SaraWebb Posted April 18, 2017 Share Posted April 18, 2017 very time i try to install this windows solitary pops up and my mod manager says it's unsupported. Link to comment
Vader666 Posted April 18, 2017 Share Posted April 18, 2017 very time i try to install this windows solitary pops up and my mod manager says it's unsupported. It´s a known issue windows 10 user have with .rar files. http://www.loverslab.com/topic/54700-dda-assets-reading-as-a-solitaire-theme/ Installing WinRar or 7zip seems to work also. Link to comment
daijobu Posted April 22, 2017 Share Posted April 22, 2017 Might be a stupid question, is it normal that my character cannot get onto the crosses? Are they only for NPCs? Thanks for the great mod BTW. Link to comment
Vader666 Posted April 22, 2017 Share Posted April 22, 2017 Might be a stupid question, is it normal that my character cannot get onto the crosses? Are they only for NPCs? Thanks for the great mod BTW. You should be able to use the Furnitures too. What happens instead ? Does this happen with all the furnitures ? Link to comment
daijobu Posted April 22, 2017 Share Posted April 22, 2017 Thanks for the quick reply. edit: I managed to get onto the cross. Apparently there is a very specific angle (behind the cross, 45 degree to the left) my character has to be towards the cross in order for the "use" prompt to appear. Thanks for the mod! Link to comment
SAC Posted April 24, 2017 Share Posted April 24, 2017 Could you please add collision to the shackles on the 3-person pole, so that the hands remain locked when the NPC dies? Link to comment
Vader666 Posted April 24, 2017 Share Posted April 24, 2017 Could you please add collision to the shackles on the 3-person pole, so that the hands remain locked when the NPC dies? Actors "loose" their collision on death, otherwise it wouldn´t be possible to "walk through" corpses. At least im quite sure stuff like that happens... Another thing is that the furniture might be more or less unusable if there is a dead actor stuck in the the furniture. Link to comment
SAC Posted April 24, 2017 Share Posted April 24, 2017 Could you please add collision to the shackles on the 3-person pole, so that the hands remain locked when the NPC dies? Actors "loose" their collision on death, otherwise it wouldn´t be possible to "walk through" corpses. At least im quite sure stuff like that happens... Another thing is that the furniture might be more or less unusable if there is a dead actor stuck in the the furniture. Actors do not lose their collision, if you install this: http://www.nexusmods.com/fallout4/mods/2570/? See screenshot for a very dead actor... colliding. There will be no stuck furniture, live actors just ignore dead ones. And I can always build new furniture. Link to comment
Nilsomatic Posted April 25, 2017 Share Posted April 25, 2017 Hy there! First, you have done a really great Job! This Mod is awesome! But i have a little Problem with the TD Holotape. My Slaves got their Hands on their Back and when i choose free Hands or bound Feet nothing happens to the Slaves. How exactly does the Holotape works? P.S. : Is it possible to put the Slaves in the Cage that i can build under "Static"? Link to comment
Kkat Posted April 25, 2017 Share Posted April 25, 2017 I love the looks of this and I'd like to use it in-game. I tried an install, but I'm not sure how to use the mod. I'm not seeing any way to trigger animations or set up animation points/rugs that settlers will use. I'm also not sure which menus to look in for various worn restraints. I'm not sure where to find or craft the holotape that I have seen mentioned. Is this primarily a mod for people building other mods that will use it? If it can be used in-game, how do I do so? As a side note: if you are still creating more content for this, any chance of my favorite torture device: the "wooden horse"? My settlements need a lot of those. Link to comment
Vader666 Posted April 25, 2017 Share Posted April 25, 2017 Hy there! First, you have done a really great Job! This Mod is awesome! But i have a little Problem with the TD Holotape. My Slaves got their Hands on their Back and when i choose free Hands or bound Feet nothing happens to the Slaves. How exactly does the Holotape works? P.S. : Is it possible to put the Slaves in the Cage that i can build under "Static"? Most of the Holotape function are currently broken, still have to fix that. The Cage is just a static model so there is no way to get an actor into a placed cage. But there is a Pose which uses it as AnimObject. You can get any actor to use it by console > clicking on the actor and "playidle _td_cageidle01" or by using a script. Is this primarily a mod for people building other mods that will use it? Yes. You can get the Holotape by using the console, but like i said most functions are currently broken. This mod does not contain any wearable restraints, for stuff like that you should look at DeviousDevices As a side note: if you are still creating more content for this, any chance of my favorite torture device: the "wooden horse"? My settlements need a lot of those. I Already thought about that, so it will come sooner or later. Link to comment
