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Real Body 4RB 2 (Wip)


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Someone get this working with HDT and you got yourself an new superior body replacer  :lol:

 

I'm curious as to what body texture this is using?

Is the body based on an existing body like CBBE or UNP and uses those textures or something entirely new?

 

Also as a suggestion, try to make it more hi-poly especially since you stated bodyslide.

Because I don't see a a lot of polygons at the breasts and the overall body an increasement of the polygon count would massively increase the realistic look and would make creating a custom body for bodyslide a lot better as not to have pointy bits.

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Someone get this working with HDT and you got yourself an new superior body replacer  :lol:

 

I'm curious as to what body texture this is using?

Is the body based on an existing body like CBBE or UNP and uses those textures or something entirely new?

 

Also as a suggestion, try to make it more hi-poly especially since you stated bodyslide.

Because I don't see a a lot of polygons at the breasts and the overall body an increasement of the polygon count would massively increase the realistic look and would make creating a custom body for bodyslide a lot better as not to have pointy bits.

It will be a completely new body. With new textures.

The number of polygons that would be enough to display smooth contours. Approximately as at UNP. The rest will normalmapping

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Considering that this will be a completely new body, how will the armor / clothing work on it? :)

UV mapping is done as close to the vanilla and СBBE. The joints of the hands, feet and head vanilla. I think this body is compatible with a many of mods.

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Looks pretty damn solid but I have to agree with WP on the topology. Both cbbe and uunp are frankly showing their age, especially in 4K/8Kx4 mapping/deferred lighting scenarios, and it's pretty clear from a lot of presets that 6K ain't cutting it, unless you slap 300 pounds of blur all over the screen. There some gif's on the last page of the sexshots thread@ 1080 and the square bottom breasts and octagonal butt are pretty much impossible to unsee. Also I hope your UV is as immaculate as your previous stuff, cause you can expect any morphing to warp it from hell to breakfast, and the move to HDR and 10 bit color is gonna make it even more obvious how low poly the setup is.

 

It's like comparing a male vanilla armor standing next to one of s666's reworks. Really really stands out.

 

The polygonal clusterfuck supreme that is Immersive Armors and various Poser .... body borrowing mods have shown pretty unilaterally that 40K meshes won't even make a dent in Skyrim's framerate, and the adage of "oh 6K is efficient guys, just like Beth does" not only is old hat, but isn't even accurate unless you're stuck playing this game on ps3, not a pc.

 

T%he days where every pic/anim/scenrio was just the model standing are pretty much over.

 

As for skeletal rigging, I would get into contact with pornphile.

 

79017-3-1475012995.png

 

Check the knees, elbows, ass, breasts, shoulders-top and bottom, butt and calves and especially the hips, which are even still an issue in Fallout custom bodies. I rest my case.

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Check the knees, elbows, ass, breasts, shoulders-top and bottom, butt and calves and especially the hips, which are even still an issue in Fallout custom bodies. I rest my case.

Thanks for checking. Correct all this is not a problem. I know how to do it. also not a problem to add a polygons. The problem with the skeleton. I do not know how to make it work with physics. I can improve the skin if the added bone will require adjustments.

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Dude, that looks amazing. We already had animated vagina, now we're gonna have animated booty hole.

Gonna be a bummer about clothes and armour though, having to start over again because whole new body. Hopefully a good way to convert anything UUNP/CBBE to this new body format will come along soonish after this reaches a releasable state.

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