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GGFriendlyWhore

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Author:: Galgat
Needs SKSE
Needs SkyUI 5.0+
Needs Sexlab
Needs Zaz animation pack
Needs Dragonborn DLC
Needs DawnGuard DLC
Goubo :: with out his scripting Help Most of this little thing would have never got done.

 

Will Make the Majority Of everything you Meet in Skyrim Like you, and some simple Prostitution >> Also on page 2 is now and Option to turn Off/On Random Dragons

 

I did this for a lot of personal usage reason's.

 

The option's in the MCM that are working are Page 1/ second Option, and Page two the prostitution option, click them till it the text box pops up and says Enabled " Might have to cycle through them one time to get them cleared, and right ". ( Important:: Need to repeat this if you reload, or restart the game, toggle through the disabled, enabled again stopping on enabled if you want to be friendly. )

 

Addition;; added and Option on page 2 to turn Off/On Random Dragons ( This should have no impact on Quest Dragons, only Random dragons, which I find to be a real aggravation much of the time )

 

pretty simple Friendly >>>Enabled you are Friendly with most everyone, and they like you, >>>disabled, some people really hate you.

 

Simple Prostitution >>>Enable the prostituion Page 2 of MCM, and you can have some very simple sell your body fun, Clicking on the animals that i have added will set up a Creature rape, from the Creatures that I have added, I have many morte to add, so all creatures are not functional

 

1. I have plans to expand this to a full prostitution mod, with hopefully quest's, maybe.

 

I guess it could be used as a resource, for disabling the mobs, but it need to be enabled before you enter a bandit camp. once they become aggressive the toggle will probably not help.

 

2. I needed a way to use JazPositioner in bandit area's with out having to kill them all. I used it to set up things in the game with zaira Maria, and this also kept me alive at times when the bandits AI went bonkers in maria.

 

I also wanted to be able to prostitute to the many different crime elements of skyrim.

 

3. It allowed me to enter, and test many Sexlab mods out on the bandits, and this gave me a lot larger Clientele, ( it gave me more Sex objects (NPC) to use, and was cheaper FPS wise than populated cities.) with out having to add a lot of More people or expansion Mods, just so a working girl could have a larger Clientele.

 

I actually have a lot of expansion mods, but still this gave me a lot more people to enter act with while running some of the Sexlab prostitution mod's that require a partner, or a paying customer.

 

3.1. This is also a major cheat, as it allows you to run around almost anywhere with out fear of being attacked. It is useful for me as a tool to also look around inside many area's, in the game, with out having to kill everything. or turn on, and off the AI in console.

 

4. I just wanted to do something in skyrim, and Gourbo was so helpful, I managed to do this. I thought maybe others might have a use for it, mainly just a little toggle that I thought some people might like.

 

5. Two ESP, one is Dragonborn DLC dependency Only (GGFriendlyWhore_DB.esp), I wanted some of the creatures from there to be friendly, and I really like that DLC more than the others.

 

The other has both Dragonborn DLC, and DawnGuard DLC dependency (GGFriendlyWhore_DB_DG.esp), I needed the dawnguard DLC to stop those darn vampire's thrall from attacking me all the time.

 

Only activate one of them, do not activate both you will have problems.

 

6. It needs SL and Zaz.

 

7. I is pretty basic right now the only option's working in the MCM are Page 1/ second Option, and page 2 Prostitution option, which turns on the prostitution dialogue, If you want the prostitution dialogue off, just Disable it in the MCM, right now it is just kind of a little extra, you might want some times.

 

bare with me, I hate Skyrim CK,>>> the separation of the Scripts from the ESP make it suck balls for me, I hate it<< ( Scriptwriters love it, but I do not, I like building large area's to explore, and huge amounts of dialogue, and the Properties assignments just get to be to much of burden for me ) that is why I do mostly only personal, My use only mods for skyrim.

 

If you restart, or reload your game you will need to toggle through disabled/ enabled again.

 

I know how to fix this, But right now it is such a WIP I really hate to add a bunch of things that might need changing every time I upgrade it a little.

 

8. This is a very simple thing, It does just two things right now, and I don't know if anyone would even want it, but I used it a lot for a lot of thing's, and found the non hostile NPC to be handy sometimes, and it is a pretty non bothersome mod to have, and I keep in most every profile now, so I thought maybe others might have a use for it. [ I mean if the MCM options are disabled, it is basically gone, and should effect nothing. ]

 

9. I don't think it will conflict with anyone Else's mod [ Heck if some how it did, then just disable it in the MCM, and all will be fine ]. So having it installed, and using it when you want, and turning it off from the MCM when you don't want it should not be a big thing. It does not cast a cloak, or do any constant spell casting, so I don't think you will ever notice it is even there, other than when you use it.

