Read underlined stuff to avoid 'rant like nonsense' and get to the point.
How do you properly test without going to every single cell each time you add a mod?
Apparently from prisoner to hero of Kvatch has failed me. I thought surely that most mods would rear their ugly sides by 45 minutes in, or I'd interact/go near whatever was added... that still wasn't good enough for my game.
How often does an error occur when saving an esp and can i find and reverse it without just making a new esp all together?
My current bout of horror occurred when adding a race to a mod, causing me to crash in a cell that had nothing to do with it, hell, even after deactivating the mod (and blockhead), I still crashed, but ... differently (black screen instead of some message about blockhead failing) I was able to go there just days ago, with little changing in way of mods
How do you all (particularly mod makers) keep sane trying to make a stable game?
Is mine a fool's errand?
If you read the non-underlined stuff, yes, i did start a new game each test, and yes, when deactivating stuff i made sure to deactivate slaves/dependents of those mods as well.