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LL gone quiet ?


KingMonkeyPunk

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Is it just me or has this site kind of gone quiet in the recent months ? A few months ago I would regularly check the site and there would be cool new adult mods for Skyrim and Fallout but recently there's been hardly anything interesting.

Just something I noticed, wanted to know what you guys think.

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Well...  It might be the MO users and NMM haters are still recovering from the announcement that Tannin42, the creator of MO, has accepted a position at Nexus as the lead developer on a new mod manager.  But... that would be just silly... ;-)  

 

 

ANd Fallout 4 modding is ... sluggish, to be polite about it..  Seen a few good ones, but most new mods are just texture and skins, female character presets.   Until a 'breakthrough' happens, Im not expecting anything super great in Fallout 4 modding...

 

 

Skyrim modding is still kick ass.  Though the new enhancements may break many mods, I am looking forward to reducing my mod lists and playing Skyrim...

 

 

\There hasn't been much activity on Skyrim, probably because of the new Legendary Enhanced Version / Revamp./ Remaster is coming out soon and everyone is just waiting to see it.

 

As for the rest of Lovers Lab, ... hmm.. you are right.. it is a bit 'quiet' around here....

 

 

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"Quiet" entirely depends on the sections of the site you are paying attention to. It's been business as usual for skyrim/oblivion/falloutnv, which isn't a bad thing by any means. Fallout 4's mod scene is starting to quietly rumble. Meanwhile; Sims 4 modding is making breakthrough after breakthrough.

 

Stuff is happening, it just varies depending on what mod scene you are following.

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 I've seen continued refinements of existing mods and assets for Skyrim; plenty of new animations if you bother

to look. New Vegas is mostly moribund except for Fertile Breeder and an occasional tidbit from AJ. I've never played

Oblivion, because if I start modding yet another game my head will explode. There's some pioneering work being

done in FO4 with assets, and people are even starting to build the framework for sex mods; lack of animations

doesn't stop one from building quests, creating NPCs or building cells.

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Sims 4??  I was disappointed in Sims 3 so I have yet to dive into the new one. but my significant other has been pouncing on it pretty hard and I just haven't tried... 

If the modding community for Sims 4 is as active and expansive as it was during Sims 2.  I am definately going to jump on it.   During the cooler months, I loved playing Sims 2... 

 

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Modding in general has the appearance of slowing down but this is a natural thing.  Once all of the major frameworks and utilities settle in for a Bethesda game that leaves cosmetics and quests. Those can only garner interest for so long.  It has been that way since Oblivion.

Another consideration is interest in the game itself and longevity.  The Elder Scrolls games lend themselves to prolonged modding.  The Fallout games lack this in some respect.  Both franchises have their core following, but from what I have seen the Elder Scrolls' base is larger than Fallout's.  That means more people playing and modding for an extending period.  Expounding on interest; Fallout 4 did not meet expectations for a lot of people.  Regardless of it being the most recent game, if people are not interested they will not play it or mod it.

 

For myself, I come here or look at the mods on Nexus and my first thought is, 'No one is making anything I want to use in my game'.  From that perspective I can easily say that Bethesda modding has slowed down, whether it is true or not.  Looking at game age and interest level there will obviously be fewer new mods; fewer people modding and playing.

 

As for Skyrim Remastered; it will not create a modding Renaissance.  There will be conversions and adaptations of existing works and then it will notably slow down.

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I agree with Kendo 2 on the Fallout games, they hit a point that you can't ignore the main quest fairly quickly. Fallout 3 and 4 I have gone longer without touching the main quest much but Fallout NV had little to do other than it. Once Fallout 4 starts getting the frameworks that the others have and they have matured where other mods start to take advantage of them it will likely attract more modders.

 

Skyrim has hit a point that frameworks and utility mods have covered most things and a lot of mods have taken advantage of them but there are still few mods with extended quests.

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Skyrim isn't as strong, Skyrim Remaster will change that a bit, but it's really just beating a dead horse for those who have been burnt out of Skyrim. As I said before, it literally offers no new content. How long will someone stay tuned into Skyrim Remaster if everything there is to do in the Special Edition is exactly the same as the current one? I don't see the life expectancy to last very long for talented modders to stick around, but I also can see people just giving up on Fallout 4 and all the flaws it has to go back to a game that offers more freedom.

