspirations in RiseoftheTombRaider for more creations? :P

Can't help but think all that sexy tressfx hair has some inspirational value lol.

Enjoy your change of scenery.

And thanks for letting me know. (Plus nice to know there are other manual-installers.)

Lol yes we are a rare breed :D and actually her walking animations are very inspiring :P I kind of want to take a stab at better "cooler" not so cat walk/sexy animations.
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Yep! Mod Managers gave me too many head aches so I learned to do everything manually. And yeah its so much more crisp and sharp now. I tested it with Rise of the Tomb Raider also it looked so grainy and crappy and it looks sooo hi-def now just such an amazing improvement lol now I have to fight the urge to play and continue creating :)

Finding any inspirations in RiseoftheTombRaider for more creations? :P

Can't help but think all that sexy tressfx hair has some inspirational value lol.

Enjoy your change of scenery.

And thanks for letting me know. (Plus nice to know there are other manual-installers.)

Lol yes we are a rare breed :D and actually her walking animations are very inspiring :P I kind of want to take a stab at better "cooler" not so cat walk/sexy animations.

 

 

Wow I was just saying this i was using FNIS sexy walk and the too sexy ones just seemed ridiculous lol I wanted a sexy confindent cool walk..

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Yep! Mod Managers gave me too many head aches so I learned to do everything manually. And yeah its so much more crisp and sharp now. I tested it with Rise of the Tomb Raider also it looked so grainy and crappy and it looks sooo hi-def now just such an amazing improvement lol now I have to fight the urge to play and continue creating :)

Finding any inspirations in RiseoftheTombRaider for more creations? :P

Can't help but think all that sexy tressfx hair has some inspirational value lol.

Enjoy your change of scenery.

And thanks for letting me know. (Plus nice to know there are other manual-installers.)

Lol yes we are a rare breed :D and actually her walking animations are very inspiring :P I kind of want to take a stab at better "cooler" not so cat walk/sexy animations.

Wow I was just saying this i was using FNIS sexy walk and the too sexy ones just seemed ridiculous lol I wanted a sexy confindent cool walk..

Ahhhh ya see?! Great minds think alike ^_^
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Lol yes we are a rare breed :D and actually her walking animations are very inspiring :P I kind of want to take a stab at better "cooler" not so cat walk/sexy animations.

Wow I was just saying this i was using FNIS sexy walk and the too sexy ones just seemed ridiculous lol I wanted a sexy confindent cool walk..

Ahhhh ya see?! Great minds think alike ^_^

 

 

LOL you guys just made me check other female heroine anim walks in some of my other games.

Checked out 2013 TombRaider walk.  Had so much extra detail in the walk.  Don't have RotTR yet.

Honestly would love to see a cooler female walk animation.  Hope this inspiration makes you stab away. :D

Do you have the right outfit to go with that new walk?

 

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