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CBBE / UUNP / BodySlide and Outfit Studio

CBBE UUNP BodySlide Outfit Studio Unified UNP Body ousnius Caliente Outfit

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#121
meme supreme

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I already do that. It's just on me to remember which file I changed. I just wish there was an easier way to be more organized with it, where I could rename the files, then reinstall the original armor back in.

 

Im thinking about trying meme supremes method, but it looks like it could be a bit complex.

 

 

It is a complex but it works and once you learn the method it's there forever. I've used it in like 3 armor mashups I've made so far.

PM me and I can give you a step by step walkthrough if you'd like


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#122
ousnius

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- General: Fixed crash when loading textures in the ATI2 format (often FO4 normal maps).
- General: Fixed invisibility issues in the rendering for AMD drivers by temporarily disabling cubemaps.
- General: Fixed some buffer issues when loading textures from BSA archives (SK).
- General: Fixed wrong rendering when adding a new mesh while textures or lighting were disabled.
- BodySlide: Now sets the consistency type to mutable for all meshes built with morphs enabled (SK).

 


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#123
Pheade

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Copy-pasting from the tech support thread:

 

Hello, everyone. 
So here is the issue: having reinstalled after a few months break, I can no longer use Outfit Studio to remove armor pieces from .nifs to make clothes and armors sufficiently skimpy to my taste. Once having removed a piece, the armors cause instant ctd on Equip.

I don't know if this is something new, or something I just haven't run into before?

Also, a related (?) issue: specifically with a UUNP version of the Asker Sandrine cuirass. I wanted to remove the under-shirt to leave one breast bared. I did so, exported the mesh, loaded the game, and the top section originally covered by the under-shirt was simply gone. I said to myself, 'That's probably because they masked away the body .nif to reduce clipping'. So I deleted the body .nif, duplicated my UUNP body, copied over the bone weights, and.... CTD on Equip.

Please help!
Regards,
Pheade

 

 

 

 

 

Now, the only person to reply to that post mentioned skin partitions? Should I ...add that to the duplicated UUNP body or... I'm really very lost.


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#124
EvilReFlex

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- General: Fixed crash when loading textures in the ATI2 format (often FO4 normal maps).
- General: Fixed invisibility issues in the rendering for AMD drivers by temporarily disabling cubemaps.
- General: Fixed some buffer issues when loading textures from BSA archives (SK).
- General: Fixed wrong rendering when adding a new mesh while textures or lighting were disabled.
- BodySlide: Now sets the consistency type to mutable for all meshes built with morphs enabled (SK).

 

 

BodySlide crashes after opening preview window, but only by opening older files. 


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#125
ousnius

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- General: Fixed crash when loading textures in the ATI2 format (often FO4 normal maps).
- General: Fixed invisibility issues in the rendering for AMD drivers by temporarily disabling cubemaps.
- General: Fixed some buffer issues when loading textures from BSA archives (SK).
- General: Fixed wrong rendering when adding a new mesh while textures or lighting were disabled.
- BodySlide: Now sets the consistency type to mutable for all meshes built with morphs enabled (SK).

 

 

BodySlide crashes after opening preview window, but only by opening older files. 

 

 

With v4.2.1? What are "older files"? Can you give an example?


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#126
EvilReFlex

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- General: Fixed crash when loading textures in the ATI2 format (often FO4 normal maps).
- General: Fixed invisibility issues in the rendering for AMD drivers by temporarily disabling cubemaps.
- General: Fixed some buffer issues when loading textures from BSA archives (SK).
- General: Fixed wrong rendering when adding a new mesh while textures or lighting were disabled.
- BodySlide: Now sets the consistency type to mutable for all meshes built with morphs enabled (SK).

 

 

BodySlide crashes after opening preview window, but only by opening older files. 

 

 

With v4.2.1? What are "older files"? Can you give an example?

 

 

The Bodyslide files of my follower Ceraph work, but it crashes with the CBBE HDT Body or with the CT77 files. 


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#127
ousnius

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The Bodyslide files of my follower Ceraph work, but it crashes with the CBBE HDT Body or with the CT77 files. 

 

No problems for me, everything CBBE/UUNP and all CT77 armors (both CBBE and UUNP) show up perfectly fine.

Are you 100% sure you've correctly updated to v4.2.1? Are you on an NVIDIA or AMD GPU? Did you try disabling BSA texture loading in the settings?


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#128
EvilReFlex

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The Bodyslide files of my follower Ceraph work, but it crashes with the CBBE HDT Body or with the CT77 files. 

 

No problems for me, everything CBBE/UUNP and all CT77 armors (both CBBE and UUNP) show up perfectly fine.

Are you 100% sure you've correctly updated to v4.2.1? Are you on an NVIDIA or AMD GPU? Did you try disabling BSA texture loading in the settings?

 

 

AMD GPU and CPU. 

Disabling BSA textures does not help. 