 

Now, if I was Bethesda I would of had a few DLCs made to keep people entertained  and stick around to make mods for the Remaster since that is the purpose of this remaster (apart from more cash grabbing). Then you have to think about those who will take down their mods so they don't get stolen and uploaded to beth.net after seeing the horrors with Fallout 4 and console mods. They aren't really doing themselves the favor of trying to convince the mod community to mod this game other than because it's a 64bit, and free for those who have all DLCs separately or through Legendary. How many people who don't have the DLCs are even going to be convinced to spend an additional $60 to buy Skyrim again? Most will probably wait for a good Steam sale. Some will more than likely just stick with Skyrim 32bit.

 

I suppose there will still be people who migrate from Skyrim to the special edition and continue from there, but with that said, everything is going to be at a halt because it's going from the current Skyrim with FNIS, SKSE, unofficial patches and other various patches that have taken years to do, to starting over because it's got to be redone to work on the 64bit version. That's just going to take some time.Time that is ticking and people may just lose interest within that time frame, or not. It would be wise to consider offering some incentive value to keep people around long enough to expand the growth of mods. And because they aren't planning to, I just can't see it becoming very successful. Maybe I'm wrong?  If enthusiasm is there, without a doubt that Skyrim Remaster could have the same experience with mods as the current Skyrim. But I said "could" so it's something to wait and see. I personally don't think it won't ever bring back all the talented modders out there. I don't think it will ever reach the same level of modding.

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Skyrim isn't as strong, Skyrim Remaster will change that a bit, but it's really just beating a dead horse for those who have been burnt out of Skyrim. As I said before, it literally offers no new content. How long will someone stay tuned into Skyrim Remaster if everything there is to do in the Special Edition is exactly the same as the current one? I don't see the life expectancy to last very long for talented modders to stick around, but I also can see people just giving up on Fallout 4 and all the flaws it has to go back to a game that offers more freedom.

 

Now, if I was Bethesda I would of had a few DLCs made to keep people entertained  and stick around to make mods for the Remaster since that is the purpose of this remaster (apart from more cash grabbing). Then you have to think about those who will take down their mods so they don't get stolen and uploaded to beth.net after seeing the horrors with Fallout 4 and console mods. They aren't really doing themselves the favor of trying to convince the mod community to mod this game other than because it's a 64bit, and free for those who have all DLCs separately or through Legendary. How many people who don't have the DLCs are even going to be convinced to spend an additional $60 to buy Skyrim again? Most will probably wait for a good Steam sale. Some will more than likely just stick with Skyrim 32bit.

 

I suppose there will still be people who migrate from Skyrim to the special edition and continue from there, but with that said, everything is going to be at a halt because it's going from the current Skyrim with FNIS, SKSE, unofficial patches and other various patches that have taken years to do, to starting over because it's got to be redone to work on the 64bit version. That's just going to take some time.Time that is ticking and people may just lose interest within that time frame, or not. It would be wise to consider offering some incentive value to keep people around long enough to expand the growth of mods. And because they aren't planning to, I just can't see it becoming very successful. Maybe I'm wrong?  If enthusiasm is there, without a doubt that Skyrim Remaster could have the same experience with mods as the current Skyrim. But I said "could" so it's something to wait and see. I personally don't think it won't ever bring back all the talented modders out there. I don't think it will ever reach the same level of modding.

 

Nice addressing the large not-so-hidden elephant in the room...people are much hyped about the new "superskyrim" and the myriad possibilities of modding to go with it...but do people "need" it? there are some cases where mod makers halt on their projects in old skyrim to wait off for the ramastered version and continue their work there thus alienating those  with toaster PCs who can't run the new skyrim let alone Fallout 4 even in minimum settings...but that's their decision...only time will tell as you say if the modding scene there will flourish or not so much...I do wish though that modders will continue to develop on the old Skyrim even with the new one out...

 

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Of course a point where new ideas are limited is beeing hit.

 

I disagree, vehemently.

 

And I suspect a surge in activity will accompany the release of the Skyrim enhanced edition.

 

I'm not saying there's nothing new to be done. As for SE, I don't expect much as long as there's no SKSE, but I still hope it'll make Skyrim great again.

 

Maybe Ashal has plans for LL (a performance-friendly new design ?).

