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Mod Manager of Choice for SSE?


Baloo Ice

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I've not played Skyrim since I overmodded it and got tired of troubleshooting.  With the release of  SSE and finding that it is free for me to download I decided this may be a good time to jump in again.  While it is extremely new at this point and many mods are still being modified I'm curious which mod manager is the manager of choice now.

 

I recall three different managers previously:  Mod Organizer, Wrye Bash, and Nexus Mod Manager.

 

In the past I used Mod Organizer primarily but I see that it hasn't been updated for a few months now (on Nexus).  I also used Wrye Bash for a short time in conjunction with Mod Organizer.

 

I've not used Nexus Mod Manager but from what I've read so far it is a decent manager.

 

So are one of these the go-to manager these days or is there another?

 

Baloo Ice

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I am installing most things manually, personally.

 

Mod Organizer last I heard can only be used if you force it, and not all features are functional yet.

 

NMM is still supposedly not working right.  I don't really trust it yet.

 

MO is effectively dead.  The author now works for the Nexus:

http://www.nexusmods.com/skyrim/news/12905/?

 

But the good news is, when they finally do update NMM, it should be a lot better with him as lead dev.

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I'm using NexusModManager to managed my S:SE install (along with S:LE, Oblivion & Morrowind), and they added support for S:SE in NMM 0.63.2 whilst the current version is 0.63.5, with very few problems apart from the one or two mods I have to manually place in S:SE's install (Achievement Mod Enabler, Lockpick Pro being 2 as such).

Heck, NMM makes it faster to get back into the game when it decides to C2D for whatever weird reason when it comes to certain achievements (mainly "Taking Sides", at least if going Imperial route).

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It's really sad MO won't get developed any further. I loved the idea using a virtual file system, multiple overwrites in there and the fine grained control over it. Deactivate a mod and it's gone for 100% as it never really was in the folder.

 

The question is, what now?

 

I don't like NMM. I used it for Witcher 3 but it was somehow unsatisfying.

MO is close do dead.

Wrye Bash look interesting but far less powerful then MO.

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Tried NMM again, but only lasted a few days. It's too spastic and begins to break things after only a few days of heavy updating and modding... probably fine for light stuff, but testing, tweaking, refining -- NMM never works for me. 

 

Should try Wrye Bash, but after a few years of MO, I'm hesitant to fill the data directory with a tangled web of modding madness... it always leads to a complete re-install of the game. Took only a few days using NMM for my first SE re-install.

 

Probably just wait for the new MO, might give dead MO2 a try if I can't wait... if only Wrye Bash used a virtual library, the usvfs.  

 

 

 

 

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Tried NMM again, but only lasted a few days. It's too spastic and begins to break things after only a few days of heavy updating and modding... probably fine for light stuff, but testing, tweaking, refining -- NMM never works for me. 

 

Should try Wrye Bash, but after a few years of MO, I'm hesitant to fill the data directory with a tangled web of modding madness... it always leads to a complete re-install of the game. Took only a few days using NMM for my first SE re-install.

 

Probably just wait for the new MO, might give dead MO2 a try if I can't wait... if only Wrye Bash used a virtual library, the usvfs.  

 

Tannin is doing NMM.  He won't be doing MO unless someone else is doing it.

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It's really sad MO won't get developed any further. I loved the idea using a virtual file system, multiple overwrites in there and the fine grained control over it. Deactivate a mod and it's gone for 100% as it never really was in the folder.

 

The question is, what now?

 

I don't like NMM. I used it for Witcher 3 but it was somehow unsatisfying.

MO is close do dead.

Wrye Bash look interesting but far less powerful then MO.

 

I can't imagine a world in which tannin doesn't include that in the new NMO when it comes out.  It was the original centerpiece of MO and what initially brought everyone over to it.

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