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SSE Screenshots and Character Shots

SSE Screenshots

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#41
homo jiraff

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Can't do much with garbage vanilla character creation. I hope RaceMenu for SSE comes out so I can improve her look

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#42
darkcet

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Back to Skyrim, now Special Edition

 

My First char: Nucary

Spoiler

 


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#43
Turnabout206

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My first character, Kristalin Rosethorn. All mage, all the time.

 

Screen_Shot4.png


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#44
Silvist

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Some more shots of Dusk:

 

dusk_shot_5_by_silvist-danj8d8.png

 

dusk_shot_1_by_silvist-danj85r.png

 

dusk_shot_2_by_silvist-danj88q.png

 

dusk_shot_3_by_silvist-danj8ai.png


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#45
dragonvale

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My first SSE character

 

Attached File  ScreenShot2.png   2.08MB   3 downloadsAttached File  ScreenShot3.png   2.1MB   3 downloads


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#46
wildtangent

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My Dark Elf Mage/Assassin

 

Spoiler

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#47
Faolon

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What mods are people using?


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#48
loopie

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Back to Skyrim, now Special Edition

 

My First char: Nucary

Spoiler

 

Just out of curiosity, which body, textures and face is that ? I like those type of shapes.


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#49
Elf Prince

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Some more shots of Dusk:

 

 

She is gorgeous! Very nice work.


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#50
darkcet

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Back to Skyrim, now Special Edition

 

My First char: Nucary

Spoiler

 

Just out of curiosity, which body, textures and face is that ? I like those type of shapes.

 

Body: CBBE (no bbp, tbbp, no Hdt), the normal cbbe body

Textures: Girl of the Innocence with modifications


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#51
Wyrdness

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Comparison shot

 

 

My Realvision Build on 32bit (hundreds of mods).

 

Attached File  2262439-1436715330.jpg   296.67KB   138 downloads

 

 

My SSE build so far (48 mods installed with early ENB + ReShade presets)

 

Attached File  20161106014849_1.jpg   338.09KB   133 downloads


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#52
Caelryn

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Comparison shot

 

 

My Realvision Build on 32bit (hundreds of mods).

 

attachicon.gif2262439-1436715330.jpg

 

 

My SSE build so far (48 mods installed with early ENB + ReShade presets)

 

attachicon.gif20161106014849_1.jpg

 

32bit looks so much better.


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#53
ktaz

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My Special Edition-character.

Attached File  SkyrimSE_2016_11_06_20_52_18_542.png   1.8MB   16 downloads


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#54
nvidiot

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I'm an ECE user and I'm anxiously waiting for it to be update for SSE. Though I'm fearing it may not be updated. I've not touched the body mods until and unless all small quirks have been worked out for Special Edition first.


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#55
Silvist

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@Nvidiot - I got ECE half working, and once SKSE64 comes out I'm hoping my port will work :D  My character I posted above is using the ECE head mesh, so that should give you a good example.  I'm quite and avid ECE user myself, I couldn't go back to race menu after getting adjusted.

 

The biggest question is did Japan get the SSE the same time everyone else did?  If not, that could delay TKTK from doing a port.


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#56
chevalierx

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@Nvidiot - I got ECE half working, and once SKSE64 comes out I'm hoping my port will work :D  My character I posted above is using the ECE head mesh, so that should give you a good example.  I'm quite and avid ECE user myself, I couldn't go back to race menu after getting adjusted.

 

The biggest question is did Japan get the SSE the same time everyone else did?  If not, that could delay TKTK from doing a port.

 

how you get ECE working ?§ ; i have try but only slide work and race !!!


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#57
JRCosta

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@Nvidiot - I got ECE half working, and once SKSE64 comes out I'm hoping my port will work :D  My character I posted above is using the ECE head mesh, so that should give you a good example.  I'm quite and avid ECE user myself, I couldn't go back to race menu after getting adjusted.

 

The biggest question is did Japan get the SSE the same time everyone else did?  If not, that could delay TKTK from doing a port.

 

how you get ECE working ?§ ; i have try but only slide work and race !!!

 

 

I second this request, Silvist do you care to explain how to have ECE partially working?


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#58
Turnabout206

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My second SSE character: Corrin Trickshot.

 

7720691536cc2b69c107be4c2465c9f2.jpg


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#59
Silvist

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@chevalierx - I'm assuming your saying only the ygnord, and "basic" sliders work right?  That's really all that works for me.  

 

I'm using a modified version of sky ui 2.2, and I've also tried skyui 5.  Skyui5 works, but its super slow in accessing the menu.  Not sure if that's due to the lack of SKSE or what.  I'm hoping that once SKSE64 comes out, the ECE interface will work again.

 

The way I got ygnord to work was again by porting over Racecompatibility by extracting the BSA, and changing the esm to an esp.  For some reason ESM's aren't working right atm, even if you "open them up" in SSE CK.  This is why USSEP is still only an esp file, when its normally an esm.


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#60
chevalierx

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@chevalierx - I'm assuming your saying only the ygnord, and "basic" sliders work right?  That's really all that works for me.  

 

I'm using a modified version of sky ui 2.2, and I've also tried skyui 5.  Skyui5 works, but its super slow in accessing the menu.  Not sure if that's due to the lack of SKSE or what.  I'm hoping that once SKSE64 comes out, the ECE interface will work again.

 

The way I got ygnord to work was again by porting over Racecompatibility by extracting the BSA, and changing the esm to an esp.  For some reason ESM's aren't working right atm, even if you "open them up" in SSE CK.  This is why USSEP is still only an esp file, when its normally an esm.

 

thank you for answer

but all esm file work fine to me

tk_children ;SGhair (esm)

i think if i can port head from racemenu to normal head ( form facegendata to normal head , that will make beautifull head


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