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I don't know if it is because a change in the forum software, but there is a big difference in what the "New content" page shows. Say in the morning I open it to see what's  new. Before it was alsways showing 20 - 24 pages with new topics or topics with new posts. For the last several months it usually shows 3-4 pages. At first I assumed it is because of the summer breaks, but it is still the same now. If it is indeed because of a setting, it would be great if this setting is reversed. 

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I have not been on lately due to a work related accident which broke my leg. I just had an operation and they removed a bone from my right knee and awaiting physical therapy. Also been getting back into ARK and WoW with the new expansion out. I have been thinking about jumping back into the Sims games as I own Sims and every expansion for it and with my brand new PC it should run great. Also Sims 4 as I bought it 2 years ago and never really played much of it but from what I hear the modding community has been hard at work for that game. Only draw back is all the expansions I would have to buy.

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Fallout 4 is all about gun mods for the mainstream modders armor mods not so much. The CK for fallout4 is a piece of shit it creates bugs just by using it. Just open sanctuary hills or any other cell then edit one thing then save it. Watch all the errors pop up after saving and then go load that new saved plugin with FO4EDIT and check it for errors watch it tell you a bunch of stuff has been deleted and some navmeshes that were deleted cannot be undeleted etc. What a mess I don't see how mods even function with this thing.

 

For modding like around here we are stuck at complete stop until sexlab for fallout4 comes out or something similar. One of the first things I wanna see is a rape melee finishing move for assaultrons where they rape the target to death anally. I mean come on that giant crotch piece is so dam obvious it was meant to cover a giant assaultron penis that would be used in some demoralizing rape attack on chinese enemy combatants that couldn't handle their manhood being screwed over by a female robot lol. They could have made the assaultron legs any way they wanted and left it out why else is it there? Devs tell stories to us of their filthy fantasies lol.

 

I'm afraid the sex part won't happen for a long time though since fallout4 has all this different stuff in nif files and nobody has solved the wonky knees problem with cbbe or the lack of dismemberment etc. Fundamental stuff has to be developed and running stable before we get to the same level as skyrim porn. That being said I don't even view skyrim the way I used to it just looks like a whore simulator to me now where my character gets turned out everywhere she goes. I start a new character when the major porn mods I follow from here get updated and try out new features thats it forget it after a few days then wait a few months for mod updates.

 

The only DLCs they can have left are the ones people will whine for like nuka world raider factions. So the only whining I have seen even some of is where is the enclave and maybe mothership zeta. Zeta might happen since the alien ship is crashed in the game and they went out of their way to point it out with the overhead flyby and crash. Enclave would be a good reason to join BoS to fight them or maybe join enclave to fight BoS and have some enclave jerks roaming around the commonwealth later on.

 

I think that would be the last real DLC left there is just too many places they have left open for some kind of DLC to be inserted after that it is just fixing the CK for the next two years or not they seem to be lazy lately.

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I can almost guarantee Bethesda is done with the FO4 CK unless it has something to do with making mods work for consoles.

  • The Oblivion Construction Set was abandoned after the final patch for Shivering Isles.  They never fixed the broken cell pathing or the duplicate race records.
  • The FO3 GECK was abandoned after Broken Steel.  The never addressed the corrupted facegen or the NPC records for characters modified or added by modders.
  • The New Vegas GECK from start to finish was never fixed and it required de-compiling and the player-made GECK Power Up utility to function properly.
  • The Skyrim Construction Kit functioned the best so far, but even then there is an issue with generating preferred cell pathing and validating cell borders.
  • Now the FO4 CK is broken and Bethesda has released the final DLC for that game.  There won't be any more CK patches because they are effectively done with the game.

One out of five successes is NOT a good track record.

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 issue with generating preferred cell pathing and validating cell borders.

 

 

Off topic, but... could you be more specific? I'm having a problem with the CK telling me my cell's navmesh isn't finalized every time I load it up, regardless of what I do with the navmesh or how many times I finalize it. If it's a known issue and there's a fix, could you point me in that direction?

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Off topic, but... could you be more specific? I'm having a problem with the CK telling me my cell's navmesh isn't finalized every time I load it up, regardless of what I do with the navmesh or how many times I finalize it. If it's a known issue and there's a fix, could you point me in that direction?

There isn't a fix that I could find on-line that won't affect the entire exterior cell.  If you force the finalization it will alter navmesh boundaries on the exteriors adjacent to the modded cell.  I discovered this when finalizing cells for interior to exterior linked load doors.  That function is broken as far as I can tell.

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