 

[Fatal expetion has occured, the programm will temrinate]


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#129
meme supreme

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Woo now I can see shit


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#130
Jinjo55

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I have 2 more questions

 

1. Is it possible to edit (increase/decrease) mesh volume after using the sliders? It keeps telling me they will reset to zero if I make a change.

Attached File  help.png   822.76KB   3 downloads

 

2. When I try to load a reference such as UUNP HDT, it will have sliders like the image above, but if I want to start with a different body, the sliders do not show up. How can I load the sliders so I can mess around with proportions.

Attached File  help2.png   611.24KB   2 downloads


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#131
Jerok

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Apologies if this was solved after 4.0. I'm updating right now but it takes forever for me under NMM so I thought I might as well ask this in the meantime:

 

Attached File  badnormals.jpg   189.36KB   22 downloads

 

The nif to the right is the one located in the ShapeData folder. The one to the left is the BodySlide build output, as you can see there seems to be something off with the shape (normals?) in the output, which results in odd texturing. Does anyone have a clue about cause and solution?


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#132
ousnius

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Apologies if this was solved after 4.0. I'm updating right now but it takes forever for me under NMM so I thought I might as well ask this in the meantime:

 

attachicon.gifbadnormals.jpg

 

The nif to the right is the one located in the ShapeData folder. The one to the left is the BodySlide build output, as you can see there seems to be something off with the shape (normals?) in the output, which results in odd texturing. Does anyone have a clue about cause and solution?

 

Yeah, long fixed. Why does updating with NMM take long? Takes about 5 seconds for me.


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#133
Jerok

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Apologies if this was solved after 4.0. I'm updating right now but it takes forever for me under NMM so I thought I might as well ask this in the meantime:

 

attachicon.gifbadnormals.jpg

 

The nif to the right is the one located in the ShapeData folder. The one to the left is the BodySlide build output, as you can see there seems to be something off with the shape (normals?) in the output, which results in odd texturing. Does anyone have a clue about cause and solution?

 

Yeah, long fixed. Why does updating with NMM take long? Takes about 5 seconds for me.

 

 

Certainly something dirty on my end, I've had this installed since quite some time, slow drive, 600+ mods. Ergh, it still doesn't necessarily make much sense why it takes so ridiculously long, but I assume it's wasting time doing checks versus the other mods for overwrites etc with a pretty bloated list or something.

I'd love to do a full reinstall, but it won't really let me do any backups or even switch profiles (it poops itself), so *shrugh* :P

 

Anyways, nice to know it'll work well after the update, thanks!


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#134
Sanvit

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If author is here, can you make slider's range from -200% to +200% in UUNP Bodyslider? Now it works only in Racemenu UUNP Morphs. 


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#135
ousnius

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If author is here, can you make slider's range from -200% to +200% in UUNP Bodyslider? Now it works only in Racemenu UUNP Morphs. 

 

No, the only supported range of sliders is from 0% to 100%.

I will never have it go from -200% to 200% in BodySlide by default, because it can't be accounted for in Outfit Studio when creating conversions.

 

If you read the wiki, you can find some info on how to do it yourself, though.


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#136
Raidwiki

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Is a little add on someone by the name of Lothar made any chance of getting it added to the actual sliders so it can be used for armor sets rather than just the basic body?


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#137
malfdawg

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Is a little add on someone by the name of Lothar made any chance of getting it added to the actual sliders so it can be used for armor sets rather than just the basic body?

Those sliders CAN be used by armor already.  You have to add the sliders to your armor to be able to use them.


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#138
Daedal Dolphin

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When using bodyslide some armors and bodies are invisible, but in game they work perfectly fine.

looking at the screenshots oyu see that some armors are completely invisible and when they arent the body is invisible.

 


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#139
CarmelPop12

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So I have a question I just converted a 7b to a unpb set in bodyslide. The armor was revamped dragonscale I think this one http://gomaperopero....agonscale-armor

haha I just found out someone already converted it lol just this second http://wtfuun.tumblr...iginal-required

 

lol well I still want to ask my question anyway. I'm using this particular armor as a way to learn bodyslide. If I import all armor pieces and fit them then export them do they remain separate in game still? Having never used this armor in its original form I do not know if the pieces are modular (separate) as in chest piece pauldren ect..  or all one as in all one curiass/ all one shoe /all one gauntlet.  As I can gather from looking at the first links pictures It may be modular?

 

Is there a way to convert armors in body slide in other words and make armor modular so it can be mix and matched in terms of pieces? Or does the mod have to originally be modular?

 

 

 


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#140
MsOtaku

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I just used BodySlide to convert the DDA outfits to fit my PC and have "Meshes" in my Overwrite folder in MO. Do I turn this into a mod and place it beneath DDA or merge it with the mod?

 

Thanks in advance.


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Also tagged with one or more of these keywords: CBBE, UUNP, BodySlide, Outfit Studio, Unified UNP, Body, ousnius, Caliente, Outfit