 

10. If you don't like it, or want it, I am sorry, just uninstall it, and move on.

 

11. Some of the Creatures that i have added don't always do right, as in the Troll's tend to maybe rape you one or two times, then the second or third time you click on them, the dialogue will not follow through, you can change cells, and come back, and they will work again.. I am looking at it.. It is a strange one.

 

I have to think about how I want to do the Horse's, as when you highlight them, you get option to steal, or ride, if you own it. So for now my simple dialogue will not work for them, I am looking at that too, and so Horse's are not at this time available in the prostitution dialogue.

 

12. There are surly Mob's or Evil things out there that I have missed in my Friendly Whore part of the mod, so you may still get attacked by some creatures.

 

******************INSTALLING********************

 

I would use Mod organizer or NMM, so I could get rid of it if I did not want it.

 

But I suppose you could drop the data folder from zip folder GG_FW into you skyrim folder, let it write it self in, and check it active.

 

******************Upgrading*********************
Clean your save with Save tool, or go to a clean save
Then Install is now Only One ESP, and it requires Dragonborn DLC & DawnGuard DLC, Only way i could turn off the aggressive stat of some creatures in those DLC.

 

Credits

 

Of course Ashal
Beth for giving us a chance to create our Own fantasy's
Goubo , he was such a help, just anything I asked, and he was just too good.
Veladarius Such a nice person, even with the many personal problems he has, he stays focused
Min Had some very helpful hint's, but most of the time he was way over my head..

 

Lots of others I will think of in time.


  • Submitter
  • Submitted
    10/31/2016
  • Category
  • Requires
    SexLab Framework, SKSE, SkyUI 5.0+, ZazAnimationPack, Dragonborn DLC, ESP requires Dawnguard DLC
  • Special Edition Compatible

 

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did you mean Goubo?

 

Yepper's! I did, and he was really nice, and a great big help.

Perfect for my Orc Futa Slut! Thank you! :D

 

   It is just a way to walk among the Killers, and robber's of Skyrim right now, I was using it mainly so I could use jaxon position-er in the bandit camp's, and set up things for different idea's I had.

 

   Also I really like zaira Maria, and it was working great for that.

 

    I first made a ring, but when you had sex the ring quite often got removed, so after the act the bandits hitting me in the ass with a two-hander... I guess that was sort of different, but not what I was wanting at the time..LOL

 

  so the MCM toggle just worked so much better.  I have some functions set up in the scripts for sex act's, but have not done any dialogue to call them. It is really just something to use, and walk, or sell your self among the bandit's. With one of the already many Prostitution mods available for Skyrim

 

   I might set up a toggle, and add some selling and barter dialogue latter. got to fix MO so I can start scripting again, or swap it all back to NMM, which I would rather not do. I love MO, but it is really sucky for modding, or it is for me

 

   By the way i really love your animations, you have so much talent...and such and amazing mind for new, and unusual Events.

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did you mean Goubo?

Yepper's! I did, and he was really nice, and a great big help.

Perfect for my Orc Futa Slut! Thank you! :D

It is just a way to walk among the Killers, and robber's of Skyrim right now, I was using it mainly so I could use jaxon position-er in the bandit camp's, and set up things for different idea's I had.

 

Also I really like zaira Maria, and it was working great for that.

 

I first made a ring, but when you had sex the ring quite often got removed, so after the act the bandits hitting me in the ass with a two-hander... I guess that was sort of different, but not what I was wanting at the time..LOL

 

so the MCM toggle just worked so much better. I have some functions set up in the scripts for sex act's, but have not done any dialogue to call them. It is really just something to use, and walk, or sell your self among the bandit's. With one of the already many Prostitution mods available for Skyrim

 

I might set up a toggle, and add some selling and barter dialogue latter. got to fix MO so I can start scripting again, or swap it all back to NMM, which I would rather not do. I love MO, but it is really sucky for modding, or it is for me

 

By the way i really love your animations, you have so much talent...and such and amazing mind for new, and unusual Events.

Talented me? :P hey the feeling is mutual and yeah Goubo is AWESOME. I can't wait to try this out! :D thanks again
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Idea... Instead of MCM, have it tied to outfits.