Kkat Posted April 25, 2017 Share Posted April 25, 2017 Thanks for the reply. I'll be keeping an eye out for mods that use this one. Hopefully, someone comes out with a compiled Torture Devices-themed settlement-building mod, including your pieces, restraints, and craftable animation points that use your animations. I have such wicked settlement designs that could be brought to life with such a build set. Link to comment
Faustling Posted April 27, 2017 Share Posted April 27, 2017 Not really necessary. If you scatter bondage devices around a settlement, the settlers (and any slaves) will use them automatically, like any other furniture. If you want a specific area for BDSM activities, you really only need a small area. I described one here: http://www.loverslab.com/topic/76152-whats-the-deal-loverslab/ Link to comment
Halstrom Posted April 27, 2017 Share Posted April 27, 2017 Any chance of adding the Institute chair and that other chair Cait is healed in? Link to comment
Vader666 Posted April 27, 2017 Share Posted April 27, 2017 Any chance of adding the Institute chair and that other chair Cait is healed in? Which institute chair ? The chair used to heal cait is a scripted scene. Haven´t thought about how to get that working as a workshop object yet. Link to comment
Halstrom Posted April 27, 2017 Share Posted April 27, 2017 Any chance of adding the Institute chair and that other chair Cait is healed in? Which institute chair ? The chair used to heal cait is a scripted scene. Haven´t thought about how to get that working as a workshop object yet. The NPCInstituteReclamationChair01 is located in the Synth Recovery party of the institute. Trykz did this: http://www.loverslab.com/topic/60687-craftableplayable-institute-reclamation-chair/ And there's the ExtractorChair01 chair in Vault 95 for Cait Maybe even add the Cryotanks for storage of vicims. Link to comment
Clegane Posted April 27, 2017 Share Posted April 27, 2017 I found this http://www.loverslab.com/files/file/4025-working-noose-proof-of-concept/ Maybe we could have a working hanging tree Link to comment
iggypop1 Posted April 29, 2017 Share Posted April 29, 2017 Any chance of adding the Institute chair and that other chair Cait is healed in? Which institute chair ? The chair used to heal cait is a scripted scene. Haven´t thought about how to get that working as a workshop object yet. Herehttp://www.loverslab.com/topic/60687-craftableplayable-institute-reclamation-chair/ and http://www.loverslab.com/index.php?app=core&module=attach§ion=attach&attach_id=276168 ExtractChair.esp Link to comment
Vader666 Posted April 29, 2017 Share Posted April 29, 2017 Any chance of adding the Institute chair and that other chair Cait is healed in? Which institute chair ? The chair used to heal cait is a scripted scene. Haven´t thought about how to get that working as a workshop object yet. Herehttp://www.loverslab.com/topic/60687-craftableplayable-institute-reclamation-chair/ and http://www.loverslab.com/index.php?app=core&module=attach§ion=attach&attach_id=276168 ExtractChair.esp Its not about the chair itself its more about the animations. In the game the animation starts when using the terminal, thats not really an option for workshop builded chairs because you would have to somehow "connect" each chair to a terminal. Triggering the animation when entering the chair is much easier, you just need a script or add the AnimEvent as an annotation in the EnterFromStand animation... but i think thats not what you guy want... Its more a thing of how should i do it instead of i don´t know how to do it. Link to comment
Primalforest Posted April 29, 2017 Share Posted April 29, 2017 Is it possible to add a version that produce happiness? Link to comment
Faustling Posted April 29, 2017 Share Posted April 29, 2017 Torture -> Happiness? If you want to produce happniness, this might be a good place to start. http://www.loverslab.com/topic/75699-dancers/ Link to comment
Halstrom Posted April 30, 2017 Share Posted April 30, 2017 Its more a thing of how should i do it instead of i don´t know how to do it.I'd be happy if they were just workshop objects that followed all the same controls rules as your crosses etc. Link to comment
nikitarossow Posted May 5, 2017 Share Posted May 5, 2017 would be great but nothing has textures. installed with a mod manager so that shouldnt be an issue :/ Link to comment
ag12 Posted May 5, 2017 Share Posted May 5, 2017 Just wanted to drop by and leave a thanks for the updates while I was gone. Great stuff, nice to see you got animations for yokes and all that done. Take it easy and keep it coming! Link to comment
Vader666 Posted May 5, 2017 Share Posted May 5, 2017 would be great but nothing has textures. installed with a mod manager so that shouldnt be an issue :/ Most likely its not installed correctly, have you tried a re-install ? When you´re using NMM you should find the textures folder in your game directory. Just wanted to drop by and leave a thanks for the updates while I was gone. Great stuff, nice to see you got animations for yokes and all that done. Take it easy and keep it coming! Thanks, i already got some stuff for the next version and im having more time next week so i´ll be able to do some stuff then. Small preview for something you wanted to have : Link to comment
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now