 

 

- Tavern wench outfit, signifies you are prostituting yourself. Able to melt even the meanest enemies, as they line up...

 

- Dog collar, signifies to all animals that you are ready and willing to be subservient to them...

 

- Human pheremone spray, use it to give close humans a 100% arousal, 50 feet range.

 

- Animal pheremone spray, use it to give close animals a 100% arousal, 100 feet range as animals have heightened senses.

 

 

Just some ideas... If you don't like them, haven't the skill, or don't want to do them... Then just ignore this post... :)

 

 

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Manipulator by ffabris (here on LL) already has this covered. You can set various factions as 'friend' via an MCM. It does other nifty stuff too.

 

That is a mod I had Missed. If it dose this, and more then I would have been using it, I just needed a mod that made all bandit's, and most every creature in Skyrim friendly. Very simple, and easy.

 

   I will look at it if it does this, which is all I need , most anything else, as in essential, and making anyone a follower I can do in console easy if I want, then there would be no need for this one., I'll pull it.

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Idea... Instead of MCM, have it tied to outfits.

 

 

- Tavern wench outfit, signifies you are prostituting yourself. Able to melt even the meanest enemies, as they line up...

 

- Dog collar, signifies to all animals that you are ready and willing to be subservient to them...

 

- Human pheremone spray, use it to give close humans a 100% arousal, 50 feet range.

 

- Animal pheremone spray, use it to give close animals a 100% arousal, 100 feet range as animals have heightened senses.

 

 

Just some ideas... If you don't like them, haven't the skill, or don't want to do them... Then just ignore this post... :)

 

  That would be okay, and I could use a force equip to keep them on, but I really wanted to just make a very simple thing that allowed you to walk among the fiend's, as a friend.

 

   Which you could use along side any other mod of your choice. I made it mainly for using Jaxon Positioner in bandit camp's, and dungeons, with out having to fight every one.

 

   Also so I could use some of the very good skyrim prostitution mod's in some very back alley area's.

 

  I have to get my scripting fixed in MO or move many of my Now in MO dependency's back to the main folder so I can actually work on this some more.  Right now I am stopped because of that, and time is a problem, Mum needs me a lot.

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Sorry galgat, I wasn't trying to put down your work. I just thought I'd mention Manipulator to save you spending time and effort on something which has already been done.

No need to pull this mod, just take it in a different direction if you think Manipulator has covered the ground already.

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Thank you for this galgat it will save me from having to use the console to join the diff/factions so that my character can whore herself out  :D

 

  yes that was the main reason I made this, and was just using it for myself, it is a simple thing, and I thought it made it easy to just jump into the Evil NPC factions of skyrim for awhile, and just as easy Jump back out.

 

   I mean if you just playing vanilla game with no city expansion's, ( some people do this for FPS reason's, and some just don't like the expantions ) what ever the reason, your prostitution options are sort of not many, and very few.

 

   And even if you are using the expansion I thought it would be nice to treat the bandit's, and creatures to a little of your ware's, but of course latter on just turn it off, and go back to killing, and being killed.

 

   and maybe sometimes some Devious device mod, might bind you up, and place you in a spot in skyrim where you are surly going to die. But turning this on, might just get you out of that spot ( Cheating, You Bet! ). Then turn it back off.

Sorry galgat, I wasn't trying to put down your work. I just thought I'd mention Manipulator to save you spending time and effort on something which has already been done.

No need to pull this mod, just take it in a different direction if you think Manipulator has covered the ground already.

 

   No problem at all, I did not even know about that mod, was very glad to learn about it.

 

  I think it is a little different though, in it's faction handling, so I still like my simple in, and out way for now.

 

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If you keep the idea of prostitution in bandit camps, you could keep the faction friendly system and people may not need 2-4 mods.

 

May want to check The Manipulator's version of making you friendly though, and see if it is the same method you used.

 

The item method of faction friendly was done with a few other mods, but does suffer from that "naked while sexing, get beaten" problem.

 

Separate from a "sex for cash" simple prostitution scheme, many people have asked in various thread about a "kill the bandit leader" replacement quest where you either kill via sex, seduce and convince to leave or just recover something stolen. The animal friendly people would also like a "soothe the wild animal" kind of quest instead of the "kill the beast" quests.

 

 

One problem that does arise with faction reaction changing mods is that many do not expect you will have done so.  I have a new issue with one of the Dawnguard mods that adds guards in various towns and something else I added recently makes everyone kill the dogs the mod adds. Something else makes Jaree in Solitude attack me but at least he is essential so when the whole town jumps him, I can still get his quest.

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Another issue with the faction changing thing is that it has a knock-on effect with other factions. e.g. if you set bandits as friends then any factions which are friends with bandit become your friend (or at least neutral). This works the other round as well - if you set a default friendly faction to non-friend then their friends become non-friends. Depending on your gaming style this can either be mega annoying or firkin hilarious.

 

I use TDFPP for my prostitution prerequites and that plus Manipulator and a couple of other mods allows me to shag virtually anything. Those big Forsworn camps are a major earner.

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  Just to clarify some thing I never place you in the bandit Faction, not once ever.

 

If not bandit, banditfriend faction?

 

Or are you just changing the banditfaction reaction to the player faction? Cause I think that would lead to fewer problems, if it is possible to do on the fly.

 

Would mean that guards and other bandit haters would not kill you on sight.

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Once you enable mine, the animal's, bandits, and for the most part everything else will treat you as neutral, or friend.

 

   The broken groto, the bandits there are of a class all there own, I would have to add that faction to my alias, I am almost sure to stop them from attacking.

 

   I forgot to add a drauger, faction from Dawnguard, so they will attack. Those right now other than special quest creatures, and Bosses will be the only one's, I know I missed. ( The DLC mob's tend to not obey neutral faction setting, and I have to hunt down there factions as I find them, and add them  :-/  )

 

   I will not mess with quest bosses, or special Creatures from quest's, that are scripted to attack.

 

This should be fine for most any quest, when you turn it off, everything should go back to normal.  I don't actually add the Player character to any faction, just an alias.  So once the alias is removed you should go back to being just you again, and I don't see any real problems.

 

   I have used it for some time, and it has been great for many thing's, that I could not do before, and has never messed up any quest, other than making some of them like totally too fricking easy..LOL, but I could always turn it off, and they return to my normal difficulty.

 

   I was just sharing it, thought some of you might like to use it too.

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I have problems with the mcm menu. there are 2 "friendly whore" and the options doesn't have names. or at least names that would help. Any idea what's wrong?

What's wrong? You failed to read the first post, that's what's wrong because the MCM Menu and how it doesn't work yet except for one option is actually mentioned twice in that post.

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Good to see you back to modding (and for Skyrim at that!) galgat! GGBlackmail and GGCrowningIsle for Oblivion were and are still my two favorite mods on this site (although there are some very good Skyrim ones). I look forward to any mod you come up with in the future! I will try this out when I get the chance!

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Good to see you back to modding (and for Skyrim at that!) galgat! GGBlackmail and GGCrowningIsle for Oblivion were and are still my two favorite mods on this site (although there are some very good Skyrim ones). I look forward to any mod you come up with in the future! I will try this out when I get the chance!

 

  Thank you, but this is just mostly a toy I used to enhance my own use of some of some of the great Prostitution mods skyrim modders have given us.

 

    It right now just does one simple thing, and that is to allow you to wander in the giant camps, bandit camps, walk among all the animal's, in general walk to the bottom of most dungeon's and the only problems you would have are the trap's, and puzzles, ( might have to kill some things to get key's or open door's ).

 

   I have set up some functions for calling sex in my quest script, but have done no dialogue, or AI calls to start them.  I might, but I am having some problems with MO right now. I really want to mod from it, but it is making any scripting a real pain it the wazoo ! I just hate to go back to NMM totally, and only one profile, that would be like really sucky !

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  I have to get my scripting fixed in MO or move many of my Now in MO dependency's back to the main folder so I can actually work on this some more.  Right now I am stopped because of that, and time is a problem, Mum needs me a lot.

 

 

If you are having the problem where scripts can't compile if CK is opened via Mod Organizer, this is a common problem which is mentioned here: http://forum.step-project.com/topic/6214-howto-use-creationkit-from-mo/

 

Basically the problem is MO does not support Papyrus Compiler, because by default the compiler tries to run as x64. MO does not support x64 applications (apparently) and so it does not work. You can download the utility mentioned in the post to force Papyrus Compiler to run as x86 application, and then it will work completely fine with MO. No need to transfer scripts in and out of your main directory. This worked for me very well.

 

Hopefully that is your problem and then it will work fine if you use this fix.

 

PS thank you for the mod and please make a Skyrim quest mod if you have time, your Oblivion quest mods are the best I ever played. Even if unfinished.

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